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Heroofthestreet

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Everything posted by Heroofthestreet

  1. Noted. The auction was started
  2. Could you specify when exactly is this auction ending, as well as in which server is this in?
  3. I'll just point out something that pretty much everyone from both sides seems to be missing out (considering what is being written in comments); Protean was banned in conjuction with Greninja, not Greninja itself. That being said, everyone is still allowed to use their lovely frog, while those who wanted it banned, pretty sure wanted it to be entirely banned, instead of the complex ban it received. Only time will tell is the love for the frog so great that it will overcome this complex ban
  4. Like this or does the 26 sp atk instead of +27 hurt it too much?
  5. Sums it up entirely. Nothing else to be added
  6. The auction is over and the winner is @ThatGuyGareth. Thx everyone for participating
  7. I'll focus on the PvE related part, as I believe this to be a perfect opportunity to make some suggestions on how to improve it, on the benefit of us all, which would eventually give of us a completely enjoyable experience. So here we go... What I always felt this game was lacking in order to make PvE content really enjoyable, was the deficiency of SIDELINE QUESTS. To make an example, such as the tasks Officer Jenny provides, just on a larger scale (both time/effort-wise as well as reward-wise.) The rewards wouldn't need to exclusively be some items with a high value on the market, but let's rather say some exclusive cosmetics. Beside those Officer Jenny tasks (which are only really rewarding for the newcomers), the only other sideline quests I can think of are the Celadon Daily Quest, the Solaceon Daily Quest and the Doctor Daycare Quest. If you ask me, way too low for a game that is meant to be PvE oriented. All of them haven't been updated for a really long while either (for example, you can't do the Doctor Daycare Quest in Sinnoh at all and Sinnoh was introduced almost 4 years ago. The question is why?) and as you already said, they all are also very repetitive. The Battle Tower is an another PvE oriented content, whose idea is good, but which in my opinion, is desperately craving for a revamp, or at least an update. With all the bosses and the rewards they are giving right now, I'm convinced it's not worth spending 15k Pokedollars and quarters/thirds or even halfs of an hour just to sweep the Battle Tower Challenge with the same Pokemon you use to sweep the bosses, as well as to earn 25 pve coins. Note that the Battle Tower Challenge hasn't been updated ever since it was introduced, (which was in late 2017) when there weren't as many bosses, nor were their rewards as abundant as they are nowadays. An another PvE content this game in my opinion severely lacks, are the MINIGAMES. Such as the Quack Jack minigame for example (and no, I don't want to encourage gambling, just making an example ). The original games have stuff like Pokemon Contest. Not asking any of you to implement exactly that, but just providing you with existing examples to implement some minigames within the possibilites and resources you have. The notorious "Chess Game" that was included in the Diancie quest could be one of those. The creativity and potential is enormous, just gotta find people who are actually keen enough to make it happen. One thing I really miss from the original games, which back in the day definitely wasn't possible to implement in PRO, is the Battle Factory. Now that the Random Battles are nearly coded, I believe it should be possible to implement it, as it's basically using the same concept, just against the AI under different rules and settings. The way PvE is right now (daily quests without any updates ever since they were added, boss runs, event quests that are often the same as during the previous year) are not only repetitive, but also extremely dull. I'm not a hunter myself, as that's something in what I have never found myself, so I'll be asking you this now; If I'm not willing to hunt for epics, godlies, shinies, event pokes and what not, what PvE related content is there in game right now to keep me in the game? Beside the event quests (which come a few times per year), as well as hunting, once you finish the entire main storyline, what is there for the average PvEr to do (and I'm talking only about PvE, not PvP)? That is the question every each staff that is involved in these processes should ask themselves. Don't take this as some sort of negative feedback, then rather as a constructive critique on how to actually improve the PvE part of this wonderful game
  8. I believe the poll is lacking bulky offense, offense and semi-stall as options to be voted (rather than every weather team mentioned, as those usually fall under balance, bo or offense), which will prolly result in most of the people playing those archetypes voting for balance and only a few for ho/stall. Despite my reasoning, assuming that the majority of players most likely wouldn't be able to tell the difference between those archetypes and some other (witnessed numerous of times people calling balance stall), the suggested options may actually be alright
  9. +1
  10. 800k azu
  11. I believe it is meant to allow players play in ranked in both servers at the same time, but with the difference being that at the end of the season, they are allowed to reach the top 25 only in one server. If that's the case, I don't see how that would make the ladder less competitive as you'd still be allowed to get a high rating in ranked on the other server. If you were referring to the potential discouragement the implementation of this rule could bring to the same people who ladder on both servers for the extra rewards/prestige, I think you're wrong to some exten as I doubt it would discourage all of them to continue playing on both, but in case it would, I'd definitely welcome it as we need more diversity, instead of running into the same people in the q all the time
  12. I can already anticipate the arguments against, but since I haven't seen anyone mention it, I'll suggest it anyway; What about making the ladder tier of one server OU and the tier of the other one UU, consistently swapping them every each season (something in the manner of the BW and XY starter spawns which used to be/still are different on both servers all the time)? I'll make an example; this way the April season in Silver would be OU, while the April season in Gold would be UU. The May season in Silver would be UU, while the May season in Gold would be OU and so on, consistently rotating the tier shifts. In case someone would be disatisfied with the tier of their domestic server, they could easily transfer freely once per month (that's also as long as a PVP season lasts), meaning they wouldn't be forced to play something they don't want. The devs and staff could make this some sort of a month or two public test/experiment first, to see whether there is general interest for such a change among the community or not and then act accordingly
  13. I agree that fixing the servers should be top in priority right now. Doing whatever it takes to at least bring them back to the level on which they used to be goes without saying
  14. Honestly I have no idea if that is the case or not, but at this point I think it's irrelevant because of the general lack of interest from the community. Considering that not a negligible amount of people playing PRO are playing first person shooters on a daily basis (such as the games from the CoD franchise or CS:GO), gotta say I'm unpleseantly surprised how little love this suggestion received
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