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Callmerengod

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Everything posted by Callmerengod

  1. All of you seem to not understand the actual point of this system. This exp system is better for every new player playing the story while also being viable for old player to train their pkmn up to high levels. The only issue the current system has is that training in the wild after level 70 simple takes way too much time. The trainer tower is a really good addition to the game, however the trainer tower should A option for high level training and not THE option for high level training. The new system is better for the future of the game and should stay. Whoever disagrees is simply not able to adapt or simply just cries for the sake crying. All the new system needs are small buffs/adjustments to a few things.
  2. @Stevenson you won, feel free to contact me ingame or here on forums
  3. 2h29min left
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  8. Nah its 13more min, everytime someone posts in the last 15min the auction gets extended 15more min You can read about it in the rules, just saving u some trouble here
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  15. S.O 4m min. bid 250k duration: 72h after first bid (started 4:46pm gmt+2) only accepting money
  16. Partly +1, Partly -1 +1 for treating it same as leaderboards during pve competitions like valentine chess. -1 to removing the total IV goal (more on this later) I personally think WQ does for sure need a few changes. I always hated the idea of a 2nd ticket, yes it is a lot of effort and takes a lot of time however getting to 3% means you are automatically ruining the chance for 5 other player (technically 6 player sincr you wont ever submit exactly 3%) to get 1 ticket. I personally would love to see the 3% option to be removed. Another thing that bothers me a lot during WQ is that you will never submit exactly 0.5% and thus screwing other ppl over too. Let's take the last Eevee WQ as example: Total IVs needed: 148,801 Single IVs needed: 744 To reach 0.5% you will need to submit exactly 744 IVs, however you will pretty much never submit exactly 744 IVs - if you submit just even 1 IV more than 744 you automatically screwed the chances of someone else getting the rewards. If everyone would only be able to submit exactly 0.5% it would mean 200 players would be able to get the rewards. - a possible solution might be that you submit the needed IVs (744 in this example) and once you reached the treshhold the NPC will remove exactly 744 IVs from the total IVs left. If you submit let's say 755 IVs those 11 IVs will simply not be counted. Implementing this would most likely require the total IVs to be lowered a bit since exactly 200 player would need to contribute (alrdy taking in fact 3% option got removed). This would need some testing to see if its possible to implement - especially heavy testing on gold server since the server struggles a lot with WQ currently. Now a little comment to the total IVs: The total IVs need to stay and need to be reached in order to finish the WQ. If there is no total goal the world quest wouldn't feel like a community event/world quest at all. However I do feel like if nothing changes then gold server might need slightly lower total IVs in general for now. Lastly the repelable WQ pkmn: I'm not the biggest fan of WQ which feature pkmn that have a repel trick but on the other hand I think it would be some unnecessary work since you would need to check for each WQ if there is a repel for the pkmn, then disable the repel (sometimes even multiple repels) and then re-enable the repel again once the WQ finished/failed. Removing all repel pkmn as other solution would make the WQ incredibly stale. I'm pretty sure I missed some more thoughts I had in terms of WQ but those are mostly the important changes imo.
  17. 350k magne
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