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All Activity

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  1. Past hour

  2. 256rb256 joined the community
  3. Darkcrystalz joined the community
  4. Bunnfloa joined the community
  5. Today

  6. Are you sure you have all the gen3 pokemon caught data excluding legendaries ? It is a requirement to be able to pick one of the eon and go into the island.
  7. Luckyaries joined the community
  8. Hi! Are you still recruiting? Id really like to join!
  9. -1
  10. Moltresss replied to Lugario's topic in Suggestions
    -1
  11. Pokeredman joined the community
  12. Lacomus replied to Lugario's topic in Suggestions
    I’d rather not give this a +1 or -1, as I think it’s one of those situations where opinions are mixed. However, I understand the reasoning behind it, but I think a level cap would hurt more players than it helps. A lot of people simply want to reach endgame without spending weeks grinding through story content, especially returning players doing another region. Some players already quit when they hit frustrating roadblocks, and restricting traded Pokémon could make that worse. There’s also nothing forcing players to accept a level 100 or use a story service, those who want the intended challenge can still play normally. I’d rather players have the choice in how they experience the story.
  13. Hi! Age:28 From: Brazil Favourite Thing: Hunting, PVE, events, interact with players Favourite Pokemon: Nidoking Discord: redtalon23 Hope to see u guys soon!
  14. Lugario replied to Lugario's topic in Suggestions
    I do understand that alt accounts and story services could be affected. However, people should be motivated to finish the story themselves, or alternatively, the price for story services could increase. Implementing this would also have a positive side effect. It would reduce alt accounts farming event islands without even having finished half of the story. It was intentional that I didn't mention that part initially, but overall, the benefits heavily outclass the negatives in my opinion. For me, the shortcut "PRO" refers to the fact that the game should be challening, not easy. "If you don't want your Astrella Day 1 experience ruined, then simply don't look up a guide for it, such things will always exist." yes, but the game shouldn't be designed arround making rushing the default. Astrella was just an example, since it will be the new region for those of us who have already finished all the currently available regions. But for brand new players, that initial experience starts in Kanto, Johto, Hoenn and Sinnoh. In the past, there used to be play time requirements before you could obtain specific things, though those were eventually removed. I assume the staff members who originally implemented them envisioned an environment where players would actually spend time in the game rather than rushing through everything. As I have said many times, for me, this is an actual game, and not just a battle simulator where you want to skip the story and use shortcuts or purchases to immpediately get the Pokemon or Items you want. Doing that removes the entire point of the gameplay and the grinding aspect, it takes away the hard player experience.
  15. I like the idea. It seems simple to for Devs, and players love to hunt and to compete. But rewards may need to be different than what was suggested
  16. Danicalves replied to Lugario's topic in Suggestions
    -1 I do not think Day 1 will be ruined. Correct me if I am wrong: non-Astrella-Pokemon will be region-locked until players reach e4. So every current mon in the game will not be accessible for story-usage on day 1 of release. Players will only be able to use Pokémon caught in the Astrella region to complete story. After enough players completed Astrella, then players can begin to lend to others to complete the Astrella story. I am sure players will grind to complete story asap, but it will still take a decent amount of time for lv 100's to be available for lending services. And then at that point, Astrella story will be like every story: lend lv100 to complete. I also feel PRO is not the game players join to complete story-mode. I think players join PRO for many other aspects (hunting, PVP, pve, co-op games, contests, etc). so i think if PRO staff makes non-OT mon non-accessible to players during story mode, then the player count may decrease.
  17. Sidwithballs joined the community
  18. Karovignolo2001 joined the community
  19. Ktten joined the community
  20. Callmerengod replied to Lugario's topic in Suggestions
    -1 Edit: While I understand where the idea is coming from, I simply disagree. Not everyone wants to play and grind within the story, some players just want to get to the endgame content. I personally do enjoy playing story, exploring etc. but it simply isn't for everybody. It's also a horrible idea for alt accs and story service provider. If you don't want your Astrella Day 1 experience ruined then just simply don't look up a guide for it. Such stuff will always exist.
  21. Maher21 joined the community
  22. Am looking for highest EXP % bonus guild I can join. I am an active player.
  23. Lugario posted a topic in Suggestions
    Hello everyone, I would like to suggest the addition of level caps. The idea is that people should not be using overleveled Pokemon that are not their OT to rush through the gyms and finish the story. Some players, after unlocking the 4th gym, they lend or buy level 100 Pokemon and go through the whole game in a very short time, which is sabotaging the effort staff members spend to create that content. Over the years, it has become easier and easier for new players to complete the story. Difficult requirements and grinding milestones (like the level 80 Rattata) were removed, leaving only a fraction of that original challenge (like unknown Pokemon levels in some battles). But it's supposed to be challenging, not effortless. When Astrella releases, I wouldn't want the experience ruined by Day 1 guides explaing how to rush through it, or a Day 1 Astella Story Service either. That would undermine years of hard work by the staff team and destroy the thrill of experiencing content for the first time. If some player wants to grind their OT Pokemon to level 100 it is okay, but if it is not their OT and they do not have the corresponding badge for the corresponding level range, then the Pokemon should not obey their Trainer. It is like that in the handheld games as well, and it feels like something that PRO should have always had. Players should spend some time in the game, enjoy it and expore not just skip it. It would also be a learning experience for them for the post game, which can be challenging for some people, so they could learn and get used to it. It makes the game more interesting. Kind Regards, Lugario
  24. Actually it never appeared for me to make a choice. Yet the TV still informed that the 2 pokemon have been identified & moved to an island.
  25. Greetings, I have almost finished the mentioned quest. Found and KO'd both Latias and Latios. I went back to Littleroot town so i can make the final descision & go catch the Pokemon but when i interacted with the TV it didn't really let me make a choice, seems like i don't have access to the island & when i go back to check the TV again this message pops: "There's nothing interesting to watch on the TV". Please help when you can, kind regards~
  26. Bboyhyper joined the community
  27. Hello, the reason it didnt evolve is because you dont have the same atk and def, as stated by bulbapedia, Hitmontop need to be same atk and def to evolve. You will require to add some atk EVs to get 30 in atk and it will evolve.

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