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Eaty

Developer
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Posts posted by Eaty

  1. The vote is only for me to see what the community would like to get implemented the most.

    The vote most likely doesn't affect the actual order but I am very interested!

     

     

    Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on.

     

    Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background.

     

    Display weather/room rounds and buffs/debuffs //Probably new backgrounds for rooms, icons for weathers and a color filters for terrains. Stat changes probably similar as in Showdown, not sure yet.

     

    Play/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Weekly Boss Limit Counter, Boss Cooldowns Page: NPC sprite, Name, Location, Current Win-Streak, Cooldown timer, Friendlist: Status Message, Friendlist: Last Online, Guild: Last Online, Guild: User Rating, Guild: Input field and invite button, so you can invite cross map without having to use the command, Guild Creating in Social/Player Window, /foreveralone Check Box, Time Ladder, PMs Enabled/Disabled Option instead of using the online status as indicator.

     

    Lending Trade //You know, implementing the feature we failed to implemented without bugs twice another time.

     

    Z-Moves //Guess pretty much everyone knows how Z-Moves work. Pulverizing Pancake opop.

    • Like 11
    • Checked/Done 3
  2. 1 hour ago, SirChancelot said:

    It was a function widely used by every player including staff. Them taking it away was to fix a different glitch. They did not take it away because it was a "bug" from what I read. That's the fundamental difference. Is that we traded something we use, to fix something else. I've offered a solution. As for your example, You've trade nothing for your repels, and you were NEVER able to get infinite repels. You WERE able to pokecenter out of everything battle wise.

    Heyho, we removed that "option" cause it was not supposed to work that way. Before it was a rather fragile code we didn't want to touch, but we recently reworked the battle end and that made it a really easy and risk free change. The money-sink is surely a good side-effect but was not the sole reason we changed it.

     

    Therefore, I have to deny your suggestion.

    • Like 1
  3. 2 hours ago, Gatso said:

    At every ban the punishment will be heavier, so this mean if you are a player with thousand hours you probably receive the worst punishment than the player you reported or done a scam or something like that.

     

    It's the exact opposite. There are cases where the infraction history doesn't matter and players are permanently banned regardless. An one-sided account takeover, for example.
    Apart from that, long-term players who do not continuously attract negative attention are punished more gently averagely. As an example, I would like to bring up a fairly recent example. We caught a user who played thousands of hours using third-party software. Before we finally decided to go for a permanent ban we found said user repeating this three times.

     

    Of course, this cannot be generalized, it always depends on the individual case, but we do not punish long-term players harsher.

    That wouldn't help us and the game in any way.

  4. Changelog 01.09.2021: 

    • Players will be able to join up to Normal Ranked, Random Ranked and Unranked queues at the same time.
      • You will leave all queues once you found a match in any queue.
    • You can see wins, losses, rating, ratio and all-time highest rating in the client for each queue now.
      • Starts with the PvP season September 2021, previous data weren't saved.
    • Added Normal Ranked, Random Ranked, Unranked and Guild ladders in the PvP window.
      • Unlike Reborn Bot the ladders will update instantly once a battle ended.
      • Guild ladders show up to 20 guilds while the others show up to 50 users. 
    • Added rules in the client instead of linking a forum post.
      • Will probably add the list of broken moves and abilities in the same client tab below the rules.

     

    Attention: Random Ranked gives rewards starting the PvP season September 2021.
    Players will get 100 PvP Coins for reaching the ladder at season end.
    The remaining coins will be distributed based on the wins and losses. 
    The following calculation will be used: Wins - losses = PvP Coins. 
    This won't apply if you have more losses than wins.

     

    We still discuss whether Random Ranked rating /2 should be added to the guild ladder. Feel free to give your opinion about that! 

     

    Planned additions for the PvP window in the future:

    • Match History: Opponent, Winner, RatingChange, Date
    • Most-used Pokemon: Rank, Pokemon, Count, Percentage, Win%
    • Longest win-streak (maybe even in this update, depends on the time left).

     

    Server fixes:

    • Pixilated applies the 20% damage boost now.
    • Defog removes Aurora Veil only on the targets side now.
    • Fixed a Stealth Rock stuck bug.
    • Fixed that happiness evo triggered on wrong actions.
    • Fixed that the first encountered Pokemon in random battles give Pokedex entries.
      • Will also remove all not obtainable Pokedex entries next maintenance.
    • Fixed a use after free battle issue.
    • Few small reworks, clean-ups and optimizations.
    • Like 17
    • Haha 2
    • Checked/Done 2
  5. Just now, Melankomas said:

    It would be nice to see the number of calm minds that have been used instead of remembering them?
    Type efectiveness would also be very usefull

    That's off-topic. I am not talking battles or the battle window.

    • Like 1
  6. Heyho, I currently work on the client to add ladders (OU/UU Ranked Ladder, Random Ranked Ladder, Friendly Battle Ladder). 

    I am a bit stuck with how to add it but I was thinking about a new PvP window where I move all PvP data from the trainer card, ladders and potentially a few more things. For this, I want your opinions! What would you like to see there?

    • Like 10
  7. On 8/4/2021 at 11:11 PM, GrayFbust said:

    Thankyou for the reply Eatsy ^^
    Ahh, that is a fair reason. Any chance that would be changed in the future? (when you do have the man-power)

    I am not sure. I personally wouldn't mind but I don't know if we'll focus on this in the future instead of other projects. Right now, we miss man-power but in the future we might prioritize other art-projects. That's why I cannot promise anything. 

  8. Heyho, female characters have smaller bodies than males in the game and we'd need to redo all gender-specific items to implement your suggestions. Right now, we do not have the man-power to do that and therefore I have deny your sugesstion.

    • Like 3
  9. I don't agree for several reasons but I am willing to move a few steps in your direction and change it so you cannot encounter your last opponent for x minutes. This way you should only encounter your last opponent if the PvP Queue is empty.

     

    EDIT: Forget it, you will be able to use /avoid_last_opponent to make it impossible to encounter your last opponent after the next server update. This command is only temporarily active until you logout. 

    • Like 12
  10. I still don't agree that this command is necessary cause we have the /draw command. 

     

    However, next server update, guild leaders can toggle whether guild members can meet each other in OU-Ranked.

     

    /gavoidpvp true                  to make it impossible for guild members to meet each other in the PvP Queue.

    /gavoidpvp false                 to make it possible for guild members to meet each other in the PvP Queue.

    /gavoidpvp                         to check the current status.

    • Like 7
    • Checked/Done 2
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