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Leveling Zones Guide for Newbies!


Bhimoso

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BIG NOTE: This guide will be updated with Spawn Suggestions from other users AND I'll revisit this guide multiple times to fix spawns for Johto, Hoenn and Sinnoh. Most of the spawns outside of Kanto are EXTREMELY Lackluster and left me with no options.
 

Welcome to the Leveling Zones Guide!

Welcome everyone! I have decided to set my other guides aside to distract myself quite a bit and try to make something newbie friendly again.

This guide will try to teach newbies and more advanced players the best Leveling Zones for all regions, divided by Pokemon Types (such as Fire, Bug, and so on), and teach you where the best spots can be found!

Linked to this guide there is also a guide on the possible Leveling Methods you can use if your Pokemon are so bad that even with this guide you’re unable to level them up. This should be an exception however. Pokemon such as Metapod, Kakuna, Unown, Magikarp and so on.

 

For this guide, however, we will try to level up each Pokemon by itself without any external help (like Memento Trick Room False Swipe Gallade or Memento Toxic Jumpluff).

 

I will try to also provide a list of common tips regarding strategies, items to use, and extra side areas you can unlock that can be useful. I’ll also try to take into account if you cannot access Surf spawns as sometimes you will be in the early stages of each region, where you cannot surf yet.

 

We will be dividing the game into the 4 regions and I will assign each type a list of places to level up easily. I will tell you what you can/should do and what recommendations I would take to speed up the whole process. There will be common strategies for all types in specific places against specific Pokemon which can be exploited due to them having bad movesets.

 

For example, Arbok in Cerulean Cave only knows Poison type moves, so all Steel type Pokemon can be trained against him. Slowpoke and Slowbro in Cerulean Cave only know Psychic type moves, so Dark types can be trained against them. Psyduck and Golduck in Cerulean Cave only know Water type moves, so you can use abilities such as Water Absorb, Dry Skin or Storm Drain against them.

 

I will first assess the free or easily accessible zones for each region, assuming you’re reading this as a newbie and have no idea how to level up easily. Then, we will go over optional or special areas locked behind sidequests that will also be extremely helpful for you.

I suggest you study the Type Chart, even though we’ll go over each type’s weaknesses over and over again.


Let’s begin with a few tips before we start!

Consider donating to PRO!

This amazing game keeps itself going with donations. If you donate, you will have access to items such as the MS Medallion, which boosts your experience gain by 50%, WHICH IS MASSIVE. You will also be supporting the game in the process! Not only that, but the MS Medallion also boosts all money gained from battles by 100%. That is DOUBLE the normal amount.

 

Wanna make stoinks? Poor to invest in r/wallstreetbets? Then fear not, just donate and get a Membership and earn money quick through fighting! Additionally, Membership gives you access to side MS only areas which can be used to level up and do useful sidequests!

Don’t evolve your pokemon

 

This is the most essential tip: DON’T EVOLVE YOUR POKEMON UNTIL THEY ARE LEVEL 95 OR ABOVE! Evolved pokemon take MASSIVE amounts of experience to level up compared to an unevolved pokemon. While evolving pokemon may sometimes look necessary (Caterpie, Metapod, and other pokemon that basically do no damage), there are methods such as Toxic + Memento training that don’t require the weak pokemon to battle at all. They’ll gain exp absurdly fast if you don’t evolve them with next to no risks.

 

These methods can be found around the early game (when you have 4 Kanto Badges). Thus, avoid evolving your pokemon if possible, switch your team around and when you can obtain methods to train these “useless” pokemon, you can go back and train them instead!
Additionally, most pokemon lose a lot of useful level-up moves if you evolve them early. This is very important on Clefairy, Growlithe and Pikachu, for example.


Thus, remember: you can train any pokemon, no matter how useless they are. Just get to learn different possible methods!
 

Join a guild!

While this is a minor tip, it is helpful: by being in a guild, you gain extra Experience while you fight wild pokemon or trainers. While the bonus is not much (a max of 10%), if the guild is a Ladder Guild (which means that they reached Top 10 in the PvP Ranked Ladder the last season), you will also gain a 25% extra bonus EXP! That’s a lot! (If you manage to enter it, of course).

Take pokemon resistances, weaknesses and immunities into account! (More on this later!)

While I do usually recommend further in this guide that you only visit places where you have a clear advantage, I also suggest that you use places where you don’t have a full advantage. Example:
If I am a Grass type pokemon, I have a complete advantage against Water types. Grass resists Water and Water is weak to Grass.
If I am a Water type, however, I don’t have any advantages against Water types. Water resists Water.
Why should I fight Water types with Water types?

Well, this is the reason:
in PRO, many pokemon learn different attacks from different types. Sometimes, these attacks are from types that cover our weaknesses. Fighting types usually learn Thunderpunch, which helps them cover their Flying type weakness. They also can learn Knock Off, which helps against Psychic, and Poison Jab, which helps against Fairy types.

Not only should you visit places where you have full advantages against the wild pokemon in the area, but you should also take your immunities and resistances into account. If you’re a tanky Water type, you can equip Leftovers, teach your pokemon TM Toxic (which is an amazing move I recommend teaching to 90%+ of the pokemon you have for PvE content. This move poisons the opponent and the damage becomes bigger each turn. This helps weak pokemon defeat stronger pokemon) and that you fight other Water types in water filled places. You will resist a lot of hits and you’ll be able to slowly but surely level up easily.

Whenever you level up in a certain Route or spot, think carefully: if my opponents are all from the Bug and Grass type, why shouldn’t I train a Steel type here, even if Steel type isn’t very strong against these? If I resist their attacks, this should be easy! And this is how you must also utilise pokemon types. Remember that taking half of the original damage, one quarter or not taking any damage at all can be an incredible advantage for most Pokemon!


Use items wisely!

Many items will help out during your adventure. Something you might’ve overlooked as a newbie are Held Items. Some of these items provide INSANE bonuses during battle which enable you to fight overleveled pokemon which you would normally lose against.
Let’s go over a few of them!


Quick note: many of these items can be somewhat hard to find. Try to purchase them for pokedollars in the ingame Trade Chat! Some of them cost 50 PvP coins and they are extremely overpriced when they’re just garbage items (like Scope Lens or Muscle Band).

Type enhancing items

Items such as the Plates, Miracle Seed, Charcoal or Mystic Water boost a certain type’s moves by 20%. Thus, you get a 20% extra in damage. These items are always helpful at the beginning! They can be found in the overworld and held by wild pokemon (for example, Beedrill holds Poison Barb). They’re a small damage boost you should always consider! You can Dig up the Plates in Dig Spots, so do them frequently.

Leftovers

This item is MAGICAL. Leftovers can be dug up anywhere in Dig Spots. This item, when held, will restore a small percentage of your max health every turn in battle. This item is extremely useful in the Elite Four, as you also heal a bit whenever you defeat a Trainer’s pokemon if they have more than one pokemon. You can use this item in slow fights where you have to train tanky or slow pokemon to level them up, as they will heal up constantly during battle!

Black Sludge

Does the same as Leftovers, but only works for Poison Types (lol). It can also be used to faint your False Swipers quickly if you want to use False Swiping tricks when you level up a pokemon. It will only restore a Poison Type’s HP slowly each turn, and it will damage any other pokemon that is not a Poison Type. It’s held by wild Grimer, Muk and Goomy (Goomy? Why?)

 

Eviolite

Eviolite is amazing. It will boost your Defense and Special Defense by 1.5x (so 50% boost) in battle if your pokemon has not been fully evolved. Example:
Charmander or Charmeleon can hold Eviolite because they both have an available evolution (Charmander can evolve to Charmeleon and Charmeleon can evolve to Charizard).
However, this item will not work on Charizard, as it cannot evolve.

This 50% extra boost is incredibly on tanky pokemon as it will allow them to fight multiple pokemon in a row without needing to heal up in a pokecenter. However, keep in mind it ONLY works for pokemon that CAN evolve.

Orbs

There are three different types of Orb items that you can obtain from Bug Catching Contest or bought in the PvP Coin Trader with PvP Coins.
The Toxic Orb is an Orb which will poison your pokemon. While this may seem awful at first, this can be exploited with pokemon with abilities such as Guts or Toxic Boost or Poison Heal which give benefits to the user when they are statused.


The Flame Orb is an Orb which will burn your pokemon. As mentioned above, this can trigger abilities such as Guts or Flare Boost.


The Life Orb works differently (and this is an AMAZING tool for training): the Life Orb will subtract (or damage you, to not use Naeroisms) part of your max HP every time you use a damaging move or attack, but in exchange, you will get a big damage boost. This is really useful to level up quickly as you will defeat enemies much quicker than normal as you will have increased damage.

Choice Items

These items can be obtained by recycling Gems, Evolution Stones and multiple Held Items in Johto’s Mt Mortar Item Recycler or by trading PvP Coins for them. These items are amazing, they also are extremely useful in PvP, PvE content and can be sold for some easy money.

 

The Choice Items are a bit restrictive but their benefits are incredible: you will get a 50% increase in Attack (Band), Special Attack (Specs) or Speed (Scarf) if you equip this item. However, you will be restricted to only being able to use a single move in battle until you switch out. You can use these items to power up a weak attack and you’ll be able to fight higher leveled pokemon easily.

 

For example, a level 40 Hoppip equipped with a Choice Specs will be able to defeat a level 64 Rhyhorn with a single Giga Drain. Without this item, you would need to be level 50 to 55.

Air Balloon

This item gets its own mention here: this item will grant you an immunity to all Ground type attacks when you hold it. However, if you are damaged by an attack of any other type, this item will disappear. Using this item intelligently, you can train against Mt Silver’s Quagsires, as they only attack with Ground type based moves. Using TM Toxic, you can level up any low level pokemon against them, as you will be immune to all attacks and they will slowly faint from the poison.

Focus Sash + Band.

Focus Sashes are very frequently used to ensure a really weak pokemon can get the last hit on a wild pokemon and earn the full experience. A Focus Sash will allow you to survive ANY hit as long as your pokemon is at full HP when it receives the hit. These are consumable items you can purchase with PvE or PvP coins. However, in my personal opinion, Focus Sashes are too expensive to be farmed with PvE coins for a beginner (until you can farm bosses reliably).

 

There are better methods that require no sashes (Gardevoir Future Sight Memento, Gallade False Swipe Trick Room Memento, Jumpluff Toxic Memento, Mismagius Perish Song Memento). Most False Swipers require you to have a bunch of Focus Sashes so that your low level pokemon can finish the opponent off when they are at 1 HP. If you have a priority move, this will not be a necessity. It’s always nice to have a few, but I would only use them if you’re really desperate to train something.
 

Focus Band is just a worse version of it: Focus Band is not consumable, so it will last forever, but it has different perks. It can trigger at ANY time if your HP is lowered to 1, and it can trigger infinitely. However, it will trigger only on a 10% chance. Yes, 10% chance to survive the hit. It’s garbage, but it sometimes works, I guess.

Brightpowder

Small explanation here: Brightpowder will make the opponent’s moves lose 10% accuracy. While this may seem near useless, it means that you will always have a chance to dodge the enemies’ attacks, even if they are 100% accurate (such as Flamethrower). You can exploit this at mid to high levels by holding this item and trying your luck against pokemon you normally need to hit twice to defeat, by dodging some of their attacks. Brightpowder is infamously used to cheese Lance Boss, but it can also be used while leveling to make you dodge attacks as if you had Ultra Instinct (Insert Drip Goku here).

Quick Claw

Incredibly useful item: if you know you can defeat your opponent in one hit but YOU’RE TOO SLOW (alright, please don’t bully me for the Sonic Reference), you can equip this item onto your pokemon. This will give it a chance to outspeed the opponent (between a 10 and 20% chance).

Rocky Helmet

This item is extremely hard to obtain and it’s commonly obtained through PvP coins or through the Nap Island quest. However, if you manage to find one, you can always equip it to a tanky Pokemon and if the enemy makes contact with you, they will be severely damaged.

Muscle Band

This item is a literal MEME. It only increases your physical attack damage by 10%. That’s it. There’s many items that outclass this. You can obtain it from Bug Catching Contest, so it’s an okay reward lol.

Assault Vest

Similarly to Rocky Helmet, this item can be obtained by defeating BattleBot or by purchasing it for 50 PvP Coins. This item will boost your Special Defense by 1.5x or 50% and you will be able to tank specially oriented moves easily. However, you will not be able to use any Status Moves such as Spore, Dragon Dance or Confuse Ray. This item is hard to find and you will probably have to buy it from another player.

Smoke Ball

One of the BEST if not THE best leveling item in the game. This item can be held by wild Grimer and Koffing surfing in Celadon City. You can steal it from them using Thief, Trick, Switcheroo or by capturing some of them until you find one. You can also use a pokemon with the ability Frisk to find if they hold this item.


When you hold this item, you will be able to escape from ANY fight, no matter the opponent’s abilities, level or moves (Pursuit will still damage you though). Equip this item onto one of your Pokemon and you will be able to escape constantly until you find the pokemon you want to fight. For example:


I want to level up a level 5 Spearow. I am in Mt Silver where there’s a lot of Rock types that will wreck me up as they are level 50. I will equip Smoke Ball onto Spearow and I will be able to escape against level 50 Golbats and Gravelers until I find a wild Quagsire. Since I know Quagsire only knows Earthquake, I can use Toxic and wait for it to faint. This way, I only fight the wild pokemon I want to!

Scope Lens

This item is just okay. It increases your critical hit ratio. Nothing else. Maybe you get lucky and you get some critical strikes in lol.

Wide Lens

This item just makes your moves’ accuracy increase. That’s it. I guess it’s nice.

Wise Glasses

This is Muscle Band, but on the Special Side. Yeah, nice meme I guess. It’s 50 PvP coins in the PvP Coin Shop (an absolute meme, to be honest).

Expert Belt

This one is actually really good. It is held by wild Primeape in Route 9. It increases the damage of your moves if they are super effective. This rewards you being smart and using your braincells properly when you check the enemies’ weaknesses! Nice! Use the correct moves and you’ll get rewarded with a 20% damage bonus.

Metronome

This is a semi meme item. If you keep using the same move nonstop, it will be more powerful each time you use it. It’s sometimes used, but it’s mainly a meme. It’s a decent choice if you cannot defeat the wild pokemon with a single attack and you need to keep spamming it.

A few extras

There’s also Light Ball, Lucky Punch, Stick and Thick Club, but these only work for specific pokemon. Light Ball is an insane item that DOUBLES Pikachu’s Spatk and Atk and it’s EXTREMELY good to make him level up

quickly. Lucky Punch is a gimmick Chansey item that should NEVER be used (it just makes it more likely to critically hit an opponent). Stick is the same for Farfetch’d.


Thick Club is an insane item that makes Cubone, Marowak and Alolan Marowak pvpable. It makes their Attack DOUBLE. It becomes an astronomical 550+ Attack when EV trained at level 100. It’s really nice to level up Cubone. There are a few other items like Weakness Policy we can use, but they are not worth it.

 

Quick note before we begin: Spawns in Kanto are MUCH better and better organised than in other regions. Spawns in Johto, Hoenn and Sinnoh are very underleveled so you will have to grind harder and use all possible extra trainers in your adventure. I will provide you almost the same spawns in the other regions that are not Kanto. However, I’ll make some small exceptions. Shall we begin? Let’s go over each region!

 

Leveling Zones

 

Normal type Pokemon or Pokemon that use Normal type attacks:

 

Normal type Pokemon are only weak against Fighting Type attacks. This is a huge advantage, as there are no places in Kanto with a lot of Fighting Type Pokemon in the same route or zone. Normal type attacks are also resisted by Rock types and Steel types, and Ghost types are immune to your moves. However, Ghost attacks also do not affect Normal type Pokemon in any way. Thus, we’ll exploit it.

Since Rock and Steel types resist your attacks, we’ll avoid going to any caves unless you have no other choice or you can learn a Fighting or Ground attack, which is super effective against them.

Normal types have no resistances to exploit though.

 

Normal types normally also learn good coverage moves via TM. I suggest you check on bulbapedia what TM can your Normal type Pokemon learn and you try to purchase some in Celadon’s Department Store.
As an example, Meowth learns Dark type moves as a Normal type Pokemon, which enables it to easily defeat Ghost and Psychic types. Rattata is another example. Other half Normal types such as Pidgey also learn other move types easily, such as Flying or Dragon type moves (Twister).

 

Kanto

From levels 2 to 10, level up in Viridian Forest. These Pokemon are normally weak and not strong enough to deal with your attacks.

From 10 to 20, in Vermillion Graveyard or Route 25, if you have Dark Type moves or other type moves. Otherwise, in Route 6.

From 20 to 30, you can level up in Pokemon Tower (same as in Vermillion Graveyard), or in Diglett Cave. Diglett and Dugtrio have really low bulk and sometimes they use Astonish, which does no effect against Normal Type Pokemon.

From 30 to 40, I suggest you level up in Route 15. It’s an easy route to grind.

After 40, level up in Seafoam Islands.
After 50 you can try in Victory Road, but it’s really dangerous for Normal types. Thus, go to Cinnabar Mansion if possible.


Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Water type Pokemon or Pokemon that use Water type attacks:

 

Water type Pokemon are only weak against Grass and Electric. The only common place for Electric Pokemon in Kanto is Power Plant. There aren’t many Grass type places, mainly Route 13 (which is infested by them), Route 25, and Viridian Forest (This is kind of a false statement, since it’s mainly Bug Types).

 

Water types are strong against Fire, Ground and Rock Pokemon. Water types also have the benefit of normally being able to learn Ice type moves, which allows them to fight Flying, Grass and Dragon Pokemon easily, and Ground type moves, which allows them to defeat Electric type Pokemon. However, this is not very frequent.

 

Water types have resistances against Water (same type), Fire, Ice and Steel. Thus, we will exploit any Water place to level up, since we resist Water type attacks. If you don’t have any non-Water attacks, we’ll search for better places. We will look for places where Fire, Rock and Ground types appear, or where Ice types and Steel types spawn.

Water type attacks are resisted by Dragon, Grass and other Water types. Avoid fighting these.

 

Kanto
 

From levels 2 to 10, we’ll level up in Route 2.
From 10 to 20, in Mt Moon. Ground and Rock types are very frequent here, they faint in a single hit.

From 20 to 30, you can choose between Diglett Cave (extremely easy to level up) or Rock Tunnel. In my opinion, Diglett Cave is better, as there’s only Ground types in the entrance.

From 30 to 40, you can level up in Cinnabar Mansion. Most Fire Types inhabit here.

After 40, you can stay in Cinnabar Mansion until 50, and then move on to Victory Road Kanto.

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods. It will be hard, but you must endure the pain! (Or just level up in Route 104).
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Fire type Pokemon or Pokemon that use Fire type attacks:

Fire type Pokemon are weak against Ground, Rock and Water type attacks. Thus, you have a clear weakness: you will try to avoid ANY caves and you will try to avoid surfing in water unless you have coverage moves.

 

Fire type attacks are strong against Grass, Bug, Steel and Ice type Pokemon. This leaves us with a clear message: pull a Hank Scorpio and visit grassy places! Now seriously, Bug and Grass Pokemon are everywhere, so we can level up somewhat fine. Ice and Steel types are harder to find though.

 

Fire types also somehow have SIX resistances: Bug, Fairy, Fire (own type), Grass, Ice and Steel. Thus, we can exploit this amazingly. We need to focus on areas filled with Grass, Bug, Ice and Steel types, but we can also search for Fairy and Fire plagued zones.

 

Fire type attacks are resisted by Dragon, Fire, Rock and Water types. Easy chart to learn!
 

Kanto


From levels 2 to 10, level up In Route 2 and Viridian Forest.

From 10 to 20, in Route 25. There’s a lot of Grass types here.
From 20 to 30, in Route 13. A lot of Grass and Bug types live here.

From 30 and onwards things get a bit more difficult. Kanto spawns are kinda lackluster for Fire types unless you have access to side areas. At level 30, we’ll try going to Cinnabar Mansion. If you feel you’re too weak, try leveling until 35 to 40 in Routes 14 and 15.
From 40+, Cinnabar Mansion and after 50+, try Victory Road Kanto. Avoid any Rock and Ground encounters though.

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41. Warning: there is no better place to train, sadly. If you can’t train there, you’re pretty much screwed.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Grass type Pokemon or Pokemon that use Grass type attacks:

 

Grass type Pokemon are weak against so many Pokemon… They’re weak against Flying, Bug, Ice, Poison and Fire. This means we cannot go to any forests, Fire type infested places (Cinnabar Mansion would literally be your nightmare: Poison and Fire types are everywhere there), we cannot visit cold caves and even in the open grassy areas birds will attack you (Ron is still angry that Becky and his girl only wanted Ben 😞 ).

 

Grass type attacks are super effective against Rock, Ground and Water Pokemon. This means we can level up easily in any Surf location (as long as you don’t meet a Water/Poison type, as they will wreck you) by spamming Grass type moves against them. Additionally, you can also fight in almost any cave, as most things will get easily beaten up.

Grass types don’t have many resistances, however, they do indeed have some useful ones: they resist Water, Grass, Electric and Ground types. Grass type attacks are resisted by SEVEN types, however: Bug, Dragon, Fire, Flying, Grass (self resistance), Poison and Steel types. You heard that right. SEVEN types resist Grass type moves. They’re goddamn awful.

 

Kanto

 

From levels 2 to 10, level up in Route 22.
From levels 10 to 20, Mt Moon.

From 20 to 30, Diglett Tunnel.

From 30 to 40, Surf in Route 19.

From 40 to 50, Seafoam Islands.
From 50+, you can level up in Victory Road Kanto.

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Electric type Pokemon or Pokemon that use Electric type attacks:

 

Electric type Pokemon are blessed with some curious properties: their only weakness is Ground type attacks. That’s it. Like Normal types, they’re the only type to only have a single weakness. Thus, we can train practically everywhere! However, we’ll focus on a specific place: water.

Electric type attacks are strong against Water and Flying types. These commonly inhabit in the sea (thanks, Captain Obvious). We will try to level up in any Water location, as we will have an incredibly easy time there.

 

Electric types also resist Electric attacks (self resistance), Flying attacks and Steel type attacks. Only the Flying type resistance will be important to keep in mind.

 

Electric type attacks deal no damage against Ground types (they are immune to Electric). Dragon, Grass and Electric types resist Electric type attacks.

 

Kanto

 

From levels 2 to 10, level up in Route 1. If you have surf, level up in Viridian City.

From 10 to 20, level up in Route 6. If you have surf, level up in Route 6.

From 20 to 30, level up in Route 12. If you have surf, surf there!
From 30 to 40, level up in Route 19, surfing there.

From 40+, you can level up in Seafoam Islands or Cinnabar Mansion.
After 50+ you will struggle a bit: try to level up in Victory Road, but run away from ALL Ground types.

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Ice type Pokemon or Pokemon that use Ice type attacks:

 

Ice type attacks are very effective against Ground, Flying, Grass and Dragon types. We will try to put this to good usage, but there are a few issues with the Ice type and its glaring weaknesses. We can level up in some caves and in some specific routes absolutely plagued with Grass and Flying types, and sometimes dwelve into some Ground caves.

 

Ice types however have many weaknesses: Steel, Rock, Fire and Fighting types, which are very common. Additionally, Ice types are usually extremely frail and paper-thin.

Ice types only resist Ice type attacks (self resistance). Yes, that’s it. They only resist themselves. Nothing else. Nada. Res. Rien.

Ice type attacks are resisted by Fire, Ice, Steel and Water types. Thus, leveling up in Water is out of the question (unless we have access to the move Freeze-Dry, which I’ll mention later).

 

Kanto

 

From levels 2 to 10, level up in Viridian Forest.
From levels 10 to 20, Mt Moon, Route 25 or Route 6.
From 20 to 30, Diglett Tunnel.
From 30 to 40, Routes 14-15.
After 40, it would be a wise decision to head into Victory Road Kanto. Be careful about Rock and Fighting types though!

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Fighting type Pokemon or Pokemon that use Fighting type attacks:

Fighting type Pokemon are extremely flexible and they’re possibly the best offensive type (aside from Fire, which is just absurd). Fire types learn a LOT of coverage moves and most of their members are incredibly good in PRO. Fighting type attacks are very effective against Dark, Ice, Normal, Rock and Steel.

Fighting types only have three weaknesses: Fairy, Flying and Psychic. Out of these, only Flying is a common type everywhere. Fairies and Psychic type Pokemon are way harder to find.

Fighting also has three resistances: Bug, Dark and Rock types. Thus, they level up easily in caves.

Fighting types are not very effective against Bug, Fairy, Flying, Poison and Psychic. That’s a lot of types…


Kanto


From levels 2 to 10, level up in Route 1 and 22.
From 10 to 20, in Mt Moon.
From 20 to 30, you can choose between Rock Tunnel and Diglett Cave. Depending on your Pokemon!
From 30 to 40, leveling up in Route 15 should be more or less fine.
After 40, you should head to Cinnabar Mansion and fight Fire types. Avoid Poison types unless you have taught your Pokemon the TM Dig (Purchasable in Celadon Department Store) or Earthquake (after you defeat Viridian Gym, you can purchase it there).

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Poison type Pokemon or Pokemon that use Poison type attacks:

Poison type Pokemon are generally weak and rely on gimmicks. There are a few exceptions though. Poison types are also only very effective against Grass and Fairy types. That’s it. No other types.

Poison types also resist Fighting, Poison, Bug, Grass and Fairy attacks. This means they’re amazing at leveling up in Forest areas and also in places where Poison types appear, as they resist each other.

 

Poison types are weak to Ground and Psychic. The Psychic weakness is not much of an issue, but the Ground one is a big one: this means you will have to be careful if you want to level up in caves!

Poison types are not very strong against Poison, Ground, Rock and Ghosts. As mentioned above, caves = bad :(.

 

Kanto

From levels 2 to 10, level up in Viridian Forest.
From 10 to 20, level up in Route 25.
From 20 to 30, level up in Route 13.
From 30 to 40, level up in Route 15.
After 40 it might be a bit hard. Look for Seafoam Islands or Cinnabar Mansion. If you only have Poison type attacks though, go to Seafoam.
After 50 you’re practically forced to level up in Victory Road. Avoid any of the bad types mentioned above!

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).


Ground type Pokemon or Pokemon that use Ground type attacks:

Ground types are extremely strong in Pokemon overall, and very, very helpful in PRO. They are very strong against Electric, Fire, Poison, Rock and Steel. This means that Cinnabar Mansion, any cave and Power Plant are free EXP farms! Considering also that you’re the only good type against Electric type Pokemon too.

Ground types are not very effective against Bug and Grass Pokemon. Additionally, they deal no damage to Flying types. This basically means “do NOT step a foot into a goddamn Forest”. Remember Viridian Forest? Well, JUST DON’T GO IN THERE.

Ground types only resist Poison and Rock type attacks. This means that you will almost always win against these types, as you’re very effective against them. They are a bit weird resistances to have though. These types are only common in caves. Ground types are also completely immune to Electric type attacks! This is amazing for you. Power Plant is a free EXP zone.

Ground types are extremely weak against Ice, Grass and Water. While there’s a lot of Grass/Poison and Water/Poison Pokemon, DO NOT RISK FIGHTING AGAINST THEM. Most Ground type Pokemon also have Rock as a secondary type, so you will be extremely weak against them. Just stay out of the water.

 

Kanto

From levels 2 to 10, level up in Route 2.
From 10 to 20, Mt Moon.
From 20 to 30, Power Plant (if you don’t have Surf yet, level up in Route 10).
From 30 to 40, Route 15.
After 40, Cinnabar Mansion is an insane zone to level up. Teach yourself TM Dig and destroy all Poison and Fire types!
After 50 you can finally move on to Victory Road Kanto 🙂

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41. Warning: there is no better place to train, sadly. If you can’t train there, you’re pretty much screwed.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Flying type Pokemon or Pokemon that use Flying type attacks:

Flying types are an absolute coinflip in Pokemon. Either they’re terrible or they’re amazing. There’s no inbetween. Flying types are either too good or unusable. They are very strong against Fighting, Grass and Bug types. This leaves us with a clear sign: We’ll level up in Forest areas! Fighting types will not really be relevant for us at all as we won’t be in any areas where they usually spawn.

Flying types are not very effective against Rock, Electric and Steel. Thus, no Power Plant and no caves. DON’T GET INTO CAVES. DON’T. You CAN, but it’s going to be painful.

Flying types also resist Fighting, Grass and Bug attacks. They’re a weird type in that their strengths are the same, both offensively and defensively.

Flying types are weak against Ice, Electric and Rock type attacks. Thus, no Ice Caves, no Caves, JUST NO CAVES. DON’T. Electric types are also a pain as they spam randomly in some routes.

 

Kanto

From levels 2 to 10, level up in Viridian Forest (in Route 2 too)
From 10 to 20, Route 25.
From 20 to 30, Route 13
From 30 to 40, Route 15.
From here onwards it’s a bit harder as there is no dedicated Grass or Bug or Fighting area for newbies. After 40, you should head to Cinnabar Mansion and after 50 try fighting some of the Pokemon in Victory Road Kanto. Avoid all Rock types!

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Psychic type Pokemon or Pokemon that use Psychic type attacks:

Psychic types are one of the most overpowered types in all of existence. Remember Mewtwo? Well, yeah, you get the point. Psychic types are barely resisted by anything, thus, it allows them to train ANYWHERE. Psychic type attacks are very strong against Fighting and Poison types. Thus, places like Cinnabar Mansion are free experience for our Pokemon.

Psychic type attacks are only resisted by themselves (Psychic types) and Steel types. These Pokemon are extremely rare to find in the wild.

Psychic types are weak to Dark, Ghost and Bug types. Thus, try to avoid Forests and Ghost filled places. However, there’s a note to make here: a lot of Bug types are also part Poison types. Thus, they’ll still be very weak to Psychic type attacks. If you are faster than them, you can safely fight them with your Psychic attacks. Contrary to popular belief, Ghost types ARE NOT WEAK AGAINST PSYCHIC TYPES. A lot of newbies believe that because Gastly is weak to Psychic attacks. That’s because Gastly and his evolutionary line ARE ALSO POISON TYPES.

Psychic types only resist Psychic and Fighting type attacks. They have no more resistances than that. So… we can’t really put them to much use, sadly.

 

Kanto

From levels 2 to 10, level up in Route 22, Route 2 or Route 3 (even Viridian Forest). This is to the abundance of Poison types there.
From 10 to 20, Route 25.
From 20 to 30, Route 10.
From 30 to 40, Route 15.
From 40 and above, you can easily level up in Cinnabar Mansion.
After 50, level up in Victory Road Kanto.

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Bug type Pokemon or Pokemon that use Bug type attacks:

Bug type Pokemon are goddamn awful. They’re a bit of a meme type, as over 70 to 80% Bug type Pokemon are really, really bad. They have a lot of useless Bug types that cannot level up by themselves at all (Metapod asserting dominance with Harden while doing nothing). The only good Bug types are rare ones. Additionally, Bug types almost always have secondary types which are awful for them (Flying as a secondary type, which grants them 3 additional weaknesses and a x4 weakness to Rock, Poison which makes them weak to Psychic types, Grass which makes them weak to 4 more types and two x4 weaknesses to Fire and Flying…).

Not only that. Bug type Pokemon are only super effective against Grass, Psychic and Dark types. It doesn’t sound that bad until we get to the next point. The Grass strength is a nice point, as most Bug types are also Poison, which grants us another extra advantage against them. The Psychic advantage WOULD BE NICE IF MOST BUG TYPES WEREN’T ALSO POISON TYPES. The Dark type advantage is almost entirely irrelevant, as there barely are any wild Dark type Pokemon. If you find one, they’re very rare, so you’d rather capture them.

Now we’ll get to the worst point. SEVEN TYPES RESIST BUG TYPE ATTACKS. SEVEN. TYPES. And the worst of all: THEY ARE COMMON TYPES. Bug type attacks are resisted by: (read aloud with me) Fairy, Fighting, Fire, Flying, Ghost, Poison and Steel types. SEVEN types. The only good points we can make is that Fairy, Fighting, Ghost and Steel types are not very common in many areas. However, Fire, Flying and Poison types are everywhere. Not only that, since Poison resists Poison, having a secondary Poison type does not benefit you in any way (Ghost resists Poison and Steel is immune to Poison).

Bug types are weak to Fire, Flying and Rock attacks. Thus, most places in the wild are dangerous, we can’t level up in caves at all, and Fire places such as Cinnabar Mansion are completely out of the question.

Bug types resist Fighting, Grass and Ground types. The Fighting interaction is weird: Fighting types resist Bug type attacks and Bug type attacks resist Fighting type attacks. I guess it’s also nice to have a Ground resistance, but most of them carry Rock type attacks anyway. We’ll begin with the leveling areas:

 

Kanto

From level 2 to 10, try fighting in Route 2 and in Viridian Forest.
From 10 to 20, in Route 25.
From 20 to 30, Route 13. Be careful because most pokemon can carry Flying or Psychic moves!
From 30 to 40, Route 15.
Here, the grind becomes painful. You cannot level up at ALL in Cinnabar Mansion, because it’s plagues with Fire and Poison types. I recommend Seafoam Islands until 50-60. Then, visit Victory Road and avoid Rock and Flying types there. Good luck lmao.

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Rock type Pokemon or Pokemon that use Rock type attacks:

Making a comeback from Rock types, Rock types are that type which is so useful to always have on hand, yet they’re almost as terrible as Bug types. Rock types almost always have a secondary type (which is mainly Ground). Rock types are weak against Ground, Water, Grass, Fighting and Steel. Yes, FIVE weaknesses. If your Rock type pokemon is also Ground type, CONGRATULATIONS, YOU JUST HIT THE JACKPOT. If you’re also a Ground type, you’ll be weak to SIX types, while being 4 times weak to Grass and Water. This is due to most Rock types also sharing that trait.

Not everything is bad, however. Rock types are very effective against Bug, Fire, Flying and Ice. Thus, we have many useful spots where we can level up easily. Additionally, since Rock types can learn Ground type attacks, we can safely go against Poison types, Electric types, Steel types (this is situational, as Rock types are weak to Steel type attacks, but Ground type attacks are strong against both Steel and Rock types). We will be able to train in safe spots!

Rock types are decently strong deffensively. They resist Fire, Flying, Normal and Poison type attacks. The Fire, Normal and Poison screams CINNABAR MANSION. That will be your grinding place in the Kanto lategame.

Rock types are not very effective against Fighting, Ground and Steel, so avoid them. (They’re literally super effective against you too, so why would you even fight them in the first place?)

 

Kanto

From level 2 to 10, you can level up in Route 2 and Viridian Forest (be careful about Grass types though!)
From 10 to 20, level up in Route 6.
From 20 to 30, Route 10 can be an okay spot. If you find it too hard, level up in Route 7.
From 30 to 40, level up in Route 15.
From 40 to 50, the best place is Cinnabar Mansion. Here you have a safe spot to Rock Tomb all over Fire types here. Poison and Normal types here will also spawn.
After 50, you can try Victory Road Kanto, but be careful with the Fighting and Ground types.

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41. Warning: there is no better place to train, sadly. If you can’t train there, you’re pretty much screwed.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Ghost type Pokemon or Pokemon that use Ghost type attacks:

Ghost types are generally good pokemon! They have two immunities (the most in all of Pokemon) to Normal and Fighting types. They also usually learn pretty decent moves. Ghost type attacks are sadly only very effective against Ghost (yes, themselves) and Psychic types (which, remember, are rare and strong). Ghost type pokemon also resist Bug and Poison type attacks.

Ghost type pokemon are only weak against Ghost and Dark. These types are very rare to find, but Dark type moves are VERY frequent among wild pokemon, so you’ll have to be careful. Ghost type attacks are only resisted by Dark types, which is amazing, because over 90% of all pokemon will take atleast neutral damage from your attacks. Ghost type moves have no effect on Normal types, however.

 

Kanto

From level 2 to 10, level up in Viridian Forest or Route 2, abusing your resistances to Bug and Poison.
From 10 to 20, level up in Route 25 or Route 3 and 4.
From 20 to 30, you can try Pokemon Tower, but if you don’t feel safe, level up in Route 10.
From 30 to 40, in Route 15.
After 40, I heavily recommend Cinnabar Mansion. However, be wary that some of the Poison and Normal types carry Dark type attacks!
After 50, you can safely level up in Victory Road Kanto.

 

Johto
 

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Dark type Pokemon or Pokemon that use Dark type attacks:

Dark type Pokemon are just okay. The main issue is that they have glaring weaknesses and they are only very effective against Ghost and Psychic types, which are really rare. On the opposite side, they are very weak against Bug, Fighting and Fairy types, which are their weaknesses. Bug and Fighting types are very common, but you can ignore the Fairy type weakness.

Dark type attacks are only resisted by themselves, Fairy and Fighting types. Dark types are also immune to Psychic types, and they resist Ghost and Psychic type attacks. They were designed for that sole purpose.

 

Kanto

From level 2 to 10, level up in Route 22.
From 10 to 20, Vermillion Graveyard.
From 20 to 30, Pokemon Tower.
After 30, you can start in Route 15.
Head to Cinnabar Mansion after level 35-40.
After level 50, head to Victory Road Kanto. Avoid Fighting types!

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Steel type Pokemon or Pokemon that use Steel type attacks:

Steel type Pokemon are SO DAMN GOOD in PRO. They have so much potential and are so easy to level up that it feels stupid. Steel types have enormous defensive stats, access to wide movepools, good abilities and they’re cool. Steel types are also known as an infamous type in the past, as they used to resist UP TO ELEVEN TYPES. YES, ELEVEN. Now they “only” RESIST TEN TYPES. TEN. You resist over HALF of all Pokemon types. This is going to be a long list.

Steel type attacks are only super effective against Fairy, Ice and Rock types. The strength against Ice and Rock types is REALLY nice, as this allows us to level up in caves safely. Fairy types are mostly irrelevant, as they are very rare to find.

Steel type attacks are not very weak against Electric, Fire, Steel and Water (which makes complete sense). While we can level up in Water areas (because Water against Steel is neutral), it doesn’t benefit us much.

Steel types weaknesses are only Fighting, Fire and Ground. This leaves us with a hint: be careful if you want to level up in Cinnabar Mansion, be careful in ANY cave (Fighting + Ground types).

Resistances. Where do we even begin.
Steel resists: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock and Steel type attacks. Additionally, they are Immune to Poison type attacks. We can level up ANYWHERE. Steel types are amazing.

From level 2 to 100, level up anywhere. Just kidding lol.

 

Kanto

From level 2 to 10, level up in Viridian Forest.
From 10 to 20, level up in Route 25.
From 20 to 30, level up in Route 10 or Route 13.
From 30 to 40, Route 15 is your place.
From 40 and above, it might be a bit hard. If you have a Smoke Ball, level up in Cinnabar Mansion ONLY fighting Poison and Normal types. Otherwise, level up in LAND in Seafoam Islands. It’s an okay place.
After 50, you can technically level up in Victory Road Kanto, just be careful with Ground and Fighting types.

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).


Fairy type Pokemon or Pokemon that use Fairy type attacks:


Fun fact before I begin: I literally forgot this type existed while I was writing this guide. LMAO.
Fairy types are the newest and most recent type introduced in Generation 6. They are a type designed to balance Dark and Dragon types, as they were running wild on the metagame.

Fairy types are very strong against Dark, Dragon and Fighting type. Do you want to guess what the issue is? Well, that these types are really rare to find! So this typing does not benefit us much.
They are also immune to Dragon types! Nice, I guess? This is useful in Johto, but not in Kanto.
Dark types resist Bug, Dark and Fighting type attacks. The resistance to Bug types can be used cleverly in many Kanto routes.

Fairy types are weak against Poison and Steel. Additionally, Poison, Steel and Fire resist Fairy type attacks. Cinnabar Mansion is a no-no. Nope. Just nope. Don’t enter there.

 

Kanto

From level 2 to 10, level up in Viridian Forest.
From 10 to 20, Route 6.
From 20 to 30, Route 10.
From 30 to 50, try Seafoam Islands. The reason for this big gap is that there’s not a really good place for Fairy types to level up.
After 50, you’ll be fine in Victory Road.

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).


Dragon type Pokemon or Pokemon that use Dragon type attacks:


Dragon types just exist. The advantage is that they learn a lot of useful attacks and that their typing is really good. They are just extremely rare to find and you’ll never struggle when leveling them.

Dragon types are only very effective against other Dragon types. This is the only type which has this trait (like Ghost against Ghost, but Ghost is also very effective against Psychic). Dragon resists Water, Grass, Fire and Electric, which is coincidentally (and possibly a reference) to the 4 Kanto starter types.

Dragon type attacks are only resisted by Steel types. Fairy types are immune to Dragon type attacks. Thus, you’ll have an easy time leveling up almost everywhere!
Dragon types are only weak against Ice, Dragon and Fairy types. If you avoid any icy place, it’s likely that you’ll never find any issues.

 

Kanto


From level 2 to 10, level up in Viridian Forest.
From level 10 to 20, Route 25.
From 20 to 30, Diglett Tunnel.
From 30 to 40, Route 15.
From 40 onwards, Cinnabar Mansion.
From 50 onwards, finally Victory Road Kanto!

 

Johto

From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP.
From 10 to 20, level up in Route 34.
From 20 to 30, level up in Route 36.
From 30 to 40, level up surfing in Route 41.
From 40 to 50, level up in Dragon’s Den Entrance.
After 50, level up in Dragon’s Den.


Hoenn

From 2 to 10, level up in Petalburg Woods.
From 10 to 20, level up in Granite Cave B1F.
From 20 to 30, level up in Jagged Pass and then Route 118.
From 30 to 40, level up in Shoal Cave.
From 40 to 50, level up in Sky Pillar.
After 50, continue leveling up in Sky Pillar.


Sinnoh

From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine.
From 10 to 20, level up in Route 205.
From 20 to 30, level up in Route 215 and 214.
From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F.
From 40 to 50, level up in Mt Coronet 5F, 6F and 7F.
After 50, level up in Sinnoh Victory Road 1F (or in all floors).

 

Edited by Bhimoso
  • Like 16

https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides!

https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here!

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  • Bhimoso changed the title to Leveling Zones Guide for Newbies!

Wanna travel back in time with me to 2017 and re-create this one?

Honestly, too long, too detailed, too Bhimoso. But that is what makes this your style. Anyway, well executed.

 

As always, hope it reaches the targeted audience and may it prosper with positivity and improvements along the journey!

Edited by Electrocute4u

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"In order to be irreplaceable, one must always be different"

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I'm a bit sad I just control copied control pasted most spawns, but I found no better ones until they're all improved or reworked. I'll have to suggest changes :)

https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides!

https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here!

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  • 9 months later...
On 1/14/2022 at 1:34 AM, SplashMachine33 said:

hey man, about the cerulean cave, since i unlocked it i would like to use it. Can it replace the victory road as final stage for leveling up pokemons? or for some types is better to go in victory road anyway?

To chip in my 50 cents:

 

For me, I do use it as a replacement or better set, as a next step for pokemon on level 60 or more.

Since the Levels are the highest on that floor, I only train on the first floor (where the entrance is)

 

There are two "areas" the water and the Land.

 

Water is easier to judge, it has Psyduck, Goldduck and Slowpoke as common, and Slowbro as uncommon encounters. 

Bhimoso wrote this in his guide:

Quote

For example, [...] Slowpoke and Slowbro in Cerulean Cave only know Psychic type moves, so Dark types can be trained against them. Psyduck and Golduck in Cerulean Cave only know Water type moves, so you can use abilities such as Water Absorb, Dry Skin or Storm Drain against them.

 

So the takeaway for me is:

Pokemon with Graß and Electric moves can be trained pretty easily in water, Pokemon with Dark and Bug moves have to potentialy flee from the Ducks.  

Defensewise if your pokemon resists (or is imune to) Water and/or Psychic Attacks, the cave is also a great place to train.

You should be aware, that Slowpoke and Slowbro are tanky, so expect them to potentialy tank a few attaks before. It you're pokemon is weak against Psychic consider fleeing from the Slowpokes until you can oneshot them.

 

On Land you'll encounter more pokemon, the common ones are Arbok, Electrode, Goldbat, Graveler, Machoke, Parasect, Primeape, Sandslash and Venomoth. You'll also enconter Ditto, Licktiung, Raichu, Rhyhorn and Rhrydon as uncommon pokemons. I'll skip the Rare ones. 

Most of these Pokes are the usual cave pokemon, so the same Rules apply: Water, Gras, Psychic, Electro, Fighting and Ground are effective to a good part of these, other types are harder to train since you'll have to flee more often. Also be aware, that Graveler as one of the most common pokemon often has Sturdy and will hit you with Stone Edge, Double Edge, Earthquake or Explosien which can give you some trouble. Also for training with Immunities, the Arboks, only know Poison-Attacks, so Steel-Types can be easily trained against it. 

 

My verdict for land is, that you have stronger Cave-Pokemon which makes it a better version of Victory Road to train BUT it has more clutter, which may drag it's eficency down. It your Pokemon is high level enough or has enough other typed attacks, that disadvantage will schrink.

 

TLDR:

Yes, for 80% it can replace Victory Road, but look out for more bad Matches who'll reduce efficency and may make it the worse choice.

 

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21 hours ago, MomoT said:

To chip in my 50 cents:

 

For me, I do use it as a replacement or better set, as a next step for pokemon on level 60 or more.

Since the Levels are the highest on that floor, I only train on the first floor (where the entrance is)

 

There are two "areas" the water and the Land.

 

Water is easier to judge, it has Psyduck, Goldduck and Slowpoke as common, and Slowbro as uncommon encounters. 

Bhimoso wrote this in his guide:

 

So the takeaway for me is:

Pokemon with Graß and Electric moves can be trained pretty easily in water, Pokemon with Dark and Bug moves have to potentialy flee from the Ducks.  

Defensewise if your pokemon resists (or is imune to) Water and/or Psychic Attacks, the cave is also a great place to train.

You should be aware, that Slowpoke and Slowbro are tanky, so expect them to potentialy tank a few attaks before. It you're pokemon is weak against Psychic consider fleeing from the Slowpokes until you can oneshot them.

 

On Land you'll encounter more pokemon, the common ones are Arbok, Electrode, Goldbat, Graveler, Machoke, Parasect, Primeape, Sandslash and Venomoth. You'll also enconter Ditto, Licktiung, Raichu, Rhyhorn and Rhrydon as uncommon pokemons. I'll skip the Rare ones. 

Most of these Pokes are the usual cave pokemon, so the same Rules apply: Water, Gras, Psychic, Electro, Fighting and Ground are effective to a good part of these, other types are harder to train since you'll have to flee more often. Also be aware, that Graveler as one of the most common pokemon often has Sturdy and will hit you with Stone Edge, Double Edge, Earthquake or Explosien which can give you some trouble. Also for training with Immunities, the Arboks, only know Poison-Attacks, so Steel-Types can be easily trained against it. 

 

My verdict for land is, that you have stronger Cave-Pokemon which makes it a better version of Victory Road to train BUT it has more clutter, which may drag it's eficency down. It your Pokemon is high level enough or has enough other typed attacks, that disadvantage will schrink.

 

TLDR:

Yes, for 80% it can replace Victory Road, but look out for more bad Matches who'll reduce efficency and may make it the worse choice.

 

that was very detailed, thank you sooooooooooo much, i need to lvl a bunch of different pokes, and i thought having ceru unlocked could speed things up

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