- Boss requirements (playtime, not having one poke in your team, ...): I can agree on playtime, I strongly dislike the "not have one poke in your team". Let people have fun in end game not pvp.
- Difficulty (would you mind getting tougher, more challenging bosses but for the same rewards?): No. After the last change happened last month, with bosses now with good natures and max evs, they are strong enough. And let's not forget that in pro rng is not really perfect, so they are always burning, paralizing, poisoning you. Not counting their moves never missing, and they perma-crits. They are good enough as strong.
- Cooldown (would you mind getting 4-5 days cooldowns, but with a lowered amount of rewards?): No, but I would like to go from 12 days to 11 days and 20 hours to make it more routine-friendly.
I also suggest to put money on Brock (he never gives $), and change the most disliked system of them all: the 33% money drop on dogs guardian. They barely give money. Even reduce money dropping to 50k instead of 70+ but put it 100%, it's only annoying. In 2018 I think I had money only 1 time.
Oh, and a last question: is boss Arkos (the one in vulcan) already moved in eterna?