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Showing content with the highest reputation on 07/31/23 in Posts
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Changelog 01.08.2023: Reworked the Exp code. We use the official gen7 formulas now. Coded Exp. Share à la gen2. Coded Party Exp. Share. Disabled for now. Coded Lucky Egg. Coded Exp. Candies. Catching Pokemon gives EXP now. Reworked almost the entire API the client uses to interact with the scripts. While it might sound small, it was actually quite significant and took up most of the time, aside from the EXP rework. Added global rare encounter announcements. Players can anonymize their rare encounters and choose to show or hide the messages in the client options. By default, the messages are displayed, and rare encounters are anonymized. Only forms and shinies of Pokemon that are uncommon or rare will be displayed. Players are move locked while fishing now. Added battle delay and cd reset for a slightly better fishing mechanic. Slightly changed the form/shiny sprite display in the Pokedex. Left-clicking shows the next form, right-clicking shows the previous form, and middle-clicking resets to the base sprite. Fixed Z-Move not being selectable if Transform enabled them. The client no longer displays the mega button for Rayquaza if it holds a Z-Crystal. Corrected misspellings such as Never-Melt Ice and King's Shield. Reworked Final Gambit. Reworked Seismic Toss. The server kicks users that exceed 190s in PvP battles now. Lightning Rod now properly checks temporary types when protecting against paralysis. Fixed Hydration message. Fixed Entraintment message. Pokemon with Natural Cure will no longer be cured on switch-out if they lost their ability. If a Pokemon dies due to Leech Seed damage, the opposing Pokemon recovers the HP equal to the damage taken. Previously, it always recoverd 1/8th of the max HP of the seeded Pokemon. Coded a server-sided speed hack detection. Few small reworks, clean-ups and optimizations.2 points
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You won bro. Let me know when you come online. You know my discord.1 point
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Greetings, @Elyasumene You have been punished for Poorly Handling this auction. You cannot dictate the rules, if you decide to create a forum auction, you will have to follow Forum Rules. Please consider reading Auction Rules to avoid further mistakes. As stated below, you have the 15min rule: With that said, I have reverted the trade. Please both players confirm the outcomes. This auction will continue for another 24 hours. The end point will be on the 1/07 4:19PM GMT+0. @Leeluckya currently has the best offer of 800k. Kind Regards, * Zoruami *1 point
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May I ask what were the complaints regarding? If we make a comparison, reducing happiness may prove more effective and useful than not having that effect. The main reason I ask for the happiness reduction effect to be resumed is because of the max happiness bug. When a pokemon reaches max happiness, it sometimes needs to be knocked out and healed and its happiness raised again to evolve. This is particularly hard and annoying to do if the pokemon is a very high level such as 98-99.1 point
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I love Legends Arceus and wanted to make the balls from that game! I'll list effects i think they should have when converted to PRO. Poke Ball Reskinned Poke Ball Great Ball Reskinned Great Ball Ultra Ball Reskinned Ultra Ball Feather Ball Higher Catchrate on Flying Types Wing Ball Better Feather Ball Jet Ball Better Wing Ball Heavy Ball Reskinned Heavy Ball Leaden Ball Better Heavy Ball Gigaton Ball Better Leaden Ball Strange Ball Reskinned Park Ball Origin Ball Reskinned Master Ball (canon effect in PLA) also one with the firework catch because why not. I also am working on some other balls: Alpha Ball Kyogre's Blue Orb Inspired Omega Ball Groudon's Red Orb Inspired Delta Ball Rayquaza's Jade Orb Inspired im so sorry gardevoir amogus god has abandoned us1 point
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Cosmo Ball More effective at catching Psychic type Pokémon. Scale Ball More effective at catching Dragon type Pokémon. Chrome Ball More effective at catching Steel type Pokémon. Pal Ball A Pokéball modelled after Pachirisu. Catch rate is identical to that of a standard Pokéball. Refresh Ball For every 10 refresh balls thrown in battle, 1 will reappear in your inventory. Catch rate is identical to that of a standard Pokéball. Artifact Ball More effective at catching Rock and Ground type, as well as fossil Pokémon.1 point