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The big Pixelart Tutorial Master Thread

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Great tutorial. Been looking into Pixelart and I am interested in trying it. Seems like a lot of work though.

  • 2 weeks later...
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  • Looking at this sprite. I think dithering would not be that neccessary for the mask. Considering the inspiration of the mask the texture gotta look slick and smooth, which dithering would usually end

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Seems like a lot of work though.

Can be. Start small and work up to something bigger. This is the best way to start in my opinion.

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  • 6 months later...

Very good tutorial Yui, very well done and explanatory o

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MadFrost

  • 1 month later...
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Added

 

+40 Pixelart Tutorials by Pedro Medeiros

 

The artist for Celeste, Towerfall, and Skytorn.

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  • 4 months later...

Ohh great tutorial :o

I want to make my career in animation field, I'm still young but has great intrest. Is pixel art online or can be downloaded for pc?

Can you pls suggest other softwares I'll purchase/download them

 

Thanks xD

  • Author

Pixel Art is just something you can do in many kinds of art programs. It doesn't require much. The three I suggested in my tutorial are ones I personally used. I have no experience with other art programs regarding Pixel Art.

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  • 1 year later...

I'm having trouble with dithering. It looks unnatural in my works and completely doesn't smooth anything at all.

Any advices?

 

image.png.da0d6ca8d998c64dd830dd81fa194cd2.png

 

Edited by Xytreh

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  • 1 month later...
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On 1/6/2021 at 8:45 AM, Xytreh said:

I'm having trouble with dithering. It looks unnatural in my works and completely doesn't smooth anything at all.

Any advices?


Looking at this sprite. I think dithering would not be that neccessary for the mask. Considering the inspiration of the mask the texture gotta look slick and smooth, which dithering would usually end up making look rough.

 

Other than that I'd suggest leaving the side of the right eye darker and instead put the dark blue highlight where the brow is. As the light source comes from top left.

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On 2/8/2021 at 5:34 PM, YuiFelwood said:


Looking at this sprite. I think dithering would not be that neccessary for the mask. Considering the inspiration of the mask the texture gotta look slick and smooth, which dithering would usually end up making look rough.

 

Other than that I'd suggest leaving the side of the right eye darker and instead put the dark blue highlight where the brow is. As the light source comes from top left.


344223609_HWGliscor.png.ed667e577eab91ce2ebea913af2222d8.png That's the latest version. Also thanks for advices.

"To hurt others is part of being human but...
Sometimes we hurt people so much
That there is no way to fix their soul...
And we lose them
Forever."

  • Author

No problem! It looks good 😄

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