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  TR3Y said:
339926 I suggest we make the use of Protect on Ferrothorn bannable for the time being. I used it on Ferrothorn a bit more today and it can make or break a game due to pokemon still taking Iron Barbs damage through Protect.

  TR3Y said:
339926 I suggest we make the use of Protect on Ferrothorn bannable for the time being. I used it on Ferrothorn a bit more today and it can make or break a game due to pokemon still taking Iron Barbs damage through Protect.

 

if u have a video recording of it , would be much appreciated.

Protect is now banned as it is bugged. See main post for more details.

 

Protect will not be banned from the Official PRO Tournament - however please be respectful to your opponent and avoid using it if possible. Consistent abuse of the bug will not be tolerated.

  idkup said:
340384 Isn't HJK supposed to cause crash damage if used on a protecting opponent?

It's the order in which things happened is screwed up. And it is not supposed to take Iron Barbs damage is what I was getting at mostly. Idk I just felt like 2 videos would better support my claim xD.

  TR3Y said:
340416
  idkup said:
340384 Isn't HJK supposed to cause crash damage if used on a protecting opponent?

It's the order in which things happened is screwed up. And it is not supposed to take Iron Barbs damage is what I was getting at mostly. Idk I just felt like 2 videos would better support my claim xD.

 

ah i thought you were implying that the hjk was bugged too

Fu2zc9T.jpg

Thanks to MadFrost for the signature!

  TR3Y said:
339340
  leotosi said:
338896 [glow=red]U-turn, and maybe volt switch (didnt test it but is the same concept) are working wrong.[/glow]

 

How works in PRO:

U choose the move

U choose what to switch in

Turn starts

 

How should work:

U choose the move

Turn starts

When u hit, u choose what to switch in

 

This error in the move, remove the concept of a role in pvp, the role "pivot".

When u use u-turn and your opponent switch out, u should be able to see what pokemon they send in, then u hit the u-turn and select what to send, with the move making u choose what to send b4 the turn start the posibility dissapear. This role is one of the most important thing in pokemon pvps, u can see it in every competitive battle in official tournies

 

it probably should be moved to report error section, but since i saw it here that was working i posted it here.

https://pokemonrevolution.net/forum/viewtopic.php?f=84&t=48194 :(

 

So just to know, does that mean that this won't be fixed soon? :Frown:

  idkup said:
340437
  TR3Y said:
340416
  idkup said:
340384 Isn't HJK supposed to cause crash damage if used on a protecting opponent?

It's the order in which things happened is screwed up. And it is not supposed to take Iron Barbs damage is what I was getting at mostly. Idk I just felt like 2 videos would better support my claim xD.

 

ah i thought you were implying that the hjk was bugged too

 

Yes, if HJK fails cause of random miss (90%acc) or it fails cause the opponent uses Protect/Detect, u eat the damage of missing the kick for 50% of your HP. But u wont get iron barb/rought skin/flare blitz etc recoil damage. This is bugged.^^ Not that big of a deal, but easily abusable if u keep using protect every 2nd turn on a poke which has rough skin/iron barbs. So u get damage of for free.

  Benikisaki said:
340516 So just to know, does that mean that this won't be fixed soon? :Frown:

 

Well its a known issue. Maybe its not that high on the list. In worst case its not codeable. xd So in PRO these moves arent as favorable as in Showdown etc. I wouldnt go for VoltTurn-Core cause u would need to predict your opponents switch to get an advantage.^^ Letz hope they`ll find time to fix this. ;)

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