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  • 2 weeks later...
  • Developer

Changelog 12.12.2024:

  • Reworked switching between cosmetic forms in the Pokédex, eliminating the double usage of right-click for both the non-cosmetic forms grid and switching between cosmetic sprites. Example video
  • Added Refill used PvP Items in Game Options. It is enabled by default and automatically re-equips consumed held items from your inventory after a PvP match.
  • Snow battle icon correctly vanishes when it ended now.
  • Weather Ball will no longer deny you from clicking on anything when there was no weather.
  • Players have a round counter for weather effects below the weather icon in the battle window now.
    • It doesn’t show how long the weather will last but instead how long it has been active.
  • Players can now see how much HP the Pokémon have left in the enemy team view.
    • It only shows info you have already seen. For example, Regenerator healing won’t update until the Pokémon comes back into battle.
    • Lost HP is shown visually as a red-filled area on the Pokeballs. Example picture
    • Hovering over a Pokémon displays a tooltip showing its exact remaining HP percentage.
    • When a Pokémon faints, its Pokeball changes to a different red color, making it easy to differentiate between fainted and low HP.
    • It's backwards compatible with replays. Example picture
  • The map music and battle music files are no longer stored in the client but are now streamed and downloaded on demand. This allows us to fix music files more easily while significantly reducing the client size. 
    • The size has decreased from 620 MB to 350 MB, enabling clients to be cached via Cloudflare again, ensuring faster DDL downloads in the future.
    • If you mute the music in the client options, it will not be downloaded.
  • Players no longer get stuck if they trigger the LoS of two NPCs at the same time and the first one teleports them to another map.

  • Coded Neutralizing Gas.
  • Coded Chilly Reception.
  • Coded Lunar Blessing. 
  • Coded First Impression.
  • Clangorous Soul now takes 1/3 of the user's max HP when using it.
  • Being behind your Substitute will display back the right message instead of revealing your Ability when an opposing user's Intimidate triggers.
  • Teleport will no longer end the Wild Battle when it was you using it, but the Wild Pokémon using it can still end the battle.
  • Teleport will now display a failed message when the user had no ally left to swap with.
  • Soundproof users are no longer immune to their own moves, so if a Pokémon uses Perish Song, it will now gain a perish count. However, other Pokémon with Soundproof are still immune to Perish Song.
  • Added 56 new TMs, we should now have every TM released until Gen 9.
  • Added missing Egg Moves for some Pokémon.
  • Piplup family now has Competitive instead of Defiant.
  • Shiftry now has Wind Rider instead of Early Bird.
  • Aegislash Blade Form's Attack and Spatk Base Stats were reduced by 10 points each.
  • Aegislash Shield Form's Defense and Spdef Base Stats were reduced by 10 points each.
  • Cresselia's Defense and Spdef Base Stats were reduced by 10 points each.
  • Zacian's Attack Base Stat was reduced by 10 points, while Zacian-Crowned's by 20 points.
  • Zamazenta's Attack Base Stat was reduced by 10 points.
  • All alternative forms of Landorus, Thundurus, Tornadus, Keldeo, Rotom and Greninja now share the same TMs learnset as their base form.
  • The new Pokeballs are now displayed at the top of the item selection in the battle window.

  • Coded Chilly Reception.

  • Coded Meteorite.

  • Coded Gracidea.

  • Coded Oricorio's four Nectars.

  • Coded Ogerpon's three Masks.

  • Coded Adamant Crystal.

  • Coded Lustrous Globe.

  • Coded Griseous Core.

  • Fixed Reflect's and Ice Body's message.

  • Fixed Thunder Fang, Ice Fang, and Fire Fang to ensure their additional effects now trigger independently rather than simultaneously.

  • Weather Ball now correctly transforms into Breakneck Blitz when affected by Normalium Z.

  • Using Gastro Acid to suppress an Ability that can't be copied/swapped by either Role Play or Skill Swap will no longer allow you to bypass the restriction.

  • Role Play will fail if the target has Illusion.

  • Castform now can transform into its Snowy form when Snow is active.

  • Curse now properly fails if the target is already cursed.

  • Enhanced the message displayed when Brick Break removes Aurora Veil, Reflect, or Light Screen.

  • Enhanced Soundproof messages when blocking sound-based moves.

  • Magneton and Nosepass can now evolve when exposed to a Thunder Stone.

  • Eevee can now evolve into Leafeon when exposed to a Leaf Stone and Glaceon when exposed to an Ice Stone.

  • Ensured that all alternate forms of Deerling, Sawsbuck, and Oricorio share the same learnsets as their base forms.

  • Fixed TM learnsets for Paldean Tauros and Galarian Darmanitan.

  • Exp. Candies now fail and are no longer consumed when used during battle.

  • Changed the icon of some TMs.

  • Zamazenta-Crowned's Attack Base Stat was reduced by 10 points, while its Defense and Spdef Base Stats by 5 points each.

  • Made several minor reworks, clean-ups, and optimizations.
  • Like 28
  • Checked/Done 1
  • 2 months later...
  • Developer

Changelog 21.02.2025:

  • Added PvP Chests.
  • PvP Tokens are displayed on the Trainer Card, and Event Coins have their own currency icon now.
  • Added Win Streak and Highest Win Streak to the PvP window.
  • Re-logging during a battle now has a 10-second delay.  
    • Prevents abuse in wild battles and makes dungeon runs fairer.  
  • Fainted Pokémon are now grayed out in the enemy team view and replays. Preview
  • Milcery can now evolve into all 63 Alcremie forms.  
  • Fixed a bug where players got stuck if they logged out during a battle after leveling up but before the move learn window appeared.
  • Inventory sorting now ignores item colors, ensuring correct item order.  
  • Added D-Pad direction indicators.  
  • Fixed white Pokeball backgrounds on team preview and enemy team views that were empty at launch but later filled.  
  • Fixed a hover issue where clicking and dragging off the PvP loot box icon or spawn list could cause it to stay stuck.
  • Visually updated terrain backgrounds in battles.
  • Few small reworks, clean-ups and optimizations.
  • Like 4
  • 3 weeks later...
  • Developer

Changelog 06.03.2025:

  • Coded Alluring Voice.
  • Coded Burning Jealousy.
  • Coded Scale Shot.
  • Coded Stone Axe.
  • Coded Ceaseless Edge.
  • Coded Meteor Beam.
  • Coded Crafty Shield.
  • Coded Retaliate.
  • Fixed Z-Tailwind to correctly boost critical-hit ratio by +2 stages instead of +1 stage.
  • Fixed Magic Bounce, so it can no longer reflect Status Conditions onto Pokémon behind a Substitute.
  • Fixed Battle Bond, so it no longer triggers when an enemy's Pokémon faints due to indirect damage like entry hazards.
  • Fixed an issue where Teleport could end a Trainer battle when used by a Trainer's Pokémon.
  • Fixed Alluring Voice, Torch Song & Psychic Noise to correctly hit through Substitute.
  • Fixed an issue where Belly Drum was unable to maximize the user's Attack stat when it was at -6 Attack.
  • Fixed the healing effect of Figy, Iapapa, Wiki, Aguav, and Mago Berries, reducing it from 1/2 to 1/3 of the user's max HP.
  • Fixed Poison Fang to have a 50% chance to badly poison instead of 30%.
  • Fixed Multitype, so it no longer prevents items that aren't Plates from being removed.
  • Fixed an issue where a Pokémon that changed its form did not revert to its original type after being affected by Soak, Conversion, or Reflect Type.
  • Enhanced Bulletproof messages when protecting from a bullet move.
  • Enhanced the message when a Z-Move is boosting a Pokémon's stats.
  • Enhanced multi-hit moves' super effective/not very effective messages to only appear once after the very last hit instead of after every hit.
  • Fixed Ice Body's healing message that wasn't displaying under Hail.
  • Justified and Rattled will proc at each hit of multi-hit moves.
  • Rattled will raise its user's Speed by one stage when it gets affected by an opposing Intimidate.
  • Guts' 50% boost is now applied to the Attack directly, fixing an incorrect rounding.
  • Disguise will no longer print super effective/not very effective messages the turn it breaks.
  • OHKO moves can now break the enemy's Disguise.
  • The 1/8 max HP loss from broken Disguise now rounds down.
  • Damage-reducing Berries (Babiri...) will no longer be consumed when no damage was dealt, including when Disguise absorbs the 1st hit.
  • The user's Disguise will now break when its held Rocky Helmet KOs the opponent using a contact move.
  • Fixed a misleading Magic Bounce activation message when an opponent uses Toxic on it while the MB user was in a semi-invulnerable state.
  • Removed an unnecessary message when Aroma Veil blocks Cursed Body.
  • Added the Typeless Type.
  • Fixed an issue where a pure Flying-type Pokémon wouldn't become Normal type when using Roost.
  • Fixed an issue where a Fire + Flying type using Burn Up then Roost wouldn't become Typeless.
  • Perish Song will stop putting a perish counter on a Pokémon that was in a semi-invulnerable state.
  • Like 15
  • 4 weeks later...
  • Developer

Changelog 01.04.2025:

  • Adjusted Healing Wish and Lunar Dance to Gen 9 (was missing from the logs.)
  • Fixed Stone Axe and Ceaseless Edge so they won't set hazards up if their user fainted because of Rough Skin / Iron Barbs / Rocky Helmet.
  • Parental Bond now will make Ceaseless Edge set up Spikes twice!
  • Fixed Teleport failing in Wild Battles when the Wild Pokémon using Teleport wasn't trapped.
  • Fixed Mind Blown and similar so their users won't get the recoil if they couldn't execute the move due to Freeze, Sleep, Paralysis, Confusion, or Flinch.
  • Fixed an issue where a Pokémon using Mind Blown or Steel Beam would win the battle instead of losing it when both teams were on their last Pokémon and fainted simultaneously.
  • Fixed that using Mind Blown wouldn't hurt its user if the target was behind a Substitute.
  • Fixed an issue where Pure Power and Huge Power did not correctly increase the power of the user's moves when the enemy had Aurora Veil active.
  • Unaware now will ignore the opponent's Defense boosts and maluses so that their Body Press always deal the damage as if it was at +0 to the Unaware user.
  • Fixed Body Press to correctly use Special Defense during Wonder Room for damage calculation.
  • Fixed Body Press so negative defensive stat changes are ignored during a Critical Hit.
  • Reworked Encore so using an item in battle counts as a turn.
  • Reworked Flinch order so that it now takes priority over Freeze, Paralysis and confusion.
  • Reworked confusion Status order so that it only triggers after waking up, thawing out, and activates before Paralysis.
  • Massively reworked Sleep.
    • Sleep turns are now determined by a random roll at the start of sleep.
    • Now uses its own counter for sleep.
    • Yawn's messages have been enhanced when used against Sleep prevention Abilities.
    • Cleaned up the code overall.
  • Cleaned up the Poison turn counter and its reset calls when switching out.
  • Added an activation message for Damp.
  • Damp now prevents Mind Blown from being used by anyone.
  • Fixed an issue where a Pokemon got its HP cut in half when its Mind Blown was prevented by Damp.
  • Like 11
  • Checked/Done 1
  • 4 weeks later...
  • Developer

Changelog 29.04.2025:

  • Fixed Rest removing damaging effects such as Leech Seed and the trapping effect of Magma Storm etc.
  • Teleport will no longer print a misleading failed message in a few scenarios that was caused depending on your TP user's team slot position and the state of the Pokémon surrounding it.
  • Fixed Contrary and Simple not working anymore for their users when facing an asleep Mold Breaker user faster than them until it wakes up.
  • Fixed Mind Blown recoil message showing up when its user fainted before being able to use it.
  • Red Card will no longer activate when its holder gets OHKO.
  • Cleaned up Red Card code.
  • Coded Mortal Spin
  • Coded Heat Crash
  • Coded Grim Neigh
  • Coded Chilling Neigh
  • Coded Ice Spinner
  • Coded Bitter Blade
  • Coded Electro Shot
  • Coded Wind Rider
  • Coded Poltergeist
  • Coded Blazing Torque
  • Coded Magical Torque
  • Coded Noxious Torque
  • Coded Wicked Torque
  • Coded Well-Baked Body
  • Updated the list of moves that can't be called by Metronome, Sleep Talk and Copycat to Gen 9.
  • Fixed an issue where Ice Hammer, Headlong Rush, Jet Punch, Rage Fist, Surging Strikes and Wicked Blow were not affected by Iron Fist.
  • Reworked Grass-type immunity to Spore and Powder moves.
  • Fixed an issue where Cotton Spore could affect Grass-types.
  • Updated the list of abilities that are ignored by Mold Breaker to Gen 9.
  • Like 16
  • Checked/Done 1
  • 3 months later...
  • 3 months later...
  • Developer

Changelog 11.12.2025:

  • Updated the chat font, which now supports many characters that were previously unsupported.

  • Updated the in-battle poison icons so poisoned and badly poisoned can be visually distinguished.

  • Added a workaround for a class of bugs that caused the client UI to become unresponsive.

  • It is possible to drag Pokémon directly from the PC Storage into the trade window now, including region-locked Pokémon. The Region Locked Megathread Service is discontinued.

  • Players can now own up to 1,056 Pokémon by default, six in the team and 1,050 in the PC Storage.

    • The Box-Full icon only reflects the status of the PC Storage. This means the PC Storage can be full while you can still catch Pokémon if your team is not full.

  • Improved the PC Storage Search parser. It should now work more naturally and consistently in some situations.

  • There is no longer a limit for search results in PC Storage.

  • Added box= filter to PC Storage Search.

  • Added Pokémon Tags in PC Storage.

    • You can use as many characters for tags as fit into the window visually.

    • You can create up to 30 custom tags.

    • A Pokémon can have any number of tags assigned.

    • As soon as a Pokémon has at least one tag assigned, it gets a tag icon in the box.

      • All assigned tags are shown when hovering over (hold on mobile) the tag icon in storage.

    • Pokémon with at least one tag cannot be deleted.

    • Tags that are assigned to at least one Pokémon cannot be deleted.

      • You can delete them once they are removed from all Pokémon.

    • You can search Pokémon with tags using Tag=.

    • The following emotes can be used both for tags and in chat (except :poop:)

      :fire:, :bolt:, :droplet:, :boom:, :heart:, 
      :leaf:, :poop:, :pumpkin:, :snowflake:, :star:
  • Added autocomplete to PC Storage Search.

    • The autocomplete suggestions include results that can be found with different filters.

    • Some autocomplete suggestions are colored red if no Pokémon in your box matches them.

    • You can cycle through selections using tab, and apply a suggestion with space or mouse click.

  • Added new legendary mounts and their shiny counterparts to the PvP Coin Shops.

    • Cosmog Mount

    • Baby Lugia Mount

    • Lunala Mount

    • Full Moon Lunala Mount

    • Magearna Mount

    • Magearna Mount Original

    • Manaphy Mount

    • Neutral Mode Xerneas Mount

  • Added a few new Chromas for Easter Mimikyu, HW Bronzor-family, and some new forms.

    • We plan to focus more on Chromas in the future.

  • Coded Mirror Armor.

  • Coded Mind's Eye.

  • Coded Blood Moon.

  • Coded Gigaton Hammer.

  • Coded Focus Band.

  • Trace will no longer remain stored after you Mega Evolved when you hadn't the occasion to activate Trace before Mega Evolving.

  • Fixed an issue where Future Sight could incorrectly bypass Substitute.

  • Multi-hit moves making contact will stop their execution after their user faints off an opposing Rocky Helmet/Iron Barbs/Rough Skin.

  • Clear Body/similar now will activate for its user to deny the stat-lowering effect from the move that was Magic Bounce'd back at itself.

  • White Herb now will activate when its holder got its Attack lowered by King's Shield.

  • Your Pokémon's Analytic now will trigger in due times when you are the one who started the battle.

  • Acupressure now is affected by Contrary and Simple.

  • A user's Substitute will stop counting as “alive” the turn it breaks. This allows opposing multi-hit moves to trigger effects if they would hurt the user with more hits after the hit responsible for breaking the Substitute within the same turn. This also fixes Rage Fist getting its Power boosted when its user's Sub would take the hit and other interactions in general.

  • The holder's White Herb will no longer be consumed if it used a offensive stat-lowering move making contact like Close Combat and fainted because of the opposing Rocky Helmet/Rough Skin/Iron Barbs.

  • Fixed multiple issues related to Abilities still active the turn their user fainted by changing the ability method. Unnerve, Magic Bounce and others in general should no longer remain active the turn their user fainted, including with a Mega Pokémon fainting interaction.

  • Clangorous Soul now targets its own user, allowing it to no longer fail against a Soundproof user.

  • Misty Terrain/Misty Surge now will protect grounded users from Toxic Spikes.

  • Beak Blast now will burn its opponent whoever started the battle.

  • Focus Punch user will no longer lose its focus when its Substitute took damage.

  • Arceus holding a removable item like Leftovers/Life Orb will now be affected by item-manipulative effects such as Knock Off, Trick etc.

  • Knock Off now will gain its 50% Power boost against an Arceus whose item is removable like Leftovers/Life Orb etc.

  • Knock Off no longer triggers Multitype message when used against Arceus holding one of its 17 Plate.

  • Bug, Dark and Ground Memory held by Silvally will no longer be affected by item-manipulative effects such as Knock Off etc. which make the 17 Memory equal now.

  • Knock Off hitting a Sticky Hold user now can remove its held item as long as it would faint from that Knock Off.

  • Magic Guard will no longer print a preventive message when its user is either poisoned/badly poisoned or burnt.

  • Reworked and improved the stat change logic for all existing moves/abilities/items.
    • New "won't go any higher" and "won't go any lower" messages were born to make a clear distinction between stat-increasing and lowering effects going above +6 and -6 respectively, replacing the "already reached its limit" message that was printed for both positive and negative stat changes alike.

    • All positive and negative stat change messages now will display using this priority order:

      • Positive stat changes 1st, negative ones 2nd, "won't go any higher" 3rd and "won't go any lower" 4th.

    • All stat change messages linked to stats directly now will display using this priority order:

      • ATK, DEF, SPATK, SPDEF, SPD, ACC, EVA. An example, Quiver Dance will always display "SPATK, SPDEF and SPD rose!" instead of a random order.

    • All stat change effects boosting/decreasing multiple stats by the same amount were shortened into one single message:

      • Example, Shell Smash will print "X's ATK, SPATK and SPD sharply rose!" as the 1st message, then "X's DEF and SPDEF fell!" as the 2nd message.

         

         

         

         

  • Like 14
  • Checked/Done 1
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