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Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.4 points
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Hello Everyone :PikaLurk::PikaLurk: Today i'll be posting my low budget team for bosses. cuz i've seen alot struggling with new bosses So i tried to create one with less pokemons and easy to use am still working on it want to make it 1000% accurate. So if there is a problem with it don't hesitate to comment it i'll try to work on it Here's the team used to solo most of the bosses Strategy Snorlax: For thos who will attack with special moves you will use x3 Amnesia and x6 curse then start sweeping Slowbro: For thos who will attack with attack moves so u'll use x3 Iron Defense and x6 Calm mind then start sweeping Gengar: Choice scarfed mostly to kill an annoying pokemon with destiny bond who can kill easily slowbro and snorlax and we are using scarf cuz hard bosses has 400 ev on there pokemons so to make sure he out speed them Whimsicott: Mostly to use charm or endeavor depending on the one u are facing and sometimes we'll endeavor for some bosses (don't forget focus sash) Raticate: To easily kill some annoying pokemon with endeavor then sucker punch (don't forget focus sash) Chansey: In case where snorlax dies we'll use chansey to replace him Ninetales: We gonna use it just for erika and bugsy so its not required if u got one fire poke fast scarfed of course :q Kanto Johto Hoenn Sinnoh Others Looking forward for u thoughts and hope u like it .. in case u need somthing just pm me on my discord KasBaRino#6065 :CharYay::CharYay::CharYay:1 point
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3m. I talked to @sgarac and agreed to cover his transfer to Silver server by adding 1 CC to the trade.1 point
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10 CCs for Venusaur (3.8m based on the suggested 380k price for each CC).1 point
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today during gold server crash, at about 11:52gmt, i lost an epic aerodactyl i had just caught...the pokemon had not yet an id number, when i lost connection due to crash., and i haven t got a screenshot... i would like to ask if there is a way to get it back...thanks in advance...1 point
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Thank you so much! Was able to get my character back. I appreciate the assistance1 point
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The new region is done mapping pretty much. It is also heavily scripted and is soon to be finished. The plan is to introduce lots of new spawns and content. Currently, it's mostly up to scripters. We don't want to present people with a half baked cookie. Also, keep in mind that this may not be the final region we are working on. There are at least 2 major areas/regions being worked on. People had to focus on different things during this time.1 point
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Changelog 30.01.2020: Bumped Unity to latest version. Visually improved loading screen. Reworked Flash in caves visually. Users with higher screen resolutions cannot see parts of the map anymore. [*]Added [iCODE]/save[/iCODE] for normal users. Users can use [iCODE]/save[/iCODE] to save their data immediately now. This has a cooldown. [*]Added PvP banlist. Users with a team that violates the PRO rules cannot enter the queue anymore. You will get a message with what you have to change to enter the Ranked PvP Queue. [*]Added guild reload for Admins to give the option to change guild leaders and guild names without restarting the server. [*]Most randomness is now obtained from a proper uniform random source. This includes PvP, encounter and IV randomness. [*]Fixed item evolve exploit in a specific case. [*]Pink Tropius finally has a follower sprite now. [*]Reworked and optimized auto updater. [*]Guild roaster updates immediately after promoting a user to leader now. [*]Many, many, many code optimizations, refactorings, cleanups, and small reworks.1 point