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Suggestions regarding World Quest (compilation)


Bhimoso

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I wanted to compile a few ideas towards contributing to the World Quest. Currently, there are some issues present with the Quest:

 

A few lategame players don't bother doing the World Quest because they'd prefer to hunt for a PvP pokemon instead, play PvP as it profits them more (or they just want to PvP) or already have all legendaries (this is a super small percentage of players though). These players have next to no incentive to try and spend hours on end hunting a pokemon without knowing if the World Quest will be accomplished or not.

 

The World Quest not giving anything if it is not completed is also a partial issue: while I personally understand that not acheiving the goal means nobody gets anything as the quest was not fully reached, I still think it punishes players a bit much by making them work without having a failsafe or a comfortable pillow where they know that atleast they'll get something if they contribute a 0.5%, for example.

 

The IV requirement has severely inflated due to the quick completion of past World Quests. However, this has resulted counterproductive so far as the requirements are now on the bare limits of what's acheivable (I'm looking at you, Gold Server, at myself for being lazy). I think the IV requirement being inflated is a good idea, but it could be lowered from a 10 to a 20%, in my opinion.

 

The next issue is the awkward spawn spots of most of these pokemon. Heatmor, for example, is only huntable after Sinnoh Elite Four. This means that no one can access the pokemon until they've completed the entire storyline. Not only that, but the spawn is also in the most awkward Sinnoh place: after the Fight Area, after the Elite Four, you also need to grab the boat from Snowpoint to get there and then travel even further. If you don't have the teleport quest done, I think you can understand how awkward it is to travel from Canalave. I can only thank Cames and Walross for disabling the Membership requirement and the spawn hours for each pokemon. The Membership requirements are usually not an issue as the developers often make these spawns non MS. However, there are ideas to fix these awkward spawn places and the MS requirements.

 

The last of the problems is the random pokemon pool. Some of these pokemon are great random choices that have usage aside from story of bosses. One of them is Aron, in one of the most recent world quests, who will have a Mega (or so we hope) very soon. Aron and other pokemon like Pinsir or Ferroseed are great choices in the random pool as people would be more likely to hunt for these pokemon than hunting for a Heatmor, a Pachirisu or a Blitzle. Having the pool be random is an amazing idea, but the issue is that the pool so far has shown (almost) mostly uninteresting pokemon for the majority of the playerbase. While some of the pokemon are rare pokemon to hunt and could be a good incentive for dex completionists, them being in awkward spawn places does not help much.

 

One of the ideas proposed is to give these players a mysterious ticket anyway as it would incentivise them to atleast contribute to it and, with that %, even if they stopped contributing afterwards, having a guaranteed chance for a Mysterious Ticket would incentivise a lot of players to try and reach a small goal. 200 players would be enough to reach it.

 

The next idea proposed is to incentivise the PvP playerbase by removing some of the more uninteresting pokemon from this random pool and adding in more rare tier 8 or above pokemon that could appear in it. Adding Generation 7 pokemon could also be an amazing idea (in my opinion), not just limiting them to Outbreaks. While it is true that giving some of the more unknown and unused generation 5 and above pokemon is encourages players to try out a wider variety of pokemon, the sad reality is that most of these pokemon end up in a pokemon box forever, enslaved and rotting away. Adding more PvPable rare pokemon or currently unobtainable or unhuntable ones (Porygon, Fossils, pokemon without spawns that actually have some usage outside of being a trophy.

 

The last suggestion made is to create an outbreak in the moment or after the World Quest starts just like the Heatmor one happened. The exact idea is to create an outbreak in Kanto of the required pokemon as a tier 9 without Membership required, not repelable and in a route accessible to newbies in Kanto so as to incentivise newbie players to also join in the hunting. Not only would PvP players move from Vermillion temporarily but newbie players would also have access and would be able to try and participate in the quest without being restricted to engame or MS only areas.

 

I hope you have all read through some of the different suggestions mentioned above and I'd like to read your opinions :) (even if it's just a +1 or a -1). I took a bit long to write all of this but I hope it brings up a healthy discussion within the community.

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https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides!

https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here!

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Pretty much just repeating the already existing suggestions (including mine), but I still give it +1 because I really want a change in world quests.

I mean, I put in the title that it's a compilation :v

https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides!

https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here!

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:ChikoritaWTF: idk, I'm just tired of tier 8-9 and found a pokemon every one hour or more and some players find all the need ones in just one hour like if it were tier 3 for them. I'm ok with the rest referring to wq. Since the wq is to giveaway what u hunt and not exactly to get a pvp mon, that's a plus though (But well I'm not a pvp player).
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:ChikoritaWTF: idk, I'm just tired of tier 8-9 and found a pokemon every one hour or more and some players find all the need ones in just one hour like if it were tier 3 for them. I'm ok with the rest referring to wq. Since the wq is to giveaway what u hunt and not exactly to get a pvp mon, that's a plus though (But well I'm not a pvp player).

 

It's just RNG sadly, we have to live with it :/

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https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides!

https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here!

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I feel making World Quest pokes Tier 7 would be slightly better. Take Happiny on Route 212 North. It spawns reasonably and it's not easy to find. To me, it just fits the spawn dynamic for the World Quest much better if it were only Tier 7.

 

Just my opinion.

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-1, +1, -1

-1 to the first idea with the ticket anyways, it's a community challenge not a solo one, if they wanted to release a solo completeable quest they can, but the world quest is a community thing that everyone needs to complete to reward people

 

+1 to the idea about adding the rarer ones and not just some normal ones

 

-1 to the idea about the outbreak though, it just means that people hunt together, the heatmor was because there was genuinely no other place to hunt

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+1 to the first

 

+1 to the second

 

-1 to the last, Depending on the timezone someone logs wil be impossible to get a ticket, the WQ is at random time i think(?), leaving most ppl paying for their timezones. Also i dislike the idea of anothing thing in Kanto, ffs everything is in Kanto, make it at johto at least, I would hate to have a guy with 5 hours into game doing WQ to get something end game.

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Fly me to the moon and let me play among the stars....THAN NERF THIS!

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