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Showing content with the highest reputation on 08/29/26 in Posts

  1. Hello @Reginanana. Your Scyther has been restored and can be found in the last slot of your PC. In the future, please use the Restore Pokémon megathread or the #request-chat in the PRO Discord server for these types of requests. Take care.
  2. 1 point
    Changelog 19.08.2026: Coded Protective Pads. Coded Ring Target. Coded Snowball. Coded Zoom Lens. Coded Dusk Ball. Coded Full Incense. Coded Lax Incense. Coded Wave Incense. Coded Rose Incense. Coded Metal Powder. Coded Quick Powder. Coded Fluffy Tail. Coded Poké Doll. Coded Poké Toy. Coded Casteliacone. Coded Incinerate. Coded Echoed Voice. Coded Uproar. Coded Present. Coded Pika Papow. Coded Veevee Volley. Coded Bouncy Bubble. Coded Freezy Frost. Coded Sparkly Swirl. Coded Buzzy Buzz. Coded Floaty Fall. Coded Sappy Seed. Coded Sizzly Slide. Coded Glitzy Glow. Coded Baddy Bad. Coded Splishy Splash. Coded Zippy Zap. Implemented Gen 8's dynamic Speed. Speed is now recalculated after every action instead of only at the beginning of a turn. This allows rare cases in Singles, such as a Swift Swim user under Rain being outsped by Mega Charizard Y because its Drought triggered mid-turn after Mega Evolving. Protean can now trigger again after a Mega Evolution. Protean no longer triggers if the move couldn't be used due to Queenly Majesty or similar Abilities, Desolate Land, or Primordial Sea. Protean no longer triggers if the move failed. This includes Sleep Talk being used by an awake user, Counter or similar moves being unable to return damage, Fling being unable to throw the held item, and Protect failing after Mega Evolving Greninja. A Protean user obtaining the Ghost type via Curse now correctly triggers the Ghost-type Curse effect. Baneful Bunker now reduces an incoming Z-Move's damage by 75% on a successful block. Gigaton Hammer and Blood Moon can now be upgraded into Z-Moves even when unselectable due to a previous successful use. Nature Power now correctly changes into Z-Nature Power when boosted by Normalium Z. Rising Voltage's power now correctly doubles when the target is Grounded in Electric Terrain. Future Sight no longer bypasses Multiscale when its original user isn't on the field on the turn it hits. Spectral Thief's stolen stat changes no longer trigger the opposing Pokémon's Mirror Armor, Clear Body, or similar Abilities. Foul Play's damage is no longer boosted by 50% against a burned opponent with Guts. Foul Play's damage is now correctly boosted by 50% when its user has Guts and is burned. Under Trick Room, the slower user now moves first when both sides have at least one Stall Ability, a held Lagging Tail, and/or a held Full Incense while using moves of the same priority. Psychic Noise no longer prints “X can heal again” for an opponent that fainted from it. The trigger messages for Beast Boost and Eelevate have been shortened. Steelworker, Dragon's Maw, and Rocky Payload now multiply Attack or Special Attack by 1.5 instead of adding 50% Base Power to moves. Fixed a rounding issue with Oblivion Wing's healing amount. Fixed a rounding issue with Supreme Overlord when three allies have fainted. Gulp Missile's message is now correctly displayed after Surf or Dive deals damage. Super-effective and not-very-effective messages are now displayed before Gulp Missile's message. Super-effective and not-very-effective messages are now displayed before HP-recovery messages for draining moves, fixing an incorrect sound being played when the user wasn't at full HP. Fixed the behavior of Explosion and similar moves from start to finish. The user's HP first drops to zero, causing it to faint immediately. The opponent is then damaged and receives EXP if it survives. Neutralizing Gas's “Gas wore off” message is now displayed only after its user has fainted. Using Fling while holding a Berry now causes the flung Berry to activate for the target only if it survives the damage. Octolock now follows PRO's stat-stage rework by grouping its Defense and Special Defense drops into a single message. Octolock now prints “It doesn't affect X...” against Ghost types instead of “But it failed!” Clear Body and similar Abilities now print only a single “prevented stat reductions” message against Octolock instead of two. Test_Freeze can no longer be called by Metronome.
  3. 1 point
    Changelog 09.08.2026: Coded Mega Sol. Coded Dragonize. Coded Spicy Spray. Coded Eelevate. Coded Fire Mane. Coded Jaw Lock. Coded Gulp Missile. Coded Hunger Switch. Coded Aura Wheel. Coded Octolock. Coded Pastel Veil. Coded Screen Cleaner. Coded Ice Face. Coded Last Respects. Coded Burmy's form changes and its evolutions. Added accurate move descriptions for moves affected by other moves or abilities when the Accurate Description setting is enabled. The respective sub-category is now also displayed. Affected-by effects include King's Rock, King's Shield, Magic Bounce, Mirror Move, Pressure, Protect, Snatch, and Spiky Shield. Sub-categories include Ball / Bomb, Biting, Dance, Explosive, Powder / Spore, Aura / Pulse, Punching, Slicing, Sound, and Wind. Fixed move tooltips in battle not disappearing correctly and sometimes having multiple tooltips displayed simultaneously. Fixed Pokémon-specific Z-Moves becoming unavailable after using a semi-invulnerable move. Fixed the battle window occasionally getting stuck when clicking a locked button in certain situations. Fixed several bugs with the Replay window and its tooltips. Fixed scaling issues with ball physics in the battle window. Fixed several incorrect Pokédex, move, and item descriptions. Added the in-battle snow effect to all Christmas forms. Removed the white border from 228 inventory icons and generally improved them. Added almost all new Mega base sprites, many of their event forms, and Stereo Rotom. Linked the new Mega Pokédex entries to their non-Mega variants. This means you will now receive the corresponding Mega entries when obtaining the regular entries This does not apply to existing entries, as updating them would require an extended maintenance period of approximately three hours. We will take care of this in the future. Fixed the TM movesets for some Hisuian Pokémon.
  4. 1 point
    Random Battle changelog: Changes to known sets: - Deactivated every Arceus and Silvally set except their regular Normal-type Forme due to their unusually high encounter rate because every type could be rolled with both of them. - Removed Diggersby's Agility set. - Removed Phione's Heal Bell/Toxic sets. - Removed Sceptile's Specs and Acrobatics sets. - Removed Hypno's Focus Blast sets. - Removed Mew's Nasty Plot sets except the Mewnium Z one. - Changed Mega Gengar's Disable set to a Toxic Spikes one. - Changed Dragonite's Lum Berry set so it holds Heavy-Duty Boots and was given Dual Wingbeat instead of Iron Head. - Changed Salamence's Lum Berry set so it holds Heavy-Duty Boots instead. - Changed Brambleghast's Spikes set so it gets Rapid Spin instead of Strength Sap. - Changed Kommo-o's Throat Spray sets so they get Boomburst instead of Iron Head. - Changed Raichu-Alolan's Volt Switch sets so they're guaranteed to hold a Specs. - Changed Electivire's Scarf set so it gets Supercell Slam instead of Earthquake. - Changed Tinkaton's Protect set so it gets Play Rough instead of Knock Off. - Changed Bronzong's, Chimecho's, Deoxys-Defense's, Exeggutor's, Hypno's, Lugia's, Baby Lugia's, and Male Meoswtic's sets so Psychic Noise replaces Psychic. - Changed Gothitelle's sets to include Focus Blast everywhere, and replaced Nasty Plot set to a Calm Mind one. - Changed Farigiraf's Hyper Voice + Future Sight set to Body Slam + Psychic Noise. - Changed Lugia's + Baby Lugia's sets so Defog replaces Whirlwind, and Aeroblast + Psychic Noise is possible with Calm Mind sets. - Changed Mesprit's Lefto and AV sets so Psychic Noise replaces Psychic, and replaced Psyshock to Psychic for Nasty Plot set. - Changed Mew's Roost sets so Psychic Noise replaces Psychic. - Changed Primarina's Calm Mind set so Psychic Noise replaces Psychic. - Changed Wyrdeer's Lefto set so Psychic Noise replaces Megahorn. - Changed Zoroark Hisui's Poltergeist set so Hyper Voice replaces U-turn. - Reworked Luxray's sets entirely, Assault Vest ones now always get Wild Charge, and Flame Orb sets no longer get Ice Fang. - Fixed Ferrothorn's Gyro Ball set Speed IVs and EVs that weren't set to 0. - Fixed Glastrier's Boots set so Icicle Crash replaces Icicle Spear. - Fixed Furfrou's Cotton Spore sets that were given Cotton Guard instead. - Lowered Poliwrath's level from 90 to 88. - Lowered Salamence's level from 80 to 76. - Lowered Kartana's level from 80 to 76. - Lowered Crystal Steelix's level from 88 to 86. - Lowered Mega Crystal Steelix's level from 86 to 84. - Lowered Smeargle's level from 100 to 90. - Increased Reshiram's level from 72 to 76. New rollable sets for Pokémon that were already rollable: - Added a HP Ice + Substitute Sceptile set. - Added Shed Tail Sceptile and Mega Sceptile sets. - Added a Stealth Rock Crystal Steelix set. - Added a 4 offensive moves Mega Diancie set. - Added 1 Calm Mind and 1 Heal Bell Diancie sets. - Added a Mimikium Z + Drain Punch Mimikyu set. - Added 2 Iron Head and 1 Toxic + Protect Bronzong sets. - Added more Substitute and Calm Mind Exeggutor sets. - Added 1 Calm Mind + Psychic and 1 Psychic Noise + Assault Vest Hatterene sets. - Added a Toxic + Knock Off Hypno set. - Added an Assault Vest Wyrdeer set. - Added Necrozma-Dusk-Mane sets. - Added a Baneful Bunker Toxapex set. - Added Berserk Drampa sets (Mega excluded.) - Added Bitter Malice Zoroark-Hisui sets. - Added a Court Change Cinderace set. - Added a Fillet Away Veluza set. - Added a Population Bomb Smeargle set. - Added a Bulk Up Tauros-Paldea-Aqua set. - Added a Revival Blessing Rabsca set. - Added Rocky Payload Bombirdier sets. New rollable Pokémon: - Glimmora (but not the Mega.) - Darmanitan-Galar. - Minior. - Ogerpon, Ogerpon-Wellspring, Ogerpon-Hearthflame, and Ogerpon-Cornerstone. - Cyclizar. - Orthworm. - Okidogi. - Munkidori. - Fezandipiti. - Chi-Yu. - Moltres-Galar. - Dracozolt. - Arctozolt. - Pawmot. - Regidrago. - Bellibolt. - Golisopod. - Dracovish. - Arctovish. - Gholdengo. - Rillaboom. - Frosmoth. - Stunfisk-Galar. - Toedscruel. - Maushold. - Ting-Lu - Hydrapple. - Slowbro-Galar. - Marshadow. - Calyrex-Shadow and Calyrex-Ice. - Mega Clefable at lvl 80. - Mega Starmie at lvl 76. - Mega Dragonite at lvl 76. - Mega Skarmory at lvl 76. - Mega Froslass at lvl 80. - Mega Emboar at lvl 82. - Mega Chandelure at lvl 80. - Mega Hawlucha at lvl 76.
  5. 1 point
    Changelog 01.05.2026: The setting Accurate Move Description has been renamed to Accurate Descriptions and includes item and ability descriptions now. Item descriptions show whether an item is tradable and whether it is a single-use item now. Preview Abilities and happiness have tooltips in the Pokémon cards now. Preview, Preview Added a separate GUI Scale setting for the battle UI. Fixed a bug that caused not all boxes to load and made the UI get stuck showing only Box:30. Fixed a bug that caused a range of issues, including the battle window not opening after accepting the team preview. Added more sprites for the new Mega Evolutions, their forms, and for forms of Gigantamax Pokémon. More optimizations, improvements, and changes to make it easier to find and fix bugs players currently struggle with.
  6. Pinkan island has been reworked! Pinkan island cave : Sandile and Hippopotas have been removed. Mawile and Larvitar are now the new rares of the area. Pinkan island Cliff : Lapras and Staryu are still the rare forms of the area. Pinkan island forest : Removed Pichu, Solosis and Foongus are now the new rares of the area. Water spawn has been added, Lapras and Azurill can now be found there Pinkan island Meadow : Removed Petilil, added Foongus (+Chikorita) Water spawn remain the same (Totodile+Oshawott) Pinkan island Meadow tunnel : Removed Vibrava, added Sandile Pinkan island Mountains : Larvitar and Hippopotas are now the new rares in the area. Pinkan island Path : Solosis and Cottonee are now spawning together. Pinkan island Peaks : Ralts and Pancham are now the new duo of this place. Pinkan island Vale : Munchlax and Hawlucha are now the new rares of this map. Pinkan island Woodlands : Zangoose and Scyther are now spawning together. Pinkan island Woodlands clearing : Cyndaquil and Smeargle are now the duo of this place. Pinkan island Woodlands East : Ralts and Petilil are now the new rares of the area. Pinkan island Woodlands West : Pichu, Smeargle and Elekid are now spawning on this area.
  7. 1 point
    Changelog 22.02.2026: Reworked client settings. Android has different modes to simplify settings that adjust refresh rate and FPS now. Instead of Save, Apply, and Cancel, there are only Save and Cancel now. Settings should always revert if you don't save them now. The flickering that used to occur only in the regular Android client should no longer happen at all. Reworked reconnect. It is much more stable now. You are always connected to the proxy server you have the best connection to now. Reworked the network code. The client is now more robust against poor internet connections and corrupted packets. Together with the new network code, this could potentially also fix bugs like not being able to see all boxes but only Box:30. Windows 7 is supported again. Tags work on Android as well now. The D-PAD and movement no longer get stuck when switching maps or entering battles. Fixed some bugs that caused music to not play temporarily in certain situations. Z-Cosmic Power works correctly and is properly displayed in the client now. Fixed that balls are visually shown in Random and NPC battles again. Pokeballs are no longer always shown. Legendaries always get Master Balls, Ultra Beasts get Beast Balls, and all other Pokémon have a small chance to get a different ball than a Pokeball now. Fixed a bug that caused the online status of the friend and guild lists to not update correctly. Fixed a bug that in some situations caused the client to become unresponsive until restarted. Fixed a bug where trades with Pokémon from the box used the team count and could cancel the trade. Fixed tooltips on Android. You can see all tooltips by pressing and holding now. You can use all letters in PMs that you can use in global chats now. The random sets have been thoroughly reworked again. You should now encounter less setup sets overall.
  8. 1 point
    Changelog 11.12.2025: Updated the chat font, which now supports many characters that were previously unsupported. Updated the in-battle poison icons so poisoned and badly poisoned can be visually distinguished. Added a workaround for a class of bugs that caused the client UI to become unresponsive. It is possible to drag Pokémon directly from the PC Storage into the trade window now, including region-locked Pokémon. The Region Locked Megathread Service is discontinued. Players can now own up to 1,056 Pokémon by default, six in the team and 1,050 in the PC Storage. The Box-Full icon only reflects the status of the PC Storage. This means the PC Storage can be full while you can still catch Pokémon if your team is not full. Improved the PC Storage Search parser. It should now work more naturally and consistently in some situations. There is no longer a limit for search results in PC Storage. Added box= filter to PC Storage Search. Added Pokémon Tags in PC Storage. You can use as many characters for tags as fit into the window visually. You can create up to 30 custom tags. A Pokémon can have any number of tags assigned. As soon as a Pokémon has at least one tag assigned, it gets a tag icon in the box. All assigned tags are shown when hovering over (hold on mobile) the tag icon in storage. Pokémon with at least one tag cannot be deleted. Tags that are assigned to at least one Pokémon cannot be deleted. You can delete them once they are removed from all Pokémon. You can search Pokémon with tags using Tag=. The following emotes can be used both for tags and in chat (except :poop:): :fire:, :bolt:, :droplet:, :boom:, :heart:, :leaf:, :poop:, :pumpkin:, :snowflake:, :star: Added autocomplete to PC Storage Search. The autocomplete suggestions include results that can be found with different filters. Some autocomplete suggestions are colored red if no Pokémon in your box matches them. You can cycle through selections using tab, and apply a suggestion with space or mouse click. Added new legendary mounts and their shiny counterparts to the PvP Coin Shops. Cosmog Mount Baby Lugia Mount Lunala Mount Full Moon Lunala Mount Magearna Mount Magearna Mount Original Manaphy Mount Neutral Mode Xerneas Mount Added a few new Chromas for Easter Mimikyu, HW Bronzor-family, and some new forms. We plan to focus more on Chromas in the future. Coded Mirror Armor. Coded Mind's Eye. Coded Blood Moon. Coded Gigaton Hammer. Coded Focus Band. Trace will no longer remain stored after you Mega Evolved when you hadn't the occasion to activate Trace before Mega Evolving. Fixed an issue where Future Sight could incorrectly bypass Substitute. Multi-hit moves making contact will stop their execution after their user faints off an opposing Rocky Helmet/Iron Barbs/Rough Skin. Clear Body/similar now will activate for its user to deny the stat-lowering effect from the move that was Magic Bounce'd back at itself. White Herb now will activate when its holder got its Attack lowered by King's Shield. Your Pokémon's Analytic now will trigger in due times when you are the one who started the battle. Acupressure now is affected by Contrary and Simple. A user's Substitute will stop counting as “alive” the turn it breaks. This allows opposing multi-hit moves to trigger effects if they would hurt the user with more hits after the hit responsible for breaking the Substitute within the same turn. This also fixes Rage Fist getting its Power boosted when its user's Sub would take the hit and other interactions in general. The holder's White Herb will no longer be consumed if it used a offensive stat-lowering move making contact like Close Combat and fainted because of the opposing Rocky Helmet/Rough Skin/Iron Barbs. Fixed multiple issues related to Abilities still active the turn their user fainted by changing the ability method. Unnerve, Magic Bounce and others in general should no longer remain active the turn their user fainted, including with a Mega Pokémon fainting interaction. Clangorous Soul now targets its own user, allowing it to no longer fail against a Soundproof user. Misty Terrain/Misty Surge now will protect grounded users from Toxic Spikes. Beak Blast now will burn its opponent whoever started the battle. Focus Punch user will no longer lose its focus when its Substitute took damage. Arceus holding a removable item like Leftovers/Life Orb will now be affected by item-manipulative effects such as Knock Off, Trick etc. Knock Off now will gain its 50% Power boost against an Arceus whose item is removable like Leftovers/Life Orb etc. Knock Off no longer triggers Multitype message when used against Arceus holding one of its 17 Plate. Bug, Dark and Ground Memory held by Silvally will no longer be affected by item-manipulative effects such as Knock Off etc. which make the 17 Memory equal now. Knock Off hitting a Sticky Hold user now can remove its held item as long as it would faint from that Knock Off. Magic Guard will no longer print a preventive message when its user is either poisoned/badly poisoned or burnt. Reworked and improved the stat change logic for all existing moves/abilities/items. New "won't go any higher" and "won't go any lower" messages were born to make a clear distinction between stat-increasing and lowering effects going above +6 and -6 respectively, replacing the "already reached its limit" message that was printed for both positive and negative stat changes alike. All positive and negative stat change messages now will display using this priority order: Positive stat changes 1st, negative ones 2nd, "won't go any higher" 3rd and "won't go any lower" 4th. All stat change messages linked to stats directly now will display using this priority order: ATK, DEF, SPATK, SPDEF, SPD, ACC, EVA. An example, Quiver Dance will always display "SPATK, SPDEF and SPD rose!" instead of a random order. All stat change effects boosting/decreasing multiple stats by the same amount were shortened into one single message: Example, Shell Smash will print "X's ATK, SPATK and SPD sharply rose!" as the 1st message, then "X's DEF and SPDEF fell!" as the 2nd message. Destiny Bond will be kept active for its user if the opponent switched out in the same turn. The flickering in the regular Android client might be fixed now.
  9. April 2026 Some changes to shadow area spawns were done Some adjustement were made on these Following spawns - Ruins of the Vale Nesting Grounds - Forlorn Nesting Grounds Crux of Melody Nesting Grounds - Removed Murkrow, - Added Absol Scattered Realm Nesting Grounds - Fixed Self Harming move (Removed teleport on ralts) - Reduced beldum level to 25 max to allow the level ball to be everytime at the max power possible
  10. 1 point
    Changelog 21.02.2025: Added PvP Chests. PvP Tokens are displayed on the Trainer Card, and Event Coins have their own currency icon now. Added Win Streak and Highest Win Streak to the PvP window. Re-logging during a battle now has a 10-second delay. Prevents abuse in wild battles and makes dungeon runs fairer. Fainted Pokémon are now grayed out in the enemy team view and replays. Preview Milcery can now evolve into all 63 Alcremie forms. Fixed a bug where players got stuck if they logged out during a battle after leveling up but before the move learn window appeared. Inventory sorting now ignores item colors, ensuring correct item order. Added D-Pad direction indicators. Fixed white Pokeball backgrounds on team preview and enemy team views that were empty at launch but later filled. Fixed a hover issue where clicking and dragging off the PvP loot box icon or spawn list could cause it to stay stuck. Visually updated terrain backgrounds in battles. Few small reworks, clean-ups and optimizations.
  11. 1 point
    Changelog 15.06.2023: Coded Sticky Barb Fixed a visual bug related to hazards and Magic Bounce. Introduced 2FA (Two-Factor Authentication): This is an important security feature that may prevent unauthorized access to your account. Please read https://pokemonrevolution.net/forum/topic/215832-2fa-thread/ for more details. This feature is currently in trial and will not stop unauthorized logins yet. Planned mandatory device authorization is expected to go live on July 1st, 2023.
  12. I would be careful with this one, imagine my pc sometimes shutdown, if im unlucky to match always against Jake, i think this one should be reviewed, due some ppl have Net issues or pc issues, and we can be unlucky sometimes and always disconnect against the same person
  13. Hello, I deleted two summer Rattata by mistake, thanks a lot Server: Gold
  14. Hey fellow PvP players, In this thread I will explain how we enforce this rule, what counts towards it and why it is important to cooperate with us here. I made the mistake and not thoroughly wrote down procedures, limitations and explanations for the community which resulted in some unfair bans that will be fixed as soon as possible, so count this thread as an apology for our mess as well. This type of stuff shouldn't happen, will not happen again and I take full responsibility for it. The current rule that forbids any type of boosting. What counts towards this rule?: Playing against any accounts you have access to If Bob has the password of Billy and Bob matches against Billy in ranked PvP, you may risk of being flagged as boosting players. The best advice we can give here is that you do not share accounts to avoid any confusion here. Did Billy actually play or was it Bob controlling both accounts. Those are questions we have to answer. Playing against your own alternate accounts If Tom owns the accounts Tom123 & Tom321 and matches against himself in ranked PvP, he will be banned for boosting. Playing on an account you do not rightfully own Jake gave his account to Bob so he can play ranked PvP on it and Bob starts playing in ranked with Jake's account, you will be banned for boosting. Please avoid at any cost playing on someone elses account in ranked PvP unless you have full control over it (E-Mail is yours, you are the only one having access to the account and the original owner does not return) Disconnecting on purpose and receiving payments for it Bob matches against Tom, Tom messages Bob & asks him if he could disconnect or let him win for 50k$. Bob should report Tom however if he accepts this payment both players will be banned for boosting. Disconnecting repeatedly against the same players Billy always disconnects against Jake because he thinks he is the superior player. This might get you flagged as boosting if done multiple times as you are supposed to play out all matches. We can see the difference between server crashes, a user with bad internet or someone boosting. Disconnecting against Guild members on purpose or due to "Queue/Game" guild rules Bob, Tom and Jake are in the same guild [ExamplePlayers]. Tom matches against Jake in ranked PvP and Jake disconnects during team-preview. If done multiple times you may get flagged as boosters. Jake writes in his guild chat or in a matchmaking chat on their discord that he is in the queue. Jake: queue Bob always forgets to write in that chat and matches against Jake. Jake is annoyed and tells Bob to disconnect because he broke the "queue/game" guild rules. This may get you flagged as boosting as well, as you are supposed to play out all matches. Playing against another player under the same network/connection. Unfortunately staff is unable to verify and confirm if someone is really living with other people, making therefore impossible for us to see if it's one single persone with two different account or two different people. Reason we can't do that is simply that we don't live with you, it's not a problem of our tools. As the last thing always gets broken and causes a lot of confusion we made an announcement regarding it: If you have any further questions please write them down below and I try to answer all of them to the best of my ability. Kind regards. Credits to Qeight
  15. This is already explained, we are very careful with this and try to check everything here. If you are constantly disconnecting only against Jake but no one else then it obviously looks very odd. If you are disconnecting against Bob, Billy, Tom, Jake etc then it obviously means your internet/PC is just bad. There have been cases with users' living with cousins, a big family and such things. We investigate those cases most of the time and may issue bans if you are playing against each other all the time. The best advice we can give those players is to avoid matching against each other to avoid any confusion.

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