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Showing content with the highest reputation on 10/16/24 in all areas

  1. S.O 1m5 Insta 2m5 Min bid 50k 48 hrs after first bid S.O 500k Insta 1m Min bid 20k 48 hrs after first bid This is separate auction
    2 points
  2. Looking offer Discord: leeluckya
    1 point
  3. Start offer 15m min bid 500kk insta 20m ends after 72h s.o
    1 point
  4. c.o. : 900k by: Zynodex min bid: 50k ends: 48 hrs after 1st bid accepted payments: cc and pokedollars no insta
    1 point
  5. S.O: 100k End Point: 48h after first bid Min. Raise: 50k Accepted Payment(s): CC 400k each - iv RR 500k each insta: 2m
    1 point
  6. Start offer 2m min bid 100k insta 8m ends after 48h s.o Auction by Tefxia
    1 point
  7. 50k Start Min Raise: 50k Auction Duration: 48 hrs from first bid
    1 point
  8. w.o = 1.5m by mezzo12 s.o = 300k min bid = 25k insta = 3m auction ends = 48hrs after initial offer accepted payments = pokedollars, iv rr (500k), nat rr (200k), cc (400k)
    1 point
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  11. Hi @Thugg3r I have forced the trades. However, the rightful winners differ from who you suggested. At the bottom of this post you will see the rightful winners and reasoning behind it. For future auctions please select a valid timezone for your auction, as "Auction ends 07/10/2024 23:59:59." is too vague and no one can know what time your talking about. An example could be Auction ends 07/10/2024 23:59:59 GMT+1, etc. It is also better not to run this many auctions at the same time as it can be quite confusing and hard to keep track of. Here is a summary of the rightful winners. As a preface, all auctions started at 9k by @Sparkypoo. Haunter at 9k start>11k bid(invalid) >>winner for 9k @Sparkypoo mawile 9k start>11k bid(invalid)>21k bid (valid) >>winner for 21k @Prakash098 skarmory 9k start>15k bid (invalid) >> winner for 9k @Sparkypoo pancham 9k start>10k(invalid)>20k( all future bids are valid)>50k>70k>85k>95k >> winner for 95k @Raikaisa665 Best regards, Doakes
    1 point
  12. As what title says.everything is 100k MONS:
    1 point
  13. Pokemon delivered , as @Gaavaz can confirm, Sorry for forgetting to upload the photo.
    1 point
  14. 1 point
  15. ok ty sorry for this i just follow general auction rule first time auction here
    1 point
  16. C.O. 500k by Jackstermac1
    1 point
  17. Hello @Lacquanlenem @Blulotus The trade has been forced. Have a great day!
    1 point
  18. Changelog 14.10.2024: Coded Float Stone. Coded Dire Hit + X items, all unobtainable until further notice. Coded Quick Ball. Coded Timer Ball, unobtainable until further notice. Coded Copycat. Coded Foresight. Coded Mist. Coded Judgment. Coded Multitype. Fixed replays not displaying the entire team at the start for every type of match, except for Random battles which is intended for those. When a user that is frozen gets Magma Armor thanks to Skill Swap,Trace or similar, this user will now thaw out. Added an activation message for Magma Armor before it thaws out the user. Morning Sun, Synthesis, Shore Up and Moonlight round down their healing amount now. Synthesis, Moonlight and Morning Sun now will heal 2/3 of the user's HP under the Sun instead of 3/4. Moxie now will stop triggering when its user is already at +6 Atk. Mummy can now replace Illusion, although it still doesn't make the illusion wear off. Fixed a bug where Gravity affected Pokemon until they switched out. Now it lasts the correct duration. Broken Disguise Mimikyu will stop ignoring the effectiveness messages. Sleep Talk will consume a PP when it fails in all circumstances. A Pokémon using Sleep Talk holding a Choice item will stop bypassing the Choice Lock effect when it woke up on the same turn before using that move. Using Z-Sleep Talk now boosts the critical-hit ratio by 2 stages in all circumstances. The offensive move that Z-Sleep Talk selected now will deal the correct damages. Fixed the Sleep Talk and Z-Sleep Talk messages when they select offensive and status moves when woke up and asleep. HP-restoring items will fail to be used when the target was at full HP. PP-restoring items will fail to be used when the target's moves had all their PP. Items healing multiple status at once will fail to be used when the target had no status. Self-Destruct and similar will now show the effectiveness messages. Psych Up will now copy positive and negative Accuracy stages. Added some missing Abilities to the list stipulating that they can't be replaced/swapped using Worry Seed, Simple Beam and Skill Swap. Encore will fail if the opponent's last used move was a Z-Move. Role Play no longer bypasses accuracy checks when the target is in a semi-invulnerable state. Pressure will now affect moves targeting multiple targets/everyone such as Flower Shield, Rototiller, Terrain and Room moves. Fixed Defense spelling in Reflect and Light Screen messages. Future Sight no longer bypasses Disguise. The Leech Seed user will now be considered the winner in a fight involving a seeded Liquid Ooze opponent when both were the last ones standing and fainted on the same turn due to Leech Seed + Liquid Ooze damages. Weather Ball now will be Normal type instead of typeless when there is no weather.
    1 point
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