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Everything posted by Heroofthestreet
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Around 50h left
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Moveset prepared and pp maxed out. Start bid: 1,2m Minimal bid raise: 200k Insta: 2,7m Accept cc as 370k each Ends in 72h after first bid
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Wts max speed timid Charizard
Heroofthestreet replied to Heroofthestreet's topic in Selling Pokémon - Silver
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Wts max speed timid Charizard
Heroofthestreet replied to Heroofthestreet's topic in Selling Pokémon - Silver
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[SOLD] please close, thank you.
Heroofthestreet replied to Donuts02's topic in Selling Pokémon - Silver
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This. Also a -1 from me
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To whom will I sell my focus sashes now? Jokes aside, sorry to hear you're planning to leave mate. I hope you could think your decision through. If not, farewell
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wts epic Diggersby 3x30+ max attack
Heroofthestreet replied to Darudeameno's topic in Selling Pokémon - Silver
3,75m -
wts epic Diggersby 3x30+ max attack
Heroofthestreet replied to Darudeameno's topic in Selling Pokémon - Silver
3,25m -
Nice. Good for you then. This reply of yours already gave me insight of the stance you will be holding. Narrow minded and vain to some extent. Have a good day. Cheers
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You really sure that a normal player can get 31 ivs in 4 stats and 30 in 2? Especially on a normal pokemon that can't be rerolled? With the correct nature and ability? What are the odds?
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This simply won't go through because the vote of a staff member (or a former one) is as heavy as of at least 20 regular players. Staff need to get rewarded for the things they do, but in my opinion, there are way more fair and balanced ways to do it, than to give them perfect pvp viable legendaries/top tier mons with the hidden power they choose (such as CCs, rerolls, exclusive mounts/cosmetics, even uber legends would be fine as they can't be used in ranked pvp). Although this kind of rewarding of the staff members has always been done, it just started to escalate now because there are more and more of them that can hit the ladder at the end of season or that actually even do it on a regular basis (i can think of at leat 5-6 immediately and i don't even know many staff/former staff members). Giving them the edge over other players in something that is meant to be in the spirit of fair play (such as pvp), should never be considered widely acceptable
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Start
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Nope
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Epic DiggersBy 21+ (Sold) insta by Msk876
Heroofthestreet replied to Jccelmar23's topic in Selling Pokémon - Silver
1,3m -
[spoiler=Bold HP/DEF Espeon]0 SpA Espeon Dazzling Gleam vs. 0 HP / 4 SpD Weavile: 166-196 (59 - 69.7%) -- guaranteed 2HKO 0 SpA Espeon Dazzling Gleam vs. 0 HP / 0- SpD Greninja: 214-252 (75 - 88.4%) -- guaranteed 2HKO 0 SpA Espeon Dazzling Gleam vs. 0 HP / 4 SpD Garchomp: 166-196 (46.4 - 54.9%) -- 64.5% chance to 2HKO Potential Defense before a Baton Pass or Calm Mind: [spoiler=Timid SPATK/SPEED Espeon]252 Atk Life Orb Protean Greninja U-turn vs. 0 HP / 0 Def Espeon: 361-429 (133.2 - 158.3%) -- guaranteed OHKO 252 SpA Life Orb Greninja Hydro Pump vs. 0 HP / 4 SpD Espeon: 208-246 (76.7 - 90.7%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Greninja Dark Pulse vs. 0 HP / 4 SpD Espeon: 304-359 (112.1 - 132.4%) -- guaranteed OHKO 0 Atk Ferrothorn Knock Off (97.5 BP) vs. 0 HP / 0 Def Espeon: 200-236 (73.8 - 87%) -- guaranteed 2HKO 0 Atk Ferrothorn Gyro Ball (143 BP) vs. 0 HP / 0 Def Espeon: 220-261 (81.1 - 96.3%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Espeon: 247-292 (91.1 - 107.7%) -- 50% chance to OHKO after Leftovers recovery 252 Atk Choice Band Weavile Pursuit vs. 0 HP / 4 Def Espeon: 278-330 (102.5 - 121.7%) -- guaranteed OHKO 252 SpA Gengar Shadow Ball vs. 0 HP / 4 SpD Espeon: 272-324 (100.3 - 119.5%) -- guaranteed OHKO [spoiler=Bold HP/DEF Espeon]252 Atk Life Orb Protean Greninja U-turn vs. 252 HP / 252+ Def Espeon: 237-281 (70.9 - 84.1%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 4 SpD Espeon: 304-359 (91 - 107.4%) -- 43.8% chance to OHKO after Leftovers recovery 252 Atk Choice Band Weavile Pursuit vs. 252 HP / 252+ Def Espeon: 186-218 (55.6 - 65.2%) -- guaranteed 2HKO after Leftovers recovery 252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Espeon: 208-247 (62.2 - 73.9%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Heatran Magma Storm vs. 252 HP / 4 SpD Espeon: 169-201 (50.5 - 60.1%) -- guaranteed 2HKO after Leftovers recovery and trapping damage It just gets eaten alive, without enough offensive pressure to always get the kill, without Focus Sash as Timid. I kind of find it depressing that Espeon doesn't even OHKO a Greninja with a -SpDef Nature as Bold, but that's not the point here. What's the counterplay to an Espeon in a match up of the likes of Chansey or MG Clefable, where they are not able to put out that kind of pressure immediately? In the case of Chansey, there's almost nothing you can do, to be honest. Chansey is a Pokemon that gives heaps of free turns more often than not, and setup Pokemon always take advantage of Chansey, Espeon is no different. It's similar to the MG Clef case, due to Magic Bounce blocking status moves targeting the Opponent. MG Clef's best option is to go into a teammate that can pressure the Espeon. This is, however, considering ALL of Espeon's options. An Espeon with Stored Power will beat an Unaware Clef with enough boosts, but early on Espeon will not threaten Chansey or Blissey enough. With a low base HP, Timid Espeon just doesn't have the time to pummel over the SpDef giants: +2 252 SpA Espeon Stored Power (100 BP) vs. 248 HP / 8 SpD Eviolite Chansey: 208-246 (29.5 - 34.9%) -- 13.6% chance to 3HKO (Alongside +2 Spdef that comes with calm mind) Espeon has to be used towards the end of mid-game to warrant any real threat, if any at all. It's just not good. Literally any other Current Baton Passer: It's pretty much the same as Espeon, whereas if you don't give free turns, they will not get the momentum they need to snowball. Aside from Togekiss and Mew, all of the other passers lack any offense whatsoever on their own. Just hit them with decent moves or taunt them. Please. Don't give them free turns, and you will be in a much better spot. I've pretty much repeated the same thing quite a bit by now: Do not give free turns. What does this exactly mean? Giving away a free turn is doing something that does not apply pressure on the opponent that turn, such as healing, switching, or using a status move, and it going unpunished. Depending on the situation, these moves may go punished. However, these options may allow your opponent to do the same thing. The severity of the punishment is what truly decides whether a turn is free or not. A couple of example situations: [spoiler=Examples]Player 1 - Player 2 Gliscor vs Rotom-Wash - Gliscor is Swapped Out for Ferrothorn, and Rotom-Wash Defogs away Stealth Rocks and Spikes. This situation is essentially a free turn for both players, however, this creates an extra free turn for Player 1, as Rotom-Wash(without HP Fire or Wisp) cannot punish Ferrothorn directly. I would say that Player 1 won out of that exchange. Player 1 - Player 2 Scolipede vs Rotom-Wash(Specs) - Scolipede uses Baton Pass, and switches in Garchomp, and Rotom-Wash Hydro Pumped, landing the hit. This situation just turned sour for Player 1, as they were expecting a Volt Switch from Rotom-Wash. They attempted to make the most of their turn, by trying to get in Garchomp without taking damage. This also wastes the turn or turns spent adding Speed Boosts, as now Garchomp is susceptible to a Priority Attack, if it didn't die to Hydro Pump already. Player 2 won the exchange. And, to top it all off, I will add 3 replays, 2 from the most recent Ladder Tournament, and one from the 24th Ladder Tournament(Started in Sept. 2019), which showcases exactly what happens when Baton Pass is given free turns, with a short analysis of the turns given away for free, and what could've been done to prevent it. Replay 1: Volbeat Baton Pass. https://replay.pokemonshowdown.com/gen7anythinggoes-1095421229 [spoiler=Analysis] Stall vs Baton Pass is a terrible match up for stall no matter how you look at it. Baton needs to run stallbreakers such as Heal Bell Plot Roost Togekiss, or Rain Dance Manaphy, to have a shot at getting through an evenly-skilled player, and these stallbreakers do their jobs well. This game shows why giving away free turns so easily is a loss for stall. Turn 1: Chansey vs Dugtrio - Chansey is Switched to Amoonguss, Dugtrio gets up Rocks. It's Stall vs Baton Pass, and the suicide lead is gonna get up rocks. There isn't much you can do to stop the rocks here. Swapping out was the most poor decision here in my opinion, as at least trading Stealth Rocks means the Stall Player can start racking up damage as the Baton Player switches. Giving any type of offensive team free SR with no contesting is a huge problem already. Baton 1 - 0 Stall Turn 2: Amoonguss vs Dugtrio - Dugtrio uses Earthquake, Amoonguss uses Spore. The Dugtrio has absolutely 0 reason to switch out, as it getting spored is best case scenario, meaning Amoonguss cannot spore anything else. Giga Drain(assuming it has it) would've been the best decision by far, as it would mitigate the Earthquake impact immediately. The turn doesn't have immediate impact, but is crucial for the long-term. Baton 2 - 0 Stall Turn 3: Amoonguss vs Dugtrio - Dugtrio is Switched to Volbeat, Amoonguss uses HP Ice. If the Stall Player had used Giga Drain the previous turn, I would not think that the HP Ice play would not have been as bad, as it does more to the potential Volbeat than Giga Drain would. Unfortunately, this is not the case. Based on the damage, we can assume the Volbeat is some +Spdef nature. Damage on Volbeat is crucial, so if the Baton Pass is thwarted, then Volbeat cannot attempt a huge push again. Baton 3 - 0 Stall Turn 4: Amoonguss vs Volbeat - Amoonguss is Switched to Zapdos, Volbeat uses Tail Glow. NO! No no no no no! You cannot ever do this. This is the most free turn that Volbeat could have gotten. Based on this play, and this play alone, I know the Stall Player is inexperienced with stall. That switch-out means this Amoonguss does not have Clear Smog, which is essential on a team that is weak to MG Clefable with Toxic. The score for the Baton - Stall does not matter, as no amount of points can measure how much momentum is gained here. Turn 5: Zapdos vs Volbeat - Volbeat uses Tail Glow, Zapdos uses Heat Wave. Finally, the Volbeat gets hit for real, but at this point it's too little too late. It's at +6 now, and is ready to Baton Pass. Turn 6: Zapdos vs Volbeat - Zapdos is switched to Chansey, Volbeat Baton Passes to Nidoking. Once again, even at this position, YOU CANNOT SWITCH LIKE THIS, YOU GIVE A FREE TURN AND LOSE HARDER. Going for any damage at all is necessary, or otherwise you will get swept. In 6 turns, the Stall Player has attacked twice. That's 4 turns of freedom within 6 turns, and a team given 4 turns of freedom in that short amount of time should essentially win the game on the spot. And that is what happened. Turn 7: Chansey vs Nidoking - Nidoking uses Focus Blast and misses, Chansey uses Stealth Rocks. Look, I cannot believe that games similar to this are deemed as Baton Pass being broken. Of course a +6 Nidoking is broken, it took 3 turns to setup. But when players, who are suppose to be at the higher end of skill in PRO, cannot deal with a Baton Team in a meaningful way, there really is no one to blame besides the player base's willingness to improve. You can say that at this point, it wouldn't matter what the Chansey goes for, and it may be because of a tilt factor. But this game is just one example of a free win for Baton Pass, because the opponent does not challenge it. Replay 2: Togekiss Baton Pass. https://replay.pokemonshowdown.com/gen7anythinggoes-979595157 To Be Continued I stopped reading after the part when you said that Defog prevents the baton passer from using the move. Please check your 'facts' in game instead of assuming stuff, claiming them to be the evidence for something
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Player name: HeroOfTheStreet Showdown name: HeroOfTheStreet Server: Silver Timezone: GMT +2 (CEST) Rank on ladder: 4
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It's not the only one, but it's certainly the one people use in more than 90% of the cases when running Baton Pass teams. As such, taunt is no option to counter it whatsoever, bar the rare and niche prankster users that have access to it. The evasiveness drop Defog causes to the pokemon carrying Baton Pass, won't hinder it from baton passing. Not even in PRO, where we know how the move is bugged in correlation with Intimidate. Next time make sure to check if your arguments are valid, before involving yourself into a discussion. On the screens are the ladder results from June 2019 and November 2019. Both from the SIlver server. I'd advise you to check out rank 10 on the first screen and rank 18 on the second. Again, next time before you say something, make sure it's correct. While I don't necessarily think Baton Pass needs to be banned from the ranked PVP in PRO (due to the properly working mechanics, it definitely should from the ladder tour tho), I will always be against it as long as the people supporting it want to abuse the already broken Manaphy and the hax reliant bulky Togekiss, all under the banner of creativity and diversity.
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Nice. I hope more staff will be pushing things like these in the future. Would also be nice to give an exact definition to the terms used in sales, such as 'epic' and 'godly'. Of course for preventing people to spam these adjectives on their sales, which are quite often misleading and hence cause frustration