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Level Caps

Featured Replies

Hello everyone,

I would like to suggest the addition of level caps.

The idea is that people should not be using overleveled Pokemon that are not their OT to rush through the gyms and finish the story. Some players, after unlocking the 4th gym, they lend or buy level 100 Pokemon and go through the whole game in a very short time, which is sabotaging the effort staff members spend to create that content.

Over the years, it has become easier and easier for new players to complete the story. Difficult requirements and grinding milestones (like the level 80 Rattata) were removed, leaving only a fraction of that original challenge (like unknown Pokemon levels in some battles). But it's supposed to be challenging, not effortless.

When Astrella releases, I wouldn't want the experience ruined by Day 1 guides explaing how to rush through it, or a Day 1 Astella Story Service either. That would undermine years of hard work by the staff team and destroy the thrill of experiencing content for the first time.

If some player wants to grind their OT Pokemon to level 100 it is okay, but if it is not their OT and they do not have the corresponding badge for the corresponding level range, then the Pokemon should not obey their Trainer. It is like that in the handheld games as well, and it feels like something that PRO should have always had.

Players should spend some time in the game, enjoy it and expore not just skip it. It would also be a learning experience for them for the post game, which can be challenging for some people, so they could learn and get used to it. It makes the game more interesting.

Kind Regards,
Lugario

Shiny Mega Lucario Z

-1

Edit:

While I understand where the idea is coming from, I simply disagree.
Not everyone wants to play and grind within the story, some players just want to get to the endgame content.
I personally do enjoy playing story, exploring etc. but it simply isn't for everybody.
It's also a horrible idea for alt accs and story service provider.

If you don't want your Astrella Day 1 experience ruined then just simply don't look up a guide for it.
Such stuff will always exist.

Edited by Callmerengod

-1

I do not think Day 1 will be ruined. Correct me if I am wrong: non-Astrella-Pokemon will be region-locked until players reach e4. So every current mon in the game will not be accessible for story-usage on day 1 of release. Players will only be able to use Pokémon caught in the Astrella region to complete story. After enough players completed Astrella, then players can begin to lend to others to complete the Astrella story.

I am sure players will grind to complete story asap, but it will still take a decent amount of time for lv 100's to be available for lending services. And then at that point, Astrella story will be like every story: lend lv100 to complete.

I also feel PRO is not the game players join to complete story-mode. I think players join PRO for many other aspects (hunting, PVP, pve, co-op games, contests, etc). so i think if PRO staff makes non-OT mon non-accessible to players during story mode, then the player count may decrease.

  • Author
24 minutes ago, Callmerengod said:

-1

Edit:

While I understand where the idea is coming from, I simply disagree.
Not everyone wants to play and grind within the story, some players just want to get to the endgame content.
I personally do enjoy playing story, exploring etc. but it simply isn't for everybody.
It's also a horrible idea for alt accs and story service provider.

If you don't want your Astrella Day 1 experience ruined then just simply don't look up a guide for it.
Such stuff will always exist.

I do understand that alt accounts and story services could be affected. However, people should be motivated to finish the story themselves, or alternatively, the price for story services could increase.

Implementing this would also have a positive side effect. It would reduce alt accounts farming event islands without even having finished half of the story. It was intentional that I didn't mention that part initially, but overall, the benefits heavily outclass the negatives in my opinion.

For me, the shortcut "PRO" refers to the fact that the game should be challening, not easy. "If you don't want your Astrella Day 1 experience ruined, then simply don't look up a guide for it, such things will always exist." yes, but the game shouldn't be designed arround making rushing the default.

10 minutes ago, Danicalves said:

-1

I do not think Day 1 will be ruined. Correct me if I am wrong: non-Astrella-Pokemon will be region-locked until players reach e4. So every current mon in the game will not be accessible for story-usage on day 1 of release. Players will only be able to use Pokémon caught in the Astrella region to complete story. After enough players completed Astrella, then players can begin to lend to others to complete the Astrella story.

I am sure players will grind to complete story asap, but it will still take a decent amount of time for lv 100's to be available for lending services. And then at that point, Astrella story will be like every story: lend lv100 to complete.

I also feel PRO is not the game players join to complete story-mode. I think players join PRO for many other aspects (hunting, PVP, pve, co-op games, contests, etc). so i think if PRO staff makes non-OT mon non-accessible to players during story mode, then the player count may decrease.

Astrella was just an example, since it will be the new region for those of us who have already finished all the currently available regions. But for brand new players, that initial experience starts in Kanto, Johto, Hoenn and Sinnoh.

In the past, there used to be play time requirements before you could obtain specific things, though those were eventually removed. I assume the staff members who originally implemented them envisioned an environment where players would actually spend time in the game rather than rushing through everything.

As I have said many times, for me, this is an actual game, and not just a battle simulator where you want to skip the story and use shortcuts or purchases to immpediately get the Pokemon or Items you want. Doing that removes the entire point of the gameplay and the grinding aspect, it takes away the hard player experience.

Shiny Mega Lucario Z

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