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Everything posted by Gdarch
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Hello, I completed the World Quest but when I talk to the cultist it doesn't give me the mysterious ticket. I don't think I skipped the message, so could you check if something happens regarding my variables. Thank you, Best regards.
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+1 Just wait for new pvp quests Walross said he would implement some day and enjoy Pokemon Showdown Revolution ^^
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Hello, I've been playing PRO for almost 4 years now. Some Pokemon got many event skins, especially Azumarill and Gardevoir/Gallade. As far as starters are concerned, each generation has been given skins in a completely random way, so we could see the Pokemon from generation 5 and 6 getting skins before the Pokemon of generation 4. Serperior was even given a second skin on Valentine's Day. I'm not here to question what determines which Pokemon are given skins, as I doubt it's solely based on the popularity of the Pokemon. However, I have to admit that the gen 4 starters have been carefully avoided for some obscure reason... So year after year, I've been waiting for the artists to deign to offer event skins to the Sinnoh starters. This was finally done for this year Easter event. If we can recognize a certain charm to chimchar and monferno, we should note the ridiculousness of the Infernape skin from which everything that can please Pokemon afficionados has been removed. It's fine to want to bring the Easter spirit to the skins, but I deplore the effect it had on the identity of the Pokemon. Starters from other regions fortunately did not have to suffer the same treatment for their skins! The Torterra and Empoleon family skins speak for themselves. I don't think I've ever seen skins this ugly since I started playing PRO. Obviously these comments are my own, and there are certainly players who will appreciate these skins. For my part, and this is the first time I'm writing a post on the forum to express this, while in the past the Salamence family, the Magnezone family and Latios/Latias skins had already surprised me to keep it polite, these skins are a very very big disappointment! That's why I'm already suggesting to rework these skins in the near future. Best regards.
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Player name: GDarch Server: Silver Timezone: GMT +2 Rank on ladder: 17
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Player name: GDarch Showdown name: GDarch Server: Silver Timezone: GMT+ 1 Rank on Ladder: 24
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Vote (BAN or UNBAN): UNBAN Account name: GDarch Server (Silver or Gold): Silver
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Player name: GDarch Showdown name: GDarch Server: Gold Timezone: GMT + 1 Rank on ladder: 20
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Player name: GDarch Showdown name: GDarch Server: Silver Timezone: GMT+1 Rank on ladder: 14
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Player name: GDarch showdown name: GDarch server: silver timezone: GMT+1 rank on ladder: 7
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I hadn’t initially planned to comment the post because we always see the same people participating and giving their opinions on forum poll, what is not really good in my opinion. Something should really be done to collect information INGAME because too many players don’t even bother to come on forum to stay updated. Why am I in favor of rotating OU/UU? I am of course in favor of having anything that can bring some fresh air to pvp in PRO because what I like the most is having challenges and thinking of not too common teams that perform well in ranked. While I can understand that people can have fun by using the same Pokemon over and over again, even for years, I am sick of restrictions that obliterate the work of volunteer people and lead to stale (aka stable, aka healthy aka competitive) metagame. About PRO specifities I didn’t join PRO in 2018, to play a fan game that reproduces the same « errors » as the main series games (Pokemon is not a MMO) or other fan made Pokemon MMO (pay to win, following banned list from Smogon etc.) For me when you come here, you kind of agree that you have to hunt or buy Pokemon to pvp, you agree to do quests, you agree that things take time to be implemented since this is done by volunteers etc. For many years, even though it tends to improve now, I noticed that OU Pokemon were easier to farm than non viable 5G/6G Pokemon (this may of course be because we don’t have the corresponding maps region) so when you try to be creative just for having fun, you suffer double pain: hard time finding the pokemon, hard time because you underperform in pvp (If you don’t believe me, just try to hunt phantump, karrablast, bouffalant, espurr, binacle, trubbish, sigilyph or mienfoo). We can’t expect people to be creative if it’s either impossible to hunt or called useless by people quoting Smogon in every discussion. This is something that Walross may get rid off by adding new pvp quests (I can’t wait to see them ^^). This situation doesn’t exist in Smogon because you don’t need to farm and many Pokemon can find a way to shine in one of the so many tiers that exist. We can’t have that in PRO, we are too small of a community. But I believe that this is the pvp council work, in conjunction with Walross, to design a pvp scene that takes into account PRO specifities. Until now unfortunately, some pvp council members seem to be solely concern on following main series games or Smogon what is a great paradox when nothing prevents them to play one or the other. Why can rotating metagame be a good thing for PRO overall? To conclude, rotating metagame is what I believe can suit the best PRO MMO specifities since it encourages people to enrich their Pokemon experience by not being stick to what they believe is a strong Pokemon or not, and therefore, to finally take possession of all that this game offers in terms of content. I mean, as a player, I have always been here for pve AND pvp, if we apply decisions based only on one or the other aspect, this will imbalance the game and lead to situations where having many people working on so many aspects of the game useless (We are talking about pvp here but don’t worry I have the same kind of thought about pve not being good at all, since it only requires 6 pokemon, but this is just not the place to talk about that ^^) . I would have even considered going further, by changing the list of banned pokemon with each new season just to offer a different experience but I know that's far too controversial to ever happen so I'll be happy with these tier rotations and the new pvp quests. Oh, and if UU does come someday, please offer a way to extend the storage. OU sets are already too difficult to deal with in 60 boxes, it will be even harder with UU sets.
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Player name: GDarch Showdown name: GDarch Server: Silver Timezone: +2:00gmt Rank on ladder: 15
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Wow. I really like the idea of new pvp quests and the new pvp reward system could perfectly fit with it. I think this can encourage people doing pvp and adding some kind of diversity in the pvp scene at the same time since you could be rewarded for using uncommon Pokemon you hunted. Definitely a something good since we are playing a MMO. Here are my suggestions regarding new pvp quests: Daily PVP quests: Play 3 matches: reward 1 RC or 1 PP UP Play 5 matches: reward 2 RCs or 2 PP UPs Pkay 10 marches: reward 5 RCs or 5 PP UPs Play a game with X in your team: reward 1 token (the Pokemon should not be in the top 50 most used Pokemon imo) Play a game with a shiny/event form (Halloween in October, Xmas in December etc.) with your OT: 1 token Play a match with a monotype team: reward 1 random pvp berry (Custap, salac etc.) Play a match with 0 X type Pokemon: reward 1 random pvp berry Weekly PVP quests: Get a minim of X rating: reward pvp coins Win 3 matches with at least 3 OT non legendary Pokemon: reward 1 token Win 5 matches with at least 3 OT non legendary Pokemon: reward 2 tokens Win 10 matches with at least 3 OT non legendary Pokemon: reward 5 tokens Win 3 matches with less than 2 legendary Pokemon: reward 1 token Win 5 matches with less than 2 legendary Pokemon: reward 2 tokens Win 10 matches with less than 2 legendary Pokemon: reward 5 tokens Seasonal PVP quests: Finishing top 25 Finishing season with more than 200 rating without using YOUR most used Pokemon from last season: reward 20 pvp coins Finishing season with more than 200 rating without using even once, one of the most used Pokemon from last season: reward 50 pvp coins
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Player name: GDarch Showdown name: GDarch Server: Gold Timezone: GMT +2 Rank on ladder: 18
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I really like this idea.
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Hello, You can’t enter to ghoul maze because some moves are banned: Baton pass, disable, perish song, destiny bond.
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I buy ditto if it’s still available
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Player name: GDarch Showdown name: GDarch Server: Gold Timezone: GMT +2 Rank on ladder: 5
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A number of things have already been suggested, but I'm still going to reiterate the need to see them implemented if possible. I am a stats fanatic so most of the things I would like to see in this new pvp window are stats. Current season stats: - current rank in OU/UU/RANDOM - current rank of the guild the player belongs to - number of wins, losses and winning percentage - last 5 opponents, their team and the outcome of the match (win by surrender, win by dc, win by black out, draw, lose by surrender, lose by dc, lose by black out) - current winning streak - series of defeats in progress - top 25 in OU/UU/RANDOM - top 10 guilds - a badge indicating that the player was top 25 last month with his rank Statistics of past seasons : - see for the last 5 seasons (for example) the number of wins/losses and the associated percentage - be able to see the top 25 in OU/UU/RANDOM of the last 5 seasons or more if possible - to be able to consult the usage of the 50 most used Pokemon - see the top 3 of the last ladder tournament - see the top 3 of the last summer tournament - see the top 3 of the last guild tournament Statistics of all times : - see how many times the player has been top 25 OR/UU/RANDOM - longest unbeaten streak (specify number, season and opponent against which the streak ended) - Best winning percentage achieved and the season in which it occurred - average rank of opponents played in pvp OR/UU/RANDOM - the average rank of defeated opponents in pvp OR/UU/RANDOM - the average rank of the opponents the player lost to in pvp OR/UU/RANDOM - the 6 Pokemon most used by the player in percentage of use as well as their winning percentage - the percentage of victory of the player against other guilds - the 5 opponents that the player has faced the most since he started pvp - the 5 opponents against whom the player has won the most (specify wins/losses/percentage) - the 5 opponents against whom the player has lost the most (specify losses/victories/percentage) - time spent on pvp Of course, you should also have in this window, access to the links to the updated rules in pvp, the current bugs (for example the list of bugged attacks etc.), the list of banned things. In addition to these elements, I would also like to have an indication of how many players are pvping, and if the commands "gavoidpvp" and "avoidlastopponent" are active for the player.
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Player name: GDarch Showdown name: GDarch Server: Gold Timezone: GMT+2 Rank on ladder: 4
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Username: GDarch Server: Gold Country/Timezone: France / GMT+2
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Player name: GDarch Showdown name: GDarch Server: Gold Timezone: GMT+2 Rank on ladder: 4
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Event Form: Halloween Time Investment: 2 hours (yeah I'm not an artist lmao) Possibly interest to join staff either as Pixel Artist or Coin Shop icon creator: No
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Player name: GDarch Showdown name: GDarch Server gold Timezone: Gmt +2 Rank on ladder: 4
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Player name: GDarch Showdown name: GDarch Server: gold Timezone: gmt+2 Rank on ladder: 7
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this can’t be funnier because I didn’t say that you asked for their bans but I said that you mentioned them as fallacious arguments . There is no point to keep on talking here because you don’t even understand rhetoric.