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Hello pro comunity, im here today to sell this Serperior hp ground: Im going to do an auction. Starting price point is 3m. The auction will start the moment someone starts offering the minimum price. The auction will end 72hs from the moment the first bid is made. I reserve the right to cancel the auction if not satisfied with the price. Instant goes for 10m1 point
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Hi @YiinYaang I'm sorry for the inconvenience. Could you play try please try the following procedure in the same exact order i give you : Delete all the PRO Files that you have (.zip and remaining files too). Then download CCLEANER and run it to make sure to delete anything else. Install the latest version of .NET Framework Restart your computer Totally disable your Firewall and Antivirus Download again the game from HERE Put all PRO Files in a folder and not directly in your drive. (Not directly in C: or D: , but you can put them in your documents into a folder like this: CLIENT FOLDER) Run the program as Administrator If you will succeed in solving your issue, please remember to reactivate your antivirus and firewall and add an exception to PRO Folder/Client. Please, let me know if you have been successful in solving your error and if you have any further questions. Have a wonderful day !1 point
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First time Ii'm writing a post, I'm not an english person so forgive my grammar/syntax mistakes. Basically my idea (not just mine, i think most of help-chat players would agree with this) is that rules about help chat should change. We all know that Battle Chat is dead, and by being dead I mean that if you ask for help there about PvP things (as EVs spread, movesets or rates) you will have to wait for 15 to 30 mins if you're lucky, up to 5 hours if you're unlucky. Almost half of the requests on help-chat channel are about those topics and most of the time help chat is full of Mod's messages (like: "Things around movesets and EVs are to be asked in Battle Chat") which are annoying to see and fill space that could be useful to answer to Story-related answer. It takes about 6 to 10 seconds for a Mod to copy-paste that messages, while there are always 2 to 8-9 players (very good in pvp) that can just answer, quick and simple. As many of my friends pointed out, telling someone how many EVs someone has to assign to a pokemon is ACTUALLY an help, so why shouldn't we just help that guy, instead of redirect him in a dead channel? Also think about this: Making an answer will take 2 to 5 seconds and the guy is happy. Redirecting him in another dead chat takes the same amount of time, if not more, and the guy is sad because of no answer and has to ask again, and again, and again. I just can't find any logic sense about that rule, that's why I think it should be changed: Just make help chat a place where ANYONE can find help, maybe not with rate or price checks but AT LEAST let people ask about pvp things. Not sure if I wrote it right, but I tried to explain what I think. [X] EDIT HERE [X] We arrived at the point where people get litteraly muted for helping other people and where players start making fun of Mods because of their messages. That's also another point of view, where you can clearly understand that's something is wrong here. P.M. It's also really sad to say "Ask in Battle Chat" when you know that that question won't have an answer and you could've answered in 3 millisec. Ma77ix1 point
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Hey, thank you for reporting! This bug is forwarded and will probably be fixed soon. I can't give you an ETA as it is more a minor but and not high on priority but I will let you know once it is fixed. Regards Xylos1 point
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SUMMARY I. Introduction II. How did i find and test this formula? III. Money formula IV. Money by level V. Raw data VI. References I. Introduction Hello PRO Community, Since i started PRO, i notice it's possible to make a lot of money by killing wild PKM, but until now i didn't search what was the exact formula for money. After all, players don't really know if the money earned depends of the level of PKM, the areas, the evolved PKM, the IVs of the PKM, or any others you can imagine. So, i decided to look for it, to know what is the exact formula. Why? Because with the formula, we can make better decisions; know where to farm money, how much money we gain by killing PKM, know if there are some tricks, etc. For real, after killing 1k PKM in different areas, i just look the data and it took me 3 minutes to imagine what was the possible formula, the rest of my time was used to test this theoretical formula. So, i think, just nobody before me tried to find it xD In the begin of this guide, i will explain my theoretical formula, how i found it, and how i tested it. With that, you can criticize this theoretical formula, all the raw data are in the end of this post. If you don't care about it, just pass to the next part. (i tried to make easy and fast, so you can read it without knowledge in math, all is basic) Warning: All you will read in that guide is just a theoretical formula, nothing official. Maybe, i didn't find all we have to know about it. You will see there is a random part in that formula, i have no idea how this random part is generated; maybe it depends of the IVs of the PKM, but in that case i can't test it, since i need to kill the PKM to see the money and i need to catch the PKM to see the IVs xD This theoretical formula works very well with the data i found, maybe InGame it's not the exact same formula, or the formula is not the same at all but acts exactly the same. II. How did i find and test this formula? My first idea was the money earned depends of the PKM level, but not sure about it, i have to also try if it depends of the area or not. A good area to check money earned is Cerulean Cave, the levels of the PKM are pretty huge, so the number will be less impacted by a rounded part in the formula. Let's look what i find there : In this data, we see the type of farming seems to not affect the money: Land and Surf give exactly the same range of amount for money. The type of PKM seems to not affect this range too, i got some Golbat with 6 pokedollars, some Golbat with 600, some Psyduck with 6, some Psyduck with 600, etc. It's a good point, make easier to find the formula. We see the range is not exactly the same depending of the level of the PKM, the max pokedollars with lv 60 is 600, max with 61 is 610, max with 62 is 620 and max with 63 is 630 (but the minimum is exactly the same: 6). So the money seems very correlated with the level. Until now, i don't know if it's linked to the area or not. You might notice something very weird: in Cerulean Cave 1F, on the Bot Reborn we can see the level range is 60-64, but i got 0 PKM lv 64. It's normal, as i explained in that topic: https://pokemonrevolution.net/forum/topic/109273-url , the last level in a level range never spawn. Edit : The bug of last level have been corrected since. I admit here, the correlation with the level is not very impressive, so just to see it, here are my data in Resort Area : Come back to Cerulean Cave, all my data are even number, it's normal, i didn't say it before but i farmed with MS, the MS bonus on money is +100% making double all the amount i find. But something on Cerulean Cave give me a very good clue for the formula. Let's look the amount of money i found for level 60 (Land and Surf): All this numbers are multiples of 6; the minimum is 6 and the max is 600, and all multiples of 6 are in that range. And from 6 to 600, there are a total of 100 multiples of 6. So i imagined first this formula: Because 6 is 60 divided by 10, so in the formula i have to divide 60 by 10. But there is the MS part making double money, without MS, it would be between 3 to 300, or 60 / 3 = 20. So it's lvl / 20 * 2 (for ms). And the random number between 1 to 100 to have the 100 different values. This formula works well for lv 60-61-62-63 if i round the final result. But, until now, i didn't test in others areas, and didn't check with others level. I know in advance, my formula is not over at all, but i feel it's a good start. Let's check in Dragons Shrine, the level range is exactly the same, just for checking if the money range is the same : I find exactly the same number than Cerulean Cave, it seems to not be linked to the area (still not sure), but my formula here seems to works. But i need to test with others level. As i was lazy to move a lot, i started to collect data in Dragons Den: As i expected, seems again correlated to level, good point, and the area seems to not affect the money. But let's try the formula with just one PKM: I took the minimum value, so i can say "r" should be 1 in the formula. Money earned= r * lvl / 20 * ms Money earned= 1 * 51 / 20 * 2 Money earned= 5,1 Even with a round down, i should expect to find 5 pokedollars, but i found 4. It means there is a round down before the MS. Money earned= ⌊ r * lvl / 20 ⌋ * ms Money earned= ⌊ 1 * 51 / 20 ⌋ * 2 Money earned= ⌊ 2,55 ⌋ * 2 Money earned= 2 * 2 Money earned= 4 It's a good start this round down, but nothing sure about it. So i looked with all the data i got in this area (and the previous area), and it seems to work. I had a very good feeling about it at this point. So let's go for this formula: And look what would be the amount of money for all r and all level: Yes i know, it burns eyes. But something funny appears. We notice for some level, the distribution of each amount of money is not exactly the same if this formula is correct. And specially with low level like 1-2-3, we can even test in practice this distribution : It means, for example, for level 1, the amount of money i will find will be 0, 2, 4, 6, 8 or 10; the amount 10 will appear way less than the others amounts. Sadly, there is no area to farm easily some PKM lv 1. But, i found a nice area: Route 101 with only PKM lv 2 and 3. If there is a difference in the distribution, i should find it. Let's see my data : As expected by my formula, the distribution is not an equal-distribution for all amount of money, for lv 2 the amount 20 appears less than others, same for lv 3 and the amount 30. My sample seems low, but it's enough to notice it's not an equal-distribution. At this point, i am pretty confident on my formula, if it's able to predict this distribution of amounts and the amounts, it seems pretty correct. I did just an other test for my own fun, for lv 19, it's possible to find 0 pokedollar. For this, i went to Ice Path B1F, with only PKM lv 18 and 19. After 152 PKM lv 18-19 killed, i finally found it: Nice, as i expected a lv 19 giving 0 pokedollar. I was happy to find it :3 But it's not enough yet, my data don't take all possible level, and for distribution of level i don't have a lot of data to check. I started looking for an area with high level PKM, and i discovered Resort Area: An area with PKM lv 1 to lv 100 :o In fact, like i said before, the last level in a level range seems to never spawn, so i will not find PKM lv 10, 20, 30, 40, 50, 60, 70, 80, 90 and 100. But it's still a very good area to test my formula. As i posted before, here are my results: We see very well here the link between money and level. A good test for my theoretical formula is : the formula is supposed to predict some specifics amounts of money i am supposed to earn. If i find just ONE amount different from what my formula predict, it means my formula is not correct. So let's see: Yes i like burning eyes :3 On 5000 magikarp killed, all the amounts of money i found are all in the list of amounts i am supposed to find with the formula. Just one would be enough to say the formula is not correct! So, i know my formula is able to predict the min value, the max value and all the values inside. Now, i will look how to check if it's able to predict the distribution. A good way is look the average money i am supposed to find. Since i have a theoretical distribution of level, i am able to calculate an theoretical average by level, and in the end a global average: With this theoretical global average, i am supposed to find in average 251,62 pokedollars per PKM in this area. Let's look what i really found: Hum... 251 to 221, it's a huge gap. I missed something. And this thing is this "bug" : https://pokemonrevolution.net/forum/topic/110291-url To resume : the distribution of level is not an equal-distribution, the lower level spawn more than the others. So, my global average can't be correct if i don't take into account the distribution of level. I don't have the exact percentage for the distribution. So, i decided to use the number of PKM by level i got to calculate my global average : With this global weighted average theoretical, i am supposed to find 220,09 pokedollars per PKM. In my data, i find 221,03; very close :) It means my formula is able to predict the average money, so the distribution of amounts of money. Let's check in others data the average too, i will use only Cerulean Cave and Dragons Shrine, because it's there i got the most data. And also, because both areas are lv 60-63 so i can add the data to each others because the area doesn't matter (i deleted the Kadabra, because it's not the same level and i don't have a lot of data). So, i am supposed to find 309,27 pokedollars per PKM; and i find in practice 309,07. In final, i pretty confident about this formula, be able to predict all the amounts possible, the distribution of this amounts, the average money in areas, the average money by level, the min value, the max value. I think i got the right formula. But, like i said in the introduction, i don't know how the random number is generated, and i don't know if it's coded like this formula. In practice, whatever the real formula or how it's coded, my theoretical formula acts exactly the same. III. Money formula IV. Money by level With MS Without MS If you want to use this average, don't forget: the distribution for level is not an equal-distribution, so the best area for farming can not be the one you expect ;) And the last level in a level range seems to never spawn. V. Raw data Cerulean Cave 1F Land Cerulean Cave 1F Surf Dragons Den Surf Route 101 Land (no Poochyena, i used my Alakazam Sync to kill the PKM with only the move Psychic, so i wasn't able to kill the Poochyena) Ice Path B1F Land Resort Area Fish VI. References Bug last level never spawn in a level range : https://pokemonrevolution.net/forum/topic/109273-url Bug Level distribution of PKM : https://pokemonrevolution.net/forum/topic/110291-url Link of pictures: https://image.noelshack.com/fichiers/2018/44/2/1540924574-ccb1fland.png https://image.noelshack.com/fichiers/2018/44/2/1540924574-ccb1fsurf.png https://image.noelshack.com/fichiers/2018/44/2/1540910191-rafish.png https://image.noelshack.com/fichiers/2018/44/2/1540910932-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540917226-dsland-surf.png https://image.noelshack.com/fichiers/2018/44/2/1540917605-ddsurf.png https://image.noelshack.com/fichiers/2018/44/2/1540918102-unknown2.png https://image.noelshack.com/fichiers/2018/44/1/1540853871-formulamoney.png https://image.noelshack.com/fichiers/2018/44/2/1540919117-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540919905-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540920175-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540920155-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540920587-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540920776-capture.png https://image.noelshack.com/fichiers/2018/44/2/1540921162-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540921505-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540921669-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540922416-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540923212-unknown2.png https://image.noelshack.com/fichiers/2018/44/2/1540923751-unknown2.png https://image.noelshack.com/fichiers/2018/44/6/1541278948-unknown2.png Thanks you for reading, if you see some errors or want to add something to this post, don't hesitate to contact me :) And sorry for my english, it's not my native language :(1 point