Kary0plasma
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Icicle Spear is not a priority move. Additionally, all 3 pokemon you mentioned are naturally faster than Cloyster. Cloyster has a base speed of 70, Dragonite has 80, Mega-Garchomp 92 and Tyranitar 71.
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Favourite Anime opening song or OST
Kary0plasma replied to Waleed1301's topic in Music & Video Corner
I like Opening 13 more: https://www.youtube.com/watch?v=hJgJTTIbMDI -
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You need the 8th Johto badge (Blackthorn) to use the train station.
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Hard -1 for different spawns. Availability of all the pokemon without the hassle of switching servers every month is a big boon to this game. I always hated the exclusive spawns in the handheld games as well, it was a dumb cash grab concept that has no place in a fan-made MMO. That said, the idea of having an exclusive legendary based on the server as some other user suggested would be fine and a time difference would be ok as well. Gold and Silver are already different when outbreaks and WQs happen. Doesn't need to be forced more.
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Newbie Guide: How to beat Kanto - Guide in progress
Kary0plasma replied to Bhimoso's topic in Work In Progress
Get a Sturdy Magnemite and let it use Thunderwave on the Mewtwo. Or even better: train a Sturdy Magnemite and evo it to Magnezone, go to the relearner to teach it Mirror Coat and let Mewtwo oneshot itself. -
You need to complete all 3 areas (Forest, Mountain, Underwater) and collect the orbs. Then speak with the Elder in Matsuki Village again before going to the temple.
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[Tool] PRO BetterHunt - Enhanced Hunting Statistic
Kary0plasma replied to Aquacry's topic in Tech Corner
OCR is the only way to get this information without hooking into the the client which would probably trigger a ban pretty quickly. -
Normally, the mission starts despite the error.
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denied Enable the usage of upper case letters on the in-game chat
Kary0plasma replied to Kaasfondue's topic in Suggestions
-1 I agree with Prehax here, it would serve no function other than making the chat even more unreadable. Also it's a good idea to only allow staff members to type in caps because that makes their role so much harder to fake. I can already smell the scam attempts if this is changed. -
I said it once, I said it a thousand times: this argument is flawed and additionally, the rework did nothing to prevent the core issue you are seeing in this. Yes, some players did not understand that the tiers that make up the spawns in the map are the most important factor for the spot and not just the tier of the target. The number of times I had to convince people to farm Shuppet in Mt. Pyre 1-3F (T5) instead of outside (T4) has more ciphers than 22 divided by 7. Anyway, now people are forced to look at the other spawns on the map, so all should be good, right? Wrong. The encounters that waste most of your hunting time are the ones in the now bundled "common" tier, since naturally those are the ones you are running away most from. But here lies the issue: Former T1 pokemon are about 3 times as often encountered than former T2 pokemon. The chasm between T2 and T3 is not that enormous, but still noticeable. Just to give you an idea how skewed the "common" category is: it would be more fitting to reality to split common/uncommon/rare like this: Common - T1 Uncommon - T2-5 Rare - T6-9 That's how bad T1 encounters are. As an example, look at Route 1 at daytime, it has 3 commons (Rat, Pidgey, Sentret), 1 uncommon (Furret) and 1 rare (Shinx). If you ever tried to farm Shinx on Route 1, you will probably know that you are better off investing your time watching paint dry because it will be close to impossible to encounter. Now take a look at Evergreen Waterway and imagine farming Magby: 3 commons (Sandshew, Sandslash, Sentret), 2 uncommon (Vulpix, Skitty) 2 rare (Munchlax, Magby). This spot looks much, much worse on paper than hunting Shinx on Route 1. But the opposite is true, because the commons on Route 1 are 2 T1s and a T2, the uncommon is T4. On Evergreen, the commons are 1 T1, 1 T2, 1 T3 and the uncommons are both T5, which makes it much, much better. So what exactly did this update do, apart from shifting from "Oh my target is 1 tier lower somewhere else" to "Oh there are 3 commons in that route with my target, this must be terrible"? Exactly, absolutely nothing. People will not go and "try out the spawn" as it was glorified in the update sentiment (I'm not even calling it patch notes or explanation, that would be a disgrace), they will go to Evergreen Waterways, encounter 3 Sandshrews, 3 Sandslashes and 3 Sentrets by an unlucky random distribution and go like "This spot is trash, put it on the shitlist" and go to a different one. Thinking that people who didn't even take their time to understand the old tier system, as flawed as it was, will now thoroughly explore the new hunting spots, is illogical and nonsensical, wishful thinking. The conclusion you have drawn that players want to be lied to is absurd and insulting. Players hate the new system because it fixes nothing and obscures reality even more. That is the reason people were so up in arms, not because they "hate Prehax" or don't appreciate his work.
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Disobedience does not exist in PRO. Also since this Pikachu is your OT, it would have been obedient even in the original games. Disobedience only ever applied to outsider (basically means traded) pokemon. The only exception to that were Mew and Deoxys, who additionally needed to be met in a fateful encounter.
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Let's see if I can get 3 legendaries! :O
Kary0plasma replied to Thatkid's topic in General Game Talk
2 out of 3 is pretty good! I got Hydreigon, Regirock and Solgaleo (even a good roll on the last one =D). -
Nasty Plot is an event move on Pika.