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Magnet Pull Needs Buff


Yoyomane

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-1, you need to buy one of those fridge magnets that wouldn't stick off even in an earthquake and place it onto your Magnezone.

 

On a more serious note, if they predict your switch into Magnezone by switching out at the same time, they should be rewarded with the current mechanic that has existed for generations.

https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides!

https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here!

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On 12/3/2023 at 7:27 AM, Yoyomane said:

That's not how it works


Except that it is?

 

Quote

 

Magnet Pull prevents adjacent Steel-type opponents from fleeing (including Teleport) or switching out as long as the user remains in battle. However, if a Pokémon with Magnet Pull switches in, Steel-type opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out.

Using Baton Pass, U-turn, Volt Switch, Flip Turn, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or use Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or use Teleport, but not switch.

 


source : https://bulbapedia.bulbagarden.net/wiki/Magnet_Pull_(Ability)

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