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Callmerengod

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Everything posted by Callmerengod

  1. This is simply wrong, the Trainer Tower is the fastest leveling option we ever had so far (besides spamming rare candies of course). There is a good reason you have to pay for such a fast way of leveling. I still think the game NEEDS a free spot for leveling, which then obviously has to be a bit worse than the Trainer Tower.
  2. Only a small fraction of the guide is colored, i am impressed. Jk, nice guide tho
  3. We know the box rework is alrdy on the to-do list of the devs but still +1
  4. I fully agree, there is simply nothing that comes even close to the amount of exp and speed the tower provides for leveling high lvl mons. The tower should definitely stay and should remain the fastest way to train, since you pay a fee for it - however the game does also need a free and viable option to train pkmn up to high/max levels which doesn't need 4+ hours to train for a single pkmn.
  5. respecting yes, agreeing no.
  6. First of all the most important question of them all - is the new exp system better than the old system? Yes it is. With that being said there are a few really good parts about this new system/patch and a few parts that should be looked at again. Let's start with the positive parts first: - the new system is really good for new players that are just starting the game and wanna enjoy pokemon like they know it from the OG pkmn games - by evolving their pkmn during the story without getting punished for it. I for myself haven't played the new story (exp wise) yet but read from a few new players that the new system does feel really good and doesn't feel punishing throughout the story - the trainer tower is a really good addition to the game and makes leveling high lvl pkmn very easy for a small but fair fee - the exp you are gaining from the trainer tower is perfect and makes leveling pkmn up to high levels very fast - tanky pkmn are very easy to train with the new system and especially the trainer tower - the exp share is a good addition and is especially good for story and ev training - even tho i am not a big fan of the exp from catching pkmn mechanic i do think it's healthy for the game in it's current state - the overall exp gain feels more like an actual pkmn game than it used to with the old system Now let's talk about a few not directly negative parts but parts that definitely need a few small buffs/adjustments: - the exp from wild battles does feel a bit too less after ~lvl60 and upwards - some trainer tower teams need to be looked at/some pkmn & abilities/moves should be removed - the trainer tower should be AN option to level high level pkmn but shouldn't be THE option for high level pkmn (which kinda goes hand in hand with the first "negative" point) since PRO is a MMO it makes sense that we train way more pkmn than we would ever train in an original pkmn game Time to talk about the trainers tower and bring up some suggestions. The trainer tower is a really nice idea as a whole. It helps leveling high level pkmn really well and fast. The fee is also very fair and now we even got a nurse joy added which makes the entire tower even better than it already was. However the tower still has a few flaws. In my opinion one of the biggest issues of the tower are some absurdly annoying abilities/moves like Sturdy, Cursed Body, Destiny Bond. Cursed body I could see staying but Sturdy and Destiny Bond really have to be removed. Another big point is that pkmn in some teams shouldn't be in there (as seen in the following screenshots) Yes my pkmn were mostly overleved and I won every fight vs them, however I personally don't think that this is a good system of choosing the trainers pkmn. The trainers should have only mono type pkmn and no dual type pkmn. And now for the end here are some suggestions: - Buff/adjust the exp gain/level of wild pkmn in some area so that leveling without trainer tower becomes an option again - remove Sturdy, Cursed Body and Destiny Bond from the pkmn in the trainers tower. Those abilities/moves are simply frustrating to play against, especially in an area where u have to pay again in case u faint - remove dual types from the trainers teams - add nurse joy to each floor/inbetween the floors to heal your pkmn for a small fee I might edit/add some ideas later on to this list but for now those are all my thoughts about the reworked exp system/the patch in general. Thanks for reading up until this point.
  7. a step in the correct direction*
  8. All of you seem to not understand the actual point of this system. This exp system is better for every new player playing the story while also being viable for old player to train their pkmn up to high levels. The only issue the current system has is that training in the wild after level 70 simple takes way too much time. The trainer tower is a really good addition to the game, however the trainer tower should A option for high level training and not THE option for high level training. The new system is better for the future of the game and should stay. Whoever disagrees is simply not able to adapt or simply just cries for the sake crying. All the new system needs are small buffs/adjustments to a few things.
  9. @Stevenson you won, feel free to contact me ingame or here on forums
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