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Changelog 01.09.2021: 

  • Players will be able to join up to Normal Ranked, Random Ranked and Unranked queues at the same time.
    • You will leave all queues once you found a match in any queue.
  • You can see wins, losses, rating, ratio and all-time highest rating in the client for each queue now.
    • Starts with the PvP season September 2021, previous data weren't saved.
  • Added Normal Ranked, Random Ranked, Unranked and Guild ladders in the PvP window.
    • Unlike Reborn Bot the ladders will update instantly once a battle ended.
    • Guild ladders show up to 20 guilds while the others show up to 50 users. 
  • Added rules in the client instead of linking a forum post.
    • Will probably add the list of broken moves and abilities in the same client tab below the rules.

 

Attention: Random Ranked gives rewards starting the PvP season September 2021.
Players will get 100 PvP Coins for reaching the ladder at season end.
The remaining coins will be distributed based on the wins and losses. 
The following calculation will be used: Wins - losses = PvP Coins. 
This won't apply if you have more losses than wins.

 

We still discuss whether Random Ranked rating /2 should be added to the guild ladder. Feel free to give your opinion about that! 

 

Planned additions for the PvP window in the future:

  • Match History: Opponent, Winner, RatingChange, Date
  • Most-used Pokemon: Rank, Pokemon, Count, Percentage, Win%
  • Longest win-streak (maybe even in this update, depends on the time left).

 

Server fixes:

  • Pixilated applies the 20% damage boost now.
  • Defog removes Aurora Veil only on the targets side now.
  • Fixed a Stealth Rock stuck bug.
  • Fixed that happiness evo triggered on wrong actions.
  • Fixed that the first encountered Pokemon in random battles give Pokedex entries.
    • Will also remove all not obtainable Pokedex entries next maintenance.
  • Fixed a use after free battle issue.
  • Few small reworks, clean-ups and optimizations.
  • Like 17
  • Checked/Done 2
  • 5 weeks later...
  • Developer

Changelog 01.10.2021: 

  • Bumped Unity to newest version.
  • Added Discord "User is playing" integration. 
    • Following play relevant information will be displayed:
    • Battle type (NPC battle, trainer battle, Normal Ranked PvP, Random Ranked PvP, Unranked PvP),
    • Battle opponent (Pokemon name, NPC name, PvP opponent name),
    • Current map,
    • Playtime.
  • You can toggle most in Discord displayed information via in-game options.
  • If Allow Party Inspection is deactivated, your follower will be hidden now.
    • This allows PvP player to hide their Pokemon lead.
  • Added Reward tab in PvP window.
  • Added Bird-Type for MissingNo.
  • Increased chat history size.
  • Fixed a crucial Python bug.
  • Added something needed for the Halloween event. PvP Council will have to meet soon!
  • Added many new hairstyles and cosmetic for Christmas.
  • Few code optimizations, clean-ups, small reworks and bug fixes.
  • Added copy to clipboard in the Pokemon card to copy the Pokemon relevant information in the Showdown Calculator format to import them easier.
  • Like 22
  • Checked/Done 3
  • 2 weeks later...
  • Developer

Changelog 01.12.2021: 

 

Reworked:

  • Reworked Sleep Code.
    • Sleep Clause should respect all cases now. (Yawn too). 
    • Chesto Berry activate immediately now and not at the end of the round.
  • Reworked Freeze, Burn, Poison and Para Code:
    • Lum Berry activates immediately and not at the battle end now.
    • Pecha Berry activates immediately and not at the battle end now.
    • Cheri Berry activates immediately and not at the battle end now.
    • Aspear Berry activates immediately and not at the battle end now.
  • Reworked all binding Moves.
    • A Pokémon can be only affected by one partial trapping move at a time now.
    • Grip Claw remains in effect for the duration of the binding move, even if the item is removed afterwards.
  • Reworked all Moves with a semi-invulnerable turn
    • Added a visual "Effect" for these moves.
    • Gale Wings' interaction with Fly works properly now
    • This should fix all known bugs with these moves.
  • Reworked client layering.
    • Fixed all weird layer issues.
    • Fixed all weird follower issues.
    • Fixed lighting near bridges/different heights.
    • There will be one footprint per step now instead of two.
    • Many, many, many other changes/fixes.

 

Fixed:

  • Poison damage and Poison Heal trigger after you hit yourself in confusion now.
  • Hyper Fang and Psychic Fangs receive a boost in power if the user has Strong Jaw now.
  • Trap and Bind Effects are separated from status conditions and act as volatile status condition now.
    • Magma Storm, Whirlpool etc. should do extra damage each turn now even if your opponent is paralyzed.
  • If a Pokemon transforms into a Pokémon that has no type (i.e. it was a pure Fire type that used Burn Up), it will become Normal-type now.
  • If a Pokemon transforms into a Pokémon whose last used move was Roost, it will copy the Flying-type part now.
  • Explosion or Selfdestruct faints now even though there was no target. Before it simply failed instead.
  • Added a dead check in the check berry method.
    • This should prevent that Oran Berry gets activated after the usage of self-fainting moves.
  • If a Pokemon with Immunity is poisoned and holding a Pecha or Lum Berry, the Berry will be eaten and cure the Pokémon of poison before Immunity has a chance to activate now.
  • Leppa Berry, if held by a Pokémon, restores 10 PP to a move that drops to 0 in battle.
  • Toxic's accuracy is now 90% instead of 81%.
  • Toxic will never miss If is used by a Poison Pokemon now.
  • Quick Claw shows an activation message now.
  • Pressure' interaction with Freeze works properly now
  • The success rate of Protect, Detect or Endure will now reset when you can't move through paralyzing, sleeping or freezing.
  • Trick and Switcheroo now interact correctly with Choice items.

Newly added:

  • Coded Binding Band.
  • Coded Gluttony.
  • Coded Ice Ball.
  • Added Cancel Button.
  • Coded Custap Berry.
  • Coded Micle Berry.
  • Coded Enigma Berry.
  • Coded Lansat Berry.
  • Coded Jaboca Berry.
  • Coded Rowap Berry.
  • Coded Roseli Berry.
  • Coded Kee Berry.
  • Coded Maranga Berry.
  • Coded Figy Berry.
  • Coded Wiki Berry.
  • Coded Mago Berry.
  • Coded Aguav Berry.
  • Coded Iapapa Berry.
  • Coded Phantom Force.
  • Coded Shadow Force.
  • Coded Heal Pulse.
  • Coded Recycle.
  • Coded Bug Bite.
  • Coded Unnerve.
  • Added in-battle hotkeys.
    • Your hotkeys change whether you are in or outside battle.
  • Added IPv6 support.
    • Users without an IPv4 do not need a VPN to connect anymore!

With that, all berries are coded in PRO now!

 

 

Z-Moves coded. This includes but is not limited to:

  • Type Z-Moves:
    • Breakneck Blitz
    • All-Out Pummeling
    • Supersonic Skystrike
    • Acid Downpour
    • Tectonic Rage
    • Continental Crush
    • Savage Spin-Out
    • Never-Ending Nightmare    
    • Corkscrew Crash
    • Inferno Overdrive
    • Hydro Vortex
    • Bloom Doom
    • Gigavolt Havoc
    • Shattered Psyche
    • Subzero Slammer
    • Devastating Drake
    • Black Hole Eclipse
    • Twinkle Tackle
  • Specific Pokemon Z-Moves:
    • Catastropika
    • 10,000,000 Volt Thunderbolt
    • Stoked Sparksurfer
    • Extreme Evoboost
    • Pulverizing Pancake
    • Genesis Supernova
    • Sinister Arrow Raid
    • Malicious Moonsault
    • Oceanic Operetta
    • Splintered Stormshards
    • Let's Snuggle Forever
    • Clangorous Soulblaze
    • Guardian of Alola
    • Searing Sunraze Smash
    • Menacing Moonraze Maelstrom
    • Light That Burns the Sky
    • Soul-Stealing 7-Star Strike
  • All 240 Status Z-Moves.
  • Like 39
  • Checked/Done 1
  • 2 months later...
  • Developer

Changelog 08.01.2022: 

 

Changes:

  • Staffs cannot be inspected anymore, regardless of their online status.
  • Players can inspect each other cross map now.
  • The Battle AI got a few improvements:
    • The AI have now the same movement restrictions as the player and will struggle if there is no other way.
    • This includes Choice, Assault Vest, Taunt, Gravity, Disable, Encore and PP.
    • The AI can now switch out the Pokemon.
  • The battle code now uses an item enum instead of the ItemID. This makes the battle code much more readable.
  • Reworked the Stages Changing Code.
    • Colourized the battle messages.
    • It now way easier to implement new moves.
    • Defiant and Competitive should work in any case now.
    • Contary now decrease a stat if an effect would increase the stat.
    • Added a message when a stats reduction was prevented by the target's ability (Clear Body etc.).
  • Status moves do not employ type effectiveness anymore.
    • Ground Type is still immune to Thunder Wave based on type interactions.
    • This fixes a bunch of type interactions with status moves.
    • Flash is able to hit Ghost type now. 
  • Reworked the Accuracy Code.
    • Status moves respect now the user's accuracy and the target's evasion.
  • Reworked Lighting Rod.
    • Lighting Rod absorbs Status Moves now.
    • Electric-type moves used by the opponent will never miss the Pokémon with this Ability now unless it is in the semi-invulnerable turn or uses a protection move.
    • Even if the Pokémon would be immune to the move due to being Ground-type, Lightning Rod activates  now and boosts the Pokémon's Special Attack.
  • Reworked Storm Drain.
    • Storm Drain absorbs Status Moves now.
    • Water-type moves used by the opponent will never miss the Pokémon with this Ability now unless it is in the semi-invulnerable turn or uses a protection move.
  • Baton Pass passes Accuracy and Evasion changes now.

 

Fixed:

  • Shed Shell should work properly again.
  • Status moves are able to activate Lighting Rod, Sap Sipper, Storm Drain, Motor Drive, Water Absorb and Volt Absorb now.
  • Focus Punch should work properly now. 
  • Weakness Policy and Enigma Berry now work properly with item removal moves like Knock Off or Thief.
  • Defog no longer removes trappings.
  • Synchronize no longer transfers the freeze status.
  • Pokemon under self invulnerable are protected from Self Destructing moves now.
  • The Quick Claw message is displayed only once.
  • Rapid Spin removes Leech Seed again.
  • Shadow Tag makes the Pokémon immune to the effects of other Pokémon's Shadow Tag now.
  • Skull Bash increase the defence stat in the first turn again.
  • Black Sludge and Poison Heal activates only when the holder doesnt have full hp now.
  • Dry Skin and Rain Dish activates only when the Pokemon doesnt have full hp now.
  • Non-ghost curse works even if the opponent is semi invulnerable now.
  • Will-O-Wisp activates Flash Fire now.
  • Self Targeting Fire Type Status Moves doesn't activate Flash Fire now.
  • Encore works properly if the opponent get flinched now.
  • Binding Moves like Whirlpool last now 4-5 turns.
  • Pokemon behind a Substitute are no longer immune to Toxic Spikes.
  • Fixed a bunch of typo issues ("Abillity" etc).
  • Fixed that the move Acupressure is still attempt increasing a stat that has already been maxed out while other stats haven't been yet.
  • Fixed a visual bug with Pursuit and Volt Switch and other switch out moves.
  • Sketch should work properly again.
  • Future Sight will fail now against semi-invulnerable targets.
  • Soak will bounce back by Magic Bounce or Magic Coat now.
  • Solar Beam will skip the charging turn again when the sun is up.
  • Fixed that you didn't lose PP when your enemy used switch-out moves like Volt Switch faster than you.
  • Power Herb won't be used anymore when using Solar Beam while sun is up.
  • If Normalize makes Thunder Wave a Normal-type move, Thunder Wave can affect Ground-type Pokemon but not Ghost-type Pokemon anymore.

 

Newly added:

  • Coded Harvest.
  • Coded Venom Drench.
  • Coded Glaciate.
  • Coded Klutz.
  • Coded Dragon Ascent.

 

Move-sets added:

  • Wooloo, Dubwool, Zacian, Zamazenta, Skwovet, Greedent and Falinks.

 

Client changes:

  • Cancel Button is added and useable now.
  • Z-Move Button is added and useable now.
    • Z-Moves in the move select menu have a breath-effect after selecting the Z-Move Button now.
  • Fixed the Guild right-click menu. There shouldn't be any weird behaviours anymore.
  • Removed the LinkColor code from the client, it's server-sided now.
    • We can fix/change event Pokemon colors in chats without a client update now.
    • We can give out caught event Pokemon statistics now, overall or event specific.

 

  • Like 17
  • Checked/Done 2
  • Shinohara changed the title to Update Logs
  • 1 month later...
  • Developer

Changelog 15.02.2022: 

 

Changes:

  • Cleaned up Hazard Code.
    • Flying-type Pokemon with Poison-type no longer absorb Toxic Spikes.
    • Toxic Spikes will now fail when you try to stack up to 3 layers.
    • Removed unnecessary immunity message.
  • Reworked Sucker Punch.
    • Fixed all known bugs with Sucker Punch.
  • Reworked Hydration. 
    • Hydration should work properly again.
    • Yawn works correctly with Hydration now.
  • Reworked Flash Fire.
    • Fixed all known bugs with Flash Fire.
    • Fire-type moves used by the opponent will never miss the Pokémon with this Ability now unless it is in the semi-invulnerable turn or uses a protection move.

 

Fixed:

  • Fixed all known Yawn bugs.
    • A textual bug with Yawn and Rest.
    • It doesn't overwrite the target's current status anymore.
  • Solar Beam Damage will be halved now while Sand Storm, Rain or Hail is up.
  • False Swipe is able to break the opponent's substitute now.
  • Block is affected by Magic Coat and Magic Bounce now.
  • Curse bypass the accuracy check now.
  • Sweet Scent doesn't fail anymore when a weather is active.
  • Shell Bell activates on all damaging moves now, not just moves that make contact.
  • Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit now.
  • Bug Bite activates the effect of Kee Berry and Maranga Berry now.
  • Thief and Covet are able to steal multiple items as long as they are consumed every time now.
  • Fixed a visual bug with Quick Claw.
  • Fixed a visual bug with Protect and lock attack moves that cause confusion (Outrage, Petal Dance and Thrash).
  • High Jump Kick and Jump Kick no longer cause crash damage if the attacks failed due to Disable or similar.
  • Toxic Spikes no longer activates Synchronize.

 

Newly added:

  • Coded Metronome (Item).
  • Coded Red Card.
  • Coded Natural Gift.
  • Coded Stomping Tantrum.
  • Coded Entrainment.

 

 

 

  • Like 9
  • Checked/Done 1
  • 2 weeks later...
  • Developer

Changelog 18.02.2022: 


Fixed:

  • Air Balloon gets consumed even when the holder died now.
  • Fixed a Bug with High Jump Kick/Jump Kick.

 

Newly added:

  • Coded Aroma Veil.
  • Coded Attract.
  • Coded Cacophony.
  • Coded Cheek Pouch.
  • Coded Color Change:
  • Coded Comatose.
  • Coded Cute Charm (In battle effect and outside of battle effect).
  • Coded Full Metal Body.
  • Coded Magician.
  • Coded Magma Armor
  • Coded Moody.
  • Coded Neuroforce.
  • Coded Pickpocket.
  • Coded Pickup (In Battle Effect).
  • Coded Prism Armor.
  • Coded Shadow Shield.
  • Coded Slow Start.
  • Coded Stall.
  • Coded Suction Cups (In Battle Effect) .
  • Coded Sweet Veil.
  • Coded Triage.
  • Coded Wonder Skin.
  • Like 7
  • 1 month later...
  • Developer

Changelog 09.04.2022

 

  • Coded Reconnect.
    • You silently reconnect in the background when you disconnected unplanned.
    • Normal logouts, client crashes or closing the client make it impossible to reconnect.
    • The time in which you can reconnect is limited.
      • The time limit can easily be changed/adjusted by us.
    • Overall, this means you shouldn't disconnect randomly anymore.
  • Changed the copy Pokemon format a little bit so it's colorized in pokepast.
  • Added more regions for the Pokemon card so mappers and scripters can work with them in the future.
    • Added Unova, Kalos, Alola, Galar and Astrella.
    • This has absolutely nothing to do with the current region progress!
  • Like 19
  • 2 months later...
  • Developer

Changelog 02.06.2022

 

 

PvP-related changes:

  • Fixed the Quick Claw activated message.
  • Protect fails on switching now.
  • Two-turn moves no longer ignore Protect.
  • Removed that the PvP timer doesn't stop when you received from server "you cannot attack at the moment".
  • Autotomize increases the speed after the user's weight reached the 0.1 minimum now.
  • Ghost types are taking trap/bind damage now.
  • Ghost types can switch out while being trapped/binded now.
  • Moves that deal direct damage do not activate Weakness Policy anymore.
  • Moves that knock out a Pokemon can no longer apply status effects such as Burn or Poison.
  • Reworked Reckless. It shouldn't interact weirdly with Choice Items anymore.
  • Hydration should work correctly now.
  • Reworked Confuse. It shouldn't end after a single turn anymore.
  • A badly poisoned Pokemon should no longer take Poison damage that exceeds 15/16 HP.
  • Encore lasts for three rounds now.
  • Fixed the speed order for end turn effects.
  • Fixed Cute Charm at battle start.
  • Fixed a switching bug where switching to your last Pokemon didn't have priority +6.
  • Fixed that Clear Body triggered two activation messages.
  • Dry Skin gets healed on water moves again.
  • Future Sight does no longer skip turns when there's no opoonent.
  • Flame Orb does not trigger Synchronize anymore.

Other changes:

  • Fixed a bug that can lead to a server crash if a non-Python exception is raised within the Python runtime.
  • Added extensions to scripting API.
  • Like 10
  • Checked/Done 3
  • 1 month later...
  • Developer

Changelog 21.07.2022:

 

 

PvP-related changes:

 

  • Friendly PVP-battles are logged (mainly for tournaments) now.

  • You can start friendly PvP-battles with in-battle clauses with /battle username,true now.

  • Coded Imprison.

  • Coded Safe Guard.

  • Coded Leaf Guard.

  • Coded Metal Burst.

  • Reworked Yawn. This should finally fix all issues with Yawn.

  • Fixed the Grounded Effect of Smack-Down, Thousand Arrows and Iron Ball.

  • Fixed that turn-ending checks like Perish Song, Taunt, Yawn, Disable, Magnet Rise and so on were skipped due to a dead Pokemon on the field.

  • Non-Ghost Curse doesn't fail anymore in the absence of a target.

  • Semi-Invulnerable Pokemon can avoid Perish Song now.

  • Perish Song messages were polished.

    • Added a turn counter.

    • The initial Perish Song message shows which Pokemon are affected by the song now.

  • Starf Berry boosts randomly a stat by 2 steps now.

  • Items that activate according to the HP threshold, activate with the come-on hazards now. F.e. Sitrus Berry.

  • The recoil damage is correct even when the opponent uses an item to restore HP now.

  • Fixed a special case where held items weren't activated when the opponent healed itself via held item in the same round.

  • All berries should display the activation message ate its berry now.

  • All damage moves will deal at least 1 damage now (unless the type modification is equal to 0). 

  • Recoil damage cannot be 0 anymore (unless the recoil damage failed itself).

  • Reworked Dream Eater. 

    • This fixed some visual bugs with this move.

  • Knockout Drops ignore Sturdy now.

  • The Ability Truant doesn't count as not-copyable (for Trace etc.) anymore but still cannot be overwritten by Simple Beam, Worry Seed, or Entrainment.

  • Petal Dance and Thrash only last two or three turns now.

  • The Aqua Ring recovery message doesn't appear anymore when the user is already full HP.

  • When Endeavor fails now it doesn't make any contact anymore. It doesn't activate Iron Barbs anymore f.e.
     

 

 

Other changes:

 

  • The email server used for password and email changes should be able to send emails to hotmail, outlook, gmx, web.de etc adresses now. It might still be in the spam folder tho.
  • If you weren't able to login since July 9th then you should try again. It should be fixed now. 
  • Like 10
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  • 1 month later...
  • Developer

Changelog 01.09.2022:

 

PvP-related changes:

  • Coded Soul Heart.

  • Coded Beast Boost.

  • Coded Fling.

  • Coded Belch.

  • Coded Ice Burn.

  • Coded Adamant Orb

  • Coded Lustrous Orb.

  • Coded Griseous Orb.

  • Coded Confide.

  • Coded Electric Terrain.

  • Coded Grassy Terrain.

  • Coded Misty Terrain.

  • Coded Psychic Terrain.

  • Coded Electric Surge.

  • Coded Grassy Surge.

  • Coded Misty Surge.

  • Coded Psychic Surge.

  • Coded Wonder Skin.

  • Coded Terrain Extender.

  • Coded Beast Ball.

    • A by 500% increased chance to catch a Pokemon with Beast Boost.

    • A by 90% decreased chance to catch a Pokemon without Beast Boost.

  • You and your opponent (PvP, trainers, wild battles) have different colors in battle log now.

    • This should help to differentiate in battles with the same Pokemon on the field.

  • Reworked all moves that require a recharging turn e.g. Hyper Beam:

    • Protect doesn't block the charge turns anymore.
    • Sucker Punch fails when the opponent must recharge now.
    • The recharge doesn't fail because of the absence of a target anymore.
    • Removed an unnecessary fail message when the Pokemon must recharge and is affected by the taunt.
    • Explosion works properly even if the opponent must recharge now.
    • Sleep is working properly when you must recharge now.
    • The code base is much cleaner now and this will hopefully avoid more bugs with these moves.
  • Removed the extra code for switching in after a KO for players and NPCs. The Switching Code is now generalized. 
    • NPCs no longer activate the end-of-turn effects twice in this case. E.g. Wish, Leftovers etc.
    • In case of a double KO, NPCs switch their Pokemon together with the player now.
      • These bugs were in PRO here since the launch.
    • The effect of Zen Mode, Power Construct and Schooling will be activated in this case now.
      • Even with Lunar Dance.
    • Fixed the possibility of getting stuck with moves that require a recharge turn in PvE battles.
    • The AI uses the same way to switch their Pokemon as players now.
  • Moves with a secondary status effect no longer display a message when the Pokemon already has a status condition.
    • E.g. PARALYZE failed to have any effect.
  • Psycho Shift works properly again.

  • Iron Ball works properly now.

  • Psycho Shift no longer fails when the user is behind a substitute.

  • Disable properly blocks semi-invulnerable turn moves properly now. E.g. Bounce.
  • Shedinja is no longer able to use Substitute.
  • Taunt blocks the status move before it gets locked through choice items now.
  • Fixed that Struggle recoil damage was sometimes lower than 1% of the user's maximum HP.

  • Metal Burst, Mirror Coat and Counter work properly on draining moves again.

  • Poison Touch is working properly again.

  • Effect Spore respects the sleep clause again.

  • Safeguard prevents a Pokemon from being made drowsy by Yawn, but will not prevent it from falling asleep due to its effect if it is already drowsy now.

  • You can confuse your opponent even if you are behind a Safe Guard now.

  • Body Slam no longer bypasses the accuracy check.

  • Role Play obtains the opponent's ability even when its ability is suppressed now.

  • Dry Skin absorbs moves that were turned into a Water Type move with Liquid Voice now.

  • The Curse Effect should be activated even when someone on the field is dead now.

  • Self-destructing moves display a fail message when they fail now.

  • The effects of Zen Mode, Power Construct and Schooling take place at the end of the turn now.

  • Teleport no longer displays two failed messages when it fails.

  • Added a battle message for Suction Cups.

  • White Herb activates directly after Intimidate now.

  • Liquid Voice works properly with Perish Song now.

  • Perish Song is no longer able to affect Pokemon with the ability Soundproof.

  • Fixed a visual bug when Shedinja died cause of rocks.
  • An additional message appears now every time a move triggers Magic Bounce or Magic Coat now.
  • Fixed a visual bug with Psycho Shift.
  • Focus Punch is executed without any problem even if the pokemon took hazard damage in the turn now.
  • Removed unnecessary space in Perish Song's perish count message.
  • The toxic status turn resets properly between wild encounters now.
  • Gravity affects flying-type Pokemon every time now.
  • Skill Swap shows which abilities have been swapped now.
  • Prankster no longer fails against dark type pokemon when the move was bounced.
  • Added an extra sleep clause check for non-self inflicted sleep. 
  • Pick Pocket and Magician do not activate on turns the Pokemon die anymore.

 

Other changes:

  • Updated the embedded Python version to 3.10 for NPCs scripts.
  • Like 11
  • Checked/Done 1
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