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Pokemon Revolution Online

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New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

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  2. Jumadibima1 joined the community
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  5. Today

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  7. Facing this error and in full screen its blank black page. I can't access the game in my PC. Everything was working fine till yesterday.
  8. Quang127 joined the community
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  10. i can add for example this section to show the folloing data : auction finished - when trade is made auction pending - when the buyer bought it but trade wasnt made ongoing auctions - when you have active topics And also after the auction end to have step to attatch screen shot from trade made , or the moderators or game mehanism to do it insta
  11. Goku143 joined the community
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  13. Ohemjhay started following Trisco
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  16. Pham279836 changed their profile photo
  17. Yesterday

  18. thanks for shopping! <3
  19. Hello! Thank you for letting us know you question has been resolved. I'll now close this thread. If you need any further assistance in the future, please feel free to create a new one. Regards. Hallowglow.
  20. Hello, I see that this issue can be frustrating to say the least. If this issue is still taking place have you tried another mobile device, or noticed any issues/damage with the current one that you stated above?
  21. Dear PRO Development Team, As a Guild Leader, I would like to propose three essential Quality of Life improvements and bug fixes regarding the Guild Management Menu and matchmaking system. Currently, managing a guild has some friction points that can easily lead to critical accidents or operational issues. I have attached screenshots of the current Guild Leader interaction menu for reference 1. Instant Guild Removal Without Confirmation (UI/UX Tip) The Problem: As you can see in my first image, the "Guild Kick" button is located right between "Inspect" and "Promote Guild." Clicking "Remove Guild" instantly removes the user from the guild without warning or verification. Due to the UI's scalability or the tendency for quick clicks, leaders often mistakenly click "Remove" when they only intend to inspect or promote a member. This causes unnecessary problems, loss of accumulated guild points, and forces us to constantly invite new members. Proposed Solution: Add a simple confirmation dialog box when clicking "Kick": "Are you sure you want to kick [Player Name] from the guild? [Yes] [No]" 2. Guild Leader Cannot Directly Kick "Officers" (Hierarchy Logic Error) The Problem: Currently, a guild leader cannot "Kick" a member with the rank of "Officer" via the Roster. It's possible through code, but I consider this hierarchically incorrect, as the leader has absolute authority over all ranks. Currently, we first have to manually demote the Officer to a Standard Member, and only then does the "Kick" button work. This is unintuitive and slows down urgent moderation actions. Proposed Solution: Adjust the hierarchy permissions code. If the interacting user has the rank of Guild Leader, they should be able to bypass all security checks and remove any member, regardless of their current rank (including Officers). 3. The "Avoid Members in PvP" option doesn't work in Random Battles (Bug Report) The problem: In the guild member list interface, there is an option/button to "Avoid Members in PvP." While this security algorithm works correctly for standard ranked PvP matchmaking, it fails completely during Random Battles. Guild members frequently face each other in Random Battles, raising suspicions of matchmaking or unwanted competitive friction. Proposed Solution: Ensure that the matchmaking queue logic for Random Battles respects the "Avoid members in PvP" option or applies the same guild member avoidance filter already present in standard PvP matchmaking. These quality-of-life improvements would greatly optimize guild management and prevent frustrating situations for all community leaders. Thank you for your continued effort and support of the game!
  22. Hey, thanks for your suggestion. As we are already planning an update for the Excavation sites, we will try to implement a similar feature to make it easier for players to keep track of the cooldowns. Greetings~
  23. Hey, thanks for your suggestion. There are already plans for single use items and they might become more obtainable in the future through gameplay mechanics and/or shops. Greetings~
  24. Hey, thanks for your suggestion. The core idea and appeal of these chromas is their exclusivity per season and the fact that they will never be obtainable again in the future. That being said, its really unlikely that something similar will be introduced in the future. Greetings~
  25. Artic changed their profile photo
  26. Hey, thanks for your suggestion. The story and some aspects like the Bike quest might get a rework in the future. I will forward your suggestion to the responsible Content Scripter, so it can be taken into consideration for a potential future update. Greetings~
  27. +1 And maybe a Star button on every thread to mark as a favorite and then a "favorites" button there to find the favorite ones, so that way we could check up multiple auctions we are invested faster. Follow helps you get informed about interactions, but does not give u quick access to find them compact together in one place.
  28. Hey, thanks for your suggestion. We already plan to release every pokemon in the future, this includes legendary pokemon and other special cases like the Ultra Beast Kartana. Greetings~
  29. If there are news to be shared it will be done through the #announcements channel on our official discord. Greetings~
  30. Hey, thanks for your suggestions. The EXP Share item can already be obtained in either Route 2 Stop3, National Park Stop House 1, Mauville Stop House 3 or Route 214 Stop House at the Professor's Aide NPC. We already plan to release every legendary pokemon in the future. However we plan to continue our usual trend to have them obtainable by every player, through quests and other already existing core mechanics. Greetings~
  31. Hey, thanks for your suggestions. There are no plans to have any sort of altering for non-legendary pokemon. Hunting in general is a really important core mechanic in PRO and changing it in the slightest can heavily influence the game and its economy. As you know, hunting can reward time investment but is heavily influenced by RNG. Making hunting highly rewarding and almost guaranteed to pay off purely through time investment would go against the core philosophy of the mechanic itself. That being said its rather unlikely something like this will be introduced in the future. Greetings~

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