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  1. Hello, since the severs are really unstable right now, I would suggest to implement a system like following: -If the server crashes, neither player lose rating It's really annoying to lose rating to something out of our control and especially frequently, I know many players who quit the game (it was my case for almost all February) even tho almost everyone loves the game. I hope this could be done asap, it became frustrating to play PRO to be honest. Thanks in advance.
    13 points
  2. INTRODUCTION - (Make sure to open the spoilers) - Lets get straight to the point, Excavation Sites need an update. The last big change to Excavation Sites was about 1 1/2 years ago, so the spawns and features have been very stale for quite some time already. Now I know that scripters and other staff members are extremly busy and try their best to get out new content like events, megastone-quests and much more but I still want to put out this suggestion as Excavation Sites are a great PvE task you can do from time to time or even daily which makes the game much more enjoyable for a lot of players. I dont want Excavation Sites to be forgotten and since the question about new spawns etc. keeps getting repeated on every previous Q&A-Stream, this thread can also serve as some sort of a platform for everyone to share their ideas and opinions on this topic. Maybe if all the megastone-quests are done there is some time to make some changes to the Excavation Sites. TL;DR SPAWNS & ITEMS Credits for some provided ideas Change Pokemon Spawns Straight to the most important thing regarding Excavation Sites, the Spawns. The Spawns have not been changed for a long time and it is simply not fun nor rewarding to catch the same pokemon over and over again. Previous changes introduced outbreak- and event-exclusive pokemon which make certain pokemon very special and hard to obtain. Adding some of these to Excavation Sites would be a first step to make them very interesting and rewarding again while still keeping them balanced as there are only a limited number of spawns you can get daily. Events and Outbreaks which have these pokemon as spawns would still be special as you can hunt them actively on these. Other pokemon got more attractive recently as well. With the introduction of their mega-evolution some previously ignored pokemon became relevant and most of these would make a very good addition to Excavation Sites. Another thing I want to suggest are pokemon which are exclusive to Excavation Sites like new Gen7 pokemon, as this would raise them to another level of interest. TL;DR Balancing the Spawns I dont know exactly how the spaw-mechanics etc. work but I tried to suggest the spawns in a way to make them somewhat balanced while keeping the theme of the different Excavation Sites. However the suggested changes are obviously not perfect and probably need more in-depth balancing. I would suggest to keep/add very good and exclusive spawns to the Excavation Sites and to balance the cooldown or the entry-costs instead. By increasing the cooldown or the entry-costs instead of the actual spawns Excavation Sites will feel exciting and worth while doing them. TL;DR Spawn Change Suggestions (Note: These are just examples to give some ideas for spawn changes, feel free to share your thoughts and ideas in the comments) Credits for some ideas on the spawn changes and source for provided data Feral Site Historical Site Haunted Site Mineral Site Glacial Site Natural Site Wondrous Site Briny Site Draconic Site Changes to available items First of all Fossils fit well into Excavation Sites and can even be synched with an NPC in the Historical Site. Revival Herbs are always useful for rather new players and can still be useful to more advanced players as they can be used on quests, events, leveling pokemon etc. While Heal and Energy Powder may be useful to a certain extend to newer players, they feel like a waste for most of the playerbase after a while. I would suggest to change them to items which are pretty much always needed and useful like Vitamins (Protein, Iron, HP Up etc.) or make Heal and Energy Powder exchangable for Artifact pieces. I think the previous change which added different rare items (Rare Bone, Nuggets, Pearls etc.) in the different Excavation Sites was not thought through well enough as less-valuable items are more common and make it harder to encounter pokemon because of that while valuable items are too rare to have an impact. Therefor less-valuable items should be removed and replaced with more valuable items. That way its less likely to find items and more likely to actually encounter rare pokemon. Since the different items seem to have different drop-rates I suggest to replace all items with the same item for every Excavation Site to make it more balanced. Replacing all the items with a Nugget seems to make the most sense as it has a decent value and is not found too often which makes it more likely to encounter a pokemon. The chance for a Big Nugget should be increased as its near impossible to find it (I personally found only one while increasing my Excavation Rank from 10.000 to 36.000+). This makes achieving an Excavation Rank of 10.000 to unlock the Draconic Site and that particular Excavation Site less worth and that is a clear balance-issue in my opinion. To give some further insight regarding this, @JustLegend did some research on Excavation Sites some time ago. The data he collected shows that 47 Tiny Mushrooms and 0 Big Nuggets were found after 28 days of doing every Excavation Site. Because of this it is somewhat harder to encounter pokemon in the Haunted Site which is another balance-issue. Make sure to check out his thread for more in-depth data regarding Excavation Sites. Credits for provided data TL;DR Changes to Artifact Pieces Store For most of the time my personal experience with the Artifact Pieces shop has been that I would only buy Focus Sashes as these are the most valuable items you can get and they are rather easy to sell. Most other items are not worth their price, are not needed or have other sources you can get them from easily. To give Artifact Pieces a better use I suggest to lower some prices in a balanced way to make it worth buying other items than focus sashes and a few other items. Balancing prices and available items is not easy by any means but I tried to come up with fair prices based on a calculation. To understand the suggested Artifact Pieces prices and that calculation you need to know some numbers. For a full Excavation Site run we end up with an average of 64 Artifact pieces (I used 60 for cleaner calculations) and a Focus Sash costs 6 Artifact pieces and sells for about 2.000 - 2.500 Pokedollar (I used 2.000 Pokedollar for the calcuation). Buying 10 Focus Sashes for 60 Artifact Pieces and selling them for 2.000 Pokedollar each leads to a daily profit of 20.000 pokedollars. Example of the calcuation based on a Reroll Ticket: -> Reroll Ticket (2.250) -> 750.000 / 20.000 = 37.5 -> 37.5 x 60 = 2.250 -> Reroll Ticket (2.250) -> 750.000 (Current average price of a Reroll Ticket) / 20.000 (daily profit from selling Focus Sashes) = 37.5 (days to purchase a Reroll Ticket from another player if selling the Focus Sashes daily) -> 37.5 x 60 (Artifact Pieces gained daily from a full Excavation Sites run) = 2.250 (price of a Reroll Ticket in Artifact Pieces) The goal is to end up with item prices which are somewhat balanced in a way that makes the items worth buying instead of selling the Focus Sashes and buying the desired items from another source. Fossils: I dont know why Omanytes and Kabutos Fossils are not available yet but I would suggest to add them as they are the only missing Fossils. I think the prices for Fossils are too expensive overall but I did not change them too much since I dont know if there is some in-depth balancing behind that and the fact that they are untradable. Vitamins: Adjusted the prices so you are able to buy 10 Vitamins after a full Excavation Sites run. Consumables: Adding certain items like Reroll Tickets to the Artifact Pieces Shop makes Excavation Sites even more lucrative. However I did not suggest more random items to keep the theme of the Excavation Sites alive for the most part but I think Reroll Tickets can be a very good addition as they serve as a more or less long-term-goal players can work for. Battle Items: Adjusted the prices based on the explained calculation. I did not suggest additional items as the already existing ones fit the Excavation Sites them perfectly well. TM Moves: Adjusted the prices based on the explained calculation and added the TM for Substitute since it is only available in Trainers Valley so far. Gems: Adjusted the prices so you are able to buy 10 Gems after a full Excavation Sites run. It could be considered to lower the prices even further given the Gems cheap price in Pokedollars and easy obtainability on dig spots but they can be used on the Recycle NPC as well which could possibly lead to imbalanced results. Evolution Items: Adjusted the prices based on the explained calculation. Damage-reducing Berries: Adjusted the prices so you are able to buy 10 Berries after a full Excavation Sites run. Since stat-modifying berries like the Salac berry are still rather hard to come by I think they would create great interest towards the Excavaton Sites. Mega Stones: Since obtaining 1.000 Artifact Pieces to purchase a megastone takes over 2 weeks of full Excavation Site runs and megastone-quests usually do not take longer than a 1-2 days at most for the majority of the playerbase I would suggest to lower the price a little bit to 600. While I think adding megastones exclusive to Excavation Sites is a good way to make them interesting again it should be considered that some players do not like to do Excavation Sites as well. I think lowering the price from 1.000 to 600 Artifact Pieces would be a good change which could motivate some players to do more Excavation Sites again. Obviously players who already bought the megastones for the original price of 1.000 Artifact Pieces would need to get compensated with the extra Artifact Pieces. Exclusive Cosmetic Items Shoutout to @dangarangs for the idea and some examples. https://pokemonrevolution.net/forum/topic/155148-excavation-only-cosmetics/ Adding Cosmetics and Mounts exclusive to Excavation Sites would make them a lot more interesting for not only advanced but for newer players as well. These items would give players another long-term goal depending on the price. It could be considered to make some Cosmetics and Mounts unlockable after reaching a certain Excavation Rank which would give the Excavation Rank another purpose after reaching the 10.000 mark to unlock the Draconic Site. The prices of these exclusive items would come down to the fact if they are tradable or not. TL;DR ADDITIONAL IDEAS Option to see available Excavation Site Spawns While I know its possible to check an Excavation Sites Spawns using the Reborn Bot I still think it would be a great addition for some players to know which pokemon are obtainable on the different Excavation Sites. It would be very useful to know which synchronize should be used especially. Since I dont know if its possible to add the spawns on the drop-menu on the top-left this could be done by wandering pokemon, NPCs giving hints on dialogues, signs which explain pokemon sightings etc. instead. Artifact Pieces to spawn rare pokemon I think the option to spawn certain pokemon available on the Excavation Sites would be a great addition. Once again it could be considered to make some pokemon unlockable after reaching a certain Excavation Rank which would give the Excavation Rank another purpose after reaching the 10.000 mark to unlock the Draconic Site. It could be done similar to the already existing system to spawn pokemon for PvE Coins. A changing pool of rare pokemon available in Excavation Sites which can be spawned for Artifact Pieces at an NPC. Additional Excavation Rank Rewards Currently the highest Excavation tier is Tomb Raider at 8.000+ discoveries and the 10.000 mark is the last useful rank since it unlocks the Draconic Site. I would suggest to award players for every additional 1.000 discoveries to give them another goal to grind for after achieving the 10.000 mark. It probably would make the most sense to reward players with a certain amount of Artifact Pieces. In addition players could unlock exclusive Cosmetics/Mounts and rare pokemon spawns for Artifact Pieces as mentioned earlier. Changes to Shiny Rocks I think Shiny Rocks should always have a pokemon instead of a chance for an item or even nothing. Getting a shiny out of Excavation Sites is already extremly rare and getting an item or nothing out of them is just frustrating and does not feel rewarding at all. I personally have gotten one shiny at 60.000+ Excavation Rank to give some further insights. ENDING WORDS I am well aware that not all of the suggested changes have a chance to get added to the game but I hope that at least some of these ideas will be considered and added in the future to improve the Excavation Sites again. Please feel free to share your own ideas and suggestions on this thread in the comments as well. Also dont hesitate to provide feedback on this suggestions, what do you like, what dont you like? I am looking forward to see Excavation Sites being interesting and exciting again. #MakeExcavationGreatAgain
    3 points
  3. I would like to sell this cute shiny toad The pokemon is tier 9 and there are only 2 croagunk (at least in active accounts) in the server. Price: 19m I accept CC for 450k If player is from Gold Server, i will transfer without any cost. Contact: Hero Of Justice#2519
    3 points
  4. Start - 7.0M pokedollars
    3 points
  5. RULES I am in GOLD SERVER and SILVER players have to transfer to GOLD NO Auctions, only fixed prices Equipped items are not included LATEST UPDATES = GOOD FOR MEGA = GOOD FOR BOSSES UNTRAINED POKES TRAINED POKES
    1 point
  6. Worst event ever, server crashing makes me quit the game this seasson, trash rewards at all nothing to do. Enjoyment : Boring honestly, its a pain to be forced to do a quest that i don´t want to tdo Quest Difficulty: Don´t know , cause i really didn´t do it Story/Lore perspective: Not interested in these things, i just avoid the quest cause is pain. Effort/Reward Ratio: As i mentioned before, im not really interesting in the rewards, for me is a waste of time trying to completes those quest, i would like to avoid almost every part of the quest, so i can hunting and no more.
    1 point
  7. Sucks that u have to do the Valentine quest to go to hunt to the komala´s place. It would be better if u can only go directly to that place without having to do those quest, since there are people like me who do not care mutch about doing those quest to get items or legendarys. Was the same with the Keldeo´s quest Enjoyment : Boring honestly, its a pain to be forced to do a quest that i don´t want to do Quest Difficulty: Don´t know , cause i really didn´t do it Story/Lore perspective: Not interested in these things, i just avoid the quest cause is pain. Effort/Reward Ratio: As i mentioned before, im not really interesting in the rewards, for me is a waste of time trying to completes those quest, i would like to avoid almost every part of the quest, so i can hunting and no more.
    1 point
  8. Enjoyment: I loved the quests, art, and story. But hunting feels like a form of punishment. Harsh Odds Ruin Everything. Quest Difficulty: Quest was perfect. 10/10. Story/Lore perspective: Awesome. 10/10. I love Nidoqueen + Jellicent lol. Effort/Reward Ratio: Quest rewards are Great! Hunting makes me want to quit. I pretty much loved EVERYTHING about the Valentines event. Except these things: 1. Event forms have been too rare for too many years. Too exclusive. Halloween was perfect at 1/50, I don't know why it had to be changed. 2. Tier 8 like Vupix-Alolan and Bagon feel like tier 9.5. 3. The Grass Patches in Dragon Neck and Nido Isle are too small for me to hunt in comfortably with my finger / joint issues. 4. Encounters, on the high end, seem to be taking longer to find 1 wild Pokemon than I've ever seen in my 5 years playing the game. 5. Repel and BMS seem to be working less and less often. 6. Ever since the xmas event, I've noticed that more Pokemon than usual, much more frequently than I've ever seen, have many of their IV's at 09 or below. 0x4 very very often. Speed 01-09 like 90% of the time. 7. Compensation for crashes should be global tier reducton of all tiers. Not an impossible World Quest where you can hunt 4 hours straight for 1 tier 8 pokemon and fail to complete WQ. These things are making me reconsider playing, lately. Everything feels impossible. I caught 500 bagon and didn't get a single epic naive sheer force, and I used bms for all 500 catches... The crashes have nothing to do with my demotivation. What kills my motivation is when odds are too harsh, And I feel like lately, the game is moving back to the old days of it taking 1250 encounters for 1 bagon in dragons den before hoenn. 1193 encounters for 1 absol in mt silver 3f with ms before hoenn. 210k spent in johto safari wet zone entries fishing with super rod for only 7 feebas before hoenn released. Last but not least, 5 months of skrelp hunting without leaving route 107 / dewford for 61 total skrelp to get my first Adaptability Skrelp before BMS existed. I thought we had moved past higher tier pokemon taking 2-10 hours to find 1 of that species, but looks like I was wrong.
    1 point
  9. 1 point
  10. Thanks for applying @Awpi will send you a link to our discord soon
    1 point
  11. This report has been moved to Mapping Bugs and is now fixed, Thank you for your report!
    1 point
  12. 31 atk 30 spd jolly 26def 01 hp 4 spdef , ev trained lvl 100 pm DrayceX auction min bid 100k
    1 point
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