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Showing content with the highest reputation on 09/25/25 in Posts
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Note: After opening, these items become non-tradable. The cosmetics included in this set are Cursed Seal Wings, Cursed Seal Eyes and Cursed Seal Clothes. PvP Chests: Battle, Win, and Earn Exclusive Rewards! - Announcements - Pokemon Revolution Online Auction Details Start Price: 25m End Point: 48 Hours (after start) Insta Price: 40m Minimum Raise: 1m Accepted Payments: Pokedollars, cc = 480k Important Reminders This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) Please check the Trade Rules and Auction Rules if you are new to trading in PRO2 points
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How are you doing People? Welcome to my Shop Who am I? My Name is Financebro, aka Niklas. Glad to meet you. What do i do? Well i work, go to the Gym and play Poke. Please be aware that i might need some time for answering due to all of those things But also to give you good Pokemon to train and pvp. Please be aware that i make recommendations on how to use them. It does not imply a fully made Moveset. As Payment i accept the usual: CC (420k each), Rare Candys (6k each), BMS (220k each) and Coins. Trained PVP Mons (all Prices are negotiable) Untrained/Partly trained PVP Mons (all Prices are negotiable) PVE Pokemon False Swiper, Boss Mons, Dungeon Mons etc. Shiny & Event Pokemon Those were just a few Mons i got. If you want specific one`s message me. Much Love, Financebro, aka. Niklas1 point
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Hello, welcome to my store, here you will find special mounts, If you are interested in any of them, send me a message, prices are negotiable. Item Price Vday Haunter(land) SOLD Vday Milotic(surf) SOLD Vday Serperior(land) 850k Xmas Garchomp(land) SOLD Xmas Deerling(land) 850k Xmas Swampert(land) 1.2M Poipole 3,5M Raging Bolt 4M Shiny Gouging Fire 8.5M Shiny Poipole 8.5M Guzzlord 3.5M Buzzwole 2.5M Boats(surf) 1.5M Other optional payment methods Item Value Coin Capsule(CC) 480k IV Reroll Ticket 700k Rare Candy 6k1 point
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Hey everyone! I recently created a site called WePlayOld.com, aimed at helping Pokémon players understand some of the more detailed mechanics of the game, like movement, power scaling, and other fun stuff. My goal is to make it easier for players to learn and improve, whether they're new or just looking to dive a bit deeper into the game. I’d really appreciate any suggestions you might have on how I can make the site better. Anything you think is missing, or features that would be helpful for Pokémon players? Any feedback is super appreciated! Thanks so much for your time, and I hope you find something useful on the site!1 point
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Good day @Begreat! I apologize for this inconvenience in your legendary quest. It is to be noted that legendary quest prerequisites have changed over time and you can find them within Updated Change Logs. To start the Bird Trio Quest, you require all non-legendary caught data for Kanto, seen data of the three birds and Kanto Championship. As our systems show, you have only caught 115 Kanto Pokémon. You are missing the caught data for 31 pokemon who's numbers are: 1, 2, 3, 4, 5, 6, 45, 59, 62, 71, 90, 91, 97, 107, 113, 115, 121, 122, 123, 124, 126, 127, 128, 134, 135, 136, 137, 139, 141, 142, 148. I hope this clears up any questions regarding caught data. If you have any further issues please contact me in this thread. I look forward to your reply. Hazegeek.1 point
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Hello @Lordgui @Itzrohan, The trade has been forced. Have a great rest of your week! Best Regards, Tandemaus1 point
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The economic in Pokemon slowly goes down. Many decent PvP Pokemon getting lower and lower cost because the market is full of them and the reason is because everyone who collect epic Pokemon for PvP or just for fun search for better. So this couse out date and make them hard for selling or even useless at some point. My suggestion is to be created NPC that can be called farmer Jack. His pourpusss will be to collect those Pokemons who are out of date in his farm and use them in his Pokemon reserve. In exchange for them he will be able to give you rare Candy's or other usable items which we usually buy. That will allow many players to clean thier PC, and maybe will help also to the new players to recover some cash or at least take back something if they get scammed from bought bad Pokemon. This idea is just a scratch for start and will like to hear more options not only from the players,but also from some moderator's1 point
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If something is arrogant and disrespectful, it is you zealously claiming how this is the "game's worst year by far", as it is some sort of undeniable truth. I will tell you something; I, as mainly a PvPer, left the game on the beginning of January 2022. I came back this year in February when the new big PvP reward system was added to the game. Many inactive players have followed up and we got one of the best years in PvP this game has ever had. Plenty of new rewards, more incentive for inactive players to return, as well as for casual PvPers or PvErs to start playing PvP more frequently. More moves, mechanics and Pokemon added to the game. Overall the amount of played PvP matches has at least doubled. Do I need to say anything more about this? On the other hand, I can agree with you about the wrong priorities the staff team sometimes has and I would like to add how I really dislike their inability (or unwillingness) to adapt or be more flexible regarding some things. To be more specific, something like adding spawns for all Gen 7 Pokemon to the game after knowing that Astrella, for which those spawns were originally intended, won't hit the surface for who knows how many more years (and we have already been waiting for 8). An another example would be what you already brought up; the miss out on the Summer event this year because of a Box rework. If it was known that the Box rework won't happen in time, why didn't they just go live through with the Summer event and its new event forms? Then again, there are some factors I am unaware of, such as maybe that they tied up the game's events directly to the Box update rework, so if they would do something like this, it would eventually just make them spend even more unnecessary time on it. I don't know really. If that isn't the case, I honestly can't see any other good reason for it. Anyway, keep in mind that this is a fanmade game, without any employees being paid up for their work. As such, as frustrating as it sometimes is, it is inevitable that there will be a lot of delays on future content1 point
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The worst year he said As PvP, ladder got higher and motivated people to get top 25 all the season for the chest/top 25 at the end of season for a chroma+pvp chest+PvP coins. As a PvE side, there is a lot of thing that raise boss battle (few pokemon that sell for high price like Ralts/Alomomola/Rotom etc...) Rework of a lot of daillies like celadon/Solaceon. Forms is something you can dislike or enjoy but if you dont like forms, just ignore them, not like they give a advantage in PvP/PvE. I used to be a PvP player 12/12 months but I was happy for Hunters that they get something to hunt outside of shinies. I played every MMO and outside of forms, there is no points in playing others cuz I dislike shiny hunting as a whole.1 point
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It’s always disappointing seeing posts like this. All you’re telling us is you don’t pay attention or don’t appreciate what is added/updated. Claiming there’s been 0 improvements in 6 years is such a slap in the face to the entire Staff team and their efforts. Luckily, PRO is full of players that do appreciate everything that’s been added and you’re in a tiny minority, that unfortunately is loud. I can name many improvements to the game in the last 6 years, such as: - Mega Pokemon (2020) - Z-Crystals/Mono-Type Tournament (2023) - Xmas Dungeon - Lavender Dungeon (2023) - Victini Dungeon - Pinkan Dungeon (2024) - Hoopa Dungeon (2024) - PvP Chests (2025) - Updates to existing features like Solaceon (2025), Celadon (2024), Sinnoh Underground (2025), Mirage Island (2022), among other smaller ones. - Trainer rework for every region (2023) - Gym Leader & Elite Four rework (2022) - Fishing Contest & Multi Bug Catching Contest (2023) - Trainers Tower (2023) - Many new moves, such as Trailblaze, Flip Turn, etc. - Many new Pokémon added, such as Blacephalon, Growlithe-Hisui, and Kleavor These are all the rather big content additions, not to mention all the smaller additions as well as the balance changes. Of course there are also all the maps, forms, mounts, cosmetics, chromas, and the scripting plus testing that comes with adding content. Just because you don’t see the changes or they don’t affect your experience, doesn’t mean work isn’t being done and even those who do appreciate won’t know what is being done in the background. I get there’s frustration and I would like more content as well, but let’s not discredit all the time and effort that’s being put in by both the Content and Moderation team. Remember that all Staff are volunteers who use their personal free time to dedicate towards a free game. Let’s be appreciative of what we have.1 point
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Absolutely nonsensical post. I can understand the frustration that comes up when there haven’t been updates for a while, but I’ve repeatedly provided updates explaining the longer wait time and also posted an extensive upcoming changelog for the next release, so you are not left in the dark without information. The text fix in the guild tab you mentioned is also part of the changelog. https://pokemonrevolution.net/forum/topic/3146-update-logs/page/25/#comment-1602280 On top of that, I posted multiple status updates, expanded the changelog, and even shared videos of the box rework, the actual reason for the longer wait. I think we did a lot to keep you all properly informed. And as I already said many times before, the forms have no impact on the release. Artists work on them separately from the rest of the release, and we should be grateful that they dedicate so much of their time to giving us such a wide range of high-quality forms. That should never be seen as a point of criticism in that context.1 point
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Changelog 06.03.2025: Coded Alluring Voice. Coded Burning Jealousy. Coded Scale Shot. Coded Stone Axe. Coded Ceaseless Edge. Coded Meteor Beam. Coded Crafty Shield. Coded Retaliate. Fixed Z-Tailwind to correctly boost critical-hit ratio by +2 stages instead of +1 stage. Fixed Magic Bounce, so it can no longer reflect Status Conditions onto Pokémon behind a Substitute. Fixed Battle Bond, so it no longer triggers when an enemy's Pokémon faints due to indirect damage like entry hazards. Fixed an issue where Teleport could end a Trainer battle when used by a Trainer's Pokémon. Fixed Alluring Voice, Torch Song & Psychic Noise to correctly hit through Substitute. Fixed an issue where Belly Drum was unable to maximize the user's Attack stat when it was at -6 Attack. Fixed the healing effect of Figy, Iapapa, Wiki, Aguav, and Mago Berries, reducing it from 1/2 to 1/3 of the user's max HP. Fixed Poison Fang to have a 50% chance to badly poison instead of 30%. Fixed Multitype, so it no longer prevents items that aren't Plates from being removed. Fixed an issue where a Pokémon that changed its form did not revert to its original type after being affected by Soak, Conversion, or Reflect Type. Enhanced Bulletproof messages when protecting from a bullet move. Enhanced the message when a Z-Move is boosting a Pokémon's stats. Enhanced multi-hit moves' super effective/not very effective messages to only appear once after the very last hit instead of after every hit. Fixed Ice Body's healing message that wasn't displaying under Hail. Justified and Rattled will proc at each hit of multi-hit moves. Rattled will raise its user's Speed by one stage when it gets affected by an opposing Intimidate. Guts' 50% boost is now applied to the Attack directly, fixing an incorrect rounding. Disguise will no longer print super effective/not very effective messages the turn it breaks. OHKO moves can now break the enemy's Disguise. The 1/8 max HP loss from broken Disguise now rounds down. Damage-reducing Berries (Babiri...) will no longer be consumed when no damage was dealt, including when Disguise absorbs the 1st hit. The user's Disguise will now break when its held Rocky Helmet KOs the opponent using a contact move. Fixed a misleading Magic Bounce activation message when an opponent uses Toxic on it while the MB user was in a semi-invulnerable state. Removed an unnecessary message when Aroma Veil blocks Cursed Body. Added the Typeless Type. Fixed an issue where a pure Flying-type Pokémon wouldn't become Normal type when using Roost. Fixed an issue where a Fire + Flying type using Burn Up then Roost wouldn't become Typeless. Perish Song will stop putting a perish counter on a Pokémon that was in a semi-invulnerable state.1 point
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Changelog 21.02.2025: Added PvP Chests. PvP Tokens are displayed on the Trainer Card, and Event Coins have their own currency icon now. Added Win Streak and Highest Win Streak to the PvP window. Re-logging during a battle now has a 10-second delay. Prevents abuse in wild battles and makes dungeon runs fairer. Fainted Pokémon are now grayed out in the enemy team view and replays. Preview Milcery can now evolve into all 63 Alcremie forms. Fixed a bug where players got stuck if they logged out during a battle after leveling up but before the move learn window appeared. Inventory sorting now ignores item colors, ensuring correct item order. Added D-Pad direction indicators. Fixed white Pokeball backgrounds on team preview and enemy team views that were empty at launch but later filled. Fixed a hover issue where clicking and dragging off the PvP loot box icon or spawn list could cause it to stay stuck. Visually updated terrain backgrounds in battles. Few small reworks, clean-ups and optimizations.1 point
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Changelog 12.12.2024: Reworked switching between cosmetic forms in the Pokédex, eliminating the double usage of right-click for both the non-cosmetic forms grid and switching between cosmetic sprites. Example video Added Refill used PvP Items in Game Options. It is enabled by default and automatically re-equips consumed held items from your inventory after a PvP match. Snow battle icon correctly vanishes when it ended now. Weather Ball will no longer deny you from clicking on anything when there was no weather. Players have a round counter for weather effects below the weather icon in the battle window now. It doesn’t show how long the weather will last but instead how long it has been active. Players can now see how much HP the Pokémon have left in the enemy team view. It only shows info you have already seen. For example, Regenerator healing won’t update until the Pokémon comes back into battle. Lost HP is shown visually as a red-filled area on the Pokeballs. Example picture Hovering over a Pokémon displays a tooltip showing its exact remaining HP percentage. When a Pokémon faints, its Pokeball changes to a different red color, making it easy to differentiate between fainted and low HP. It's backwards compatible with replays. Example picture The map music and battle music files are no longer stored in the client but are now streamed and downloaded on demand. This allows us to fix music files more easily while significantly reducing the client size. The size has decreased from 620 MB to 350 MB, enabling clients to be cached via Cloudflare again, ensuring faster DDL downloads in the future. If you mute the music in the client options, it will not be downloaded. Players no longer get stuck if they trigger the LoS of two NPCs at the same time and the first one teleports them to another map. Coded Neutralizing Gas. Coded Chilly Reception. Coded Lunar Blessing. Coded First Impression. Clangorous Soul now takes 1/3 of the user's max HP when using it. Being behind your Substitute will display back the right message instead of revealing your Ability when an opposing user's Intimidate triggers. Teleport will no longer end the Wild Battle when it was you using it, but the Wild Pokémon using it can still end the battle. Teleport will now display a failed message when the user had no ally left to swap with. Soundproof users are no longer immune to their own moves, so if a Pokémon uses Perish Song, it will now gain a perish count. However, other Pokémon with Soundproof are still immune to Perish Song. Added 56 new TMs, we should now have every TM released until Gen 9. Added missing Egg Moves for some Pokémon. Piplup family now has Competitive instead of Defiant. Shiftry now has Wind Rider instead of Early Bird. Aegislash Blade Form's Attack and Spatk Base Stats were reduced by 10 points each. Aegislash Shield Form's Defense and Spdef Base Stats were reduced by 10 points each. Cresselia's Defense and Spdef Base Stats were reduced by 10 points each. Zacian's Attack Base Stat was reduced by 10 points, while Zacian-Crowned's by 20 points. Zamazenta's Attack Base Stat was reduced by 10 points. All alternative forms of Landorus, Thundurus, Tornadus, Keldeo, Rotom and Greninja now share the same TMs learnset as their base form. The new Pokeballs are now displayed at the top of the item selection in the battle window. Coded Chilly Reception. Coded Meteorite. Coded Gracidea. Coded Oricorio's four Nectars. Coded Ogerpon's three Masks. Coded Adamant Crystal. Coded Lustrous Globe. Coded Griseous Core. Fixed Reflect's and Ice Body's message. Fixed Thunder Fang, Ice Fang, and Fire Fang to ensure their additional effects now trigger independently rather than simultaneously. Weather Ball now correctly transforms into Breakneck Blitz when affected by Normalium Z. Using Gastro Acid to suppress an Ability that can't be copied/swapped by either Role Play or Skill Swap will no longer allow you to bypass the restriction. Role Play will fail if the target has Illusion. Castform now can transform into its Snowy form when Snow is active. Curse now properly fails if the target is already cursed. Enhanced the message displayed when Brick Break removes Aurora Veil, Reflect, or Light Screen. Enhanced Soundproof messages when blocking sound-based moves. Magneton and Nosepass can now evolve when exposed to a Thunder Stone. Eevee can now evolve into Leafeon when exposed to a Leaf Stone and Glaceon when exposed to an Ice Stone. Ensured that all alternate forms of Deerling, Sawsbuck, and Oricorio share the same learnsets as their base forms. Fixed TM learnsets for Paldean Tauros and Galarian Darmanitan. Exp. Candies now fail and are no longer consumed when used during battle. Changed the icon of some TMs. Zamazenta-Crowned's Attack Base Stat was reduced by 10 points, while its Defense and Spdef Base Stats by 5 points each. Made several minor reworks, clean-ups, and optimizations.1 point
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Changelog 30.11.2024: Added 40 new Pokéballs. Updated to Scarlet and Violet mechanics. Coded Sharpness. Coded Supreme Overlord. Coded Libero. Coded Kowtow Cleave. Coded Rage Fist. Coded Flip Turn. Coded Wave Crash. Coded Body Press. Coded Headlong Rush. Coded Scorching Sands. Coded Expanding Force. Coded Dual Wingbeat. Coded Thunderous Kick. Coded Freezing Glare. Coded Fiery Wrath. Coded Tachyon Cutter. Coded Psyblade. Coded Rising Voltage. Coded Bleakwind Storm. Coded Apple Acid. Coded Astral Barrage. Coded Branch Poke. Coded Breaking Swipe. Coded Dragon Darts. Coded Drum Beating. Coded False Surrender. Coded Glacial Lance. Coded Meteor Assault. Coded Skitter Smack. Coded Spirit Break. Coded Strange Steam. Coded Eternabeam. Coded Jet Punch. Coded Snowscape. Coded Twin Beam. Coded Triple Dive. Coded Overdrive. Coded Esper Wing. Coded Surging Strikes. Coded Wicked Blow. Coded Mountain Gale. Coded Mystical Power. Coded Psyshield Bash. Coded Shelter. Coded Victory Dance. Coded Aqua Cutter. Coded Aqua Step. Coded Armor Cannon. Coded Chilling Water. Coded Flower Trick. Coded Malignant Chain. Coded Make It Rain. Coded Lumina Crash. Coded Pounce. Coded Spin Out. Coded Spicy Extract. Coded Trailblaze. Coded Torch Song. Coded Sandsear Storm. Coded Springtide Storm. Coded Wildbolt Storm. Coded Misty Explosion. Coded Chloroblast. Coded Dragon Energy. Coded Steel Beam. Coded Axe Kick. Coded Supercell Slam. Coded Sappy Seed. Coded Matcha Gotcha. Coded Combat Torque. Coded Pyro Ball. Coded Thunderclap. Coded Raging Fury. Coded Steel Roller. Coded Hard Press. Coded Stomping Tantrum. Coded Temper Flare. Protean will now activate only once per switch-in. Inner Focus, Own Tempo, Scrappy, and Oblivious now prevent the opposing Pokémon's Intimidate from lowering their user's Attack. Terrain Base Power boosts for moves: Electric Terrain for Electric-type moves, Grass Terrain for Grass-type moves, and Psychic Terrain for Psychic-type moves have been reduced from 1.5× to approximately 1.3× (5325/4096). Moody can no longer boost or reduce Evasion or Accuracy. Disguise now causes the user to lose 1/8 of their max HP when it breaks. All healing moves except Wish now have a base PP of 5 (increased to 8 with maximum PP Ups or PP Max). Typing a Pokédex ID in the PC search bar now successfully displays Gen 7, 8, and 9 Pokémon. Battle Bond Greninja can now learn Water Shuriken upon evolution. Substitute no longer gains Sturdy if the user has that Ability. Non-reviving healing items no longer work on fainted Pokémon. Solar Blade's Base Power is now halved under Snow, Hail, Rain, and Sandstorm conditions. An opposing Sticky Barb can no longer replace the held item of your Pokémon if it has the ability Klutz. Rapid Spin now has a Base Power of 50 and raises the user’s Speed by one stage. Teleport now has negative priority and switches out the user for an ally to take its place. King's Shield now lowers the opponent's Attack by only one stage. Corrected the Base Power, Accuracy, PP, Type, Move Category, Spelling, and Descriptions of all Gen 8 and 9 moves. Renamed several moves consistently across all instances. Added 180 new TMs and 100 new TRs. Coded all evolutions except those requiring the Pokémon Let’s Go! feature. Cosmoem evolves based on the day time. Coded Mind Blown. The Pokédex now displays the correct numbers for Seen, Caught, and Evolved entries. Non-cosmetic forms are now linked together. For example, Alolan Vulpix will count toward the Vulpix entry, and the same applies to forms like Hoopa-Unbound and Hoopa. Added functionality to view all non-cosmetic forms (e.g., Hoopa-Unbound, Mega Evolutions, Gigantamax forms, and regional forms) in the Pokédex. All Pokémon with non-cosmetic forms now have a border in the Pokédex. Right-click (or long-press on Android) opens a grid with the available forms. Added tooltips in the form grid showing the official titles of each form. Changed how cosmetic forms are displayed in the Pokédex, now showing more event forms. Chroma and shiny forms now have small icons as identifiers next to the Pokémon’s type. Chroma forms can now be changed directly via items without requiring an NPC. Added Snow weather and its corresponding weather icon in battles. All weather icons in battles are now animated. Reworked the evolution animation and adjusted its effects and layers. The sprites of the Pokémon evolving into are now blacked out if their Pokédex entry hasn’t been unlocked. Added a loading indicator for move-learn if the team update takes longer. Move learning now properly handles its confirmation popup. Improved the YesNoBox to better handle additional asynchronous scenarios. Added a simple helper script to animate dots on a label. Fixed an issue where the move-learn confirmation box would not disappear properly when a move learn was postponed. Item names in the Pokémon selection screen are no longer cut off abruptly and now end with an ellipsis (…) if too long. Fixed a bug that caused strange behavior when using an item on a region-locked Pokémon in the team. Fixed the shop preview in NPC shops not resetting properly after the shop was closed. Added 20 new NPC sprites for Astrella. Made several minor reworks, clean-ups, and optimizations.1 point
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Changelog 09.10.2024: Reworked all particle effects. Based on popular request, the water particle effect (Suicune and Suidoof) is more visible now. Added a poison gas particle effect for mounts. Reworked the previews in the coin shop and NPC shops. Mounts with idle animations always animate now. The previews no longer rotate by default, but can be toggled with a left click. Shadow-themed follower sprites have a shadow particle effect now. Fixed an issue with the follower movement being inconsistent. Fixed a potential issue with unassigned default follower sprites. Fixed a Pokémon evolution bug that caused server crashes. Fixed a bug in the spawn window where switching maps caused the list to scroll up, hiding the spawns. Fixed a bug where a LoS trigger without a battle caused the LoS music to get stuck. Fixed bike lanes for other players and NPCs. Fixed a bug that made whitelisted links not fully clickable. Fixed a bug that caused visually weird movement for other players when they changed direction. Coded an IV calculator that allows you to calculate total IVs for multiple Pokémon combined by clicking on them. Added 40 new Astrella NPC sprites. Added all Gen 9 sprites, skill data, and other Gen 9-related content to the client. Made several minor reworks, clean-ups, and optimizations.1 point
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Doesn't sound bad as a starting idea that could be developed further, +1. There's obviously a lot of details that could be added but the idea of recycling some level 100 for Rare Candies or other items could be good.1 point