New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Everything posted by Tr3y
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For Discussion: Tag Team Tournament Concept
Good idea.
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PRO Viability Rankings (PVP)
Re: PRO Viability Rankings (PVP) v0.95.9 <t>-Poliwrath Added to A- <br/> -Blaziken Added to A<br/> <br/> I decided to experiment with Poliwrath myself after reading the discussion and it has proven itself to be probably one of the best, if not, the best counter to Weavile and Bisharp in the game. Like Shewas18 has stated, with access to Circle Throw and a Water/Fighting typing, it can check both of these mons indefinitely. It switches in every time without fearing any attacks from them, LO (Life Orb) boosted or not. <br/> <br/> Scenario 1 - Stealth Rocks are up and you switch your Poliwrath into Weavile's Ice Punch taking around 14% of damage (8% after Leftovers). The opponent knows you have a fighting move to deal with his Weavile so he switches out into a Poliwrath check. Well you use Circle Throw on the switch and force another pokemon making it take stealth rock damage. If you get lucky and force Weavile back in it takes Stealth Rock damage + the Life Orb damage it took when it hit Poliwrath. He will be forced to switch into something else which ultimately results in potentially half of the team taking Stealth Rock and Circle Throw damage. It is also a great switch into Gyarados (not carrying Bounce) and Tyranitar. I didn't even mention pokemon potentially not having the opportunity to do anything because of Clefable's T Wave support. This is why I feel this pokemon deserves an A- rank. You are fully aware of this SW18 but just wanted to explain for other people xD.<br/> <br/> Blaziken definitely is much better with the newly added Protect TM but like SW18 previously said, Talonflame is so prevalent in the current meta. There are also so many sand teams which carry Slowbro, Azumarill, and / or Starmie. At the end of each turn you'll be taking Life Orb + Sand damage + Potentially Flare Blitz Recoil. This gives Blaziken only a few turns to do something if it even can. Yes, Slowbro dies to a +2 boosted LO Knock Off but you would have to predict your opponent when he switches into Slowbro. If you're facing a smart player, they will know this and potentially pull a switch into Talonflame instead. Basically what I'm saying by this is in order for Blaziken to be successful, the team you're playing has to be in favor of Blaziken and you have to win 50/50 turns. And since there is no team preview it's pretty hard to know if you can spam High Jump Kick or not because nothing is telling you if they have a Ghost type. So at the end of the day, Blaziken is a great pokemon and has the potential to be a potent late game sweeper but it is worn down far too quick and the current metagame is flooded with Talonflame. <br/> <br/> If you have any other things to add or you feel like I missed something please feel free to let me and the other readers know.</t>
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Ranked PvP Rules.
https://pokemonrevolution.net/forum/viewtopic.php?f=84&t=48194 :(
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An1ma vs Sun (PvP Video)
Re: ive made so pvp videoes if anybody is interested :) <r>Your videos are awesome. <E>:Heart:</E></r>
- Guild Halls
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iron barbs and protect
It is currently bugged so at the moment Breloom will take damage from Iron Barbs even through Protect. However this is not supposed to happen so hopefully there will be a fix for it soon. Recoil moves will also give you recoil damage through Protect as well so I'd just refrain from using it right now.
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Pvp rules?
Hey steverobcath, This clause only applies to Double Team and Minimize specifically. You cannot have any of these in your moveset. Any other moves are fine as long as they are not Swagger or OHKO moves such as Fissure, Sheer Cold, etc. Items or indirect boosts do not break this clause.
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Purchasing Weakness Policy and Focus Sash in Bulk
Perfect, thank you so much.
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Flare Blitz Has No Chance To Burn
Another simple bug. Flare Blitz is supposed to have a 10% chance to burn but it does not. Source: https://bulbapedia.bulbagarden.net/wiki/Flare_Blitz_(move) and my experience on Smogon.
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Leech Seed = 100% Accuracy, Should Be 90%
I may be mistaken but Leech Seed has never missed ever since I have played this game. I tested it with my alt account and I hit 100% of the time with no misses so I believe it is 100% accuracy when it should be 90%. I have used other 90% accurate moves such as High Jump Kick, Play Rough, Toxic, etc and I miss every once in a while but Leech Seed never fails.
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Iron Barbs + Protect
Edit: I also just faced a Talonflame against my Ferrothorn. I used Protect while the Talonflame used Flare Blitz and as a result the Talonflame took Recoil damage and Iron Barbs damage. This should not happen.
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List of Pokemon not to be used in ranked battle
Not yet my friend.
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Weakness Policy + Fainting
When a pokemon faints from a super effective move while holding the Weakness Policy, the weakness policy is not supposed to activate. The Weakness Policy is only supposed to activate if the pokemon survives the super effective attack.
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Epic Modest Seismitoed
Ends one day after this post. ^^
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Iron Barbs + Protect
It's pretty simple. When Ferrothorn uses Protect, the opposing pokemon still take Iron Barbs damage if using a contact move.
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Epic Modest Seismitoed
CO - 250k Ends 1/19, 22:00
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Stalling team
You should invest in a Gothitelle, Bisharp, Clefable, Breloom, Magnezone, Ferrothorn, Toxic Starmie, Hydreigon, Scizor, and Togekiss.
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i miss my old pokemon
Hey merlin000, welcome to PRO ^^ :Cool: I remember those days when I played on the Gameboy. xD Good times. Which server are you in?
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Hi everyone!!
Hey CloudTCK, welcome to the game! :Cool:
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Remove / Reducing 45 Minute Penalty (PvP)
Re: Remove 45 Minute Penalty (PvP) <t>Yea after thinking about it and talking with other players it seems like a reduced time would be a better way to go rather than completely removing it altogether. So probably like 10 minutes is what i suggest. ^^</t>
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Remove / Reducing 45 Minute Penalty (PvP)
I believe the 45 minute penalty for disconnecting in a PvP match is not necessary anymore. Players can no longer abuse the fact that you can disconnect and cause the opposing players to not get rewarded any coins because of the update that Shane has implemented. Many players including myself sometimes disconnect because our wifi is not perfect so it is frustrating when we have to wait until we can battle again because of this. I also believe removing this timer would be the closest thing to a forfeit button because players can just disconnect to save time when a match is clearly lost. Thanks for reading. TR3Y
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PRO Viability Rankings (PVP)
Re: PRO Viability Rankings (PVP) v0.95.9 <t>Added Goodra.</t>
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PRO Viability Rankings (PVP)
Re: PRO Viability Rankings (PVP) v0.95.9 <r><QUOTE author="idkup"><s> </e></QUOTE> Done. <E>:y:</E></r>
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PRO Viability Rankings (PVP)
Re: PRO Viability Rankings (PVP) v0.95.8 <t>I'm going to make some adjustments right now. Thanks for the reminder guys.</t>
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Purchasing Weakness Policy and Focus Sash in Bulk
Hello there, As you all know, the price for the Focus Sash and Weakness Policy have been reduced to 2 PvP Coins each. This is a great adjustment but it is a bit tedious purchasing them considering they are both on the 3rd and 4th page of the shop. You have to repeatedly talk to the PvP Coin Master over and over again and select the Focus Sash and Weakness Policy if you wish to purchase a lot of them. Perhaps there could be an addition to the PvP Coin Master where we can purchase these items in Bulk. Or we could toggle how many of them we wanted so the Coin Master could then calculate the price. It would definitely make buying them less time consuming and more convient. Thank you for reading. TR3Y
