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Showing content with the highest reputation on 07/07/25 in Posts
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+1 just because people are insulting you straight off the bat and I hope my comment annoys them3 points
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Wanted to share my luck song with u 1st Song: S1lverh4wk Luck Silverhawk Luck(2).mp3 2nd Song: Holydoof's the Key Holydoof's the key.mp3 3rd Song: Hunters Hunters.mp3 4th Song: Never Me Never Me.mp3 5th Song: Silver Server All chats.mp3 Youtube version: https://www.youtube.com/watch?v=NQSpqSQoZA41 point
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Start Price: 1M Min. Raise: 50k No Insta End after 48 hours after first bid1 point
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Hello all, @Alaistar You do not have the funds to support your offer, as such, necessary steps will be taken in accordance to our policies. I have removed his bid, as it was false, meaning the official start of this auction is from @Samegaki with a 7.2m bid. Apologies to all bidders. Kindly, K-Mew1 point
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What is your IGN? Jordanx Where are you from? Scotland Highest rating achieved: Not sure, maybe 100 something, I stopped playing years ago and just returned. How old are you? 28 Discord ID: jordanf26 Why do you want to join Empire? Learn PVP and have a good time1 point
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It's the "Ctien factor", when he's in your guild you can make 2600+, when he's left, you're stuck at 23001 point
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Indeed, if you can get such a score regardless of the room you get, then it means that we just have to improve. However, if you require a specific room or a specific set of rooms, you will probably also find it tedious to get prepared for 2 runs and to leave after 30 seconds because you didn't get the room(s) you needed. With my current skills and knowledge, it feels like we're asked to get into a dungeon without knowing if it's going to be Pinkan's or Victini's. Of course there are probably teams that can run both, but they won't be as efficient as specific teams. That being said, it looks like nobody is interested in such a change, so I guess the 10-second runs are far from over.1 point
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Hey , From what I read, many don't make the distinction between finishing the dungeon (regardless of the Water / Psy / Fire / Steel rooms), which is rather accessible (indeed, some teams are able to manage all 4 rooms, including for Dungeon Service), and achieving good scores in this dungeon (which requires other strategies). I don't know if this thread is the best proposal, but it's clear that this is currently the only dungeon that relies so heavily on randomness (rooms, berries, dungeon map, positioning of fists in the final room, etc.). We can agree or disagree with the concept of this dungeon, but the question concerns runs at 2400/2500+ pts, which many of those who have commented here don't do (). The initial proposal in this post is to have access to an option to limit this randomness (whether justified or not). From there, the debate can clearly focus on the counterpart to this proposal. But could we possibly talk about this instead of talking about things that have nothing to do with it? ("I'm too strong, I'll finish the dungeon alone with just one team", which is clearly not the subject here). Hoping for more constructive debate, have a nice day!1 point
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ty faster than quick story services ty buddy1 point
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As I said, the only goal of a bonus like that would be competition, to remove random and to be more equal for everyone, so take off points would have no interest, but I agree that put an inconvenient in exchange of that could be a good thing You say rings doesn't matters but you use the argument of reroll shard farm, if you're able to farm rings, then this bonus won't have any influence on reroll shard farm, as doing this dungeon with one room only is really easy, and there is even some guide on youtube i believe And once again, even if it's still not pertinent, don't worry for our scores, we only do one run per month just to get a score, nothing more, and I don't even farm in this nesting grounds1 point
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That's why i suggested it to be expensive in terms of rings, so only competitive players would use it, and not the people discovering it And as already said, there is already plenty of teams that already do the dungeon with 100% success if it's just to farm reroll shard And even if it's not pertinent, don't worry for us, we don't struggle at all to be in the top 31 point
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Then there would be no point? The only use for a bonus like that is to make competitive ladder less random, if you have -200, that's not competitive at all, and nobody would use it?1 point
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Respectfully, I don't think you fully understood my point. I didn't say anything about completing the dungeon in itself, I'm talking about completing the dungeon competitively, which means scoring at least 2300 if you have to have a serious chance to get a top 3 in this dungeon. If your team can get this kind of scores in all 4 rooms, then you are right and we need to think more about our teams. But if you just complete the dungeon to get a rr shard, I don't think we are talking about the same thing. Of course, being able to just choose to permanently get the easiest room would be too much, but I think it would make sense to be able to buy a consumable augment that gives you a better chance to get the room you like most (like 50% instead of 25%), for a price of 3 or 5 rings for example. I hope I made my point clearer. Of course, if you think it would kill the concept of this dungeon, I can somewhat understand.1 point
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This is what people are already doing. They just get out if they don't get the room they want. The rooms are not balanced at all so if you want to get a good score you have no other option than trying every day until you get the good RNG. It would just make this process less tedious and more competitive.1 point
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Alright then. Will be locking this thread as resolved. Feel free to reach out in the future with any such issues or concerns. Take care, Fusionflair1 point