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Posts
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Joined
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Days Won
32
Everything posted by Qeight
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The game became more stressful than an office job.
Qeight replied to Tutonazo's topic in General Game Talk
You failed entirely to grasp what my post said - which again says a lot about your dishonesty about this situation. -
The game became more stressful than an office job.
Qeight replied to Tutonazo's topic in General Game Talk
This entire post is super disingenuous as it doesn't speak for the people you are trying to portray as "victims" of this change. We held public XP testing and did lots of interntal testing to adjust the story to the current XP system, making it much easier for story players/new players to actually get started in the game. Our Scripters changed Trainer levels and XP gains while our Spawn Editors did over 100+ map changes to adjust levels and make the game much more comfortable for story players. Your entire post is there to portray the "poor new story" players as victims of this change but in reality you are upset for your own sake because you can not skip the entire leveling process with cheap strats in Cerulean cave that earned you 50 levels a fight. Take care.- 38 replies
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resolved How long does it take to get help?
Qeight replied to Luffy0209's topic in Resolved General Support
Solved. -
Glad you figured it out.
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August 1st 2023 All Summer Event maps are completely reworked including adjusted tiers, helditems, levels [live when the event goes live] There will be rotating starters for the hunting quest (either you hunt for Team Magma or Team Aqua) -- NOT LIVE TILL ALL BUGS ARE FIXED The new forms are all available on the event map Safari Rework for Kanto, Johto, Hoenn and Sinnoh all spawns were re-done to be adjusted to our current tier system, helditems, levels 12h rotation spawns for Johto Safari -- NOT LIVE TILL ALL BUGS ARE FIXED EXP Rework for early and late maps in all major regions adjusted levels based on public testing and internal testing fixed tiers, helditems for all re-adjusted maps added some Pokemon from later regions in the early story adjusted the MS experience for story players with having access to late gen Pokemon early on adjusted some of the Repeltricks some adjustments were made to be closer to the original games with these changes EXP areas kept self-harming moves on a few common Pokemon - self-harming moves will be entirely removed from any map that was adjusted and in the future they won't exist (any map that gets touched, will get their self-harm moves removed) Mid/Late stage areas reworked (Nap Island, Leev Island, Trainers Valley & Valley of Steel) Nap Island: reworked all maps with the concept of "sleep/nap" in mind adjusted all tiers, helditems and level Leev Island: Leev Island is entirely MS-only reworked all maps and adjusted all tiers & helditems Trainers Valley: reworked all maps and adjusted all tiers & helditems level range was reduced to 30-37 to manage all self-harming moves all maps have a map related theme to them (e.g.: Monkey Path is very focused on monkeys) Valley of Steel: reworked all maps and adjusted all tiers & helditems the common theme is steel the areas price increased to $7500 from $5000
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You should be able to enter now, please check.
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Hello players, This year we announced a new editor that allows us to change spawns, create new spawns and make small adjustments more effectively and more efficently - we also held an open recruitment round for the role as Spawn Editor for the first time since this game was made, which yieled us great new Spawn Editors that can assist going forward. The spawns in our game are a constant evolving thing that went through thousands of small and big changes over the years. I want to thank everyone who worked on it over the years. Moving forward we will be looking at a lot of the spawns in our regions, event maps and special parts of the game to ensure all of them fit the format and rarity ideas we have developed over the years. We want the spawn system to be something enjoyable for everyone, new players alike veterans. We will start with a clean slate that is why this sub-forum has been wiped clean of all old threads, all changelogs and everything related to it prior to this date. The spawn dumps for guide creators can be found here: Spawn dump I have created a new Feedback thread, a new changelog thread and will be keeping this thread open for general questions. Spawn feedback thread (July 2023+) Spawn Update Logs “The first step towards getting somewhere is to decide that you are not going to stay where you are.” ― J.P. Morgan
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Greetings everyone! I would like to thank everyone for giving PRO a competitive environment for another season. I would also like to congratulate each player and guild who made it to the top of the ladder, on behalf of the whole staff team. We all wish you the best in the next season. Thanks for participating! REWARDS : • Normally, 1st Place will receive 600 PvP coins, 2nd place 595, and so on. • Top ladder guilds shall receive 25% EXP Boost for the entirety of the next season! • Top 25 players from each server are eligible to enter the ladder tournament and win epic Pokemon and other cool rewards! • Top 25 players from each server have access to Tutor Heaven! RANKED LADDER RESULTS : Top 25 Silver Ranked Rating (No Tier Ladder) Top0 25 Gold Ranked Rating (No Tier Ladder) RANKED GUILD LADDER RESULTS : Silver Guild Rankings Gold Guild Rankings Disclaimers : Results may have a marginal difference to ones recorded by other players. The results taken were taken seconds before the ladder was reset, whilst the servers were offline. If you used a Discord bot, or gathered your own screenshots earlier than us, your results may be inaccurate. If you are or aren't on the ladder when you think you should/n't be, please contact Keita/Qeight via PMs. Please note that users with the exact same rating may switched positions during the reward process, we have no influence over that.
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resolved PLEASE ADMIN I HAVE A PROBLEM RIGHT NOW
Qeight replied to Player00's topic in Resolved General Support
You are online right now - locked as solved. -
Movements and doubt about the future of the game.
Qeight replied to Niukill's topic in General Game Talk
All Gen7 moves are added - if something is missing for a Pokemon then make a bug report about it. Regions are planned as in one Custom Region called Astrella for all Gen7 Pokemon - the rest is not off the table but stuff like that takes time. -
I removed everything but the Safari Pass and the Jirachi thing - do not touch those. A Dev will remove those later. You can keep the berries - I removed all other possible rewards that you received
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You did receive 3rd place rewards for the latest BCC - can you tell me what rewards you received so we can remove them accordingly
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Can we delete an account that is newly created?
Qeight replied to Luxiao's topic in Resolved General Support
Done -
Locked for Necroposting. Yeah - you "quit" the game but didn't do Real Money Trading. Sure my guy - we don't appreciate spreading false things about staff and our disciplinary actions.
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Thanks for the suggestion.
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The Spawn Editor update allows me to see actual percentages that are expected - previously I had to run a calculation which was very annoying but resulted in the same thing. The 2-3 encounters per hour are based on an encounter variable of 300-360 encounters per hour. The idea behind the spawn is very much in favor of going either/or and not a combined spawn. It is either you go for a Jolly/Adamant Sync and hunt the rare Pokemon on the map or you go for your prefered Rotom Sync and hunt for a Rotom Form. The spawns are not created with Bots or Macro users in mind - we catch them anyway. They will cheat regardless of what spawn there is. Those spawns were a mistake and are the very result of my inactivity. You are asking for handouts - participation trophies like a third grader. There are 11 Rotom Forms already on the servers. So it is clearly possible and some things have to be rare and not handouts. This is not an MMO spirit I share.
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RNG - you are statistically expected to encounter 2-3 Rotoms per hour This is line with every rare spawn in the game. There isn't a whole lot to say about your post that I have not in length explained to you or others in the countless posts I have made about these types of subjects. In the old days, so speaking pre-2017 & me taking over pretty much every aspect of spawns - you were expected to encounter one rare Pokemon per hour, this has since doubled/trippled As for the Rotom - there is already a new spawn planned when it will release is solely up to the content team and not me. The spawns are done and already adress your above mentioned issues. All spawns were done prior to the event starting so this wasn't something reactionary. Anyway - nothing else to say.
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This is awful - Lost Ark tried this and it is universally hated. If you think someone is cheating, just drop us a name.
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Lol, no. Everyone will be caught eventually - don't underestimate our willpower to get all cheaters.
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Stick to one post. https://pokemonrevolution.net/forum/topic/212894-auction-larvesta-hp-ice-bold/
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Start was at 2:18pm (my time) on the 7. April - end would be 2:18pm on the 9. April Last bid was from Pokemonking44 at 1:19pm on the 9. April and the valid winner of the auction.
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[closed] Auction pokes [ Treecko, Clamperl, Litwick ]
Qeight replied to Denef's topic in Selling Pokémon - Gold
Done. -
No thanks - we won't allow such services.