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  • 2 weeks later...
  • Developer

Changelog 12.12.2024:

  • Reworked switching between cosmetic forms in the Pokédex, eliminating the double usage of right-click for both the non-cosmetic forms grid and switching between cosmetic sprites. Example video
  • Added Refill used PvP Items in Game Options. It is enabled by default and automatically re-equips consumed held items from your inventory after a PvP match.
  • Snow battle icon correctly vanishes when it ended now.
  • Weather Ball will no longer deny you from clicking on anything when there was no weather.
  • Players have a round counter for weather effects below the weather icon in the battle window now.
    • It doesn’t show how long the weather will last but instead how long it has been active.
  • Players can now see how much HP the Pokémon have left in the enemy team view.
    • It only shows info you have already seen. For example, Regenerator healing won’t update until the Pokémon comes back into battle.
    • Lost HP is shown visually as a red-filled area on the Pokeballs. Example picture
    • Hovering over a Pokémon displays a tooltip showing its exact remaining HP percentage.
    • When a Pokémon faints, its Pokeball changes to a different red color, making it easy to differentiate between fainted and low HP.
    • It's backwards compatible with replays. Example picture
  • The map music and battle music files are no longer stored in the client but are now streamed and downloaded on demand. This allows us to fix music files more easily while significantly reducing the client size. 
    • The size has decreased from 620 MB to 350 MB, enabling clients to be cached via Cloudflare again, ensuring faster DDL downloads in the future.
    • If you mute the music in the client options, it will not be downloaded.
  • Players no longer get stuck if they trigger the LoS of two NPCs at the same time and the first one teleports them to another map.

  • Coded Neutralizing Gas.
  • Coded Chilly Reception.
  • Coded Lunar Blessing. 
  • Coded First Impression.
  • Clangorous Soul now takes 1/3 of the user's max HP when using it.
  • Being behind your Substitute will display back the right message instead of revealing your Ability when an opposing user's Intimidate triggers.
  • Teleport will no longer end the Wild Battle when it was you using it, but the Wild Pokémon using it can still end the battle.
  • Teleport will now display a failed message when the user had no ally left to swap with.
  • Soundproof users are no longer immune to their own moves, so if a Pokémon uses Perish Song, it will now gain a perish count. However, other Pokémon with Soundproof are still immune to Perish Song.
  • Added 56 new TMs, we should now have every TM released until Gen 9.
  • Added missing Egg Moves for some Pokémon.
  • Piplup family now has Competitive instead of Defiant.
  • Shiftry now has Wind Rider instead of Early Bird.
  • Aegislash Blade Form's Attack and Spatk Base Stats were reduced by 10 points each.
  • Aegislash Shield Form's Defense and Spdef Base Stats were reduced by 10 points each.
  • Cresselia's Defense and Spdef Base Stats were reduced by 10 points each.
  • Zacian's Attack Base Stat was reduced by 10 points, while Zacian-Crowned's by 20 points.
  • Zamazenta's Attack Base Stat was reduced by 10 points.
  • All alternative forms of Landorus, Thundurus, Tornadus, Keldeo, Rotom and Greninja now share the same TMs learnset as their base form.
  • The new Pokeballs are now displayed at the top of the item selection in the battle window.

  • Coded Chilly Reception.

  • Coded Meteorite.

  • Coded Gracidea.

  • Coded Oricorio's four Nectars.

  • Coded Ogerpon's three Masks.

  • Coded Adamant Crystal.

  • Coded Lustrous Globe.

  • Coded Griseous Core.

  • Fixed Reflect's and Ice Body's message.

  • Fixed Thunder Fang, Ice Fang, and Fire Fang to ensure their additional effects now trigger independently rather than simultaneously.

  • Weather Ball now correctly transforms into Breakneck Blitz when affected by Normalium Z.

  • Using Gastro Acid to suppress an Ability that can't be copied/swapped by either Role Play or Skill Swap will no longer allow you to bypass the restriction.

  • Role Play will fail if the target has Illusion.

  • Castform now can transform into its Snowy form when Snow is active.

  • Curse now properly fails if the target is already cursed.

  • Enhanced the message displayed when Brick Break removes Aurora Veil, Reflect, or Light Screen.

  • Enhanced Soundproof messages when blocking sound-based moves.

  • Magneton and Nosepass can now evolve when exposed to a Thunder Stone.

  • Eevee can now evolve into Leafeon when exposed to a Leaf Stone and Glaceon when exposed to an Ice Stone.

  • Ensured that all alternate forms of Deerling, Sawsbuck, and Oricorio share the same learnsets as their base forms.

  • Fixed TM learnsets for Paldean Tauros and Galarian Darmanitan.

  • Exp. Candies now fail and are no longer consumed when used during battle.

  • Changed the icon of some TMs.

  • Zamazenta-Crowned's Attack Base Stat was reduced by 10 points, while its Defense and Spdef Base Stats by 5 points each.

  • Made several minor reworks, clean-ups, and optimizations.
  • Like 27
  • Checked/Done 1
  • 2 months later...
  • Developer

Changelog 21.02.2025:

  • Added PvP Chests.
  • PvP Tokens are displayed on the Trainer Card, and Event Coins have their own currency icon now.
  • Added Win Streak and Highest Win Streak to the PvP window.
  • Re-logging during a battle now has a 10-second delay.  
    • Prevents abuse in wild battles and makes dungeon runs fairer.  
  • Fainted Pokémon are now grayed out in the enemy team view and replays. Preview
  • Milcery can now evolve into all 63 Alcremie forms.  
  • Fixed a bug where players got stuck if they logged out during a battle after leveling up but before the move learn window appeared.
  • Inventory sorting now ignores item colors, ensuring correct item order.  
  • Added D-Pad direction indicators.  
  • Fixed white Pokeball backgrounds on team preview and enemy team views that were empty at launch but later filled.  
  • Fixed a hover issue where clicking and dragging off the PvP loot box icon or spawn list could cause it to stay stuck.
  • Visually updated terrain backgrounds in battles.
  • Few small reworks, clean-ups and optimizations.
  • Like 3
  • 3 weeks later...
  • Developer

Changelog 06.03.2025:

  • Coded Alluring Voice.
  • Coded Burning Jealousy.
  • Coded Scale Shot.
  • Coded Stone Axe.
  • Coded Ceaseless Edge.
  • Coded Meteor Beam.
  • Coded Crafty Shield.
  • Coded Retaliate.
  • Fixed Z-Tailwind to correctly boost critical-hit ratio by +2 stages instead of +1 stage.
  • Fixed Magic Bounce, so it can no longer reflect Status Conditions onto Pokémon behind a Substitute.
  • Fixed Battle Bond, so it no longer triggers when an enemy's Pokémon faints due to indirect damage like entry hazards.
  • Fixed an issue where Teleport could end a Trainer battle when used by a Trainer's Pokémon.
  • Fixed Alluring Voice, Torch Song & Psychic Noise to correctly hit through Substitute.
  • Fixed an issue where Belly Drum was unable to maximize the user's Attack stat when it was at -6 Attack.
  • Fixed the healing effect of Figy, Iapapa, Wiki, Aguav, and Mago Berries, reducing it from 1/2 to 1/3 of the user's max HP.
  • Fixed Poison Fang to have a 50% chance to badly poison instead of 30%.
  • Fixed Multitype, so it no longer prevents items that aren't Plates from being removed.
  • Fixed an issue where a Pokémon that changed its form did not revert to its original type after being affected by Soak, Conversion, or Reflect Type.
  • Enhanced Bulletproof messages when protecting from a bullet move.
  • Enhanced the message when a Z-Move is boosting a Pokémon's stats.
  • Enhanced multi-hit moves' super effective/not very effective messages to only appear once after the very last hit instead of after every hit.
  • Fixed Ice Body's healing message that wasn't displaying under Hail.
  • Justified and Rattled will proc at each hit of multi-hit moves.
  • Rattled will raise its user's Speed by one stage when it gets affected by an opposing Intimidate.
  • Guts' 50% boost is now applied to the Attack directly, fixing an incorrect rounding.
  • Disguise will no longer print super effective/not very effective messages the turn it breaks.
  • OHKO moves can now break the enemy's Disguise.
  • The 1/8 max HP loss from broken Disguise now rounds down.
  • Damage-reducing Berries (Babiri...) will no longer be consumed when no damage was dealt, including when Disguise absorbs the 1st hit.
  • The user's Disguise will now break when its held Rocky Helmet KOs the opponent using a contact move.
  • Fixed a misleading Magic Bounce activation message when an opponent uses Toxic on it while the MB user was in a semi-invulnerable state.
  • Removed an unnecessary message when Aroma Veil blocks Cursed Body.
  • Added the Typeless Type.
  • Fixed an issue where a pure Flying-type Pokémon wouldn't become Normal type when using Roost.
  • Fixed an issue where a Fire + Flying type using Burn Up then Roost wouldn't become Typeless.
  • Perish Song will stop putting a perish counter on a Pokémon that was in a semi-invulnerable state.
  • Like 14
  • 4 weeks later...
  • Developer

Changelog 01.04.2025:

  • Adjusted Healing Wish and Lunar Dance to Gen 9 (was missing from the logs.)
  • Fixed Stone Axe and Ceaseless Edge so they won't set hazards up if their user fainted because of Rough Skin / Iron Barbs / Rocky Helmet.
  • Parental Bond now will make Ceaseless Edge set up Spikes twice!
  • Fixed Teleport failing in Wild Battles when the Wild Pokémon using Teleport wasn't trapped.
  • Fixed Mind Blown and similar so their users won't get the recoil if they couldn't execute the move due to Freeze, Sleep, Paralysis, Confusion, or Flinch.
  • Fixed an issue where a Pokémon using Mind Blown or Steel Beam would win the battle instead of losing it when both teams were on their last Pokémon and fainted simultaneously.
  • Fixed that using Mind Blown wouldn't hurt its user if the target was behind a Substitute.
  • Fixed an issue where Pure Power and Huge Power did not correctly increase the power of the user's moves when the enemy had Aurora Veil active.
  • Unaware now will ignore the opponent's Defense boosts and maluses so that their Body Press always deal the damage as if it was at +0 to the Unaware user.
  • Fixed Body Press to correctly use Special Defense during Wonder Room for damage calculation.
  • Fixed Body Press so negative defensive stat changes are ignored during a Critical Hit.
  • Reworked Encore so using an item in battle counts as a turn.
  • Reworked Flinch order so that it now takes priority over Freeze, Paralysis and confusion.
  • Reworked confusion Status order so that it only triggers after waking up, thawing out, and activates before Paralysis.
  • Massively reworked Sleep.
    • Sleep turns are now determined by a random roll at the start of sleep.
    • Now uses its own counter for sleep.
    • Yawn's messages have been enhanced when used against Sleep prevention Abilities.
    • Cleaned up the code overall.
  • Cleaned up the Poison turn counter and its reset calls when switching out.
  • Added an activation message for Damp.
  • Damp now prevents Mind Blown from being used by anyone.
  • Fixed an issue where a Pokemon got its HP cut in half when its Mind Blown was prevented by Damp.
  • Like 10
  • Checked/Done 1
  • 4 weeks later...
  • Developer

Changelog 29.04.2025:

  • Fixed Rest removing damaging effects such as Leech Seed and the trapping effect of Magma Storm etc.
  • Teleport will no longer print a misleading failed message in a few scenarios that was caused depending on your TP user's team slot position and the state of the Pokémon surrounding it.
  • Fixed Contrary and Simple not working anymore for their users when facing an asleep Mold Breaker user faster than them until it wakes up.
  • Fixed Mind Blown recoil message showing up when its user fainted before being able to use it.
  • Red Card will no longer activate when its holder gets OHKO.
  • Cleaned up Red Card code.
  • Coded Mortal Spin
  • Coded Heat Crash
  • Coded Grim Neigh
  • Coded Chilling Neigh
  • Coded Ice Spinner
  • Coded Bitter Blade
  • Coded Electro Shot
  • Coded Wind Rider
  • Coded Poltergeist
  • Coded Blazing Torque
  • Coded Magical Torque
  • Coded Noxious Torque
  • Coded Wicked Torque
  • Coded Well-Baked Body
  • Updated the list of moves that can't be called by Metronome, Sleep Talk and Copycat to Gen 9.
  • Fixed an issue where Ice Hammer, Headlong Rush, Jet Punch, Rage Fist, Surging Strikes and Wicked Blow were not affected by Iron Fist.
  • Reworked Grass-type immunity to Spore and Powder moves.
  • Fixed an issue where Cotton Spore could affect Grass-types.
  • Updated the list of abilities that are ignored by Mold Breaker to Gen 9.
  • Like 15
  • Checked/Done 1
  • 3 months later...
  • Developer

Changelog XX.XX.2025:

PC Storage Rework

  • The box size has been increased from 15 to 35, and the maximum number of boxes has been reduced to 29.

    • This means the maximum number of Pokémon a player can have has increased from 1,000 to 1,015.

  • Added filters accessible via the search bar.

    • A list of available filters can be found here: Guide to Search Filters

      • More filters might be added before release.

  • Added sorting. A drop-down menu in the bottom left now contains all sorting options along with an ascending and descending button.

    • Complete list of sorting options: None, Pokédex ID, Pokémon Name, Level, Total IVs, UID, Expiration Time

  • Added the ability to hold a Pokémon with the mouse and switch boxes by hovering over the desired box.

  • Added the ability to drag and drop a Pokémon in front of or behind another Pokémon to insert it in that position.

  • Added a SELECT button that allows players to multi-select any number of Pokémon.

    • This works both with left-clicking and by selecting an entire area, similar to Windows.

  • Search results are now displayed as you type without needing to press Enter.

  • Sorting now displays Pokémon from all boxes.

  • Sorting and filtering now display a scroll bar once the number of results exceeds the size of a single box.

  • Boxes have a progress bar showing how full they are now, so you no longer have to click through empty boxes.

    Work on the box rework is still ongoing, so there may be changes or additions by the time of release. → Preview of the current state

 

Random Battle Updates

  • Random Battle teams will be updated to Gen 9.  

    • 1700 sets will be updated and 830 new ones will be added.

  • Added new global rules for all current and future sets.

    • Stat-related rules: 

      The rules are listed in priority order (top to bottom).  

      Example: If a set has Belly Drum + Sitrus Berry and takes either 25% or 50% damage from Stealth Rock,  
      it will get Even HP, because the Belly Drum + Sitrus rule has higher priority than the Stealth Rock rule.

      • Nihilego always has 52 SpDef EVs to ensure Beast Boost always raises SpAtk, regardless of level.

      • Pokémon with Trick Room or Gyro Ball always have 0 Speed IVs and 0 Speed EVs.

      • Belly Drum + Sitrus Berry → Even HP

      • Belly Drum + Gluttony → Even HP

      • Belly Drum + Substitute → Even HP

      • Belly Drum alone (no Sitrus, Substitute, or Gluttony) → Odd HP

      • Cheek Pouch → Even HP

      • Cud Chew → Even HP

      • Harvest + Sitrus Berry → Even HP

      • Unburden + Sitrus Berry → Even HP

      • Substitute alone (no Sitrus, Belly Drum, Cheek Pouch, Cud Chew, Unburden, Harvest, or Gluttony) → Odd HP

      • Pokémon taking exactly 50% or 25% from Stealth Rock → Odd HP

    • Type-related rule: 

      • A team can have at most 2 Pokémon of the same type (primary or secondary)

    • Hazard rule:

      • Each player can have only one hazard move on their team.

    • Mega and Z-Move Presence rule:

      • If a player’s Pokémon has a Mega Evolution or a Z-Move, the battle sets will always reflect this in the combinations:

        The chances of getting a Mega and/or a Pokémon with a Z-Crystal have been significantly increased. 

        • Both players have Pokémon with Mega Evolution and Z-Move

        • Both players have Pokémon with Mega Evolution but no Z-Move

        • Both players have Pokémon with Z-Move but no Mega Evolution

        • One player has Mega Evolution only and the other has Z-Move only

        • Neither player has Mega Evolution nor Z-Move

 

 

Battle System Updates

  • Coded Delta Stream.
  • Coded Desolate Land.
  • Coded Primordial Sea.
  • Coded Red Orb.
  • Coded Blue Orb.
  • Coded Flower Gift.
  • Coded Intrepid Sword.
  • Coded Dauntless Shield.
  • Coded Loaded Dice.
  • Coded Throat Spray.
  • Coded Luminous Moss.
  • Coded Double Iron Bash.
  • Coded Grav Apple.
  • Coded Triple Axel.
  • Coded Triple Kick.
  • Coded Strength Sap.
  • Coded Tidy Up.
  • Coded Moongeist Beam.
  • Coded Menacing Moonraze Maelstrom.
  • Coded Sunsteel Strike.
  • Coded Searing Sunraze Smash.
  • Coded Take Heart.
  • Coded Barb Barrage.
  • Coded No Retreat.
  • Coded Lash Out.
  • Coded Payback.
  • Coded Crush Grip.
  • Coded Wring Out.
  • The in-battle team preview will correctly update back to the regular form sprite when Castform's weather forms, Meloetta-Pirouette and Cherrim-Sunshine switch out.
  • Weather-setting Abilities now will be a 50/50 on which activates 1st if both your Lead and the opponent's have the same Speed.
  • Fixed all incorrect roundings of the 50% damage boost/malus from Rain/Heavy Rain and Sun/Extremely Harsh Sunlight with Water and Fire moves.
  • Encore now immediately ends when the affected move runs out of PP.
  • Heal Bell now fails when no Status could be healed.
  • Fixed Glaciate that had stopped from lowering the opponent's Speed by one stage.
  • Metal Burst now only reflects the damage of the last hit of a multi-hit move.
  • If a hit from a multi-hit move making contact triggers Sleep from the opposing Effect Spore, the move will end, denying further hits after the hit putting to Sleep.
  • Disguise breaking now counts as a hit for multi-hit moves' hit count message.
  • Gastro Acid now will fail when the target was already affected by it.
  • Using Gastro Acid on Castform will make it revert into its regular form when it was already in one of its weather form.
  • Using Simple Beam no longer displays a misleading "suppressed ability" message.
  • Mummy will stop replacing RKS System, Shields Down and Power Construct.
  • A Parental Bond user's 2nd hit making contact on a Mummy user will use 25% of the power instead of 100%.
  • Battle Bond now will only trigger once per battle.
  • Future Sight now is affected by Normalize.
  • A Water Bubble user will deal twice more damage with its Water-type moves and will receive twice less damage from opposing Fire-type moves, making it fully coded now.
  • Ice-type Pokémon now will be immune to Sheer Cold.
  • Fixed that Fling wasn't using the right Base Power for the user's current held item.
  • Upgrading a Normal-type move into a Z-move with Normalium Z now will completely ignore the user's Galvanize, Refrigerate, Pixilate, Aerilate and Normalize.
  • Cloud Nine will stop activating before the end of the turn when a Mega Pokémon that previously had the Ability faints.
  • Poison Touch now can poison a target with Mummy before Mummy overwrites it. 
  • Gave Fairy Aura and Dark Aura the right power multiplier of 5448/4096, allowing Fairy and Dark moves to always deal the right damage respectively.
  • Fixed a power rounding issue with Mega Launcher, now it deals the right damage everytime.
  • Fixed a bug where contact-based Abilities (Static, Flame Body, Effect Spore, Poison Point) and Poison Touch failed to trigger if the Ability user had a status condition.
  • Air Balloon message will not be printed again after its holder had its Ability changed.
  • Moves denied by Gravity like Bounce now will be successfully denied on their 1st turn use if a faster Gravity was used before.
  • Damage-reducing Berries' message now will use their holder's Pokéname back instead of the opponent's.
  • Beast Boost now fully respects the priority order (Atk, Def, Spatk, Spdef, Speed) to determine which stat boost to give in case of a tie between multiple stats.
  • User's Disguise breaking will not deny its held Eject Button activation anymore.
  • Pursuit won't activate the opponent's held Eject Button anymore when he tries to switch out.
  • Parental Bond's 2nd hit now will deal 25% damage instead of 100% when Mummy activated after the 1st hit. 
  • Pokémon with Sturdy Ability now will be immune to OHKO moves.
  • Reworked Trace.
    • Updated Trace's untrace-able Ability list to Gen 9.
    • Made sure Trace is pending until the opponent brings in a Pokémon whose Ability is trace-able.
    • If your U-turn/Volt/Flip user faints the opponent and then you bring in your Trace user copying an Ability triggering when entering the battle like Intimidate from the opponent's next brought in Pokémon, Trace copying that Ability now will correctly activate it.
  • Reworked Substitute for the 2nd time and carefully rechecked all the main interactions. We named this rework Sub v3. 
    Thanks to Sub v3 the following could be fixed or were found and fixed compared to the old Sub version:
    • Snore is now able to bypass Substitute.
    • Cursed Body will not have a chance to activate if its user's Substitute is the one tanking the hits.
    • Mummy won't activate if its user's Substitute is the one tanking the hits.
    • Disguise won't break if its user's Substitute is the one tanking the hits.
    • Color Change won't activate if its user's Substitute is the one tanking the hits.
    • Eject Button won't activate if its user's Substitute is the one tanking the hits.
    • Shell Bell now will heal its user based on the damage dealt to a Substitute.

 

Other Changes and Bug Fixes

  • Reworked all battle backgrounds so they can be animated in the future.

    • Animated backgrounds are already supported, but none have been added yet.

  • Forms from handheld games, such as the Unown letters, will no longer be announced via the global form announcement.

  • The sandwich menu at the bottom left will dynamically adapt to screen size and will be clearly visible and clickable on most Android devices.
  • Since it was often suggested by Android players, you will be able to lock and unlock the hotkey bar. Preview
  • The new setting Accurate Move Descriptions will allow you to replace the inaccurate descriptions based on the original game text with more accurate ones, including exact percentage-based values. Preview
  • Several bugs related to streaming and downloading our music files in the background will be fixed.
  • Updated happiness evolutions to Gen 9 mechanics. Mysterious Candy should work for it now.
  • Moves that are learned through evolution will no longer be displayed as Lv. 0 in the Pokédex but will instead show up as Evo.
  • Given Raticate Scary Face as Evo instead of Rattata, allowing Raticate to now learn it after Rattata evolving or via the Move Relearner.
  • The gibberish text in the PvP replay window and guild member window will be replaced with the correct text.
  • A critical bug that caused server crashes will be properly fixed. A temporary workaround is already live, but the final fix will be included in this update.
  • Added a few new elevator door animations.
  • Headgear and facegear support female variants now.
  • Reduced performance impact of initial Pokedex initialization.
  • Many of the Dynamax event forms will be added. That only refers to the artwork.
  • Zapdos, Moltres, Articuno and their Galarian versions, as well as Ho-Oh, Lugia, Keldeo and Keldeo-Resolute mounts, will be reworked.
  • Many new cosmetics and mounts will be added for future PvP Chest updates.
  • To prepare for a possible early-game story rework, Partner Pikachu and Partner Eevee will be added. It’s still unclear if or how they will be used.
  • Like 30
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