New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Everything posted by Callmerengod
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An introduction to a Form-Swap NPC ?
+1 as long as the OT & untradeable part is kept in my opinion. As you said currently event coins are pretty much worthless besides buying 1 off cosmetics or RR tickets, which are only available during the Summer Event. With this the event coins would have at least a small new way of being spent. Also, a big pro is to help out spawn editors given we are getting more and more multiple forms for the same Pokemon.
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Party WQ System
Soooo, after yesterdays/todays "clarification" changes for the Party WQ there has been a massive dissatisfaction throughtout the community. The lack of communication for such content as of lately is a really big issue and needs to change/be addressed. First of all something positive. I, and I believe a big part of the community, really likes the idea of the Party WQ. The simple concept idea of it is very cool, it's a nice touch for events. Unfortunately this is basically the only positive part about it - the concept idea of it. The execution of praised concept idea is abysmal. There were no clear rules, no clear explanation and any complaints towards the content is completly missed or ignored. The current issues: - 12hours hunt - hunt only during weekdays (monday - friday) - the 20% top contribution threshold - (no weekly lockout - will explain) - zero communication/accountability Now, to explain all the issues a bit more in detail. The leaderboard hunt being 12h makes it basically impossible to compete for anyone who works a normal 9-5 job on the daily basis or has any responsibilities in life. The 12h hunt wouldn't be as big of an issue if it would be for a non-event content which is permanently accessible throughout the year. However this is an already time-gated contest. The leaderboard hunt not being accessible during the weekend also plays into this exact same issues. Why we are not able to hunt on the weekend already is absolutely beyond me. The 20% top contribution threshold - to put it very simply and as polite as possible: a decision completely disconnected from the community. There isn't even a way to directly check if you are in the top20% or not. Absolute nonsense. Let's get down to the biggest issue by far - the communication/accountability. The fact there was 0 communication about such a crucial information is a big red flag. This isn't just about the current content but a massive issue over a long period of time in general. But this might be a topic for another thread, let's stick to the current one. Reading such comments from a staff member just shows that there is 0 accountability shown. "But this way it's fair for everyone starting next week" - the content has already been released since 3weeks. Why on earth was this information never communicated to begin with. This entire part just feels like a slap to the face of the community. Suggestions/Fixes: - 6/8hours hunt - hunt resets on friday 12am gmt+0 (the current ending period for the contest) and starts immediately at the same time for the next week (saturday 00:01am gmt+0) - top10 teams get access to the hunting grounds (~40players weekly) - lockout the players who got access to the hunting ground for 1week cycle. - communication To explain my suggestions: 6/8h hunts are still a big time investment but make it WAY more accessible for more players. It's pretty self explanatory in my opinion. The hunt reset suggestion is for the exact same reason - more accessibility for more players. Someone who works a 9-5 job maybe can't invest 6/8hours during weekdays into the game but has a lot more free time on the weekend, as example. Removing the absolutely nonsense of a threshold and changing it to a top8/10 teams system gives a very clear definition who is allowed to access. With the current system there are so many ways to completely manipulate the top20% which is an issue. To make the content even more accessible for players add a lockout for the top10 teams for an entire week cycle. As example: Me (Callmerengod) + 3 of my teammates make it into the top10 teams and get access for the hunting grounds in week1. All 4 of us will not be able to submit anything for the leaderboard for week2. Starting week3 we are able to submit again. This way the maximum amount of ppl being locked out for an entire week would be 40 players. Obviously this includes alt accounts. So if I make it into the top teams week1 and would be locked out for week2 I would not be allowed to submit on an alt acc for week2. The same goes for the other server. If I'm locked out week2 on silver I would not be allowed to submit on gold during week2. Well, now to the most obvious part - communication. It's a shocker but just communicate. Especially such crucial information needs to be communicated. It happens that you forget to add it in to the ingame dialogue - we are all humans, mistakes happen. But then simply communicate it, apologize and take accountability for it. The fact it was known for weeks that it's missing in the dialogue (be it deliberately or not) and didn't even take 5min to adjust it yesterday, after some backlash, is already an issue. But then taking zero accountability for it and not even apologizing for something which needed to be communicated from the start is a bad look. I'd like to hear some other ideas from players on how to make this content better. I think I speak for the majority here (correct me if I'm wrong) when I say that we all love the idea of the WQ. But it needs changes. Thanks for reading, you can keep the typos for yourself.
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Make Hoopa's dungeon slightly less random
The idea is just simply flawed. Which portal you are getting doesn't really affect the points at all, especially not since multiple teams are useable. It is still RNG if you get leppa berries, it is still RNG which fights you are getting in which room, the layout of the portal is still RNG. You can get the same highscore with Steel as starting room as you can get with Water as starting room. It all comes down to optimizing teams. I would +1 to the idea if it would reduce the points you are getting significantly, since this would help new players learning/clearing the dungeon. Also, ppl posted their highscore points because you tried to talk down their opinions given they apparently didn't even reach 2.4/2.5k. Maybe you shouldn't try to insult ppl in a passive aggressive way, then ppl might actually respond a lot nicer.
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Make Hoopa's dungeon slightly less random
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26+ Impish Sturdy Skarmory (Max def) -Sold (Can be close)
13m
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28+ Timid Godly Mime Jr
Start 2m
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31/31/27+ Natural Cure Timid Roserade (closed)
3.2m
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31/31/27+ Natural Cure Timid Roserade (closed)
2.5m
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[SOLD, can be closed] 30/31, 22+ Jolly Charmander
16m
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[SOLD, can be closed] 30/31, 22+ Jolly Charmander
15m
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[SOLD, can be closed] 30/31, 22+ Jolly Charmander
13m
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[AUCTION CLOSED by Thenikifreak] End Game "Cutiefly" | MAX Spd 27+
9m
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[AUCTION CLOSED by Thenikifreak] End Game "Cutiefly" | MAX Spd 27+
7.2m
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Spawns.
-1 We had such spawns before and they got changed for a good reason. The spawns you are suggesting are not healthy for the game at all.
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Godly impish swablu 25+ 31x2
6.4m
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Godly impish swablu 25+ 31x2
6.2m
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Donate to boost a specific improvement
There is a massive difference between an auction house and the current trading chat/forum auctions we have. Auction houses are notorious for ruining entire markets, if not entire games. Auction houses have to be implemented basically perfectly to not ruin games. Implementing them into a nearly 10years old running economy also can lead to massive issues real quick. Also, having to interact with the seller/buyer helps the game as well. Especially for a game with such a "small" community, in comparison to other really big MMO games like WoW, it is needed. There are also some other issues which come along with an auction house, however I will not disclose those here since they shouldn't be a topic at all to begin with.
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Godly Chandelure PVP ready flash fire timid 29+
3m
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new Coin shop prices
+1 for the revert OR a simple buff for consumable items such as MS/BMS However, coins are still worth to buy. Coins are still worth the exact same. Trying to get it reverted with the argument that "coins aren't worth to buy anymore" is nonsense. At least add a solid reasoning to it
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Donate to boost a specific improvement
-1 First of all, an Auction House is not needed in the game at all. Auction Houses have a VERY high chance to completely ruin the market and basically destroy the entire game. Adding an Auction House into an nearly 10years old running game simply isn't a good idea. On the other note, "hiring" someone with the donations of the community isn't the brightest idea either. There is a solid reason Staffs are volunteers.
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Godly H.A Calm Azumarill
8.5m
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Godly H.A Calm Azumarill
7.2m
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Godly H.A Calm Azumarill
5.7m
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Godly H.A Calm Azumarill
5.2m
- CLOSED
