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Exclusive Valentine’s Giveaway! Love is in the air, and so are EPIC rewards! From February 16 to February 25, Gold Server members get an exclusive chance to win BIG & SMALL prizes, including: 200K - 1M CC Event Form Pokes Choice Items Orbs Tools Outfits Mount Each giveaway will last 24 hours, so be sure to enter daily for more chances to win! How to Enter? join our Server React to the giveaway bot Stay active & spread the love! Winners pick prize in Gold Server Only , so don’t miss your chance to grab these amazing rewards! Join us at Komedi Club and let’s make this Valentine’s one to remember! Server Link https://discord.gg/cxJpuV4Nyx2 points
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Hi @Battou16 please avoid overbumping your thread. You are allowed to bump your thread once every 24 hours. Replying with up counts as bumping your thread. I have hidden these posts.1 point
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Hello, @Qwatte @Bellzaba The auction has been forced. Kindly, K-Mew1 point
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Hi @Qwertyqwerty08 you have ended the auction too early in this case. This no doubt, will come from your confusion of bids being placed within the last 15 minutes of the auctions duration. You stated in your post, this to be 5 minutes, but it is always 15 minutes. I will take the stat point to be the first offer you recieved. This was at 03:08 pm GMT+0 (all times will be in GMT+0). This means that any bid received at 03:53 or after would extend the auction by 15 minutes. The bid at 04:05 pm did just that, extending the auction to 04:20. This allowed for the 04:14 pm bid (the last bid) to be place, again extending the time by 15minutes, giving an end time of 04:29 pm. You carried out the trade before this time Please read our Auction Rules and General Trade Rules.1 point
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No problem! I'm happy to help. I'll lock this topic now. If you ever need anymore help in the future, you know where to go! Thanks again and have a great day! Houndstone1 point
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Hello there! If you ask me, there is no such thing as a dumb question! In PRO, there are hundreds of Pokemon available to hunt from many regions and games. Currently most Pokemon are from Gen 1 to Gen 6 (Red/Blue/Yellow - X/Y). In addition to this, many new Pokemon are added frequently (sometimes during a limited time event) The Staff Team work very hard on updates and in future, every Pokemon will be in PRO. Also the Gold and Silver servers are indeed just names for the two servers. They offer the same Gameplay experience. In future, both servers will be merged together. I hope after exploring the forum and the game, you will love it just as much as I do Thank you Houndstone1 point
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Hey guys, my name is Cali4lyfe/Kali irl. Im to old to even mention irl (48), and been around off and on for years now. Not going to lie im not the best pvper, but i am more than willing to learn.I am however top notch at farming, buying/reselling, and lvling pokes. Ive made millions in coins over the years doing such for the last guild i was in, and was hoping to find a home now that im back and it seems they are not active.1 point
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Hi and welcome to the BRAND NEW Guild, PokéBoomers! GOLD SERVER! Who are we? We are a brand new Guild who is for everybody, we want to be chill, relax and enjoy ourselves! We want to help everyone, We want to do it all! PVE, PVP, Hunting, Events, and so much more! We want to have a friendly and active environment where there are no stupid questions, only stupid answers! But most importantly we want to have a good time! At the moment, we are trying to reach 25 members! After that we are going to start being more selective about the requirements. What do you get from us? Good question! (even tho I wrote it myself! :D) We are just starting, so much benefits (game wise) are not available yet. but once they are, you will be able to make full use of them! Next to the in game mechanics we also offer: We will host our own Guild exclusive events, such as Hunting, Tournaments, hide and seek, PVP and so much more! We will also offer Guild only services, such as lending with discounts, Pokédex help, Items etc. Requirements: We do have some requirements: • Active (at least a couple hours per week) • Discord (for all the events en communication) • Must know enough English to be able to communicate • Must be 18+ • Must have over 50hours • All regions unlocked • Must be interested in PVP or already PVP'ing How to apply? If you are interested there are 2 ways to apply: 1: Join our PokéBoomers discord and fill in the form in #recruitement 2: React underneath this Forum Thread with the answers to the follow questions! 1. Who are you? what is your IGN name? 2. What is your Discord name? 3. How old are you? 4. Why do you play Pokémon Revolution online? 5. What do you want to do? (Example PVP/PVE) 6. What do you expect from us? 7. Why should we recruit you? 8. Any other game you play? 9. How did you find us? 10. Have you ever been in a Guild before? 11. How many hours do you have in PRO? 12. what is your favorite thing to do in PRO? We hope to hear from you!! Kind Regards PokéBoomers1 point
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Kyurem needs to be banned. I will start by addressing the above comments: 1) The best possible set for Kyurem is Substitute Freeze Dry EarthPower Roost. Toxic or Protect is just objectively worse, as it makes Kyurem more "annoying" to deal with, but in exchange, kyurem would be walled by pretty much any steel type. The only reason you would run such a set is to stall PPs, which on a pressure stall team might be logical. Otherwise for any normal team, having the ability to hit steel types such as magnezone, metagross, mawile, heatran, bisharp, aegislash while you are behind a sub and do not risk taking any super effective damage is one of the major reasons why it is broken. 2) Stall... I don't know how many times I need to hear PRO players complaining about stall. Every time they see anything fat, it is defaulted to stall. No, banning Kyurem would not suddenly make people run 6 stall Pokemons. Idk why the common perception is every team on the ladder is either hyper offense or a stall team. I am beyond convinced that bulky offense is the BEST playstyle right now. At least in the 150 battles I've done last season, I fought like less than 5 teams I'll actually call "stall", and maybe like 2 of them are piloted by good players. Stall is not good and most of the top players know it. Just think about it from an objective standpoint. If the game already cut the number of recovery moves in half for you and you still can't beat it, it is likely a problem with you (yes you not trying to punish stall by making low risk double switches) or your team (which is just not built to break stall). Please go back to the drawing board and build a better team. 3) Stall... pt 2. A lot of people who argue that "Kyurem" is the only stallbreaker we have fails to acknowledge the role Kyurem has on stall teams itself. I will tell you, Pressure Suicune might be annoying on stall, but Pressure Kyurem is the real menace, especially one where you cannot switch in LOL. Why is Kyurem used on stall teams ??? Because Stall teams need to Stallbreak themselves, and with Sub Roost, Kyurem itself is literally a stall Pokemon... (the existence you guys literally hate) Idk if you guys ever experience the despair of Kyurem stalling you out of PP, or having to take 80% on a crucial stallbreaking pokemon just to tank a freeze dry / earth power just to break a sub. If you have not, then you are not fighting good Kyurem players... Ok now that that's done, here is why I think Kyurem needs to be banned in addition to the above. 1) No switch-ins (I am only considering Meta Pokemons) Let's first consider what differs Ice beam Kyurem from Freeze Dry Kyurem. Ice Beam Kyurem: Gets walled by literally any water type. Even something like Rotom-Wash can Hydro into Volt switch and break a sub. Keldeo comes in easily. Azumarill comes in easily. Offensive and Defensive pokemon can both break sub without taking significant damage and force it out to take another round of rocks. Overall, not a huge threat. Freeze Dry Kyurem: Yeah, no. None of the above can deal with it anymore. Every Water type pretty much just dies to two freeze dries (except one that I will mention later in checks/counters). Ok, now let's look at Steel types, don't those wall Ice types? Ferrothorn -- Gyroball, gets out stalled, Heatran -- dies to earthpower, Scizor -- Yes actually is a viable check, Aegislash -- dies to earthpower, Bisharp -- dies to earthpower, has to play some sucker punch / Iron head mind games if it wants to get more damage off, otherwise a 2hko, same is the case with Mawile. Everyone's favorite Chansey??? -- gets outstalled by 101 HP substitutes. Ok, so let's see what I have been using in teambuilding to survive against kyurem: "Counters" -- pretty consistent against Kyurem, can always rely on switching in 1) Calm Clefable: Yes, everyone's favorite clefable does beat Kyurem. Calm w/ or w/o Calmmind is honestly pretty reliable against Kyurem, but a lot of the times, giving up at running Bold Clefables is not really good since Kyurem user pair their team with Lopunny, which means if Clefable is your defensive backbone, it will get overwhelmed. 2) Scizor: One of the best counters to Kyurem in game, both normal form and Kyurem black... Nothing else really to add, just walls it. 3) Volcarona: Yes volcarona does wall kyurem, and it can bypass substitute with Bugbuzz. One of the best kyurem checks. It's only disadvantage is if rocks are up and you can't get a timely defog, this thing is gonna pay a huge cost for coming in... "Pretty good checks" i.e. Pokemon that can force it out without your team falling apart 1) Slowking -- Yes slowking is a good check. A Calm 252hp, 252spDef set allows you to eat 2 freeze dries and fire off a future sight, which if you stall one following turn and chilly reception out, you get to go into a faster mon that can kill it with the future sight gone. However, you come out of this exchange with 1) less healthy slowking, which means if you were to do this exchange again, you are going to suffer, and 2) you just set snow for the Kyurem, meaning yeah, you might even struggle to kill it due to Kyurem's insane stats. 2) Yeah that's about it... lol "Bad checks" i.e. Pokemon that can force it out, but you risk your whole team falling apart There's a lot of pokemon that fit this category, including the lopunnys and medichams I see in the above post.... But have you wonder, if Kyurem can take 50% off of your lopunny in exchange for a substitute of your lopunny and switch out, isn't the Kyurem user the one benefitting from these exchange. In addition, the next time Lopunny comes in, it just dies. If you are relying on Lopunny to outspeed and kill most of the opponent's team, this is a huge huge loss (which a lot of lopunny teams do). I am just using that as an example, but the same holds for a lot of other pokemons. Saying this does not help the discussion at all. Any pokemon is going to be able to be outspeed and killed by some other thing, that is without a doubt. But for Kyurem, as we established already, it threatens everything, meaning it gets substitutes very easily and kills everything / makes very good trades for 25% of its HP. Kyurem is very fast as well (comparatively), meaning that this already limits the pokemons that can reliably check it. So, I encourage people to stop using the "Just Mach Punch It BRO" mentality type argument. We are not going to get anywhere. 2) Huge limits on Teambuilding This is a subsequent result of 1). With only 3 switch ins and 1 good check, Kyurem is very oppressive as if you want to beat it reliably, you are forced to run the above. And one of them is a Mega pokemon.... Of course, you can argue, hey doesn't Bronzong and magnet rise Klefki wall this thing? Or Sylveon, remember that?? And yes, you would be right. But I would argue that falls into the direct definition of an unhealthy metagame. If we are relying on niche picks to wall Kyurem, then it is unhealthy. 3) Freeze Hey, you know what's worse than losing an important pokemon to Kyurem?? Getting your whole team frozen. Don't underestimate 10% man, when you need to rely on defensive Pokemons tanking a lot of Freeze Dries to survive stuff like this just happens... And then ofc you are going to blame the game blah blah blah... 4) Literally makes some archeotypes unplayable Rain users rise up. Your Archeotype is literally rendered unplayable by this pokemon Tell me what you are going to do when turn 1 Pelipper vs Kyurem and it sets up a substitute. Your entire team just dies. Final thoughts: If you guys want a healthy metagame and not one where your life goal is to beat every stall team in existence, then banning Kyurem is the way to go. Trust me, you will still be able to beat stall with stuff like Fire Fang Mega Mawile, Future Sight Slowking into Physical Attackers (which is a secret tech I will reveal in exchange for banning Kyurem). I will promise you, when Kyurem start appearing on opposing stall teams, you will understand what it is like and want to ban this thing with pretty much no switch ins. Of course, please feel free to let me know if you guys have any thoughts on what else walls Kyurem as I am out of ideas.1 point
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Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point
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