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Tr3y

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Everything posted by Tr3y

  1. https://www.smogon.com/tiers/ou/advantage_team_preview
  2. Agreed.
  3. I already suggested this and it got ignored so I guess I'll put my faith in this one. It shouldn't really matter if people agree with this feature or not because it's part of the Gen 5 and Gen 6 mechanics. When you play in PvP matches there is always team preview which is why I consider this game a Gen 4/5 game rather than Gen 6. So once again... I agree with this 100%. I don't take my PvP matches serious without this feature being in the game. If you want to read up on how beneficial this would be to the game then just read my post.
  4. Re: SiTzei's - PvP - YouTube Channel <t>I love you and this channel.</t>
  5. Should probably make a separate report for Scald but I just want to keep this one for Ice moves only. If any of you have individually tested these moves please add your thoughts.
  6. After so many battles I can 100% honestly say that the freeze chance on Ice Punch, Ice Fang, and Ice Beam is not 10%. Every battle I get frozen by these moves and I must say it is very frustrating to play around. I've been playing PS (Pokemon Showdown) and the handhelds for years and I've never had a point during that time at which I got frozen consecutively battle after battle. I even tested the move 300 times in my free time with an alternate account. It was just above 60 times where my pokemon got frozen. 60/300 = 0.2 If want to get a percentage you multiply that by 100 and you get 20%. So either freeze is actually 20%, more than 20%, or there is a bug that causes these moves' secondary effect to activate more frequent than others... I don't know. I wouldn't be reporting this if I wasn't sure. I was going to report this weeks ago but I decided against it so I could keep testing but now I am positively certain it is bugged. Thanks for reading.
  7. Protect can be used now in light of the recent patches correct?
  8. It would definitely be cool.
  9. Tr3y replied to Frrf's topic in PvP
    I'd probably use Leftovers instead of Lum Berry on Excadrill since you're relying on it for spin support. Life Orb on Clefable is only good on Modest 3 attack sets. Always use Leftovers when using Thunder Wave Calm Mind. I also always prefer Acrobatics on Talonflame if you're running it on a sand team. The combination of Brave Bird recoil and Sand Stream damage racks up and limits Talonflame's opportunity to sweep. I also recommend you remove Stealth Rock on Celebi and put it on Tyranitar. Thunder Wave is also not needed as it is on Clefable. And Clefable typically stays alive for the whole game so it will have plenty of opportunity to Thunder Wave the opposing team rendering it useless on Celebi. I recommend Leech Seed as it allows you to outstall pokemon such as Blissey if it comes down to it. Psychic can also be used seeing that Breloom pretty much blows through your team once Talonflame is dead (which most likely will happen if you keep Brave Bird on the set). You should also check the Hidden Power on that Celebi. If you're lucky you have HP Fire. I also think Dark Pulse is a bit better on Tyranitar as well in the current metagame because it'll allow you to still beat Slowbro and Defensive Starmie even through Scald Burns. The other pokemon that Crunch handles well is Gengar but Dark Pulse OHKOs that as well. Careful SD Gliscor also can sweep this team after a boost so you may want to consider Ice Coverage on a pokemon other than Tyranitar. After all of those changes the team is solid to me. ^^
  10. I lost 3 battles that should have been won because of this bug. It needs to be fixed. When you're pokemon is the last to faint you aren't supposed to lose.
  11. Tr3y replied to Maui's topic in PvP
    Re: PRO Viability Rankings (PVP) v0.95.9 <r><QUOTE author="Water01"><s> </e></QUOTE> It's decent. I usually don't prefer it but I've seen it on some successful teams.</r>
  12. Great content. Good luck with this series ^^ :y:
  13. It's the order in which things happened is screwed up. And it is not supposed to take Iron Barbs damage is what I was getting at mostly. Idk I just felt like 2 videos would better support my claim xD.
  14. https://www.youtube.com/watch?v=HtOjCfH0MaY https://www.youtube.com/watch?v=YcpGTmulIk4 (High Jump Kick)
  15. Tr3y replied to Crysti's topic in Suggestions
    Agreed. Great suggestion.
  16. So it lost like half of its hp lol? If that's the case, Protect on Ferrothorn should probably get banned =/ (or maybe just Protect in general) It could ruin the tournament afterall. Yea I already suggested it in the PvP rules thread but nobody responded yet.
  17. Re: The Gathering Tournement <r>in <E>:y:</E></r>
  18. I suggest we make the use of Protect on Ferrothorn bannable for the time being. I used it on Ferrothorn a bit more today and it can make or break a game due to pokemon still taking Iron Barbs damage through Protect.
  19. On PRO, when you rapid spin on a Ferrothorn then die from Iron Barbs damage, the hazards on your side of the field are removed. This should not happen. When pokemon pull off a suicide rapid spin, the pokemon should die before the hazards are removed. PRO 1. Pokemon uses Rapid Spin 2. Hazards are removed 3. Pokemon dies to residual damage How it should be 1. Pokemon uses Rapid Spin 2. Pokemon dies to residual damage 3. Hazards are not removed because the pokemon has died from residual damage
  20. Y - Yatzy

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