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Showing content with the highest reputation on 09/17/19 in all areas

  1. Please keep them untradable, articuno wings/moltres wings were rewards for those who did hard work and the event to get it. Any player unhappy for not getting the item anymore is a reason why it shouldnt be tradable, maybe in xmas quest return. But keep it non tradable
    3 points
  2. Changelog 18.09.2019: Added Admin-only command to reload spawn data without restarting the server. Added Admin-only command to reload Coin Shop data without restarting the server. Added automated server shutdown/restart process. Added other features that can and will be used for cool stuff in near future.
    2 points
  3. Hey, I have some suggestions regarding the current PC-System. I am aware that this is low priority, but I am pretty sure that it is a really good and wanted QoL change. I saw similar posts, but those did not match entirely with the thoughts I had about the PC. If you like or dislike any of them, please leave a reply in this topic. 1. Naming Boxes. PvP-Box, PvE-Box, Shiny Box etc. I know it is possible to sort it like that with a bit of effort but the naming would make the whole sorting way more pleasant. 2. Adding and naming Categories One Box consists of 5 Rows which contain 3 Pokémon each. Adding a [-] Split function to split the Box in two Categories (which both can be named) containing 6 Pokémon each for a full team (12 per splitted box) would be great. This would be especially useful for entire PvP teams, but can be used to sort a lot of different things aswell. 3. Free movement in the box. Each Slot in every box should be usable for any Pokémon no matter how much we caught or if those are filled with Pokémon. This would allow us to use the last boxes for PvP-Teams (using the Split function), Shinys, Boss-Pokémon etc. whilst the boxes in the front will not be messed up by (or simply used for) catching new wild Pokémon. 4. Checking and mass-deleting Pokémon. Adding a simple checkbox to every Pokémon and being able to click a trashcan to release all of them together. This will prevent the time consuming and annoying process of releasing every single Pokémon slowly, especially after catching hundreds. 5. Mark favorites. Small, not needed change I thought about. Marking Pokémon with a little star and being able to only show those. This is for example useful to mark epic or just really good Pokémon when you caught hundreds of the same kind to differentiate those from the bad (and hopefully mass-delete the rest). Thanks to @SchattenDialga for the visualization. Make sure to check out his shop here: https://pokemonrevolution.net/forum/topic/103263-url
    1 point
  4. Hello there, This thread is a continuation of the first thread that was written by Adam a year ago summarizing most of the moves/abilities that were not coded as well as other potential beneficial changes for the PVP : https://pokemonrevolution.net/forum/topic/100844-url We were happy to see some of the suggestions were taken in account by Eaty and the whole staff team and eventually coded/fixed. Here, i'm going to summarize again the maximum amount of moves, abilities, and PvP related stuff that still need to be coded/fixed for the PvP to be finally the one we've always dreamt of ! I'll also take in account those mentionned in last year's thread that weren't possible to code/fix at the time or not coded in italic. So here are my suggestions, those i think are important for this game's PVP (can be updated). Need to be coded / fixed Moves : Substitute (as previously said one of the most essential move in Pokemon strategy) Healing Wish U-turn / Volt Switch : We need to be able to choose our switch after the attack triggered U-turn / Volt Switch : We should be able to use Volt Switch / U-turn even when all our other pokemons are dead, whilst we can't Fly and Bounce : Bugged, they completly ignore moves like Protect, Destiny Bond and simply go through like it's nothing Softboiled, Roost, Recover, Slack Off : Doesn't let you use the move and heal yourself when the opponent switches to a Pokemon who dies to Stealth Rock or any entry hazard on the switch [spoiler=Video Evidence] Taunt : When a Pokemon is under the Taunt effect, he shouldn't be able to use his moves that aren't attacks even if it writes "But it failed", he should be forced to use only Attacking moves instead Stomping Tantrum : The move should get boosted by x2 BP when the user's last move failed as it works in the official games [spoiler=Video Evidence] Recycle Abilities : Imposter (Ditto's Signature ability, very useful pokemon in PVP) Gluttony (can be quite useful in the future alongside gen 7 berries) Illusion (Zoroark's Signature ability, makes the mon completly useless without it) Flash Fire : Should boost Fire moves BP by x1.5 when hit by a fire move instead of only absorbing the attack Other important changes/upgrades : A forfeit option/button (this is more like a suggestion, doesn't really have to do with anything coded wrongly) Having the information about the number of turns left of Rain/Sun/Sand/Screens on the screen like on Showdown Having the possibility to get at least 2 versions of the same Legendary Pokemon for a different set/nature (again, this is only a suggestion that, in my opinion, could really benefit the versatility of the PVP, but it doesn't have anything to do with coding) Items : Red Card / Eject Button : intersting items to have in PvP, can bring more diversity and creative sets Figy, Iapapa, and the rest of the berries that aren't ingame : very useful berries in PvP, brings again more diversity to the sets and can really help some Pokemons (at least for the 2 first ones) Air Balloon : Pops when hit by a fire move on Heatran, whilst it shouldn't, and probably the same for other 'absorbing' Abilities So these are my suggestions for the current PvP system in PRO, i know the Staff Team and its developers are already working on that matter but i thought it would be a good idea to summarize everything again after a year in order to help them and to possibily get new PvP stuff coded just like last year's thread helped in that process. I also know a big PvP update is currently being worked on, but i feel like some of these bugs/moves/abilites/changes could or should be fixed and added beforehand and as fast as possible, considering the importance of many of these previous points in the current PvP system. If anyone feels i've forgotten something or has anything to say about the thread, feel free to comment ! Yours truly.
    1 point
  5. i think its sad that u cant beat Elite 4 many times :( maybe it could be turned into a thing with cooldown so i wanna suggest this :D thx attention bros
    1 point
  6. Hi Weaponsx, did you get the option to evolve but chose not to until a higher level? With happiness evos it will only come up once and if you select no it will not come up again. What you need to do is lower Riolu's happiness (have it knocked out) and then get the happiness back. Also as it needs happiness to evolve you only need to win a battle with it once at max happiness for the evolve window to pop up. Also Riolu will only evolve during day 10am-8pm.
    1 point
  7. i hate sorting pokemon and needing to re-sort pokemon i think having the ability to lock/unlock pokemon storage boxes would be good so when we catch pokemon they go in a box thats not locked and only pokemon we drag and drop go in the box and the ability to to turn off auto fill so we can move pokemon without the slot auto filling with the next pokemon making it easier to move pokemon around and the ability to sort all boxes not each box so example sort by level all low levels from all the boxes will start filling from box one and not sort each box by level sort by dex would be good as well
    1 point
  8. No problem and good luck! Let me know if I can help you with anything. Just make a thread in the right sub-forum. This thread gets locked as it's resolved. Kind regards, Contrary
    1 point
  9. Plz guys, or anyone who can do this. Its so very inconvenient to go to kanto to check reworked boss cd from time to time. And discord bots doesnt even work on reworked bosses. So im gonna ask you guys to make one for each region and place those to the port cities. I know its a bit too much but its a lot better to do this if you cant make discord bots work on these. Thanks in advance
    1 point
  10. im on game pm me there
    1 point
  11. Damn,, good job. Congrast ^_^
    1 point
  12. It must of been a glitch i have no idea. If it happens again i will let y'all know
    1 point
  13. start 150k aerod
    1 point
  14. Lent 6 pokemons to Ashkingz Didn't followed my instructions ( used only 3 coils instead of 6 ) and lost. We are agree that tomorrow I'll lend him the same team but 40k instead of 60k.
    1 point
  15. 1 point
  16. I vote for 45 second. I pref 30 second for choose an attack. Faster it is, faster it end and we can play more match in a round. I know some player like to calculate the dmg they will do with this or this attack. But i think using a calculator is not a correct system. A Pvp match should be more intuitiv and less calculating
    1 point
  17. I am in favor of shorting time. However, there are definitely turns where you need to think ahead and/or want to calculate. It would be nice to have a simple dynamic system. Something like you have 45 seconds per turn, but you also have 3 or 5 minutes of "overflow" time. Each turn you go over 45 seconds, you begin to draw from your overflow time. Overflow time does not regenerate each turn. This would potentially speed games up, but give players that extra time they want or need during critical points in a game.
    1 point
  18. I suggest 2 time formats.. one normal 90 secs. And another call it a "bullet game" 45 secs. When u start looking for a match u just choose which time format u prefer to play. Also forfeiting button is needed.
    1 point
  19. What we need is forfeit option. I hate when the opponent stalls when the game is already over.
    1 point
  20. • Finally, headbutt worked :D Now, you can find rare pokemons and berries :D • Now we already found too much trees, more tree will be added soon :D Headbutt Tutor - Ilex Forest 1.000$ Headbutt Tutor - Viridian Maze 2.000$ How to use : Your poke must have HEADBUTT and 150 Happiness, then talk to the sleeping tree :D Information about Headbutt (Level up learn, Learn by TM) : https://pokemondb.net/move/headbutt [highlight=green]✰ KANTO REGION ✰[/highlight] ◤ Pallet Town : (5 Trees) ◤ Viridian Forest : (23 Trees) ◤ Viridian City : (8 Trees) ◤ Pewter City : (13 Trees) ◤ Cerulean City : (7 Trees) ◤ Lavender Town : (3 Trees) ◤ Route 1 : (8 Trees) ◤ Route 2 : (3 Trees) ◤ Route 3 : (5 Trees) ◤ Route 4 : (5 Trees) ◤ Route 7 : (12 Trees) ◤ Route 13 : (16 Trees) ◤ Route 22 : (6 Trees) ◤ Route 26 : (10 Trees) ◤ Route 27 : (7 Trees) [highlight=#FE2EC8]✰ JOHTO REGION ✰[/highlight] ◤ Route 29 : (16 Trees) ◤ Route 30 : (9 Trees) ◤ Route 31 : (11 Trees) ◤ Route 32 : (7 Trees) ◤ Route 33 : (5 Trees) ◤ Route 34 : (8 Trees) ◤ Route 35 : (7 Trees) ◤ Route 36 : (17 Trees) ◤ Route 38 : (10 Trees) ◤ Route 44 : (11 Trees) ◤ Route 46 : (7 Trees) ◤ Cherrygrove City : (3 Trees) ◤ Violet City : (7 Trees) ◤ Azalea Town : (6 Trees) ◤ Ilex Forest : (18 Trees) [highlight=#00BFFF]✰ SPECIAL AREA ✰[/highlight] ◤ Canyon Entrance (Island 7 - Sevii Island) : (6 Trees) ◤ Trainer Valley : (9 Trees) ◤ Unknown Place : (5 Trees) ◤ Reward : ◤ Cooldown time : ◤ Please tell me which you have got from trees and missing trees location ! Special Thanks to Shay3100, garvaz, leandruskis, Frux, oldtomato, Sangana, riley65, JohnTrololo, ElectroMan for contributing to list of trees location How to Headbutt video by Carlho :D [bbvideo=640,360]
    1 point
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