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All Activity

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  1. Past hour

  2. Suttii joined the community
  3. Hello! You can disable the setting via login screen. Try to disable all the possible sound such as mute with the tick please! Once again apologies for issue. Take care, Zarachi
  4. I would but the thing is, the moment I log in, I get stuck. I’m stuck right at the cave entrance. On that note, my game music was turned off beforehand.
  5. Deathangel666 joined the community
  6. Hello @Lgxt ! Apologies for the inconvenience you are experiencing. Can you please try to disable the setting "Stream Music" via the sound setting and tell me if it solve your issue ? Once again apologies for the issue, it is a known issue where music can corrupt in rare moment. Very Respectfully, Zarachi
  7. Đá mega trong túi đồ của tôi bị mất. Có bạn nào biết và giúp tôi không?
  8. Piad101 started following Game keeps crashing
  9. Acquaticfilme joined the community
  10. Hello, I just arrived at blackthorn city, and tried to enter dragon’s cave/den, the map loaded but my game crashed. I tried relogging but it was crashing. I restarted my pc, it didn’t fix the issue. What can I do?
  11. Goldennm joined the community
  12. Weywei joined the community
  13. Today

  14. Rotom67 joined the community
  15. Nuovo giocatore italiano tornato sul Silver dopo tantissimo tempo XD siete ancora disponibili ad accettare una recluta volenterosa?
  16. Marcusol started following Therionbloodeye
  17. Marcusol started following Lupo93
  18. Marcusol joined the community
  19. hi i see many ppl care if pokemon is OT or not and its fair thing to care for, what i dont understand tho is why OT isnt shown in linked pokes in chat , i mean half of the times i see ppl asking if its OT or not on the links, i think it will be good if its added? for me personally its robbing ppl of ability to flex OT which is not fair. the only reason i can think of that not being implemented is enabling the pay2win players to "hide" in a way , since nobody will know if u caught it or bought it when u link . while its good to keep the donators happy its also good to care abt the majority of players who are also paying for MS, BC and other small stuff, not robbing everyone of the ability to flex when they caught something for the 15% who dont ever hunt and buy all their pokemon and want nobody to know abt it cuz rn why should i invest 5-10k hrs hunting rare shiny and play the game 1 month when i can work 1 day and buy it , and not play at all, makes no sense, only if we had OTs :)
  20. Izzna10 joined the community
  21. Amazing work, congratz ! 😙
  22. Shaolan replied to Red's topic in Announcements
    Changelog 19.08.2026: Coded Protective Pads. Coded Ring Target. Coded Snowball. Coded Zoom Lens. Coded Dusk Ball. Coded Full Incense. Coded Lax Incense. Coded Wave Incense. Coded Rose Incense. Coded Metal Powder. Coded Quick Powder. Coded Fluffy Tail. Coded Poké Doll. Coded Poké Toy. Coded Casteliacone. Coded Incinerate. Coded Echoed Voice. Coded Uproar. Coded Present. Coded Pika Papow. Coded Veevee Volley. Coded Bouncy Bubble. Coded Freezy Frost. Coded Sparkly Swirl. Coded Buzzy Buzz. Coded Floaty Fall. Coded Sappy Seed. Coded Sizzly Slide. Coded Glitzy Glow. Coded Baddy Bad. Coded Splishy Splash. Coded Zippy Zap. Implemented Gen 8's dynamic Speed. Speed is now recalculated after every action instead of only at the beginning of a turn. This allows rare cases in Singles, such as a Swift Swim user under Rain being outsped by Mega Charizard Y because its Drought triggered mid-turn after Mega Evolving. Protean can now trigger again after a Mega Evolution. Protean no longer triggers if the move couldn't be used due to Queenly Majesty or similar Abilities, Desolate Land, or Primordial Sea. Protean no longer triggers if the move failed. This includes Sleep Talk being used by an awake user, Counter or similar moves being unable to return damage, Fling being unable to throw the held item, and Protect failing after Mega Evolving Greninja. A Protean user obtaining the Ghost type via Curse now correctly triggers the Ghost-type Curse effect. Baneful Bunker now reduces an incoming Z-Move's damage by 75% on a successful block. Gigaton Hammer and Blood Moon can now be upgraded into Z-Moves even when unselectable due to a previous successful use. Nature Power now correctly changes into Z-Nature Power when boosted by Normalium Z. Rising Voltage's power now correctly doubles when the target is Grounded in Electric Terrain. Future Sight no longer bypasses Multiscale when its original user isn't on the field on the turn it hits. Spectral Thief's stolen stat changes no longer trigger the opposing Pokémon's Mirror Armor, Clear Body, or similar Abilities. Foul Play's damage is no longer boosted by 50% against a burned opponent with Guts. Foul Play's damage is now correctly boosted by 50% when its user has Guts and is burned. Under Trick Room, the slower user now moves first when both sides have at least one Stall Ability, a held Lagging Tail, and/or a held Full Incense while using moves of the same priority. Psychic Noise no longer prints “X can heal again” for an opponent that fainted from it. The trigger messages for Beast Boost and Eelevate have been shortened. Steelworker, Dragon's Maw, and Rocky Payload now multiply Attack or Special Attack by 1.5 instead of adding 50% Base Power to moves. Fixed a rounding issue with Oblivion Wing's healing amount. Fixed a rounding issue with Supreme Overlord when three allies have fainted. Gulp Missile's message is now correctly displayed after Surf or Dive deals damage. Super-effective and not-very-effective messages are now displayed before Gulp Missile's message. Super-effective and not-very-effective messages are now displayed before HP-recovery messages for draining moves, fixing an incorrect sound being played when the user wasn't at full HP. Fixed the behavior of Explosion and similar moves from start to finish. The user's HP first drops to zero, causing it to faint immediately. The opponent is then damaged and receives EXP if it survives. Neutralizing Gas's “Gas wore off” message is now displayed only after its user has fainted. Using Fling while holding a Berry now causes the flung Berry to activate for the target only if it survives the damage. Octolock now follows PRO's stat-stage rework by grouping its Defense and Special Defense drops into a single message. Octolock now prints “It doesn't affect X...” against Ghost types instead of “But it failed!” Clear Body and similar Abilities now print only a single “prevented stat reductions” message against Octolock instead of two. Test_Freeze can no longer be called by Metronome.
  23. K0nshi joined the community
  24. Deadpoulito93 joined the community
  25. Upppppp
  26. Hey there, according to discord #bug-report channel, client freeze on launch is already fixed but staff are waiting for the new client to stop being flagged as a false positive before they release it. It's a Unity issue: https://issuetracker.unity.com/issues/17020/app-freezes-when-collecting-garbage-and-creating-il2cpp-generic-metadata-off-the-thread Kind Regards, Lugario
  27. i get this i just close the client and re-open it.....maybe repeat process a few times if it happens again to me
  28. Hi, want to buy the 120k Ralts.
  29. Hi, want to buy Mankey for 70k.
  30. I just noticed that my PRO client usually does not respond when it gets this login page specifically with the starters. I had to open the client a lot of times to get the other login page. This usually happens when i just booted up my pc.
  31. Does it support Linux, or do you plan to make it multiplatform compatible? I don't plan on doing it myself, mainly because I don't have the skills for it. That's actually one of the reasons I left the full source code available — I'm hoping someone more experienced than me from the community might pick it up one day and turn it into a Linux/Mac version, or even mobile. If we move the battle window, does it loose our "screen" like some other trackers? Yes, it does — if you move the window, the tracking zone loses its reference and you'll need to reselect the area. Can we have multiple clients open for alts and for it to be able and count from every client individually and a sum of all the encounters together? It's not officially supported, but a friend of mine actually got it working by launching two instances at once. The one issue he ran into was the small yellow selection frame showing up on one of the instances — I haven't found a way to get rid of that yet, so it's not a clean experience, but it does seem to work. Can we /load/save/reset progress? Right now there's only Export/Import — no dedicated reset button yet. Can we have custom background on the tracker? Honestly, hadn't thought about that one! Noting it down as a possible future addition. "Hey there, nice job, looks promising!" Thank you very much !
  32. Hey there, nice job, looks promising! I have a few questions/suggestions: Does it support Linux, or do you plan to make it multiplatform compatible? If we move the battle window, does it loose our "screen" like some other trackers? Can we have multiple clients open for alts and for it to be able and count from every client individually and a sum of all the encounters together? Can we /load/save/reset progress? Can we have custom background on the tracker?
  33. Introducing HuntTracker: All-in-One Pokémon Tracking Companion HuntTracker helps you easily track your Pokémon encounters, plus it comes with an IV Scanner and a bunch of tools built specifically for PRO (Boss/Mega Stone/Quest/Excavation/Daily/Farming/Dungeon cooldowns, competitive natures...). It's still actively being developed, so if you notice a bug or have an idea for improvement, feel free to let me know. The code is also freely available, so if you want to tinker or add your own features, go for it. Just So You Know * HuntTracker isn't a BOT! You cannot be banned for using it. Automatic counting works through visual reading (OCR) of your own screen share: the app reads text on screen, it never sends or modifies anything in the game. And if you'd rather not share your screen at all, manual counting works perfectly well on its own. Features Tracking Multiple trackings running at once, organized by region (Kanto, etc.), with editable zone and trainer for each. Multiple Pokémon species tracked within the same session, each with its own individual counter. "Shiny" and "alternate form" counters (e.g. Summer form): total found, since last, min/max, average rate, and manual adjustment if needed. Total playtime timer. Customizable avatar per tracking, drag-and-drop reordering. Track your Membership, Transit Pass and Safari passes directly on your trainer profile. Automatic OCR Detection Share your screen and enable automatic detection: HuntTracker reads the battle line (e.g. "Trainer VS. Wild Squirtle") and counts every Pokémon encountered on its own, even when you switch tabs. Unknown Pokémon are automatically added to the current tracking. Manual counting is available at any time, no screen sharing required. Dynamic Convergence Analysis A chart showing how your cumulative probability of getting a shiny evolves as your encounter count grows. Separate convergence tracking for "Pokémon form" and "overall form," accounting for the pity system. Full breakdown: encounter rate, encounter probability for that Pokémon, pity shiny counter. History of past sessions with encounter details and the cumulative total. IV Scanner Take a screenshot in-game, select the area, paste with Ctrl+V: HuntTracker automatically analyzes the captured Pokémon's IVs. History of all your previous IV analyses saved in the app. (Great for World's Quests) Cooldowns & PRO To-Do Automatic cooldown tracking for Boss, Mega Stones, Quests, Excavations, Daily Quest, Farming and Dungeon. Check the box right after doing it: the cooldown calculates itself and unchecks automatically once it's available again. Quick search within each list (boss, mega stones, quests, excavations, daily). Nature recommendations (Synchronize, Gen 9 competitive sets) so you know which nature to aim for while tracking. Quality of Life Bilingual interface: French / English. Always on top, adjustable transparency, and collapsible panels to leave room for the game. Export/Import your save data. Feature Suggestions We welcome your feedback and feature suggestions! Let me know what you'd like to see in the app. Source Code Available The project is open source on GitHub: https://github.com/Onrio974/HuntTracker You're welcome to grab the full code, modify it, and improve it however you like. Before You Install Since the .exe isn't digitally signed (like most independent community tools), your antivirus might flag it by mistake. This is a common false positive for this kind of unsigned software. Download Links: Windows (installer): https://github.com/Onrio974/HuntTracker/releases/latest Windows (portable, no install needed): https://github.com/Onrio974/HuntTracker/releases/latest Developed by, IGN: Onrio Server: Silver Discord: onrio974

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