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Showing content with the highest reputation on 04/28/26 in all areas
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Venom Demon Mode - Start Point: 10m - End Point: [72 hours after start is met] - Insta: 20m - Min. Raise: 200k - Accepted Payment(s): Poke dollars , Coin Capsules ( 1 x Coin Capsule = 500k ), IV Reroll ( 1 x IV Reroll = 700k ) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Alt : Thegoodman172 points
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Hi! I want to sell this Larvesta/Volcarona. I'm lucky to get this strong godly Pokemon with perfect speed and special attack. I honestly not sure if I want to sell it or keep it on my team, but I really need the money because i'm broke now and I have other pokemon to buy. I'm sure this Larvesta (Volcarona) could get you high in PvP, if you're into strong and fast Pokemon. Auction Details Start Price: 15M End Point: 1 week/7x24 hours (after someone put the first bid) Insta Price: 30M Minimum Raise: 500K Accepted Payments: Pokedollars & Items Reroll Ticket: 700k each. Nature Reroll: 350k each. Coin Capsule: 450k each. Important Reminders This is a Cross Server auction. You may bid from any server, I will transfer to your preferred server upon winning (I'm in Silver at the moment, or just come to Silver if you're in Gold server). f you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.1 point
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Hello @Dkgsa1212, Just wanted to inform you that you may only bump once every 24 hours. A bump constitutes as any unprompted message (noted, x hours remaining, bump, c.o is y). Sincerely, Tandemaus1 point
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Hello, First forum post. I've got about 268 hours so far, really loving the game and community. I hope to be able to continue to assist and be assisted by the community and I'm looking forward to 268 more hours and lots of end game content! May rng be with you all x1 point
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The winner is @Darkpr1de congratz1 point
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Hello @Hasibubu I have edited the title of your auction as it was misleading. Please be more careful in the future. best of luck, Glitterwing1 point
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Hello @Zkk100 Since this is a cross server auction you may only post it here, in the Selling Pokémon - Cross Server Sub-forum. I have deleted the other posts you made in Trades - Silver Server and Trades - Gold Server. Please, in the future, make sure you only post your auction once and in the right sub-forum. best of luck, Glitterwing1 point
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I’m buying his leveling service from two times now. Really great work and fast also. and most importantly trust worthy and these in such a good price1 point
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Start Gyara and Ada Skewda1 point
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start magikarp 500k Start Gyarados 200k1 point
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Welcome to the comprehensive guide for the Sinnoh Underground. In this guide, you will be shown what you will need, how to complete it, and what rewards you can receive. This daily task, the Sinnoh Underground, is a special area that can be accessed from Eterna City. In short, it is a puzzle-solving mini-game where the goal is to correctly guess the alignment of the crystals in as few guesses as possible. The rewards are directly tied to the amount of tries needed to solve the puzzle. Preparations & Getting Started In order to enter the underground area, you will have to make your way to Eterna City in the Sinnoh Region. Once there, head into Eterna House 2, which is the house directly to the right of the Pokémon Center. Inside, you will find two NPCs, Explorer Morris and Explorer Stanley. Explorer Morris doesn't have much to say aside from some fluff dialog about the "new" puzzle, in reference to the update this daily task received in 2025; older players who remember how it was before may appreciate this callback. Explorer Stanley is who you really want to talk to. At a fee of 3,000 Pokédollars, Stanley will grant you access to the Sinnoh Underground. But, before entering, some preparations should be made. To properly go through this in a smooth fashion, players should bring with them a Fire, Ground, Rock, and Water type Pokémon. A Grass type should also be taken if players are looking for the special area. In addition to the Pokémon being of a certain type, the chosen Pokémon should also know the move Dig as well as have max (255) happiness points or you must have a Shovel in your inventory. Note that the task can be completed without any of these Pokémon and/or without the max happiness, but it is not guaranteed, and you may end up with an incorrect amount of crystals and thus, cannot finish the puzzle. You should also bring a Pokémon with Flash or a Flashlight. This brings you to 5 Pokémon in your party. Since there will be catchable Pokémon in the rewards room, a Synchronize Pokémon of your choosing may be the best option to be your final slot. However, this can be any other Pokémon you wish to bring along. After getting all your Pokémon ready, speak with Stanley, pay the entrance fee, and go on in. Digging & Solving Now that you're inside the underground area, you will notice a line of 7 little piles of rocks in the center, a column of 7 crystals along each side of the room, and four ladders that lead further down. That row of rocks in the middle is where the puzzle is to be solved. By placing crystals in these slots, the puzzle will be solved. To know if the correct crystal was placed in the correct slot, you should look at the two columns of crystals on each side of the room. If, when you a place a crystal, the left side changes and matches with the column on the right, then it's a match and that's where that crystal goes. You continue this pattern until all 7 slots are full. Once that is done, then head to any dig hole on a wall, and you will be taken to the Treasure Room. Alternatively, if you find the Grass Crystal and place it in the correct slot, then the Arboreal Area will be opened to you instead of the Treasure Room. To know what slot the Grass Crystal goes in, speak with Explorer Elena in Underground Path Sinnoh Room 2. She will mention a tablet with a number on it; that number reflects the slot you should place the Grass Crystal on, moving from left to right. Once inserted, you will receive dialog confirming it. After that, you should remove the Grass Crystal and finish the puzzle. Now, how do you actually get crystals? Pick a ladder and go down it. Once down there, it will be dark and you are advised to use Flash or a Flashlight. Now that everything is lit up, you will want to pay attention to two things: the dig holes on the walls and the Probopass. The dig holes are where you will find the crystals. There are 5 kinds of crystals, Fire, Ground, Rock, Water, and Grass. The first 4 crystals are used to solve the normal puzzle and the Grass crystal is used to solve the hidden puzzle, which unlocks the Arboreal Area. To gather the crystals needed to solve the puzzle, you will need to use Dig or a Shovel on the dig holes. Using a Pokémon that matches the type of a crystal will give you a crystal of said type. For example, using a Ground type Pokémon with Dig and max happiness will grant you a Ground Crystal. However, using a Shovel, a Pokémon with less than maximum happiness, or a Pokémon that does not match the type will grant a random crystal. Continue to do this until you find enough crystals to solve the puzzle. As for the Grass Crystal, the way to know if the dig hole will have it is by battling the Probopass. Every Probopass will use either Iron Defense or Body Press. However, there will be one Probopass that will use Explosion; this Probopass is the indicator that the nearby dig hole has the Grass Crystal. Now, with all the crystals gathered, head back to the main room and begin solving the puzzle. Refer to the previous paragraph for instructions on how to solve it. Once solved, and depending on whether you used the Grass Crystal or not, you can head to the rewards room. Rewards After solving the normal puzzle, you can dig through any of the holes on the walls to enter the Treasure Room. But, if you have solved the hidden puzzle with the Grass Crystal, you can head to the dig hole where you obtained the Grass Crystal and dig there. Doing so will lead you to the Arboreal Area. Treasure Room Each line below represents a possible reward you can pick up. ◆ Any of the fossils (Dome, Helix, Old Amber, Root, Claw, Armor, Skull, Jaw, Sail) ◆ ◆ Earthquake or Scorching Sands TM ◆ ◆ Stone Edge, Meteor Beam, or Stealth Rock TM ◆ ◆ Pearl or Nugget ◆ ◆ Big Pearl or Big Nugget ◆ ◆ Upgrade or Dubious Disc ◆ ◆ Protector, Razor Fang, or Razor Claw ◆ Arboreal Area ◆ 3-5 PvE Coins ◆ ◆ x1 Trailblaze, Earth Power, or Aura Sphere TM ◆ ◆ 0-2 Tiny Mushrooms from 11 of the Mushroom tiles on the map ◆ ◆ Up to 2 Teddiursa, each holding a Peat Block ◆ ◆ Up to 3 Voltorb-Hisui ◆ ◆ Up to 1 Growlithe-Hisui ◆ ◆ Up to 2 Scyther, each holding a Black Augurite ◆1 point
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Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box Rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point
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