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  On 9/22/2021 at 3:21 PM, Xytreh said:

That'd be great, since they removed battle teleport for no particular reason.

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It had a reason, it wasn't how it was supposed to work. Now it's fixed, that's your reason. You weren't supposed to be able to do that in the first place.

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  On 9/28/2021 at 3:15 PM, g3n3r4l said:

It had a reason, it wasn't how it was supposed to work. Now it's fixed, that's your reason. You weren't supposed to be able to do that in the first place.

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The only reason was to annoy players. It worked for few years and noone had problem with it.

Edited by Xytreh

"To hurt others is part of being human but...
Sometimes we hurt people so much
That there is no way to fix their soul...
And we lose them
Forever."

  On 9/28/2021 at 3:34 PM, Xytreh said:


The only reason was to annoy players. It worked for few years and noone had problem with it.

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It wasn't supposed to work for a few years, it wasn't supposed to work at all. The problem with it was that it was a bug. You can't be selective on what bugs you want fixed and which ones should remain broken. A bug free game is an end goal here, and that one got fixed.

 

Read this if you want an accurate answer, and then understand that it wasn't removed to annoy players.

https://pokemonrevolution.net/forum/topic/183928-escape-rope-cc-item/page/2/?tab=comments#comment-1033222

Edited by g3n3r4l

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  On 9/29/2021 at 5:35 PM, Eaty said:

Heyho, denied.

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I'll take it as "battle teleport" was a bug but "healing escape rope" is not then.

"To hurt others is part of being human but...
Sometimes we hurt people so much
That there is no way to fix their soul...
And we lose them
Forever."

  • Developer
  On 9/29/2021 at 6:51 PM, Xytreh said:

I'll take it as "battle teleport" was a bug but "healing escape rope" is not then.

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Correct. The battle teleport was not intended in first place and to fragile to work on it later on. That's why it stayed that way while the healing Escape Rope was coded this way and fully intended.

Seriously, 4 pages of positive opinions, and you simply denies such an great idea to improve playabilities? I don't really think you need to keep mainline of HH game in this type of mechanics. Make a step ahead and be better in some areas.

Edited by Luohan
  • Like 1

discord: luohan#1745

  On 9/29/2021 at 10:19 PM, Eaty said:

Correct. The battle teleport was not intended in first place and to fragile to work on it later on. That's why it stayed that way while the healing Escape Rope was coded this way and fully intended.

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But you can't deny the fact that my idea got a lot of positive feedback, aswell as it's a great idea. It would make the gameplay a lot better for many players and simplify a lot of things.

"To hurt others is part of being human but...
Sometimes we hurt people so much
That there is no way to fix their soul...
And we lose them
Forever."

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