Jump to content

Recommended Posts

Posted (edited)

-1

You just don't have enough experience and your team isn't optimized for the dungeon - it's absolutely possible to build SEVERAL TEAMS capable of clearing more or less efficiently any room and getting the best score. 

Edit: Without any RNG

Edited by Pinklax
  • Like 2

 

The Pinklax Shop

 


 

Posted (edited)

I still don't understand what this has to do with the original message.
You got the best scores and you're amazing (and maybe deserve an NPC for your achievements for the guilds Holydoof on Silver and GOAT on Gold), but you don't want to open the conversation about dungeon balancing.

 

Instead of flexing the high scores (no problem with that, we've got enough time nesting ground at the moment), we could exchange calmly and without insults (that seems difficult for you, apparently).

Edited by Marouflard
  • Like 1
Posted (edited)
38 minutes ago, Marouflard said:

I still don't understand what this has to do with the original message.
You got the best scores and you're amazing (and maybe deserve an NPC for your achievements for the guilds Holydoof on Silver and GOAT on Gold), but you don't want to open the conversation about dungeon balancing.

 

Instead of flexing the high scores (no problem with that, we've got enough time nesting ground at the moment), we could exchange calmly and without insults (that seems difficult for you, apparently).

Dude you were the one who brought up having low/high points first, everyone else just started showing their own high score points to prove their input has value, after your post. 

Edited by Raika

Best score vs dungeon mechanics.... >>> You really don't understand.
(I guess Raika you're the crispiest chip in the pack 😉 )

 

The initial post talks about the randomness of regular ladder scores in the Hoopa dungeon, and you post high scores in this dungeon...

 

We (our guild) don't have a scoring problem in this dungeon, we were just asking if it would be possible (eventually), to propose an update including less randomness (rooms, bonus/malus etc...).

You can agree or disagree (and it's ok, but stay respectful).

 

If you can't talk calmly without randomly pulling out your high scores and saying that everyone else is a loser or a bad player, there's no point (and really, congratulations, you're 8 years old).

  • Like 1
Posted (edited)

The idea is just simply flawed.
Which portal you are getting doesn't really affect the points at all, especially not since multiple teams are useable.

It is still RNG if you get leppa berries, it is still RNG which fights you are getting in which room, the layout of the portal is still RNG.
You can get the same highscore with Steel as starting room as you can get with Water as starting room. It all comes down to optimizing teams.

I would +1 to the idea if it would reduce the points you are getting significantly, since this would help new players learning/clearing the dungeon.

Also, ppl posted their highscore points because you tried to talk down their opinions given they apparently didn't even reach 2.4/2.5k.
Maybe you shouldn't try to insult ppl in a passive aggressive way, then ppl might actually respond a lot nicer.

Edited by Callmerengod
  • Like 1
9 hours ago, Callmerengod said:

The idea is just simply flawed.
Which portal you are getting doesn't really affect the points at all, especially not since multiple teams are useable.

It is still RNG if you get leppa berries, it is still RNG which fights you are getting in which room, the layout of the portal is still RNG.
You can get the same highscore with Steel as starting room as you can get with Water as starting room. It all comes down to optimizing teams.

I would +1 to the idea if it would reduce the points you are getting significantly, since this would help new players learning/clearing the dungeon.

Also, ppl posted their highscore points because you tried to talk down their opinions given they apparently didn't even reach 2.4/2.5k.
Maybe you shouldn't try to insult ppl in a passive aggressive way, then ppl might actually respond a lot nicer.

 

Thanks for making a more reasoned reply than your first message, that's all I ask 😉

-1

Dungeon doesn't mean you have to win every time! the difficulty of hoopa is quite balanced(sometimes easy runs sometimes difficult runs) and this automatically makes it a strong Challenge, there are some pokemon partys that can deal with all terrains, but this will not be done so easily by simply copying a team!

you have to come in and try different things! yes you will lose several times but in the end you will make a team that suits you αnd you will be able to solve the riddle!! 

I can't understand why most of you want everything to be so easy! Amen

There are a lot of randomness in Hoopa's Dungeon that can help you to win or that can push you to lose outside of your team and the smart strats used,and that makes it challenging,frustrating and stressful at the same time,i like the fact that we can't choose a Realm and that the map + layout changes everytime,so we must have teams that can handle all Realms no matter which one is it,and of course there are like people said.

 

A run for the rewards and a run to score are two totally different things

 

For a Reward Run,depending of your strats,you can let one or more of your pokes die,you can surrender to come back to a group of wild to battle,or just to be teleported back to the beginning,you don't care if a group of wild already killed respawns and see you again,and if you want you can kill kinda on a loop the respawning wilds in a hope of "stacking" berries,so you will "quickly" have strats to win 9 times out of 10,and you can do your Runs without the things that i said of course.

 

For a Score Run,it's unforgiving,you can't do these things(yeah i learnt it the hard way figuring it out why sometimes i made 1k8 or 1k9 of score and why sometimes 0 or 300 😱),and if you do one mistake,it's over,you must do the perfect run by One Shotting all the time.

 

And to finish,be mentally prepared when you buy and activate Domain Expansion that allows you to do Two Realms in the same run,which also means that all enemies are higher levels when you do the Second Realm,so obviously stronger and bulkier + the fact that we all have preferences about which Realm to do in First or Second,i came to the conclusion that it is nearly impossible to do it Solo with Two Realms and scoring 2k5+ at the same time(correct me if i'm wrong)and that Guilds scoring a lot in this dungeon are doing Party Runs only.

 

Hoopa's Dungeon is like walking on a wire above the void,even the music screams Slow Death to you,it's a lot of Die And Retry,taking notes and slowly building your military strats to be finally able to do your runs as fast and smooth as possible from the beginning to the end,so my advice for beginners or kinda beginners,don't expect early wins in it,it will take time to "master" or master this dungeon.

 

To answer the question,should it change to be slightly less random,i'm between Yes and No on this :

 

Yes,having a Buff that gives 15% chance of being trown in Water-Steel-Fire-Psychic Realm,we buy our preference,in exchange of 10 Rings Of Desires the Dungeon's Currency for example is maybe a good thing,and forbid that buff to be added with Domain Expansion,because Double Runs should stay random imo to not reduce its competitiveness.

 

No,because it will be unfair for all others players who had to dig their brains to build teams and strats to do the Dungeon as Devs wanted us to do it,with all its randomness and mechanics,so i think that it shouldn't change now.

 

(Btw i think that we should get 2 Rerolls Shards reward on a run with Domain Expansion activated)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...