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New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
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All Activity

This stream auto-updates

  1. Past hour

  2. Zeroeevee started following Artic
  3. Miinaaa joined the community
  4. Averagedogmunch joined the community
  5. Balvin19 joined the community
  6. Per la community italiana di pro vi aspetto su discord https://discord.gg/jS3Gr5EapW
  7. Vesub joined the community
  8. Today

  9. Tracymchonig joined the community
  10. Ruslanantoni joined the community
  11. Nice work, awesome Onrio !
  12. Passimian joined the community
  13. Rawdawg817 joined the community
  14. did johto hoenn sinnoh and sub and tele quest less then a day is insane hes beyond fast
  15. Nallesounds joined the community
  16. Thank you Zeskyr ! Thank you Swgmacro
  17. I completely agree with everything, meanwhile I agree new spawns should be hided and I totally understand the decision since we want players to discover new spawns, area, daily activities etc.. ! I myself dont agree in hiding some former pokemon information, for example let say I want a Marill in Kanto because it is my favorite pokemon, I dont want it to be hided from me, the pokemon have dropped since years since it's not a new pokemon, I would like to know at which point I can get it and having something I really love. Same for repel, should have informations on pokedex so you can prepare.
  18. Awesome Onrio !
  19. Soloelite joined the community
  20. Hello! You can disable the setting via login screen. Try to disable all the possible sound such as mute with the tick please! Once again apologies for issue. Take care, Zarachi
  21. I would but the thing is, the moment I log in, I get stuck. I’m stuck right at the cave entrance. On that note, my game music was turned off beforehand.
  22. Hello @Lgxt ! Apologies for the inconvenience you are experiencing. Can you please try to disable the setting "Stream Music" via the sound setting and tell me if it solve your issue ? Once again apologies for the issue, it is a known issue where music can corrupt in rare moment. Very Respectfully, Zarachi
  23. Đá mega trong túi đồ của tôi bị mất. Có bạn nào biết và giúp tôi không?
  24. Hello, I just arrived at blackthorn city, and tried to enter dragon’s cave/den, the map loaded but my game crashed. I tried relogging but it was crashing. I restarted my pc, it didn’t fix the issue. What can I do?
  25. Nuovo giocatore italiano tornato sul Silver dopo tantissimo tempo XD siete ancora disponibili ad accettare una recluta volenterosa?
  26. hi i see many ppl care if pokemon is OT or not and its fair thing to care for, what i dont understand tho is why OT isnt shown in linked pokes in chat , i mean half of the times i see ppl asking if its OT or not on the links, i think it will be good if its added? for me personally its robbing ppl of ability to flex OT which is not fair. the only reason i can think of that not being implemented is enabling the pay2win players to "hide" in a way , since nobody will know if u caught it or bought it when u link . while its good to keep the donators happy its also good to care abt the majority of players who are also paying for MS, BC and other small stuff, not robbing everyone of the ability to flex when they caught something for the 15% who dont ever hunt and buy all their pokemon and want nobody to know abt it cuz rn why should i invest 5-10k hrs hunting rare shiny and play the game 1 month when i can work 1 day and buy it , and not play at all, makes no sense, only if we had OTs :)
  27. Amazing work, congratz ! 😙
  28. Shaolan replied to Red's topic in Announcements
    Changelog 19.08.2026: Coded Protective Pads. Coded Ring Target. Coded Snowball. Coded Zoom Lens. Coded Dusk Ball. Coded Full Incense. Coded Lax Incense. Coded Wave Incense. Coded Rose Incense. Coded Metal Powder. Coded Quick Powder. Coded Fluffy Tail. Coded Poké Doll. Coded Poké Toy. Coded Casteliacone. Coded Incinerate. Coded Echoed Voice. Coded Uproar. Coded Present. Coded Pika Papow. Coded Veevee Volley. Coded Bouncy Bubble. Coded Freezy Frost. Coded Sparkly Swirl. Coded Buzzy Buzz. Coded Floaty Fall. Coded Sappy Seed. Coded Sizzly Slide. Coded Glitzy Glow. Coded Baddy Bad. Coded Splishy Splash. Coded Zippy Zap. Implemented Gen 8's dynamic Speed. Speed is now recalculated after every action instead of only at the beginning of a turn. This allows rare cases in Singles, such as a Swift Swim user under Rain being outsped by Mega Charizard Y because its Drought triggered mid-turn after Mega Evolving. Protean can now trigger again after a Mega Evolution. Protean no longer triggers if the move couldn't be used due to Queenly Majesty or similar Abilities, Desolate Land, or Primordial Sea. Protean no longer triggers if the move failed. This includes Sleep Talk being used by an awake user, Counter or similar moves being unable to return damage, Fling being unable to throw the held item, and Protect failing after Mega Evolving Greninja. A Protean user obtaining the Ghost type via Curse now correctly triggers the Ghost-type Curse effect. Baneful Bunker now reduces an incoming Z-Move's damage by 75% on a successful block. Gigaton Hammer and Blood Moon can now be upgraded into Z-Moves even when unselectable due to a previous successful use. Nature Power now correctly changes into Z-Nature Power when boosted by Normalium Z. Rising Voltage's power now correctly doubles when the target is Grounded in Electric Terrain. Future Sight no longer bypasses Multiscale when its original user isn't on the field on the turn it hits. Spectral Thief's stolen stat changes no longer trigger the opposing Pokémon's Mirror Armor, Clear Body, or similar Abilities. Foul Play's damage is no longer boosted by 50% against a burned opponent with Guts. Foul Play's damage is now correctly boosted by 50% when its user has Guts and is burned. Under Trick Room, the slower user now moves first when both sides have at least one Stall Ability, a held Lagging Tail, and/or a held Full Incense while using moves of the same priority. Psychic Noise no longer prints “X can heal again” for an opponent that fainted from it. The trigger messages for Beast Boost and Eelevate have been shortened. Steelworker, Dragon's Maw, and Rocky Payload now multiply Attack or Special Attack by 1.5 instead of adding 50% Base Power to moves. Fixed a rounding issue with Oblivion Wing's healing amount. Fixed a rounding issue with Supreme Overlord when three allies have fainted. Gulp Missile's message is now correctly displayed after Surf or Dive deals damage. Super-effective and not-very-effective messages are now displayed before Gulp Missile's message. Super-effective and not-very-effective messages are now displayed before HP-recovery messages for draining moves, fixing an incorrect sound being played when the user wasn't at full HP. Fixed the behavior of Explosion and similar moves from start to finish. The user's HP first drops to zero, causing it to faint immediately. The opponent is then damaged and receives EXP if it survives. Neutralizing Gas's “Gas wore off” message is now displayed only after its user has fainted. Using Fling while holding a Berry now causes the flung Berry to activate for the target only if it survives the damage. Octolock now follows PRO's stat-stage rework by grouping its Defense and Special Defense drops into a single message. Octolock now prints “It doesn't affect X...” against Ghost types instead of “But it failed!” Clear Body and similar Abilities now print only a single “prevented stat reductions” message against Octolock instead of two. Test_Freeze can no longer be called by Metronome.
  29. Upppppp
  30. Hey there, according to discord #bug-report channel, client freeze on launch is already fixed but staff are waiting for the new client to stop being flagged as a false positive before they release it. It's a Unity issue: https://issuetracker.unity.com/issues/17020/app-freezes-when-collecting-garbage-and-creating-il2cpp-generic-metadata-off-the-thread Kind Regards, Lugario

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