Red Posted July 3, 2015 Author Share Posted July 3, 2015 all nidorina NPC at HideRocket is male... nidorina is Female not male thx What do you mean by that? all REMOVED nidorina is male in Rocket Hideout nidorina si female right not male Please report that in general bugs. That is nothing related with scripting from the looks. thanks As long as there are those that remember what was, there will always be those that are unable to accept what can be. Link to comment https://pokemonrevolution.net/forum/topic/20-npcscript-errors/page/19/#findComment-1304 Share on other sites More sharing options...
Guest Fierheart Posted July 4, 2015 Share Posted July 4, 2015 The dialog with the Rival is bugged after we loose the fight with him. In the screenshot below, Jackson talks as if he is the one who lost the battle instead of me. Link to comment https://pokemonrevolution.net/forum/topic/20-npcscript-errors/page/19/#findComment-1305 Share on other sites More sharing options...
Lordebola Posted July 4, 2015 Share Posted July 4, 2015 When walking towards NPCs while they're moving, you end up being on top of them. This happens with the random Pokemon roaming around; I'm assuming this is because they're coded as regular NPCs with Pokemon models. In the image below, you can see that I'm on top of the Biker NPC in Viridian City. The dialog with the Rival is bugged after we loose the fight with him. In the screenshot below, Jackson talks as if he is the one who lost the battle instead of me. I believe this happens when you lose to Jackson in Viridian City as well. Link to comment https://pokemonrevolution.net/forum/topic/20-npcscript-errors/page/19/#findComment-1306 Share on other sites More sharing options...
Guest Fierheart Posted July 4, 2015 Share Posted July 4, 2015 When walking towards NPCs while they're moving, you end up being on top of them. This happens with the random Pokemon roaming around; I'm assuming this is because they're coded as regular NPCs with Pokemon models. In the image below, you can see that I'm on top of the Biker NPC in Viridian City. The dialog with the Rival is bugged after we loose the fight with him. In the screenshot below, Jackson talks as if he is the one who lost the battle instead of me. I believe this happens when you lose to Jackson in Viridian City as well. The moving through NPCs is intentional as far as I know. It allows you to move freely, without being stuck behind moving NPCs. It only happens when you and the NPC move at the same time. If you're stationary, the NPC won't be able to move past you and vice versa. I'll go check them Rival dialog now. Thanks for the tip :Grin: Link to comment https://pokemonrevolution.net/forum/topic/20-npcscript-errors/page/19/#findComment-1307 Share on other sites More sharing options...
Pretentious Posted July 4, 2015 Share Posted July 4, 2015 1. Minor grammar error: Remove the letter "s" from starts and ends. It should read, "Origin Forest - Where trainers start and end their Pokemon adventure." This is the first "dialogue/sign" interaction the player can have, so you don't want it to be grammatically inaccurate. 2.Staircase Position Problem: Whenever a Player uses a staircase, they are always transported to the next map in the same position as they entered the stair case. Basically, if you walk UP a flight of stairs, you're looking DOWN the stairs on the next map since most staircases are oriented that way. In the grand scheme of things, it doesn't really matter, but it's something I notice as much as any other graphical bugs because it can be fixed. If y'all are interested in fixing this, I'll compile a list of all the locations with stairs. 3. Player is oriented the wrong way after the auto-walk from Oak's lab. I believe this is similar to the Staircase Position Problem because the auto-walk is activated when you move DOWN to exit Oak's Lab. When the player enters the player's home, he/she is facing DOWN. 4. These tiles push the player back a space. I believe this was implemented recently in order to force players to interact with the Eevee. These tiles CONTINUE to push the player back after fighting Jackson, so you might want to look into them. Also, the last image forces the player into this tree which they cannot escape. ;) 5. Minor spelling error. Received (i before e except after c) is the correct spelling. Sig created by Annazhee Link to comment https://pokemonrevolution.net/forum/topic/20-npcscript-errors/page/19/#findComment-1308 Share on other sites More sharing options...
Red Posted July 4, 2015 Author Share Posted July 4, 2015 Bad NPC position; As long as there are those that remember what was, there will always be those that are unable to accept what can be. Link to comment https://pokemonrevolution.net/forum/topic/20-npcscript-errors/page/19/#findComment-1309 Share on other sites More sharing options...
Chappy Posted July 4, 2015 Share Posted July 4, 2015 All fixed, thanks guys @Pretentious, 2-3 are mapping issues, and for 4, I believe you have an "old" Pallet Town(meaning an old map was cached in your memory) Link to comment https://pokemonrevolution.net/forum/topic/20-npcscript-errors/page/19/#findComment-1310 Share on other sites More sharing options...
Jakzor Posted July 4, 2015 Share Posted July 4, 2015 "Come later to my Lab" Should it not be "Come to my Lab later"? Link to comment https://pokemonrevolution.net/forum/topic/20-npcscript-errors/page/19/#findComment-1311 Share on other sites More sharing options...
Jakzor Posted July 4, 2015 Share Posted July 4, 2015 Did not mean to add two photos!!! Don't know how to fix it!! Sorry sorry sorry Link to comment https://pokemonrevolution.net/forum/topic/20-npcscript-errors/page/19/#findComment-1312 Share on other sites More sharing options...
Royalhotness Posted July 4, 2015 Share Posted July 4, 2015 Dialog with Jackson after talking to his Eevee for the first time: :Cool: [glow=magenta]-Royalhotness[/glow] :kiss: Link to comment https://pokemonrevolution.net/forum/topic/20-npcscript-errors/page/19/#findComment-1313 Share on other sites More sharing options...
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