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Hello PRO Trainers! We, the staff team, have decided to create this breakdown to go in depth on the EV Zones that have been created by Prehax the Spawn Editor This breakdown will describe the what an EV is, The areas created specifically for EV training, The Pokemon you will find in said locations, and a few Tips that will help you in EV training. We hope this helps everyone in need of it! EV Zones are areas in every region that have specifically built spawns to enhance the proficiency of EV training that would other wise be unavailable in any other areas in the game. a Before we move onto how to EV train we must first cover what an EV is, so that you have a complete understanding of the goal you are trying to achieve on your Pokemon. The EV Zones have a specific area in every region which are special. During a different time of the day you may obtain a specific EV whether it's roaming through the grass or surfing and fishing on the near by waters. Down below I will go in-depth for every Regions specific EV Zone. I have also, added an image guide that also has the times and location and how to encounter Pokemon need for every specific EV With that said, this concludes the in-depth breakdown. If there are any questions or concerns about the guide please let me know in the comments and I will answer as soon as possible. Happy Training! Credits: Prehax, Shinohara, Xylos Work Cited: https://Pokemon.fandom.com & https://www.ign.com6 points
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So i don't want to say much i'll just do a cute giveaway :b Just leave a comment and u can win one of these Pokemon -> (silver server btw) Winners: 1.PopInSmoke/Shiny Munchlax 2.GentleSnow/Xmas eevee 3.Inbaa/Xmas Torchic 4.Duerenkran/Shiny Vulpix adamant 5.Dame201/Shiny Vulpix Mild 6.Eboncandle/Xmas Vulpix Adamant 7.Lysandre/Xmas Vulpix Timid 8.hahahaka/Xmas Vulpix Relaxed 9.Elleaf/Xmas Vulpix Sassy 10.Celina96/Xmas Pikachu 11.SoCloseToRage/Shiny Mareep 12.Dexshop/Shiny Mareep 2 13.legendarylord/Shiny Mareep 3 14.Justyuno/Shiny Mareep 4 15.Nickelangelo/Xmas Snorunt Mild 16.tsclone/Xmas Snorunt Naughty 17.RuthlessSlayer/Shiny Stantler Congrats everyone <3 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. Informations: If u win and u didnt finish Hoenn yet ill keep that pokemon for u until u can take it or u can tell me a friend u trust in and he can take care of it aswell o: I'll close the giveaway on Sunday 27.01 - 18:00 CET the winners will be announced some hours later so gl everyone :32 points
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Hello. This is a long answer, but I hope to provide you with comprehensive, useful information. Here are what the numbers in your summary mean, and also some information and thoughts on the affects of those numbers: The white stat in your pokemon's summary is called its "base" stat, I'm sure you already have some understanding of this, such as pikachu(90 base speed) being a faster pokemon than geodude(20 base speed.) Or Umbreon being more defensive than an Espeon. The base stat of a pokemon determines the rate at which that stat will grow and what limit it reaches at level 100. However, that limit can be affected and increased with IV's, EV's, and Nature. The orange stat is the Individual Value, or IV. This is a randomly assigned number upon catching a pokemon. The IV's can range from 1-31, and they have their full effect on the base(white) stats at level 100. Meaning if you have 31 IV points in the Attack stat, at level 100 you will have an "extra" 31 points added to your Attack stat. This is why high IV pokemon are generally most desirable. But say, for a pokemon like alakazam, you won't be worried if it has a low Attack IV since it doesn't use physical attacks. Furthermore, these stats are more important for the competitive aspect of battling. While this is only my opinion, 1-31 points aren't such a big deal in normal gameplay. In competition, where just 1 HP or 5 more attack or defense points could determine the winner in a battle, good IVs become most important for your pokemon. IV's also determine the type the move Hidden Power will be if you happen to learn that move. The Nature of a pokemon is seen in your summary, such as adamant or timid. Nature effects a stat's growth(not including HP) by 10%, and lowers another's growth by 10%, depending on the nature. Fortunately for this game, you can see the effect of certain natures in your summary - the Booster Stat is highlighted Green, the Hindered Stat is highlighted Orange. As you can surmise yourself, you don't want your Alakazam to have an adamant(I think) nature which boosts its attack and lowers its special attack, but rather a modest nature or one which increases speed. Natures are more important to normal gameplay than IV's are, as their effect is immediate to the stats of a pokemon. Meaning, once you catch an adamant Magikarp, its attack stat is already boosted 10% of the base growth. I'm sure you can see why people are so picky with the stats of a pokemon, as the IV's and Nature are qualities of a catch which cannot be change or be altered. Now, EV's, or Effort values, are stats which can be altered. Your Effort Values are the Blue stat you can observe in your pokemon's summary. An Effort Value is a stat which may be earned upon fainting a pokemon, a pokemon may give 1 to 3 effort value points of a certain stat among two stats. To put it another way, a pokemon like Rattata will give you 1 speed EV upon fainting it, but a Beedrill will give you 2 attack EV's and 1 SP.Def EV. To observe which pokemon gives which EV's, lay thine eyes upon this excellent resource - EV Output by Pokemon Here is how EV's effect your pokemon's base(white) stat. Upon earning 4 EV points of any stat, your pokemon will gain 1 real stat point of the respective stat. Meaning, once you earn 4 Attack EV's, your white stat which was hypothetically 20, is now 21. In this way, you can tailor your pokemon's stat growth to your desire, such as raise a Magikarp or Gyarados with the stats EV trained in Attack and Speed. Furthermore, it takes 252 EV points before the EV limit for a particular stat is reached. You may earn up to 510 EVs. This means that you may invest 252 in two stats, and have 6 left over for **** and giggles. However, if you so choose, you may distribute the stats in any other fashion such as allocating 252 points to HP, 124 to DEF, and 124 to SP DEF, or whatever idea you have for whatever purpose. The most commonly done thing though is to just max out two stats and be done with it. This is to gain the most possible stats of a pokemon for it's effective purpose. I find that sometimes distributing the points to more than two stats to be more beneficial. In PRO, EV training is more time consuming than it is in the newer games. However, you may obtain an item called Macho Brace in Goldenrod City, Johto, from a trade with a biker in front of the Pokemon Center. By having your pokemon hold this item, it will cut your pokemon's speed in battle by 50%, but it will Double the amount of EV's you gain in battle. So instead of getting 1 speed EV from a Zubat, you will now gain 2. Fearow will naturally give you 2 Speed EV's, so with the Macho Brace it will become 4. This allows for faster EV growth. Please lay thine eyes upon this topic to register in your head space the best locations to EV train certain stats - EV Training Hotspots The last thing about EV's: you may reduce your EV's by using EV reduction berries which are sold by players, or are obtainable from the Berry Tower. You may also raise your EV's by using training medicine like Protein and Calcium, which will give you 10 EV's for their respective stat. The use of these medicine items is limited to 10 uses, or 100 EV's per stat boosting item. Please refer to Bulbapedia to observe the base stats of a pokemon by utilizing the search function. Other good sources are, Serebii and Smogon My personal favorite is Smogon, as the information page on the pokemon is most easy on the eyes, the base stats are clearly visible, and you can see suggestions for EV spreads, and also potentially useful movesets. However, the learned moves in PRO as well as their availability might differ a little bit from all of these sites. To know which moves your pokemon will learn and when, click on your in-game pokedex, search the pokemon with the search bar, and lay your eyes upon the glorious information which it provides. To understand the usefulness of base stats and abilities, think about the things a pokemon does in battle and what will help it achieve those things. Think about an Alakazam. It has a measly 45 Defense base. Surely you don't plan to use it as as physically defensive pokemon. Neither would you use it as a physically offensive pokemon, as its base attack is just 50. However, it's base SP.Atk is 135 and it's base Speed is 120. It is clear this is a pokemon you want to outspeed your enemy with, and to faint with as few moves as possible. Contrary to this, a Gyarados has stats which favor it's use as a physically offensive pokemon, but it also has some bulk. Thinking more about this and bringing in abilities, the most useful abilities Gyarados can have are Moxie, and Intimidate. Depending on how you use Gyarados, Intimidate may be useful to switch in and lower the enemies attack with, it's not a bad pokemon to switch into an attack that isn't super effective because it's somewhat bulky and in this way Intimidate may be useful. But Moxie will raise your attack by one stage upon each faint your Gyarados achieves. If you wish to kill as much as you can with your Gyarados, Moxie will be most useful, if you wish to annoy and bother enemies with stat reduction or perhaps get them to switch out, Intimidate may be more useful. I hope this has helped you and answered your question and perhaps more. You don't need to memorize every ability's function or base stats if you utilize the recourses online. But with time and experience, you will naturally retain such information. You may not memorize exactly what the base stats of a pokemon are, but you will have a general idea of a pokemon's usefulness and potential based on it's best stats and most useful abilities for the purpose that pokemon serves.2 points
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Thank you for making this guide, Juliph. It really helps me out when I'm not near the Safari Zone and I want to train EVs!1 point
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Very explanatory and easy to understand. Congratulations on the work of making this guide, it will greatly help the community. :31 point
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Hi [uSER = 1917336] @Layayasan [/ USER] I'm sorry for the inconvenience. I would like to inform you that the Psyduck Quest has been temporarily removed as it is to be reworked. That means that it is not possible to do that in this moment. Take note that in case you selected Pikachu as you starter, you will not be able to do that too. However, if you selected Pikachu as starter you can do the ASH HAT QUEST . Unfortunately i can not give you an estimated time for when the quest will be available, but you can stay tuned on the #announcements channel of our OFFICIAL PRO DISCOR D for further announcements and take note that, once it will be available, a post will be made in the UPDATE LOGS . Let me know if you have any further questions, have a wonderful day!1 point
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My friend cannot log in or request a password change because of the issue "invalid username or email". He checked his last email from this game and his name is 'dglgpgpg', he wanted to know if this account still exists or has it been deleted?1 point
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Shell Bell is an item to be held by a pokemon. The holder regains a little HP every time it inflicts damage on others, the HP regained is equal to 1/8 of the damaged dealt. REQUIREMENTS: Pokemon that can surf or surf mount PROCEDURES: [spoiler=Route]Route 125 [spoiler=Talk to the Shell Bell maker]Hiker Stanley [spoiler=The 1st Shoal Salt]From the entrance Go directly to the entrance at the middle (and oh BTW you can only obtain shoal salts during low tide and that is from 03:00-8:59 and 15:00-20:59 poke time) [spoiler= The 1st shoal salt2]upon entering you will see a pokeball lying on the ground, that is the 1st shoal salt now go down to the ladder where the arrow is pointing for the 2nd salt. [spoiler=2nd Shoal Salt]Right after getting down from the ladder you will see the 2nd salt on your right side. The red arrow is pointing your way to the 3rd salt [spoiler=3rd Shoal Salt]Go up through the ladder go down to the ladder where the arrow is pointing to get the 3rd salt [spoiler=3rd shoal salt and finally your way to the last salt]to your right side is the 3rd salt [spoiler=4th Shoal Salt]now to get to the last remaining salt just enter the opening next to Sean We got all the salt but we cannot start cooking yet XD, we still need 4 more ingredients the 4 shoal shells take note we are only able to gather the shells during high tide and that is 09:00-14:59 and 21:00-02:59 poketime. now for the Shoal Shell [spoiler=1st shoal shell]from the entrance enter the right side opening the pokeball on your right side is the 1st shoal shell [spoiler=2nd shoal shell]just above the 1st shell is the 2nd shell [spoiler=way to 3rd and 4th shoal shell]go back to the entrance and enter the left side opening [spoiler=3rd and 4th shoal shell]the 3rd shoal shell is located on your leftand just right above it where the arrow is pointing is the 4th shell Now that you got all the necessary ingredients go back to Hiker Stanley and talk to him oh and one more thing1 point
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Changelog 23.1.2019 Small boss changes: - Hard mode now has the boss randomize the order of their team. This should make cheesy strategies slightly more difficult to pull off. - Fixed a visual bug where the cooldown would show "0 days" if it was under 23 hours 59 minute 59 seconds. - This is for already reworked bosses only. Changelog 24.1.2019 - Shary and Shaui reworked. - Legendary dog Guardians reworked.1 point
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Hello. I would like to introduce you my idea for Battle UI rework. I think I've met all requirements from the first post, so let's begin: First of all I've decided to move the main menu to the bottom bar. We have more space now on the right side so we can add Mega Evolution and Z-Move buttons. Each button is active only if the right item is detected on Pokemon. On the left side I've added Battle Log and Battle Info tabs. [spoiler=1 vs 1] Moving main menu to the bottom gives also advantage for more items visible when backpack is opened. It can save time during scrolling through item list. [spoiler=Items] Now, when we have hazards info on the left tab, we can change current mouse hover option. It could show stats changes and other effects active on each Pokemon, when you hover mouse on Pokemon's name. [spoiler=Stats] Let's move to the 2v2 and 3v3 battles. It would be much easier if the game could show which Pokemon is currently attacking and which opponent's Pokemon should be hit by the move. The base plate of active Pokemon could be green and after choosing right move the opponent's plate is red. [spoiler=2 vs 2] [spoiler=3 vs 3] And about Z-Moves. After choosing Z-Move button instead of regular moves list it should show all Z-Moves available for Pokemon. [spoiler=Z-Move] [spoiler=Z-Move List] Hope you like my idea :)1 point