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Idkup

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Everything posted by Idkup

  1. use stealth rock end of story
  2. Idkup

    Um... wth?

    Re: Um... wtf? <t>alright thanks for responding</t>
  3. My account won't log in on Yellow, and the PRO Reporting site shows that i have 0 hr 0 min on it? When in fact I've had 500+ hours?
  4. life orb is kinda a mixed bag against stall tbh, it certainly makes stall require more skill to play, but in fact it punishes offense more than it does stall if you mispredict because you're taking pretty heavy residual damage every attacking turn...
  5. Trust me , there a way more players than you think lower than 100points and are better than some in the top , while playing them is still more funny than playing the same team over again . (speaking for red serveur tho ) Trust me , there a way more players than you think lower than 100points and are better than some in the top , while playing them is still more funny than playing the same team over again . (speaking for red serveur tho ) I know that ladder rank is no indication of skill. That's exactly why purely from a ladder as high as possible perspective, battling people with low rating is not beneficial.
  6. exactly why no one high on ladder wants to play people below 100 xD
  7. its fine and impressive Just a way to get your guild on the ladder, it's not impressive, if you just have a good team you can switch that team to other alts, and even other players their account and play on that as there isn't a restriction for that, the only thing you would need is 1 good team and loads of time. Staff locked the other topic with saying that it wouldn't have impact on guild ladder since there weren't any prizes, well guess what, now there are, so please do rethink this. My guild is on ladder already so I don't think that'll be an issue.
  8. Is using multiple accounts on ladder without fighting each other legal? It seems a little ethically hazy to me but I'd like to be able to try stuff without a massive rating drop...
  9. haha, i played the previous season just to get 500 pvp coins, when i was playing that season if i won 10 matches in a day and lost the last, i kept the same position.. i remember when the season was almost ending i was 75/14 with 600 points i guess, i lost a match and to recover my points i had to win 10 matches to recover around 600 points. i guess we should choose our matches, before that a match has been started ( if the system has not found a player with a similar points) should apear a pop up window asking us if we want to play against a player with low ranking, because is very bad when we have 600 points and the system start a match against a player with 0 points, that player has 0 points, but we don't know if is a nice player that has just started to play ranked...cuz against that player we MUST win that match, if we lost that battle, omg, - 30 points haha, i guess we should choose when we will battle with a player that has many diference in points.. well, it's just my opinion, but i'm not certain if it's a good idea. Especially relevant because ranking is no indicator of skill... honestly I'd prefer a league-type system or something but that's not feasible with the amount of players on this game
  10. OHKO moves fail when used by a Pokemon of a lower level than the target - could this be the case?
  11. Idkup

    Bold Ninetales EVs

    Bulk on Ninetales is so that it can take on opposing weather in a weather war. Otherwise you only really need to use it once, to set up your Venusaur/secondary Chlorophyll for a sweep, rendering bulk rather unnecessary, and possibly even a hindrance (you might want it to die in one shot so your Venusaur has more turns in the sun). Timid Ninetales has the distinct advantage of being able to 1v1 weakened Swift Swim and Sand Rush Pokemon such as Excadrill and Kingdra, which Bold cannot. These calcs show that Bold does not help take on anything on opposing weather, while Timid does, therefore, it is the better option. Unlike Tyranitar, the role of Ninetales is first, foremost, and only to get Sunny Day in play, and keep Sunny Day on the field, as its offensive capacity is weak, its bulk is middling, and its speed leaves quite a bit to be desired. Being able to take on specific threats on opposing weather given a free switch is more important than sponging random hits, which Ninetales really should not be doing. I respect your opinion, but let me ask you: how many games have you played with sun team with a timid Ninetails. And how many games have you played with a bold Ninetails? Because I think if you were to play even half as many as I have, you would come to realize that your theory does not apply well in practice. For several reasons that are hard to get into through typing without showing you clear examples via a video and dialogue or something. 1.) Solar beam absolutely sucks when you're against any other weather team. 2.) You get 1 shot killed by so much. 3.) if you have a Timid Ninetales and you run into a sand team you may as well just quit. Because Solar beam is a death trap and half the poke on a sand team 1 shot kill you. 4.) You get destroyed by priority moves which make your speed useless and still do massive damage to you with your low DEF and HP If you told me ahead of time that my next 10 opponents would not have any weather casters on their team, then I would run timid. But the fact of the matter is that timid gets destroyed against other weather teams. Especially sand since Tyranitar absolutely rapes Ninetails and solar beam 1. don't run solar beam, it's bad... hp grass before solar beam and im pretty sure tales has better options than that 2. that's because of ninetales, not because of timid, as i said you really shouldn't be switching tales in on random attacks 3. same goes for bold, sun has a horrible matchup vs sand either way 4. why are you keeping ninetales in on any kind of priority
  12. Idkup

    Bold Ninetales EVs

    I'm not arguing against your calculations, they're legit. But you're miss-understanding the role of a Bold Ninetales. It's job is to control weather, force out or force switches, and take shots at pokes that have 2x and 4x fire weakness. Under no circumstance are you trying take on a Tyrantiar, Excadrill, Kingdra, Ludicolo, Kabutops, etc. Ninetales is a really crappy pokemon on it's own. It's actually terrible. It's used for it's Drought ability, and for weather control. So you cannot play it 1 vs 1 against anything unless that thing has a fire weakness. BUT you can use it for specific things. Bulk on Ninetales is so that it can take on opposing weather in a weather war. Otherwise you only really need to use it once, to set up your Venusaur/secondary Chlorophyll for a sweep, rendering bulk rather unnecessary, and possibly even a hindrance (you might want it to die in one shot so your Venusaur has more turns in the sun). Timid Ninetales has the distinct advantage of being able to 1v1 weakened Swift Swim and Sand Rush Pokemon such as Excadrill and Kingdra, which Bold cannot. These calcs show that Bold does not help take on anything on opposing weather, while Timid does, therefore, it is the better option. Unlike Tyranitar, the role of Ninetales is first, foremost, and only to get Sunny Day in play, and keep Sunny Day on the field, as its offensive capacity is weak, its bulk is middling, and its speed leaves quite a bit to be desired. Being able to take on specific threats on opposing weather given a free switch is more important than sponging random hits, which Ninetales really should not be doing.
  13. +4 +3 +2 +3 +4 +3 -40 +4 +3 +2 +3 +7 -24... i feel ya man
  14. Idkup

    Bold Ninetales EVs

    0 Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Ninetales: 240-284 (68.5 - 81.1%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery still a pretty bad idea to try to take on tyranitar. ninetales vs toed is dependent on whose weather is up, regardless of what set you run as for the cleaners of the respective weathers... 252 Atk Soft Sand Excadrill Earthquake vs. 252 HP / 252+ Def Ninetales: 350-414 (100 - 118.2%) -- guaranteed OHKO 252+ SpA Mystic Water Kingdra Hydro Pump vs. 252 HP / 4 SpD Ninetales: 188-224 (53.7 - 64%) -- guaranteed 2HKO after Leftovers recovery 252+ SpA Ludicolo Hydro Pump vs. 252 HP / 4 SpD Ninetales: 152-180 (43.4 - 51.4%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Kabutops Stone Edge vs. 252 HP / 252+ Def Ninetales: 260-308 (74.2 - 88%) -- guaranteed 2HKO after Leftovers recovery all of the water calcs are in sun btw seems to me you're better off running timid to outspeed these guys instead of trying to tank their attacks, at least in a weather war.
  15. Idkup

    Only walls in PVP

    from my teambuilding compendium: e: a few mons are missing such as dnite / hydreigon, but this should be a good list to start with
  16. By default, you can lock keys to the option in battle: 1 - Fight 2 - Pokemon 3 - Bag 4 - Run
  17. The mere presence of Gothitelle makes stall unrewarding and nearly impossible to play. As much as I would like it to stay that way, Shadow Tag should really be looked into, because it forces players to either have every Pokemon on their team beat Gothitelle 1v1, or risk having it slowly dismantle everything that doesn't with ridiculous ease due to its ability.
  18. Idkup

    1st time team

    Leftovers is valuable even on a frail Pokemon with uninvested bulk, especially on a team with Tyranitar as it essentially nullifies Sandstorm damage, which can save you quite often.
  19. ambipom is and was never good in any standard metagame except DPP UU, due to it simply being too weak to warrant using such a frail pokemon. it also has a lack of coverage which renders it essentially unable to fight off steels at all (252 Atk Ambipom Low Kick (100 BP) vs. 0 HP / 4 Def Scizor: 90-107 (32 - 38%) -- 96.4% chance to 3HKO ) (252 Atk Ambipom Low Kick (100 BP) vs. 252 HP / 88+ Def Ferrothorn: 124-146 (35.2 - 41.4%) -- 72.1% chance to 3HKO after Leftovers recovery) (252 Atk Ambipom Low Kick (100 BP) vs. 252 HP / 0 Def Magnezone: 162-192 (47 - 55.8%) -- 21.5% chance to 2HKO after Leftovers recovery ) (252 Atk Ambipom Low Kick (80 BP) vs. 0 HP / 0 Def Lucario: 196-232 (69.7 - 82.5%) -- guaranteed 2HKO) (i won't even bother calc'ing skarmory here, because it's clear by this point) Fake out is also extremely predictable, which means steels can switch in with impunity and set up hazards / swords dance / nasty plot without risk, costing you valuable momentum and perhaps even setting up a complete dismantling of your team by something like SD Scizor. Furthermore, you simply don't get the damage output from Ambipom that you might from another frail lead, such as Alakazam: 252 Atk Ambipom Return vs. 0 HP / 0 Def Manaphy: 139-165 (40.7 - 48.3%) -- guaranteed 3HKO 252 SpA Gengar Sludge Bomb vs. 0 HP / 0 SpD Manaphy: 148-175 (43.4 - 51.3%) -- 6.6% chance to 2HKO 252 Atk Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Manaphy: 151-178 (44.2 - 52.1%) -- 16% chance to 2HKO and as for their coverage options: 252 SpA Gengar Shadow Ball vs. 0 HP / 0 SpD Manaphy: 132-156 (38.7 - 45.7%) -- guaranteed 3HKO 252 Atk Ambipom Knock Off (97.5 BP) vs. 0 HP / 0 Def Manaphy: 89-105 (26 - 30.7%) -- guaranteed 4HKO 252 Atk Weavile Ice Punch vs. 0 HP / 0 Def Manaphy: 117-138 (34.3 - 40.4%) -- guaranteed 3HKO (This Manaphy was set to be Normal-type instead of Water for more relevant results) Its problems are compounded by the fact that Normal is a decidedly meh offensive typing, and also offers no useful resists (switch into Gengar at your own peril, even Icy Wind will mean Ambipom is forced out again.) The one thing it does have going for it is that it beats Gengar leads handily 1v1, but other than that... not much
  20. Idkup

    Only walls in PVP

    A good stall requires a tremendous amount of prediction skill to play properly, otherwise you will be thrashed by setup sweepers, trapping, or other stallbreaking methods. Stall is honestly very niche in this metagame with Gothitelle and Magnezone being able to single handedly destroy defensive cores (which often rely on steels) and without Unaware to protect it from steamrolling setup sweepers such as BD Azu, SD Breloom, SD Exca, NP Togekiss, and NP Lucario.
  21. Can admins compile usage statistics for each server after the tournament ends? I'd be interested in seeing what the metagame is like right now.
  22. he means battle spot singles. that tier is a luck- and matchup- based ****fest...
  23. Re: PRO Viability Rankings (PVP) v0.95.8 <r><QUOTE author="TR3Y"><s> </e></QUOTE> <E>:Shy:</E> <E>:Shy:</E> <E>:Shy:</E> <br/> <br/> I agree, especially since it brings sand and we all know how scary +2 Excadill in those conditions is...<br/> much more splashable than any of the other "S-ranks" currently bar azumarill as well</r>
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