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Re: General Bugs

 

<r><QUOTE author="crazyxelite"><s>

</s>i come from cinnabar and the game dont let me proceed, first event, no eeve there, then i entered a house and bam with was there outside wad to battle again.<br/>

 

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</e></QUOTE>

 

@crazyxelite<br/>

Moved your post to NPC and Script bugs<br/>

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<br/>

Also you shouldn't report $ sign because it is the sign for dollar currency and we don't use that currency at all. We use pokedollars</r>

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-snIp-

 

Blackthorn City Dragons Club 3F

Head Recruiter

He says "We are looking to special trainers to join our club"

It should be "we are looking for special trainers to join our club"

 

-snip-

 

-snip-

 

All have been correctively revised.

First of all, Royal is doing an excellent job with his reports.

 

I do want to add one other thing.

 

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You can't use a comma in this way.

 

Two choices:

1. "I came to visit Brock. He is an old friend of mine."

The original dialogue is actually two sentences. Exchange the comma for a period.

 

Orrrrrrrrrrrr...

 

2. "I came to visit Brock, an old friend of mine."

You can keep the comma by removing "he is." This suggestion turns the phrase "an old friend of mine" into an appositive.

 

 

Either way is correct. <3

 

Or the third choice (which I elected to myself): using a semicolon to joint the joint the two conjunction-less main clauses together—"I came to visit Brock; he is an old friend of mine."

 

While the semicolon is not wholly standardized among English-speakers—native ones included—and thus its role is blurred to many, it is still too often omitted from many cases where it would be systematically correct to use. Too often are commas used to connect two main clauses that are not linked by a conjunction; in those cases, one should entertain whether or not the two main clauses are interrelated enough that a semicolon should connect them.

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image uploader[/image]

 

went trough NPC like a ghost. route 1

 

This issue is occurrent whenever you are moving through an NPC that is transplaced on another tile. While the NPC is transitioning through the tiles, the map technically has yet to register its placement on any tile; due to that, the tile fails to detect its collision when walking on it.

 

If this would be fix-worthy, it would fall under client bugs rather than NPC scripts, as it's a systemic issue more so than an NPC-specific one.

i come from cinnabar and the game dont let me proceed, first event, no eeve there, then i entered a house and bam with was there outside wad to battle again.

 

wut.jpg

 

@Gedang cant proceed to route 1 from pallet town.. after i hve my 7th badge, i am bout to get my 8th badge... but icant go to route 1.. there is text message just like the 1st time i come to pallet town.. i wonder whats with the eevee Delete

 

Converted from Bug Tracker to forum post by @Red

 

I have sweepingly amended all TileScripts in Pallet Town to check for the correct variable.

Not entirely sure if scripting or map...

None of the entrances in orange island is working, including pokecenter and the cave.

 

The mapwork has yet to be compelted for the Orange Island interiors, I believe; until it is, the maps will not be interlinked from the exterior map, as it would be a dead-ended outlet anyway.

@Wrguide I have defeated Giovanni and Erika (Celadon City), I picked Silph Scope and Eevee (Rocket Base - Casino) and I cant enter to the pkms tower (Lavender town) Delete

 

Converted from Bug Tracker to forum post by @Red

 

The entryway TileScript should now properly check for the quest-completing variable to permit entry.

@Creepertnt i met professor oak and got my poke and when i tryed to get my pokedex i dcd, i came back and now i cant grap the pokedex or leave the building

 

Converted from Bug Tracker to forum post by @Red

 

I have re-chronologized the logic to the script to ensure that the variable registered—the one that is preclusive of triggering the same bank of coding and dialogue from Oak—is registered concurrently to obtaining the PokeDex, so this should no longer be an issue.

 

On behalf of PRO's staff, I would like to thank you all for your keen-eyed and meticulous testwork. :)

 

Your sweeping efforts are helping us expedite the releasability to this long-anticipated game. Be it for mundanities, such as typos or misused/omitted punctuation in dialogues, or for logic errors, such as actual bugs and misbehavior in the scripts, they all are essential for the blemishless standards we hold for scriptwork. you have made just as much effort, if not more, than the staff has in fixing these issues that you have scrutinously encountered.

Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks.

@Naero & Co.

No problem, guys.

I do have another little thing to mention, that some others have also... questioned.

The words used in some of the dialogue are sometimes rather advanced, and might confuse people. Seeing as the general pokemon audience is younger, and not nearly all of them are native english speakers.

Now, you could argue that it can serve to teach them, but that isn't the point of the game.

Also, some dialogue might be excessively long.

 

Other than that. Great work on the game so far, hope we can release soon! :Heart:

 

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:Cool: [glow=magenta]-Royalhotness[/glow] :kiss:

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