Gatso Posted June 14, 2022 Author Share Posted June 14, 2022 up Link to comment https://pokemonrevolution.net/forum/topic/196779-remove-shiny-lock-from-treesexcavation-dig-spots/page/3/#findComment-1128478 Share on other sites More sharing options...
Hundjager Posted June 14, 2022 Share Posted June 14, 2022 +1 Link to comment https://pokemonrevolution.net/forum/topic/196779-remove-shiny-lock-from-treesexcavation-dig-spots/page/3/#findComment-1128480 Share on other sites More sharing options...
Developer Eaty Posted June 21, 2022 Developer Share Posted June 21, 2022 Hello, the reason script spawns are shiny- and form-locked is cause it's more likely to encounter rare spawns from them. Unlike normal spawns they are usually cooldown based and therefore more likely to encounter but at the same time more people do that cause the time investment is less. That's why it'd increase the rare shinies and forms count by a lot if we remove it, and that's something we don't want. I have to deny your suggestion for these reasons. 1 Link to comment https://pokemonrevolution.net/forum/topic/196779-remove-shiny-lock-from-treesexcavation-dig-spots/page/3/#findComment-1131291 Share on other sites More sharing options...
Sephirothws Posted July 15, 2022 Share Posted July 15, 2022 On 6/21/2022 at 2:24 AM, Eaty said: Hello, the reason script spawns are shiny- and form-locked is cause it's more likely to encounter rare spawns from them. In the few weeks I have been playing on here, I have yet to encounter a 'rare' rarity spawn via headbutt. I fail to see how this is true. Link to comment https://pokemonrevolution.net/forum/topic/196779-remove-shiny-lock-from-treesexcavation-dig-spots/page/3/#findComment-1140885 Share on other sites More sharing options...
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