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Showing content with the highest reputation on 02/08/20 in all areas
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Hello everyone! The Trainer Rework is live on Kanto! This means, every NPC Trainer that you can fight during Kanto Story has been reworked. Here's the details on the update. Before the update: The level progression curve for Kanto was broken, being very easy in the second half of the story, but suddenly becoming very difficult starting at the Cinnabar Gym. Every trainer gained 3 levels everytime you fought against them, capping at 12 levels. The movesets of their Pokemon were simply the last 4 moves they learn by level up. This often resulted into poor movesets, such as a level 60 Clefable using Spotlight or Double Slap. If you lost against a trainer, the trainer would enter cooldown immediately, and did not need to be refought. After the update: The level progression curve for Kanto has been balanced for a more smooth playthrough. The balance has been determined based on a player that would use a full team of 6 Pokemon and evolve them whenever possible. The variety of the trainers has been widened. Certain trainers will bring Pokemon from further generations, up to generation 6. Every trainer gain +5% +1 level everytime you fight them, capping at +20% +4 levels. For example, a level 5 Pokemon caps at level 10, while a level 50 Pokemon caps at level 64. This level cannot go over 100. After every battle, trainers now gain EV points. Once capped out, they will have spent all of their 510 EV points equally in all of their stats. A few trainers also have specific properties added to their Pokemon, such as held item, starting with higher EVs, and determined ability. After specific battles, trainers can add new Pokemon to their team and evolve some of their Pokemon. Their movesets are carefully controlled, so you can expect the trainers to use the best moves they learn through level up. Some may also use TM, Egg or Move Tutor moves, either from the very beginning or learned after a specific amount of wins. If you lose against a trainer, the trainer does not enter cooldown or lose its Line of Sight. This means you will need to rebattle the trainer if it's blocking the path. The next battle after a lost one will also not yield any experience, so be careful! The rework is currently applied to all NPC trainers that can be fought within the Kanto Story, including Cerulean Cave, but excluding story-only NPCs (rocket hideout and Sylph Co) and gym trainer NPCs. It is planned to apply the rework to all other NPC trainers. Reworked trainers have their win count and cooldowns reset. Their Line of Sight is not reset however, so they will not fight you if you enter the sight of a trainer that you have already fought before the update. August 18th 2020 Update: Johto trainers have now been reworked according to the points above from the Kanto Rework. In additions, the following extra changes have been made: All Johto trainers now have a title and a name, making it easier to tell who will fight and who won't. A few new trainers were added throughout the region. None of them are mandatory to fight. Ecruteak City's Dance Theater is now home to many new trainers, meant to be fought before challenging the Ghost gym leader, Morty. December 13rd 2021 Update: Sinnoh trainers have now been reworked according to the points above from the Kanto Rework. Some of the trainer names have also been replaced to be less immersion-breaking. September 25th 2022 Update: Hoenn trainers have now been reworked according to the points above from the Kanto Rework, concluding the rework for all the main story areas, leaving only side areas like the Sevii Islands remaining. Note that the level balance has been done with the assumption that you don't fight the trainers in the optional water routes7 points
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Hi guys ! I would like to ask if the Payday event from last year will be available in 2020 ? That could be nice to get another one this year ! No need to make it available for 1 week, but 2/3 days sometimes ? :p2 points
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"Ici c'est Paris" PSG. Rules : Comment if you want I don't negociate I accept cc = 380k and rc = 5k [spoiler=Pokemons] [spoiler=<400k] Cloyster 120k Conkeldurr 320k Conkeldurr 300k Garchomp 320k Salamence 350k Salamence 120k Toxicroak 250k Tyrantrum 399k [spoiler=401k-800k] Conkeldurr 500k Diggersby 600k Excadrill 700k Garchomp 500k Garchomp 600k Garchomp 450k Garchomp 550k Garchomp 700k Lucario 800k HP ICE Roserade HP ICE 500k Salamence 420k Salamence 500k Scyther 600k Starmie 500k Tyranitar 600k Tyranitar 450k Tyranitar 500k Tyranitar 620k [spoiler=>800k] Clefable 1m Dragonite 10m Hydreigon 1m4 Sylveon 1m2 HP FIRE Tyranitar 900k Ursaring 2m Venusaur 3m5 Volcarona 12m2 points
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2 points
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hi, so here we have eeveelentine ,inspired by the owner of eeveefamilee xD ,hope you all like it :D ty and good luck xD1 point
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I understand this falls under the potentially implementable section of suggestions but nonetheless this is something I would like to advocate for the following reasons: PROS Adds PvP game diversity and extra dimensions of gameplay avenues previously withheld from us to counter the current meta Magnet Rise and Roost are already coded correctly in the game to my knowledge, and the way those moves interact makes it seem like gravity should be a low effort move to add which helps offset its small or gimmicky usage as is CONS Requires resources put into it to be coded while being low usage and generally held a gimmick move. Though true, as mentioned, as far as I can tell this move has the tools already in place to quickly implement it would appear and just because a move is niche does not mean it is bad or should be neglected. Rather it should be viewed as a investment of how worthwhile it is to take time to be added versus other efforts EDIT: Also did not consider the effort that would go into an addition of a move tutor for gravity so pokemon like Mew could learn it or if it would get added along with it in any case ------------------------------------- Just wanted to bring attention to this and I hope others would agree that this is a quick and easy fix to add another quality of life improvement. I know I would highly appreciate this for a team I think has some insane potential in the current meta with such a cool niche move. Thanks again for any consideration towards this I appreciate it.1 point
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Money gains have not been touched, and should continue to follow the old formula. While I personally don't know the formula, trainers should in theory yield more money as their Pokemon grow in level and add Pokemon to their team, and Membership should still double the amount of money earned from these trainer battles.1 point
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bonjour, je m'appelle Corentin je suis a la recherche d'une commu fr pour m'amuser sur le jeu Nom ingame: Corentin Temps de jeu :140 h et je joue dans divers temps de la journée Age : 21 ans Je suis Suisse ^^ mes autres activité sont les manga ,sur le jeu j'ai envie de créer diverse team stratégique pour jouer en pvp ,j'ai discord teamspeak je peux jouer a divers jeu league of legends ,counter strike,etc J'ai fini hoenn et je fais la mission pour débloquer sinnoh dans le jeu je vais commencer par farm des pokemon a bon iv je suis une personne assez mature qui ne pense pas qu'a lui même et qui va contribuer à la guilde pseudo discord : VeigarLeMagicien merci de prendre en considération ma candidature.1 point
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Hi PRO Team, Is it maybe possible to add a Tool for Waterfall. Not only for bossing but also sometimes you discover a Waterfall you want to go up but can't cause u don't have your Waterfall Poke with you. Would be awesome. Thx1 point
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Greetings, @twFrisk Sorry for the inconvenience. I would like inform you that you got blacked out 5 times in this quest and one of the requirements to get that clone was dont get black out 5 times, for that you didnt get the clone, we checked this through our tools and checking your variables. I hope this have solved your doubts. Have a great day, Nezuko1 point