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Desumi

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Everything posted by Desumi

  1. Desumi replied to Eldir's topic in Playground
    480
  2. Desumi replied to Desumi's topic in Playground
    942
  3. First off, thanks for the friendly comment, glad you didn't take it the wrong way. Now, for what I meant with the following quote: When I said "hunt for a living", that was not meant as in earning anything that yields any real-life money, but rather as a metaphor for people using all their time on PRO just hunting for rare Pokemon with the best IVs and gets their income that way, unrelated to any real-life money profits which is against the rules as you stated. Hope that clears up any confusion I might've caused you while reading my comment earlier. My apologizes for the confusion. Hope you have a great Christmas and a happy new year!
  4. Desumi replied to Desumi's topic in Playground
    Even if I did count wrong once and you did not count any numbers and only corrected me. I still take that as a count. As I want the number of replies to this forum game being equal to the right amount. Which is currently at 939. Which makes mine 340, which is the correct number currently. 940
  5. -1 I understand the frustration of not knowing what you're going to get before capturing it with your sparse amount of Pokeballs. But that should not make any leeway for having an easier time hunting on PRO. But, here is the big deal for why this should never be a thing on PRO, despite any valid arguments that any individual may have. RNG and Economy, two beneficial factors that plays a major part on PRO that makes the trading market work and that make the game fun and exciting. If you knew the IVs, hunting would be easier, but the prices would be lowered as an result for high-end Pokemon and other tiers following suit. Furthermore, the money sink for Pokeballs would significantly drop. Both have a major impact on the game market and the fun in getting a super rare pokemon with IVs that's epic or godly. I'm not saying that the game would be unplayable, but it would have fewer merits than it has negative impacts on a lot of features, such as but not limited to World Quest, Outbreaks, Trading, and Pokeball vendors. Let us discuss your three arguments. Your first argument about having an easier time hunting... While it may benefit people with having an easier time hunting Pokemon, it would only lower the actual price of the said Pokemon when it comes to trading. Even if that's not directly related to you specifically. There are said individuals who hunt for a living and are entirely making profits of the RNG factor of the Pokemon being sold. Taking the RNG factor away or making it easier, would just lower the overall value of any good tier Pokemon being sold. As for the PC storage issue(s), a good trainer would not have over 800+ Pokemon, to begin with (I'm one of those who still have yet to clear my PC storage, waiting for that PC storage update that's been in the making for years...). But if this is an issue for you, I would recommend clearing out any Pokemon and at least keeping it at 400-600 at maximum, so that you can hunt to your heart's content and then from there delete and repeat the process. Let's dwell a bit deeper into your last argument. Make it a tool in the Coin Shop for some money, huh? It's certainly a possibility, but not something worth doing IMO. It's not the same as items such as i.e Axe, Flashlight, Shovel, etc, if it was similar that would have been a great option and a decent money investment. Furthermore, something of this caliber would have most likely been a one-time purchasable item, as it doesn't fit the bill of being a time-related item (i.e Black Medallion). Nevertheless, you had a great suggestion. And I hope you can take this as constructive feedback and not as something evil. Because all I want is for PRO to flourish with the best ideas. TL;DR RNG and economy are the two most crucial things on PRO. If you remove the RNG element when capturing a Pokemon or having the control to view the IVs before capturing a Pokemon. It would only lower the overall value of the said Pokemon when it comes to trading. This would in terms lower the prices of all Pokemon and crash the market over time and the money sinks (i.e Pokeball vendors) would lose their intended effects as you won't be making as many purchases as one normally would.
  6. Desumi replied to Desumi's topic in Playground
    338
  7. The total IVs needed for either was above 4000+ IVs for the first milestone of 0,5%. In short, it would require 40+ Pikachu's where each having a IV of over 100. This is why you did not recieve any ticket, despite having delivered around 2000-2500 IVs out of the 4000+ IVs needed. Here is the formula for calculating 0,5% of the total IVs for each server and their individual results: Silver server = 816802 x 0,005 = 4 084 Gold server = 812898 x 0,005 = 4 064
  8. Desumi replied to Desumi's topic in Playground
    336
  9. Desumi replied to Eldir's topic in Playground
    478
  10. Desumi replied to Desumi's topic in Playground
    934
  11. Desumi replied to Desumi's topic in Playground
    Feel free to PM me xD 932
  12. Desumi replied to Desumi's topic in Playground
    930
  13. Desumi replied to Desumi's topic in Playground
    928
  14. Desumi replied to Desumi's topic in Playground
    926
  15. Desumi replied to Desumi's topic in Playground
    924
  16. I don't think you fully grasp the reason behind it, hence why you get so worked up over this. In my own personal opinion I believe what PRO have done with this quest is how it should be. There was a whole discussion about the same issue where Pikachu could only be taught Surf on Route 19 if you chose it as a starter and that seemed to later be reworked. But in this particular case, I don't believe PRO should make it available to everyone like with the Special tutor for Surf, simply because of the challenges that follows with choosing Pikachu as a starter and that it feels great to be rewarded with something that shows your efforts and commitment to following the actual lore of Pokemon. As for making it "tradeable", that would only defeat the entire purpose of having it as an exclusive story-related and lore-inspiring item as part of a secret side quest. The only viable reason I can see why PRO would perhaps add it, would be because it could be turned into a purchaseable cosmetic. But I understand the frustration of wanting something that one was not aware of before starting the game. But I, as someone who loves lore and story-related events, instantly knew and hoped for a reward for following the pokemon lore and starting off with a Pikachu. Otherwise, there would be no merits in chosing it, unless you're a super hardcore fan and have to follow the lore till the bitter end without expecting any rewards whatsoever. Now, let us take a step back and summarize how many times this has been suggested in the past. https://pokemonrevolution.net/forum/topic/25385-suggestion-about-ash-hat-obtainable-without-starter-pikachu/ (Oldest suggestion about this - 2016) https://pokemonrevolution.net/forum/topic/162544-indigo-exclusive-cap-ash-hat-tradable/ (This is your first suggestion about this - 2020) https://pokemonrevolution.net/forum/topic/168893-ash-hat/ (Posted in January 2021) https://pokemonrevolution.net/forum/topic/179125-ash-hat-tradeable-item/ (This is your newest suggestion about this - 2021) As @Thor stated back in 2016 on this locked suggestion post, you can see the direct post ref here. Its clearly that they only added it to be an exclusive item for chosing Pikachu as a starter. However, I cannot deny that this may have changed with the time and that the current Staff team wouldn't reconsider making it available to everyone. But at the end of the day, as I answered on this suggestion post from 2021, I am still against it. Which is why I'm giving this a -1 as well. I would dwell deeper into this, but I see no merits in pointing out any faults when it has already been done in prior suggestions over the years about this specific topic.
  17. Desumi replied to Desumi's topic in Playground
    922 Best of luck!
  18. Desumi replied to Desumi's topic in Playground
    920
  19. -1 While it might seem like a good idea and there are some merits to this kind of system, it still wouldn't discourage players from scamming at the end of the day. The only way to really get rid of them is through scaring them with mute/bans to really put them out of play for a short period. Also, paying a fee to the system isn't gonna do much for the scammer, especially when you can own up to 4 different accounts and can easily grind money that you can transfer to your main in less then 5 minutes.
  20. Desumi replied to Desumi's topic in Playground
    918
  21. Desumi replied to Desumi's topic in Playground
    916
  22. Desumi replied to Desumi's topic in Playground
    914
  23. Desumi replied to Desumi's topic in Playground
    912
  24. Desumi replied to Desumi's topic in Playground
    910
  25. Desumi replied to Desumi's topic in Playground
    908

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