[Tool] PRO Map Editor v1.0.1 | Windows, macOS & LinuxHey everyone! I’ve rebuilt the map editor for Pokémon Revolution Online, and version 1.0 is now available for Windows, macOS, and Linux. The original editor focused on placing tiles. With this version, you can build across seven layers, populate your maps with NPCs and Pokémon, give them walking routes, and explore your own map directly in the editor. Download v1.0Windows https://dl.protrackerdb.com/mapeditor/stable/PROEditor-win-x64.zip macOS Intel Macs https://dl.protrackerdb.com/mapeditor/stable/PROEditor-osx-x64.zip Apple Silicon Macs (M1/M2/M3/M4) https://dl.protrackerdb.com/mapeditor/stable/PROEditor-osx-arm64.zip (Not sure which you have? Apple menu > About This Mac - if it says "Apple M1/M2/M3/M4" use the second link, if it says "Intel" use the first.) Linux Regular PCs (64-bit Intel/AMD - this is almost everyone) https://dl.protrackerdb.com/mapeditor/stable/PROEditor-linux-x64.zip ARM devices (Raspberry Pi 5 and similar) https://dl.protrackerdb.com/mapeditor/stable/PROEditor-linux-arm64.zip (Not sure? Run: uname -m in a terminal - "x86_64" means the first link, "aarch64" means the second.) 📋 Launching WindowsDownload. Extract the Pro Mapper files. Launch Pro Mapper. 📋 Launching Mac OSHow to start it (first time - about a minute): Unzip the download (double-click it). Open Terminal (Cmd+Space, type "terminal", press Enter). Type: cd followed by a space, then drag the unzipped folder into the Terminal window, and press Enter. Run this command: bash macos-start.sh 📋 Launching LinuxHow to start it (first time - a few minutes, it installs what it needs): Extract the zip. Open a terminal in the extracted folder. Run this command: bash linux-start.sh What’s new in 1.0?Seven map layers. The editor now has seven layers, up from four, giving you more room to separate terrain, buildings, and decorative details. You can toggle layers individually to see what you’re working on. NPC and Pokémon sprites. Browse the sprite panels and place characters or Pokémon directly on the map. Movement paths. Click points on the map to create routes for NPCs and Pokémon. You can add pauses along the way, whether you’re setting up a guard patrol or having a Pokémon wander through a village. Favorites. Right-click any tile or multi-tile brush to save it to Favorites so you can grab it again without searching through the sheets. Custom appearance. Start with a preset such as Dark, Midnight, Light, or Candy, then adjust the interface and map colors to your liking. Changes apply immediately and are saved for next time. Test your mapThe Test menu has two options: Walk around your map. Start on a random walkable tile and explore the map yourself. Try entrances, paths, and obstacle edges to see where the player can go. Run the Map Checker. See which mapping rules your map fails and catch details that are easy to miss, such as a missing corner tile on a tree. Before you do a walk test: The first five tile sheets have collision preset. For tiles from the remaining sheets, you decide which ones should block movement. Use Mark blocking, next to Favorites at the top of the Tiles panel, to set up the collision your map needs. Screenshots Feedback and map showcasesIf you make a route, village, or anything else with the editor, I’d love to see it. Feel free to share screenshots in this thread. If you run into a bug, please include your operating system, what you were doing when it happened, and a screenshot or error message if you have one. Suggestions for future versions are welcome too. Happy mapping!