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New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

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Popular Content

Showing content with the highest reputation on 10/31/26 in all areas

  1. 2 points
    Hello everyone, I would like to suggest the introduction of PvE Chests. They should be similar to PvP Chests, but obtained from PvE means. The reason I'm suggesting this, is because at the moment PvP is the only way to obtain some tm/cosmetics/mounts. That benefits the PvP veterans who get a lot of chests from wins, or the rich people that just buy them. That's very punishing to the casual PRO players who just want to enjoy the game and have cool things. Yes you could say that newbies should do PvP to learn, but that would lead for more chests to the veterans instead. Also there should be some balance between PvP and PvE rewards. We could obtain PvE Chests the following ways: BCC/FCC Rewards Top 25 get 1 chest for participation Top 15 get 3 chests Top 3 get 5 chests and 1 golden chest Dungeon Rewards Random Drop of chests inside the dungeon that you can find and collect while doing the run. X amount of chests for being Top Dungeon Ladder. The rewards from chests would be PvE coins, TMs, cosmetics and mounts. It's not necessary for the rewards to be exactly the same as the PvP Chests, they could have some that are the same, and then some exclusives to PvE and others exclusives to PvP. The introduction of PvE Chests should increase the overall amount of online players instead of only focusing on PvP, and it wouldn't take away anything, but rather instead just bring more things to the table. Thank you. Kind Regards, Lugario
  2. Sorry mate have to go with -1 here there is no team currently available with 100% win rate
  3. -1 , it is already hard to defeat boss without a perfect sequence move. Baton pass helps a lot very much. If Baton Pass is removed , we have to use PvP Pokes to fight bosses, PvP pokes are mad expensive. I dont support this suggestion.
  4. In this thread, you can find the locations where you can hunt specific forms of rare Pokémon that have at least two different forms. I hope this helps you find the form you're looking for. Here are 5 maps where you can find different forms of the same Pokémon depending on the tiles you're standing on. Check the images to see where the specific form you want spawns. The boundaries between each area are marked with different colors. For the following Pokémon, these forms can spawn anywhere on its assigned map. For all maps outside of event maps and for Common and Uncommon Pokémon the forms are determined entirely randomly. The chances are evenly distributed between all available forms: 1/2 for Pokémon with 2 forms, 1/3 each for Pokémon with 3 forms, and so on. Happy HW hunting to everyone!
  5. Hey @Vangogsan, thanks for your patience regarding this matter, it should be fixed now. Enjoy and good luck
  6. This was a good suggestion, glad it was implemented
  7. +1 embedded tranfer responsability clarification -1 automatic ressource checking/managment. Simple yet hard you cannot check easily for invertory content and alts too. Say you allow oran berry as 1m. If i bid on an item with 4m and i got 1m and 1 oran berry each on 2 accounts, im allowed to do so but i couldnt with a dummy money reader (even private). U could technically also buy a shared poke with multual resources of a person/group u trust. Money can change over time too, say i plan to do bosses tomorrow i know i will have 500k more then even if i cant do bosses today. Expect a payment for a done service. Along with the above point, do you plan on temporarily "holding" on people money until the auction is over ? What happens if buyer or seller gets banned after auction is over ? If u want to go to second best offer u should have with 3 also frozen his resources. So everybody's resources are locked until auction is over ? The most reasonnable and logical evolution i see to this proposition is a set in stone fully automatic trading house system that enables item list as valuables defined by seller with prices (removes/freeze all inventories during trades) the calculates prices automatically, then completes trades automatically too, as u cannot let players trade these resources themselves "unsafely" if it isnt enforced in an automated and locked manner by the game. So removing players meeting each others too as a social aspect. Social aspect is very important in a MMO life imo, it's also a reminder that everybody has constraints and are real people from everywhere on the planet. Auction is also a terrible trade system too it doesn't requires seller to think of a price Or they set normal price at starting price then can greedily push maybe tiny more but has everyone wait for auction timer. Having auction now as default way of selling compared to shops before just make trades slower. Auctions also promote bad manners in that buyers should be sniping auction end to pay less and not engage in price competition before then. So you gotta setup an alarm clock irl for 15 min rule in PRO and be available for an hour or more maybe of 15min extensions regardless or night, job or whatever. Forum shops were cool to as the seller had to put some thoughts in the organization and decoration of their shops, thus giving more personnality that just a boring price list page.
  8. Hey it's probably been under the rub a few times but let me please do it another time. Allow players to open language related channels on discord (lets say if 10 people ask for it or idk how yet). Pros: P1. Makes it easier for non native english people to find help they can understand P2. Might attract new users on the discord, unable to talk english efficiently, and in the end grow the community P3. It's wanted/required by a lot of pple. You see all the time pple asking for <insert language> channels or guilds. P4. No setup required, beside the organization and thinking process. cons: C1. moderation C2. messy C3. ??spread of activity/community -- C1. MODERATION -- C1.1. This is one of the 3 main problems i see regarding having new channels of different languages on discord. Having 20 new channels within the discord, with different languages at that will surely make our poor dmods life harder. C1.2.The catch is we already have that. In game channels can be created by any players to speak on and aren't « actively moderated ». By that i mean that the way to complain about abuse in chat is to go through the forum report system to have the infringement caught and punished there after a random user report. C1.3. With the arrival of AI, and LLMs it's also getting easier to get the rough meaning of a post without knowing any of the language. We could relie on player based system or/and a few designated «language mods» for a specific channel of content (could be at channel opening). C1.4. The annoying point is that unlike in game chat, discord msg stay after a day so the hokes in moderation topic is more relevant. C1.5. Approved language mod could be a prerequisite for the existance of a language channel -- C2. MESS -- C2.1. We are talking here about adding probably 2L (on general and one support) channels with L being the number of languages. C2.2. That is a point to be talked about tbh, idk if there is an advance way of selecting only a few channels in a list. It's widely open to suggestions here. C2.3. On way to do it would be to click on a list of country flags that enables the display of this or that channel with the addition of a language role. C2.4. -- C2.3. raises a privacy issue u could or not care about since people would sub with their own will on these channels and most discord being public, u could probably trace back to languages a discord profile speaks vase of country of IP and the list of public servers a person belongs on (that is surely gettable somewhere). -- C3. SPREAD OF ACTIVITY/COMMUNITY -- C3.1. It's debatable or not if you dont test it that people having an interaction media on their language with result in way less activity on the "main" english channels, or could bring more people, crowd brings crowd after all. C3.2. The internet is cool because u get to interract with people of all over the world without effort, like a big café table where everybody sits and shares what they want. Having multiple separate tables could hinder that sharing experience <3. ?OR NOT: u could go sit at a potughese table to speak with them and brazilians if thats what u wanna do. C3.3. I could see more chances of people getting « political » between users of indigenous (as in local to a unique country) languages that are linked to countries in conflict irl. C3.4. A coward yet efficient way of solving C3.3 is to disable said channels.
  9. Hello there, Did you try it at night 20:00–04:00 PokéTime, That's usually why you get the wild grass message..
  10. Love the service. Both staff are very good. Fast service YES! So personally I very RECOMMEND! ⭐ ⭐⭐⭐⭐
  11. +1; As an auditory Person I agree. Especially if the Form sounds are unique to the season
  12. Ban this guy from making any suggestions.
  13. I would like to propose a reward structure that could preserve the exclusivity of Haunted Cave Depth while making the contest more worthwhile for everyone participating. Instead of relying entirely on the top 50% leaderboard qualification, I suggest introducing a points-based milestone alongside the existing ranking system. For example: - Top 3 teams: 48 hours of Haunted Cave Depth access. - Any team reaching a predetermined points threshold: 24 hours of Haunted Cave Depth access. This means teams that perform exceptionally well still receive the full 48-hour access as their competitive reward, while teams that don't make the top 3 but manage to reach the required points threshold can still earn 24 hours of access through their own performance. I believe this would be a reasonable middle ground. It doesn't make the exclusive cave freely accessible, nor does it take away the competitive advantage of the highest ranking teams. Instead, it gives other participants a realistic target to work towards and ensures that 12 hours of dedicated hunting can still result in something worthwhile, even if RNG doesn't go in their favour. The points threshold can be determined by the staff based on average scores from previous contests to ensure that it remains challenging but achievable. Ultimately, I believe the goal should be to reward competitive performance without making the efforts of everyone outside the qualifying positions feel wasted. +1 if you agree with the suggestion, -1 if you disagree. Feel free to share your own ideas or alternatives as well, since this is open for discussion.

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