Jump to content

Desumi

Suspended
  • Posts

    3295
  • Joined

  • Last visited

  • Days Won

    20

Everything posted by Desumi

  1. Don't forget Leev Island and irrc Dock Island. Pretty much main areas as well for their own reasons, not that they are any more or less useful areas then the ones you mentioned above though
  2. Sounds interesting on paper, but the real question is... will it work and actually discourage people from ghosting and sniping on their alt accounts? Maybe, maybe not. At the very least it would be a hassle and a pain to wait an entire season to sell your PvP pokes or trade them which you perhaps used once or a few times but decided to sell/trade to get a better PvP meta team. Won't really affect a lot of people, only perhaps like a few individual groups or guilds. And as we know, trading or lending is a big part of PRO and especially on the PvP front.
  3. Go to System Preferences then go to the Security & Privacy tab. Under the General tab, there should be a section called "Allow apps download from:". If you tried to open PRO Client app, it should display a text underneath that section with something similiar to "PROClient" was blocked from use because its not from an identified developer. And a "Open anyway" botton. Click that botton and it should open the application. Hope this resolves your problem. If you're stuck, feel free to read this guide (See the "How to open an app that hasn’t been notarized or is from an unidentified developer" section for more info at the bottom of the article).
  4. Pretty sure they would need to revamp their Overall game rules, because NFT resolves around World Trading/Real Money. Refering to the Overall Game rules paragraph 4. This is not to say that the suggestion is hindered by this, but it means that NFT can be used as a condition to buy in-game assets, which again is currently against PRO's rules. NFT is pretty much a debated topic nowadays, whether or not it will be the next thing to "take over" world currency. I for myself think its a one-time thing, wheras it will die out in a few years and everything related to it will fail miserably. Because its non-fungible its pretty much already a issue from the get-go, but that debate is something I rather sway away from, because people seem to have no end in getting flamable regarding it. Hencefourth I will give this a suggestion a -1. Because as of right now, there is no garantee that this won't backfire on PRO for the coming years and the fact that you also state in your CONS that Nintendo might/will eventually hear about PRO, especially if they make money in public, its game over for them. And honestly, not a big fan of NFT. But this reply is not biased based on my personal opinion of NFT.
  5. You'll need to have completed the Legendary Event Moves quest as a prerequisite. This quest requires you in turn to have caught one of the respective legendary beasts (Raikou, Entei or Suicune). From there, you'll need to have at least 200 hours of playtime to be able to start the Legendary Event Moves quest. Here is a good forum guide if you need a walkthrough, additionally the wiki page for it can also provide you with a decent walkthrough of the quest if you meet the prerequisites for it. Hope this answers your question and best of luck challenging George!
  6. +1 While I agree and simultaneously disagree on some of your points, I personally see no harm in making more content resolving partially or fully around Membership. But the benefits from having an active Membership may seem few and sparse to any new player buying it for the first time, but that's just what one see on the surface. Because there is no real "selling point" of membership that covers everything one will gain access too/earn, so it may seem sparse in what you get. But, if you look at everything that you gain access too, its a lot more then what you'd expect, especially the spawns. The only page that lists up everything in one place from having an active Membership is the Membership (wiki page) on PRO's wiki => worth checking out. But I think that PRO should compile some selling points into what Membership can do, both to raise knowledge and interest in the product going forward.
  7. If you fail to capture a Legendary/Mythical the first time you encounter them, either by fainting it or by the game crashing. You may re-catch it from Nikola boss. Some respawn at their respective area (i.e Kaldeo) while the majority of them is only re-catchable from beating Nikola boss (a one-time scenario). If you also by accident did release them in your PC, you can ONCE get them back from beating Nikola boss, staff cannot restore it once released.
  8. Welcome back and best of luck! If you are in need of some knowledge, PRO's wiki is your friend.
  9. Its more like it was broken prior to this fix. When you come to think of it, the AI was pretty much dumb... and now its smart but dumb at the same time.
  10. If you're struggling to find it in route 110, try to find it on route 118 instead. As a bonus, it also have a higher level when you catch it, but you cannot repel trick it on Route 118 (see below for more info). Here is all the spawn locations and some useful information for Electrike. Electrike #Map Area Daytime Rarity MS Level Item Galeras Island East Land M/D/N Uncommon No 27-33 - Route 110 Land M/D/N Uncommon No 16-19 - Route 118 Land M/D/N Uncommon No 25-29 - Vulcan Forest Land M/D/N Uncommon No 34-38 - Jail George (Reward) M/D/N - No 15 - New Mauville Lt. Surge (Reward) M/D/N - No 15 - Pinkan Lighthouse 2F Officer Jenny (Reward) M/D/N - No 15 - Secret Base Alpha Raikou Guardian (Reward) M/D/N - No 15 - It can take some time, because its in the "Uncommon" category being a rarity tier of 2. You can read more about rarity tiers here. If you have the money, you can repel trick it in Route 110 as opposed to going through each spawn until you find it. Don't know what Repel tricking is? Then here is a good video guide on how to repel trick on PRO. Hope this information helps you on your grand journey of capturing a Eletrike.
  11. In my humble opinion, bosses not being able to change Pokemon was too easy and farming them was easily done in just a matter of hours whereas now its a bit different. If you knew how to setup and had the perfect team for i.e a Batton pass, you'd wreck havoc on each boss. That is, if you had the knowledge and money for a good boss team. Beating them with random Pokemon will NEVER be a stable method, simply for two reasons; It requires the player to have full knowledge of how to tackle a Pokemon that is essentially more buffed and secondly counter any scenario that might lead to a defeat either through type weakness or debuff/stat buff to overpower each Pokemon. If you feel that the bosses are hard, then I implore you to read this guide. There are also a few videos about it, like this one for example. Remember that these bosses are meant to be grindy and essentially a difficulty above your ordinary bosses, simply for the rewards they yield.
  12. Lately I've been seeing a increase in random notifications that I have not signed up for receiving from random topics. It started around two months ago and is occasionally happening every now and then, but has lately spiked in terms of how many I'm recieving on a weekly basis. Some have a indirect connection to people I follow (i.e they liked the random post and it makes it into my notifications for some random unknown reason). While others have no connections at all, so its kind of confusing. But all those that have a connection is all related to people that I follow. Example of a scenario: In this example, I do not follow the person, the sub section or the actual topic in question nor have I posted a reply in it either prior to making this. A possible connection from this example: The only connection here is that IceFury which I do follow, liked the post exactly 15 hours ago, which is the same timestamp that it says Titania commented on the post. However this in question should not trigger this function, since IceFury did not comment on it, but rather liked the comment which is the complete opposite of a trigger function of a forum profile follow. Whereas a follow it would notify if the person you're following "commented" on a post, not liked a comment on a random post. Furthermore, I do not follow Titania, so its kind of weird that it says what it says in the notifications bar that they "commented" on it and not that IceFury liked a comment on it. Hope you'll find the core problem, as its kind of annoying to deal with from time to time. But on the bright side, I also find new and interesting topics that I haven't come across before. So, take your time.
  13. Welcome to PRO! I hope you'll enjoy your time on here! If you got any questions, feel free to start a conversation with me here.
  14. +1
  15. For more information, see the wiki page containing information about all the Evolutionary Items on PRO. Hope this solves your question.
  16. There have been some discussions lately regarding the PvE bosses on PRO. Mostly in terms of the way they operate and what makes them "worthwhile" in terms of the rewards they yield. While this topic is still hot, I'd want to front my own suggestion towards this, especially after the difficulity was raised up with the recent bans to a few major metas that made the boss "farmers" halt and potentially lose interest. This suggestion is solely focused on getting their drive and passion back and give them the ultimate reason to continue grinding bosses day after day, week after week, on several accounts or just their one main and feel that their grind was worthwhile the time they spent doing so. Make PvE bosses worthwhile grinding again What makes something fun? What makes people come back to the game? What drives each and every one of us back to PRO on a daily or weekly basis? While this is all different for each and every one of us, there are some who grinds bosses for fun or for the rewards, time and time again. But with the meta changed, with bosses finally getting its own A.I that can switch, it makes setup a pain, meaning any good guide in the past can easily be K.O'd by a single switch-in. This has already lowered many boss "farmers" wishes to continue to grind on a weekly basis, maybe even halted their entire grinding process or in worst case stopped doing bosses in overall. Many may have already overcome this challenge and are back where they once was grinding. However, is that good enough? Is the rewards the bosses yield good enough? Do you not wish there were something unique, something shiny at the end of the tunnel waiting for you to grab it? That is where this suggestion comes in, the rewarding part of grinding. What this suggestion entails in short: Each boss is given something extraordinary as a low-tier obtainable one-time reward. The chance for obtaining them after a successful boss win on Medium or Hard difficulity can be between 0,1% to 0,5% or adjusted accordingly with the reward it yields. Doing it on easy will not grant a chance at obtaining this, to make it fair to those that take bosses seriously and are dedicated enough to fight them on the difficulity they deserve to be fought at. What can a unique reward be? Let's say you fought Sage boss located on Bellsprout Tower, hes entire team is the Eeveelution family. A fitting reward would either be a special boss-form Eevee mount or a synchable special boss sprite Eevee that have a unique boss sprite for each of the evolutions it can evolve into. That is but one out of many different combinations that can work in creating a unique reward for each boss. Is this suggestion possible? I know from past suggestions and others suggestions that it will require a lot of attention from various different groups of staff on PRO, meaning it will halt the projects that is currently ongoing (i.e Astrella region). But, this is something that can be implemented in the distant future, it doesn't have to be right now. Furthermore, only the idea of it being implemented in the future would be enough to sway a few people back to the game. Final note: I know that many who have played/is playing World of Warcraft can relate to coming back to the game for farming the low obtainability dungeon-only mounts that had like 0,1% or in some rare cases even lower obtainability rate, or at least that is what kept me coming back for more. And I feel that something similiar can be utilized on PRO because of the ongoing stagnation that PvE bosses face right now. The rewards are the same and there is no "ultimate" reward from doing them, meaning that it will never have the same thrill as when you finally manage to get that super unique reward from a boss that you've grinded for weeks, months or even years. Because some pesky people hate that I don't include a TL;DR, here is one. TL;DR Bosses should each get their "ultimate reward" that have the lowest obtainability rate seen so far on PRO. It'll be unique for each boss and can only be obtained once per account. The low obtainability chance makes the bosses worthwhile farming, meaning it'll keep the boss farmers happy and while at it giving them a common goal for farming them. Furthermore, it'll sort of work like the "end-game" items for PvE bosses, much like the prestige mounts/cosmetics from PvP but in a PvE-related way and style. This doesn't have to be implemented right here and now, but can serve as a beacon of hope for boss farmers for them to return in the future and once again farm bosses.
  17. You can use the highlighted square in the left corner. It will remove the background color, making it transparent. Hope this resolves your question.
  18. I don't think they are overleveled but adjusted thereafter to make the story feel worthwhile and sort of grindy in a good way. If your Pokemon is constantly being one-shot, you might want to look into creating new strategies that deals with said Pokemon first with perhaps a x4 type super effective move against it from a Pokemon in the same estimated level range that you would need to train up. And you say that it takes about 1-2 months to level it up, at worst case scenario it can take 9 hours max if you're are doing it the right way. I also want you to consider looking up EV training, to grind them up for their little extra potential in stats. As for leveling, here is a great guide for how to efficiently level up any Pokemon. But if you feel like this still is a suggestable feature, then I implore you to create a suggestion about it here.
  19. After reading through your application, we've decided to accept you into Necromancers! I'll send you a DM on the forums shortly providing you with more details about it. Thanks for showing interest in our guild!
  20. Thank you for showing interest in our guild! After reading through your application, we've decided to accept you into the guild. I'll send you a message on the forums shortly providing you with further information. Once again, thank you for showing interest in our guild.
  21. Heya @Xantholophus After reading through your application, we've decided to accept you into our guild! Hope we can provide you with the relaxed atmosphere that you're looking for. I'll send you a message on the forums shortly providing you with the necessary details for joining.
  22. Hey, @EmptyHand After carefully reading through your application, we've decided to accept you into Necromancers! I'll reply to your PM in a few, giving you the needed details for joining us. Thank you for showing interest in our guild.
  23. You can find updated information regarding spawns, repel trick locations etc on PRO's Discord bot "Reborn", which is only available currently on PRO's Discord server or servers that was previously invited before the server limit. And to get the spawns and or repel trick locations of a pokemon do the command ^spawn Bulbasaur or ^repel Onix for locations in the #bot-commands channel on PRO's Discord. Furthermore, you can also find useful and partially updated information about spawns on PRO's wiki. And please don't put fourth statistic without proof, as it serves only to decredit your statements. But you're free to suggest this as a feature by creating a new suggestion about it here. Hope this clears up in your worries. And enjoy hunting!
  24. Yeah, true that. I probably should've gotten someone to deny it and lock it, but not my problem to be fair. But, still nice to see some people that want it, regardless.
×
×
  • Create New...