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February 13th 2025 New maps + Spawn % adjustement to respect our current standart on all johto/Kanto spawns + some extra region maps like love island dock islands etc.. hoenn and sinnoh are WIP and the rest of extra region maps are also WIP Spawns change Tier and spawn % were adjusted on the following maps Some common / Uncommon got changed here the major change list for these maps Desert Lagoon Land - Changed Murkrow for Vullaby Water - Removed Hippopotas - Changed Totodile From D only to M/D/N Abandoned Desert Village - Removed Trapinch - Added Drilburr at D with MS - Added Sandile at D -Added Helioptil at M/N Amazon Forest Land - Removed Pichu - Removed Smeargle - Removed Tyrogue - Added Skorupi with MS - Added Shuckle Water - Added Skrelp with MS - Added Relicanth Amazon Forest Entrance - Added Chatot - Added Venipede with MS Desert Cave - Added Scraggy Dock Island - Added Alomomola with MS Munchlax Resort - Changed pokemon in the area to have an eating/sleeping pokemon theme in the area Love Island Land - Removed wynaut/ralts/deerling/woobat - Added Riolu - Added Eevee Water - Changed Dratini From N to M/N But Removed the repel - Changed Carvahna From D to M/N/D - Changed Azurill From N to D - Changed Lapras From M/D to D Diamond Empire Foyer - Added Dweeble - Added Stunfisk - Removed Klefki/Carbink/Vullaby Diamond Empire West Wing - Added Klefki - Added Mr.Mime - Removed Sableye (Repel Moved to Diamond Domain B1F) Diamond Empire Ballroom - Removed Cryogonal - Removed Sandile - Added Carbink - Added Mime Jr Diamond Empire East Wing - Removed Sandile - Removed Drilbur - Added Timburr Diamond Empire Entry land - Removed Rufflet - Added Drilbur Diamond Empire Pathway Underwater - fixed all the tiers and species only Diamond Domain Main Cave land - fixed all the tiers and species Water - Added Cryogonal Diamond Domain B1F Land - Added Repel to sableye at lvl 26 Water - Added Starmie with MS Diamond Domain 1F Water - Removed Flabébé Breakers Trench Underwater - fixed all the tiers and species only Cape Of Palpatoo - fixed all the tiers and species only Breakers Beach - fixed all the tiers and species only Eriyadu Town - fixed all the tiers and species only Palpatoo Beak - Removed Palpitoad Pola Tai Lagoon - fixed all the tiers and species only Patch Log Kanto Spawns Tier and spawn % were adjusted on the following maps Some common / Uncommon got changed here the major change list for these maps Cerulean Cave 1F Land - Added Kangaskhan - Removed Yamask Water - Added Lapras / Starmie Cerulean Cave 2F - Added Chansey Cerulean Cave B1F Land - Added Mr. Mime and MS Metagross - Removed Ditto / Skorupi Water - Added Dragonair Cinnabar Island Water - Staryu From N only to M/D/N Cinnabar Mansion 2 - adjustement spawn Cinnabar Mansion 3 -Added Rapidash Arcanine ninetales Cinnabar Mansion B1F - Ditto From M/D to M/D/N Lavender Town Graveyard -Added Yamask M/D -Removed Golet Mt. Moon 1F - Tier and spawn % and pokemon adjustement Mt. Moon B1F - Re order + Tier and spawn % and pokemon adjustement Mt. Moon B2F - Tier and spawn % and pokemon adjustement Pallet Town Water - Removed Squirtle - Removed MS on Lapras Pokemon Tower 2F - Tier and spawn % and pokemon adjustement Pokemon Tower 3F - Tier and spawn % and pokemon adjustement Pokemon Tower 4F - Tier and spawn % and pokemon adjustement Pokemon Tower 5F - Added Golett with MS Pokemon Tower 6F - Added Nincada With MS Pokemon Tower 7F - Added Honedge with MS Pokemon Tower Underground - Tier and spawn % adjustement Power Plant - Removed Pachirisu - Added Electrike With MS Rock Tunnel 1 - Removed MS on Kangaskhan Rock Tunnel 2 - Added Absol With MS Route 1 - Tier and spawn % and pokemon adjustement Route 2 - Tier and spawn % and pokemon adjustement Route 3 - Tier and spawn % and pokemon adjustement Route 4 - Tier and spawn % and pokemon adjustement Route 5 - Tier and spawn % and pokemon adjustement Route 6 - Tier and spawn % and pokemon adjustement Route 7 - Tier and spawn % and pokemon adjustement Route 8 - Tier and spawn % and pokemon adjustement Route 9 - Tier and spawn % and pokemon adjustement Route 10 - Removed Electabuzz Route 11 - Snorlax From D to M/D + Remove the snorlax repel Route 12 - Removed Minccino - Added Slakoth with MS - Added Repel to Snorlax (instead of the previous route 11 repel) Route 13 - Removed Chansey - Added Aipom and Minccino Both with MS Route 14 Land - Tier and spawn % and pokemon adjustement Water - Staryu From N to M/N Route 15 - Tier and spawn % adjustement Route 16 - Tier and spawn % and pokemon adjustement Route 17 Land - Tier and spawn % and pokemon adjustement Water - Staryu From N to M/N Route 19 Water - Tier and spawn % and pokemon adjustement Route 20 Water - Added Wailmer with MS - Tier and spawn % and pokemon adjustement Route 21 - Tier and spawn % and pokemon adjustement Route 22 - Tier and spawn % and pokemon adjustement Route 23 - Tier and spawn % and pokemon adjustement Route 25 Land - Added Buneary with MS - Tier and spawn % and pokemon adjustement Water - Added Psyduck Route 26 - Tier and spawn % and pokemon adjustement Route 27 - Tier and spawn % and pokemon adjustement Seafoam 1F - Tier and spawn % and pokemon adjustement Seafoam B3F - Tier and spawn % and pokemon adjustement Seafoam B4f - Added Sneasel with MS Tohjo Falls - Tier and spawn % and pokemon adjustement Vermilion City Water - Added Staryu N - Added Octillery With MS Victory Road Kanto 1F - Added Gligar Victory Road Kanto 2F - Drilbur is now MS - Removed Aron Victory Road Kanto 3F - Added Aron With MS Viridian Forest - Added Shroomish at M/N With MS Patch log Johto Spawns Tier and spawns % were adjusted on the following maps Some common / Uncommon got changed some times there is only Re order here the major change list for these maps Route 29 - Tier and spawn % and pokemon adjustement Route 46 - Tier and spawn % and pokemon adjustement Dark Cave North - Added shuckle dark cave south - Tier and spawn % and pokemon adjustement Sprout Tower F1 - Tier and spawn % and pokemon adjustement Sprout Tower F2 - added Chatot with MS Sprout Tower F3 - Added Meditite with MS Route 32 - Added Croagunk With MS Union Cave 1F - Tier and spawn % and pokemon adjustement Union Cave B1F Land - Added Woobat With MS Water - Added tympole With MS Union Cave B2F Land - Added Roggenrola With MS Ruins Of Alph - Removed MS on Smeargle Route 33 - Removed Shinx - Changed Heracross from D to M/D Slowpoke Well - Tier and spawn % and pokemon adjustement Slowpoke Well L1 Land - Added Carbink With MS Route 34 Land - Remove MS from Togepi - Added Cleffa Water - Staryu From N to M/N Route 35 - Removed Ditto - Added Elekid - Added Igglybuff - Added Chansey Route 36 - Tier and spawn % and pokemon adjustement Route 37 - Tier and spawn % and pokemon adjustement National Park - Removed Sewadle - Added Scyther M/D Route 38 - Tier and spawn % and pokemon adjustement Route 39 - Tier and spawn % and pokemon adjustement Route 40 Land - Removed Repel on Corphish Watter - Added Carvanha With MS Olivine City - Tier and spawn % and pokemon adjustement Route 41 - Added Relicanth with MS Cianwood City - Added Frillish With MS Cliff Edge Gate - Tier and spawn % and pokemon adjustement Cliff Cave 1F - Tier and spawn % and pokemon adjustement Cliff Cave B1F - Tier and spawn % and pokemon adjustement Cliff Cave 2F - Tier and spawn % and pokemon adjustement Route 47 Water -Added Binacle With MS all Unown adjusted tier in these maps Ruins Of Alph Item 1 Ruins Of Alph Item 2 Ruins Of Alph Item 3 Ruins Of Alph Item 4 Burned Tower Floor 2 - Removed Meditite and Chatot Burned Tower Top Floor - Added Magby Route 42 - Tier and spawn % and pokemon adjustement Route 43 - Tier and spawn % and pokemon adjustement Lake Of Rage - Tier and spawn % and pokemon adjustement Mt. Mortar 1F Land - Added Bunnelby With MS Mt. Mortar B1F - Tier and spawn % and pokemon adjustement Mt. Mortar Lower Cave - Tier and spawn % and pokemon adjustement Mt. Mortar Northern Entrance - Tier and spawn % and pokemon adjustement Mt. Mortar Upper Cave - Tier and spawn % and pokemon adjustement Route 44 /!\/!\/!\/!\TIER CHANGE /!\/!\/!\/!\ - lowered Pidove From Rare to Uncommon - Changed Zangoose From N to M/D/N with MS Ice Path 1F - Tier and spawn % and pokemon adjustement Ice Path B1F - Added Cubchoo With MS Ice Path B2F - Tier and spawn % and pokemon adjustement Ice Path B3F - Tier and spawn % and pokemon adjustement Dragons Den Entrance - Removed Murkrow - Added Noibat With MS - Removed Ms on Gligar Dragons Den Land - Removed Swablu - Removed Carbink - Added Bagon With Ms Water Changed Dratini level repel from 55 to 54 to remove outrage Dragons Den B1F - Removed Bagon Dragons Shrine Land - Added Deino With MS Water - Added Swablu - Removed Lapras - Removed Dratini Route 45 - Removed Ms on Skarmory - Changed Gligar From M/D/N to M/N - Changed Skarmory From M/D/N to D/N Route 28 - Added skiddo - Removed MS on heracross Mt. Silver Exterior - Removed MS on Skarmory - Changed Skarmory From M/D to M/N - Changed Vulaby From N to M/N - Changed Zangoose From M/N to M/D/N Mt. Silver Upper Mountainside - Removed Hitmonchan Mt. Silver Lower Mountainside - Removed Hitmonlee - Added Tyrogue Mt. Silver 1F - Tier and spawn % and pokemon adjustement Mt. Silver 2F - Tier and spawn % and pokemon adjustement Mt. Silver Moltres Chamber - Tier and spawn % and pokemon adjustement Route 49 - Removed MS on Totodile Whirl Islands 1F Northeast - Removed Gligar Whirl Islands 1F Northwest - Tier and spawn % and pokemon adjustement Whirl Islands 1F Southeast - Tier and spawn % and pokemon adjustement Whirl Islands 1F Southwest - Tier and spawn % and pokemon adjustement Whirl Islands B1F - Added Gligar M/N Whirl Islands B2F Water - Added Staryu All kanto and Johto Spawns are now in line with today's spawn % standards8 points
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There has been much debate if it is fine in gen 9 ou/nat dex, was even banned for a period of time before being reversed so not sure how you are able to support this. Kyurem also exists in gen 9 where you are able to run certain tera types to out position kyurem and land an unexpected kill. These are not buffs they are simply the updated gen 9 learn sets, eventually everything will be in the game but that does not fall under what the PvP team is responsible for. When new mons get new tools to beat what was once counters there win rates are typically reflected. The main counter to kyurem in the last 4 years was bulky waters but with the addition of freeze dry it is able to circumvent this. Again as part of the PvP team we are not responsible for what is released and the speed of its release. New tms are coming with the PvP chests, but other mons that gained moves through level up change or tms that are already existing in the game. Some examples are dual wingbeat salamence or sludge wave greninja. To address your second point yes its not out of the ordinary for mons to stand out during these temporary "pocket metas" but when they become extremely over bearing in kyurems case having ~65% wr with sub roost set and having a 70%+ wr with specs this is an outlier which we look to address. Also just because something is banned temporarily does not exclude it from returning in the future when more is released. Are implying blastoise/kyurem are on the same level as annihilape or slowking and those also need to be banned? Please elaborate if so because the impacts these mons have are far less than blastoise/greninja/kyurem. Pro has a completely different environment and meta than smogon tiers. And this unnecessary problem you keep referencing is due to mechanic updates which would have to come eventually since that is the current direction the game wants to go towards. You want every new piece of content dropped immediately,(everything missing from 7 through 9) but this is simply not possible.2 points
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Kyurem was fine in gen 9 ou/nat. Kyurem was fine in pro the last 4 years. Pro announce gen 9 mechanics/buffs but the first roll out only apply on 1% content. Kyurem was among the 1% that got new moves/buffs (freeze-dry). Usage/winrate goes up. Now we talk about punishing kyurem because a uneven application of new gen??? How i see it is either: 1. Hold on to the new gen stuff and release them in larger packs as opposed to a small trickle release which may or may not make individual who can take more advantage of em stick out to much. 2. Or simply accept that certain mons will be the "star" under the period between the release of buffs/mechanics and focus on shortening the wait period in-between releases. I prefer 2 sense pro have stated that it dosnt want to copy existing story and this is a decent opportunity to lean out of previously solved meta. By creating these "mini meta" with the trickle releases ( god knows when the remaining 80% of gen 7 comes), and if a mon really stomp the win rate then sure jail it, but here its so stupid sense kyurem literly been fine for 4 years and we considering jailing it instead of just roll back on the "under planned" freeze dry buff if its really that big of a problem... (lowkey reminds me of the meme of a cop toss in planted evidence in the car then instantly arresting the driver xd). Otherwise if you zoom out and see the picture for what it is, which is that a mon (in this case kyurem) have been fine for 4 year, a new gen is announced but content release a very small relevant number of changes ---> one of them impact kyurem, kyurem get put in jail??? ( we literly had the same [heck] with blastoise last month, at this rate we do kyurem this month, annhilape/slowking next and bam, we back to the pre patch era!) This pattern can literally repeat on every new trickle of new releases were "another poke" get overbuffed compare to the rest, and get slamed. ( and sense pro on average releases like 2-5 poke every year and there are like 200-500 pokes on the waiting list this can get real stupid real fast) If the argument that kyurem being ou/nat in gen 9 is wrong and should be considered uber and hence should be banned in pro then thats that, but if thats not the argument then this whole thing is kinda stupid for introducing a problem created unnecessarily and then scramble to find a solution after creating it in the first place.1 point
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Oh, got it! It honestly feels like I was doing a challenge mode. I earned my 5th badge using only pre-evolutions. If it wasn’t for Chansey’s special defense and revives, the ghosts would've totally wiped me.1 point
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Just feel like it should be same rarity but until fishing is not correctly coded with the plan, should just be by surfing1 point
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