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Showing content with the highest reputation on 03/06/26 in Posts

  1. Barsonball's cross server GIVEAWAY!!! Roll date Sunday March 22th 2026. (Winner @Eetaachee) Thank you everyone for your support and participation! The giveaway winner is @Eetaachee Congradulations! The Giveaway: The giveaway prize is a wonderful Staff Norex OT very own Halloween Form Lucario!!! To Enter: Heart this thread and comment below. Than, I will add your forum name to the giveaway wheel. Giveaway Roll Date: Sunday March 22th 2026 (very soon) The spin: The wheel will spin a total of 4x, first 3x will be the names that enter the final wheel. Last spin will determine the winner. Good Luck! Updated Giveaway Wheel (2026-03-22) Total 212 participants. @Eetaachee is the winner of the giveaway! Congratulations! COMPLETED! Congrats Eetaachee!
    60 points
  2. Unfortunately, this change will make the dungeon even harder Mainly for beginners (which is a pb imo) and teams run (3-4-5 people) and will probably discourage the few people who were already doing the dungeon, especially since the rewards weren't that great for a daily content to begin with (after getting hoopa and his unbound form which is a great reward ofc). for a 1 man run with 1 or 2 floors the impact is not the biggest problem (on clearing side but it is on the scoring one) for people who already know how the dungeon works but its very anoying and not on the good way especially if you're unlucky and don't have any Gravelers or Golems on your first floor but even these berry being only on these one is already anoying, which prevents you from getting Leppa Berries, since now a long time only these pokemons drop them. and treasure room can be very cool with you and offer you 2 full heal to be sure you dont have a way to restore PP before facing a Pressure dialga or/and palkia 4 times. I understand the infinite pp was probably way too strong but at the same time I think player should have at least full pp on the first learn because without HM a lot of pokemon become not viable anymore and Players criticism of the dungeon was already the lack of diversity in the usable Pokémon it was not completely true before but with this change this diversity has now been drastically reduced. I did a bit more testing on the dungeon since the update and yeah, like I said earlier, I can technically still reach around 2400 in solo runs like before the change. The difference now is that it’s way more room-dependent and RNG-dependent than before. Previously I could almost consistently reach that score, or something very close to it, regardless of the RNG or Rooms. My first run this patch was 2280, and that was while being completely slow and rusty since I hadn’t touched the dungeon for months. Even then the run itself just wasn’t enjoyable. It feels like the dungeon is becoming annoying for the sake of being annoying, and that’s coming from someone who knows the dungeon very well. I can’t even imagine how frustrating it must feel for newer players who don’t have that level of experience/Knowledge. A lot of the recent dungeon changes feel like they remove quality of life rather than fix actual problems. For example: Not being able to swap Pokémon during a Pokémon’s aggro travel. That wasn’t broken, it was simply QoL. Not being able to swap an item during the death animation at the end of a fight. Again, was not broken, just QoL. Relogging, which was actually broken and deserved to be nerfed. No issue with that one. Evolving a Pokémon making it lose HP because of base stat differences, which just feels unnecessarily annoying. Then you add the HM changes on top of that, and it just adds even more friction to a type of content that already struggles to keep players interested. There are already not many people actively investing time into dungeons, and these kinds of changes really don’t help with that. The Hoopa dungeon in team play is a good example. On paper it should be the best way to push for high scores (3k2+), but in practice these changes make it much more tedious and frustrating than it used to be. It limits team composition options and increases the importance of RNG when trying to get a good run. That’s the kind of thing that quickly demotivates players. Because of that, a lot of people end up running the content solo just to chase a high score which feels strange for an MMO, because now the team run is just so anoying and not enjoyable anymore. Ideally, the dungeon should encourage 5-player runs where everyone clears the 4 floors together and interacts with the mechanics. That’s still technically possible today, but RNG now plays such a big role that it removes a lot of the fun from it. The reality is that it was already difficult to find four other players motivated enough to run the Hoopa dungeon regularly. With the current changes, it’s becoming almost impossible to found people that want to invest time on this and that’s coming from someone in one of the most active dungeon guilds.
    3 points
  3. Oferta inicial 8m oferta mínima 500k 48 horas después de la primera oferta
    2 points
  4. You definitely deserve the form back , ive been there for every event u kept hunting repel or no repel, i hope and wish they turn it back to original form and keep it fair and just like ur hunt was successful may it be shown as it should , best of luck
    2 points
  5. +1 was beside him when caught, and when chroma bug happened.
    2 points
  6. startprice: 500k Minraise: 200k Time: 48h after time is met, (just meet in kanto or johto) insta: 3m cc=500k 15 min rule active
    1 point
  7. S.o:5m Min bid :250k No insta S.o:1m min bid:100k No insta Auction time for both of them are 48hrs after 1st bid on each.
    1 point
  8. Not interested in your giveaway, but i wish you to have back your form, i had a similar experience in 2017 with a clone Bulbasaur, but that was lost due to a server rollback! And there wasn't system messages! Stay strong! And please, ignore resellers candidations, we don't deserve to see this pokemon given away with this purpose, in trade chat 1 minute after the draw!
    1 point
  9. 1 point
  10. A few days ago, I reported a bug regarding my V-Day Smeargle's Chroma, providing video proof in the Discord support channel. At the time, the issue seemed fixed after simply restarting the client. Strangely, I was using the Smeargle with its Chroma just last night, but this morning I found it in my PC without the Chroma. It is evident that something went wrong during last night's server reset, leading to this unfortunate situation. I truly hope the staff can restore the V-Day Smeargle to Barson. He is a great person who caught it legitimately, with many witnesses in the All Chat to back it up. I hope the staff takes action to fix this, though I have my doubts.
    1 point
  11. @Mingrenpro Points made were really clear and come down to two things: 1. inconsistensy and RNG on runs due to berries and HM PPs. 2. increased complexity because of low amount of viable strats that makes it harder for newer players interested in dungeons. to the first point: saying "im having a chill run and hitting 2.2k" is redundant. Even a broken clock is right twice a day and is not disproving points made about different layer difficulties/ success rate and the RNG around it. second point: I dont know why we shouldnt take the POV of a newer player to think through what it needs to run the dungeon and make it as accessible as possible while keeping the challenging part. Or should we throw the entry level dungeon runners under the bus for you to have 2 weeks of top score until people adapted and beat your score? The whole part of you talking about a 1.9k score this early in march is just ragebait and not really contributing/disproving the points made by @Callmerengod you just seem to be satisfied about the situation. edit: it seem to directly impact your ability to make money by selling hoopa service to less experienced and its in your interest to keep it as unaccessible as possible.
    1 point
  12. With all the bugs that happened numerous of times within the span of a week. Its no surprise that something will go wrong whether its item/poke in possession gone missing/transformed or app not working while encountering rare form/pvp/boss battle I cant imagine how many more bugs in the old days. I just thought it mist be worse than what have been happening. Take screenshot guys. Idk if dev will go out of their way to help but you got the whole community to support you when you have the proof.
    1 point
  13. Fair Price great service faster than expected Thanks for it.. Highly recommended
    1 point
  14. This thread is about the HM mechanic in general, it's not a measuring contest like you made it out to be with your replies, I could also tell you I benefit from it since it pretty much kicked another guild down the ladder and I have a better chance at being first since I do the dungeon solo, that's not a way to judge if a mechanic is healthy/balanced or not, same goes for trainer tower since I have the resources to not care about how much I spend or how many items I consume. You're also accusing other people of wanting a change for themselves, yet here you are doing the exact same about the current change, "I don't cry about the change at all, I ignore it completely, it's even make me reach a higher score than before, why should I complain", your words, not mine, I would say typical average PRO player mentality, if it benefits me who cares about the rest. Instead of projecting and deflecting the topic, bring something substantial to the conversation, though that would require for you to actually read and understand the thread and not just the parts that fit your own interest. Also stop with the "you guys", you were happily abusing that mechanic too just like the rest of the playerbase, but I bet you couldn't care less then cause it benefited you. There are dozens of way to fix the unlimited PP abuse as you call it without depleting them this way, something that actually makes sense would be a start since you are depleted even when you learn the move naturally which proves there is no logical thought behind this. Since you said you're enjoying the content as a top dungeoner, I will do the same and say I'm not enjoying it at all, with the difference that I'm unbiased cause both ways benefit me.
    1 point
  15. @Bicharizard @Gaabo You have 24 hours to get in contact and complete the trade for the Donphan. Best of luck -Opacity
    1 point
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